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	<title>Comments on: Join Our Club: The Club Demo Released</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/02/10/join-our-club-the-club-demo-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/02/10/join-our-club-the-club-demo-released/</link>
	<description></description>
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		<item>
		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/02/10/join-our-club-the-club-demo-released/comment-page-1/#comment-23434</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Mon, 11 Feb 2008 17:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1089#comment-23434</guid>
		<description>Ctrl+Alt+4 people!</description>
		<content:encoded><![CDATA[<p>Ctrl+Alt+4 people!</p>
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		<title>By: Lou</title>
		<link>http://www.rockpapershotgun.com/2008/02/10/join-our-club-the-club-demo-released/comment-page-1/#comment-23422</link>
		<dc:creator>Lou</dc:creator>
		<pubDate>Mon, 11 Feb 2008 15:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1089#comment-23422</guid>
		<description>Cheers for the explanation of the mouse issues, Optimaximal, makes sense. And I did indeed mean the Euro, not the US$! ;-)</description>
		<content:encoded><![CDATA[<p>Cheers for the explanation of the mouse issues, Optimaximal, makes sense. And I did indeed mean the Euro, not the US$! ;-)</p>
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		<title>By: John P (Katsumoto)</title>
		<link>http://www.rockpapershotgun.com/2008/02/10/join-our-club-the-club-demo-released/comment-page-1/#comment-23412</link>
		<dc:creator>John P (Katsumoto)</dc:creator>
		<pubDate>Mon, 11 Feb 2008 14:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1089#comment-23412</guid>
		<description>It&#039;s okay, he meant euros! Although my mum calls that &quot;toy money&quot;, so there you go. The pound ftw.</description>
		<content:encoded><![CDATA[<p>It&#8217;s okay, he meant euros! Although my mum calls that &#8220;toy money&#8221;, so there you go. The pound ftw.</p>
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/02/10/join-our-club-the-club-demo-released/comment-page-1/#comment-23408</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Mon, 11 Feb 2008 13:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1089#comment-23408</guid>
		<description>&lt;blockquote&gt;It’s a tempting 17.99 at play.com, meaning around 27 units of real money.&lt;/blockquote&gt;That&#039;s the first time i&#039;ve heard it referred too as such.  I much prefer to hear the Dollar described as &#039;Monopoly&#039; or &#039;Clown&#039; money...

Regardless, I don&#039;t understand why people pay such money for what is essentially an arcade game.  £3 gets you enough playtime on the arcade version to either find out you hate it or register a score...

The Mouse Acceleration issue is a common issue with the console-centric porting jobs we get these days.</description>
		<content:encoded><![CDATA[<blockquote><p>It’s a tempting 17.99 at play.com, meaning around 27 units of real money.</p></blockquote>
<p>That&#8217;s the first time i&#8217;ve heard it referred too as such.  I much prefer to hear the Dollar described as &#8216;Monopoly&#8217; or &#8216;Clown&#8217; money&#8230;</p>
<p>Regardless, I don&#8217;t understand why people pay such money for what is essentially an arcade game.  £3 gets you enough playtime on the arcade version to either find out you hate it or register a score&#8230;</p>
<p>The Mouse Acceleration issue is a common issue with the console-centric porting jobs we get these days.</p>
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/02/10/join-our-club-the-club-demo-released/comment-page-1/#comment-23407</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Mon, 11 Feb 2008 12:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1089#comment-23407</guid>
		<description>There&#039;s definitely something wrong with the mouse control, some say it&#039;s too fast and jittery and others say it&#039;s sluggish.. for me it&#039;s sluggish, probably much to do with having a regular optical mouse and not some bajillion-updates-a-second laser mouse. Rook&#039;s theory could fairly adequately explain my experience with it.

I see it more as a console rental, not a game I&#039;d give space on my hard drive. It&#039;s a shame since all they&#039;d need to do is tighten up the mouse keyboard controls and maybe get rid of a lot of the filler (way too many screens to click through to get into the action), and maybe balance it differently since broken control aside headshots are crazy easy with a mouse. 

Also the player model blocks way too much of the screen and doesn&#039;t tell you anything important, it should either back the hell up or go first-person.

They&#039;re probably aiming to be a good title for consoles with the PC being kind of a secondary market, I guess art and content is so expensive that giving some programming sweatshop a weekend to bang out a PC port that aims for a 2/5 rating from reputable sources and a 4/5 from the usual crowd of company wanks is profitable.

Now if you put it that way, it&#039;s actually not that bad for a port.</description>
		<content:encoded><![CDATA[<p>There&#8217;s definitely something wrong with the mouse control, some say it&#8217;s too fast and jittery and others say it&#8217;s sluggish.. for me it&#8217;s sluggish, probably much to do with having a regular optical mouse and not some bajillion-updates-a-second laser mouse. Rook&#8217;s theory could fairly adequately explain my experience with it.</p>
<p>I see it more as a console rental, not a game I&#8217;d give space on my hard drive. It&#8217;s a shame since all they&#8217;d need to do is tighten up the mouse keyboard controls and maybe get rid of a lot of the filler (way too many screens to click through to get into the action), and maybe balance it differently since broken control aside headshots are crazy easy with a mouse. </p>
<p>Also the player model blocks way too much of the screen and doesn&#8217;t tell you anything important, it should either back the hell up or go first-person.</p>
<p>They&#8217;re probably aiming to be a good title for consoles with the PC being kind of a secondary market, I guess art and content is so expensive that giving some programming sweatshop a weekend to bang out a PC port that aims for a 2/5 rating from reputable sources and a 4/5 from the usual crowd of company wanks is profitable.</p>
<p>Now if you put it that way, it&#8217;s actually not that bad for a port.</p>
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		<title>By: Rook</title>
		<link>http://www.rockpapershotgun.com/2008/02/10/join-our-club-the-club-demo-released/comment-page-1/#comment-23405</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Mon, 11 Feb 2008 12:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1089#comment-23405</guid>
		<description>&lt;blockquote cite=&quot;UncleLou&quot;&gt;&lt;blockquote cite=&quot;Rook&quot;&gt;And I’ll never understand why developers don’t expect people to be playing their games with 2000dpi mice.&lt;/blockquote&gt;

Aha - what exactly does that mean? Because the mouse does indeed feel a bit sluggish in this. Is it that the mouse input detection or however you’d call it is running at comparatively low cycles?&lt;/blockquote&gt;

The 2000dpi means that every inch the mouse is moved it&#039;s capable of sending 2000 seperate signals/counts/pulses.  The software mouse sensitivity setting should then allow the game to convert this into something reasonably playable e.g. &quot;Every 5 signals move 1 pixel&quot;.

I suspect the sluggish feeling you&#039;re getting is the mouse acceleration where the game dynamically alters this sensitivity of the mouse based on it&#039;s speed.  Move it slowly and you&#039;ll get slow tracking of the mouse, however move it quickly and the tracking jumps up.  e.g. a slow movement of 1 inch might only move the cursor a few hundred pixels, whilst a quick sweep of 1 inch may cause a 180 turn.  

This type of acceleration is usually preferable with a joypad as it helps with precise aiming, and increased turning speeds, however on a mouse it often feels very wrong.</description>
		<content:encoded><![CDATA[<blockquote cite="UncleLou"><blockquote cite="Rook">And I’ll never understand why developers don’t expect people to be playing their games with 2000dpi mice.</p></blockquote>
<p>Aha &#8211; what exactly does that mean? Because the mouse does indeed feel a bit sluggish in this. Is it that the mouse input detection or however you’d call it is running at comparatively low cycles?</p></blockquote>
<p>The 2000dpi means that every inch the mouse is moved it&#8217;s capable of sending 2000 seperate signals/counts/pulses.  The software mouse sensitivity setting should then allow the game to convert this into something reasonably playable e.g. &#8220;Every 5 signals move 1 pixel&#8221;.</p>
<p>I suspect the sluggish feeling you&#8217;re getting is the mouse acceleration where the game dynamically alters this sensitivity of the mouse based on it&#8217;s speed.  Move it slowly and you&#8217;ll get slow tracking of the mouse, however move it quickly and the tracking jumps up.  e.g. a slow movement of 1 inch might only move the cursor a few hundred pixels, whilst a quick sweep of 1 inch may cause a 180 turn.  </p>
<p>This type of acceleration is usually preferable with a joypad as it helps with precise aiming, and increased turning speeds, however on a mouse it often feels very wrong.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/02/10/join-our-club-the-club-demo-released/comment-page-1/#comment-23404</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Mon, 11 Feb 2008 12:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1089#comment-23404</guid>
		<description>Mike: Never forget Spiritual Sequels. In fact, a spiritual sequel would be better, in that it&#039;d allow them to lob out some of the other stuff a straight sequel may have kept.

Still too early to talk about sales, I think. There really are people who are fanatic about it.

KG</description>
		<content:encoded><![CDATA[<p>Mike: Never forget Spiritual Sequels. In fact, a spiritual sequel would be better, in that it&#8217;d allow them to lob out some of the other stuff a straight sequel may have kept.</p>
<p>Still too early to talk about sales, I think. There really are people who are fanatic about it.</p>
<p>KG</p>
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		<title>By: Jonathan Burroughs</title>
		<link>http://www.rockpapershotgun.com/2008/02/10/join-our-club-the-club-demo-released/comment-page-1/#comment-23401</link>
		<dc:creator>Jonathan Burroughs</dc:creator>
		<pubDate>Mon, 11 Feb 2008 12:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1089#comment-23401</guid>
		<description>The Club rather looks like one of the bonus stages from a TimeSplitters sequel, drawn out across enough levels to make it worth turning into a standalone release. In 3rd person.</description>
		<content:encoded><![CDATA[<p>The Club rather looks like one of the bonus stages from a TimeSplitters sequel, drawn out across enough levels to make it worth turning into a standalone release. In 3rd person.</p>
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/02/10/join-our-club-the-club-demo-released/comment-page-1/#comment-23400</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 11 Feb 2008 12:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1089#comment-23400</guid>
		<description>Kieron, a sequel is unlikely I&#039;d wager. First, Sega owns The Club and Bizarre is now owned by Activision. Second, games that polarise opinion quite as much as this one rarely sell enough to justify a sequel.</description>
		<content:encoded><![CDATA[<p>Kieron, a sequel is unlikely I&#8217;d wager. First, Sega owns The Club and Bizarre is now owned by Activision. Second, games that polarise opinion quite as much as this one rarely sell enough to justify a sequel.</p>
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		<title>By: Steve</title>
		<link>http://www.rockpapershotgun.com/2008/02/10/join-our-club-the-club-demo-released/comment-page-1/#comment-23399</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 11 Feb 2008 12:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1089#comment-23399</guid>
		<description>Tim, gamershell are no doubt responsible for the zipping; I&#039;m sure when you unzipped it you got files advertising the website as well as your installer.

That one at least isn&#039;t Bizarre&#039;s fault. I agree it&#039;s annoying, but a lot of the time this sort of stuff is the fault of the hosting website.</description>
		<content:encoded><![CDATA[<p>Tim, gamershell are no doubt responsible for the zipping; I&#8217;m sure when you unzipped it you got files advertising the website as well as your installer.</p>
<p>That one at least isn&#8217;t Bizarre&#8217;s fault. I agree it&#8217;s annoying, but a lot of the time this sort of stuff is the fault of the hosting website.</p>
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		<title>By: derFeef</title>
		<link>http://www.rockpapershotgun.com/2008/02/10/join-our-club-the-club-demo-released/comment-page-1/#comment-23397</link>
		<dc:creator>derFeef</dc:creator>
		<pubDate>Mon, 11 Feb 2008 12:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1089#comment-23397</guid>
		<description>Yup there is much room for new features like unlockable weapons, modify weapons, free roam modes, vehicles and so on.</description>
		<content:encoded><![CDATA[<p>Yup there is much room for new features like unlockable weapons, modify weapons, free roam modes, vehicles and so on.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/02/10/join-our-club-the-club-demo-released/comment-page-1/#comment-23395</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Mon, 11 Feb 2008 11:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1089#comment-23395</guid>
		<description>James T: I basically concur. I actually quietly think a sequel has the potential of being genuinely great.

KG</description>
		<content:encoded><![CDATA[<p>James T: I basically concur. I actually quietly think a sequel has the potential of being genuinely great.</p>
<p>KG</p>
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