Rock, Paper, Shotgun

Legendary: The Box

By Jim Rossignol on February 7th, 2008 at 3:50 pm.

Strict new parking laws in Manhattan.
Atari and (hnngh) Gamecock have announced that they’re going to be publishing an FPS first announced last year, Legendary: The Box, by Californian studio Spark Unlimited. That’s the same studio that is releasing World War II-gone-wrong shooter Turning Point: Fall Of Liberty via Codemasters. An old trailer, as well as some quotes and new plot details follow after the jump:


Blimey, that rubble-beast looks ace. Uzis and helicopters versus minotaurs and ghosts… it just might work?

“This is the project we want to be working on and it’s shaping up to be something amazing,” said Craig Allen, CEO of Spark Unlimited. “Legendary is the type of game we want every gamer, regardless of system allegiance, to get the chance to play. We’re taking our time to ensure optimum performance, regardless of platform.”

Legendary tells the story of Charles Deckard, an art thief who is duped into stealing Pandora’s Box. When he inadvertently opens it, he releases hordes of beasts thought to be fictional – such as werewolves and gryphons – into an unprepared modern world. A full scale war between man and myth begins, and it is quickly complicated by the actions of powerful secret societies. As the person responsible for releasing this terror, Deckard’s unwittingly become the only person capable of containing it once more and saving civilization from being destroyed by the terrifying creatures.

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23 Comments »

  1. Grant Gould says:

    Me, I’m waiting for the release of Title Followed by a Colon: The Clever Subtitling.

    I swear, this title format is like a huge blinking “No creativity here” sign pointing at a game (or book). One does not, I note, see “Portal: The Portalling” or “Bioshock: The Shocking of Bios”. Very few good games use this silly title format, but nearly every crap game these days seems to.

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  2. derFeef says:

    I think if they can manage to get the right “oh shit we opened the gate to hell and now there are horrible creatures destroying the world” feeling, then it could work! And I hope they manage to make the creatures fell real, clever and moch more powerful then humans, instead of making just moving targets.

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  3. Bonus points for using the Wilhelm Scream. I dunno; think it has the potential to be pretty good. Has the potential to be pretty awful too of course.

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  4. Elyscape says:

    @Grant Gould
    Title Followed by a Colon: The Clever Subtitling has the potential to be the best parody game ever.

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  5. Nallen says:

    Er, excuse me, you can’t go around willy nilly calling your character Deckard

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  6. Jodi says:

    How about the double colon?

    Adventure Man: The Adventuring: Adventure Again

    Definitely a name of kings.

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  7. Jonathan says:

    Games use subtitles because the original game might of sold well. So if they put a number after the game people wouldn’t buy because they’d assume they were missing out. New games use it so that they can build a franchise and not end up with the same problem.

    Also Grant Gould aren’t you forgetting Half Life 2: Episode 1 or Half Life 2: Episode 2 or every Legend of Zelda game or every Mario and Metroid game.

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  8. dhex says:

    just legendary would have been fine.

    that said, this looks like it has potential. (legendary potential)

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  9. Sub-Kamikaze says:

    The same studio that developed Turning Point: Fall of Liberty?

    *Cue ANGST*

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  10. Jachap says:

    I hope the Statue of Liberty gets destroyed in all their games.

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  11. davidAlpha says:

    Oh Sweet Christ: Theres a gyphon on my car Part II: The gryphoning. XXXTREME EDITION (150% more gryphon!)

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  12. UncleLou says:

    I can’t decide if the idea is great or absolutely terrible.

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  13. Zonderic says:

    I agree with derFeef.

    And under the category of wishing for too much: it’d be great if they had a multiplayer where you got to BE the creatures from pandoras box. I miss being things other than humanoids in videogames.

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  14. Zuffox says:

    Assuming the game strives to attain some sort of narrative, it bugs me that the intro sequence at first has the protagonist featured from an outside view following a first person view. FPS game developers should have learned the lesson of sticking with first person all the way, if they want to attain an optimal immersion and general feel.

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  15. Muzman says:

    I for one want to see a return to 18th century titles

    Half-Life, being with praise to Almighty God an interactive account by his own hand of the trials, tribulation and redemption of one Gordon Freemun and his opening in tenure at the Black Mesa fasility during the time of the great Resonance Cascade and the adventures had therein, (with no account given to one Mr Barney and his pamphlet claiming tardiness on the part of Mr Freemun)

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  16. Elyscape says:

    @Muzman
    That’s the best idea I’ve seen all week.

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  17. Optimaximal says:

    It was all going so well until the main character started shooting and fell beasts and rubble monsters with a machine pistol… When will they ever learn that if you are going to take on otherworldly creatures, you need otherwordly weapons.

    Shooting Satan, Cerberus and Buckbeak with Glock 17′s & Spas-12 shotguns is so End of Days.

    Muzman – Curtis & Elton beat you to it with Blackadder the Third.

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  18. Solario says:

    And to nitpick, Pandora’s Box is in actuality a jar and not a box.

    And what displays of creativity this game has; portals to Hell? Werewolves? Ghosts? Why I have never seen those before.

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  19. David says:

    I just played the Fall of Liberty demo yesterday, and from what I can make of it, there’s absolutely no reason whatsoever to expect this studio to produce something worth playing. There you go.

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  20. dhex says:

    fall of liberty looked promising because, well, giant nazi zepplins attack isolationist art deco new york? where do i sign up?

    then again, i also thought assassin’s creed was going to be filled with sly references to the old man in the mountain, so perhaps i expect too much from too little.

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  21. draydawg says:

    whats the music on the game? like the very beginnning, its like really good rock and stuff. email me at ghost_recon_316@hotmail.com

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