<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Still Alive: Audiosurf on Steam</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/02/11/still-alive-audiosurf-on-steam/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/02/11/still-alive-audiosurf-on-steam/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 15:03:54 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Mario Granger</title>
		<link>http://www.rockpapershotgun.com/2008/02/11/still-alive-audiosurf-on-steam/#comment-26865</link>
		<dc:creator>Mario Granger</dc:creator>
		<pubDate>Sun, 24 Feb 2008 07:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1097#comment-26865</guid>
		<description>If I&#039;m not mistaken Steam supports paypal now, if you have an account.</description>
		<content:encoded><![CDATA[<p>If I&#8217;m not mistaken Steam supports paypal now, if you have an account.
<p class="report-comment">
				<span id="reportcomment_results_div_26865"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 26865 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_26865"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/02/11/still-alive-audiosurf-on-steam/#comment-25769</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Tue, 19 Feb 2008 09:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1097#comment-25769</guid>
		<description>yay for Neil Gaiman!

Me has no credit card, how then do I purchase this tremendously awesome piece of thingo off my steam?</description>
		<content:encoded><![CDATA[<p>yay for Neil Gaiman!</p>
<p>Me has no credit card, how then do I purchase this tremendously awesome piece of thingo off my steam?
<p class="report-comment">
				<span id="reportcomment_results_div_25769"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 25769 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_25769"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/02/11/still-alive-audiosurf-on-steam/#comment-25764</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Tue, 19 Feb 2008 08:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1097#comment-25764</guid>
		<description>I don&#039;t think there&#039;s been a single game previously where I&#039;ve gone from trying the game to plopping down my cash as quickly as Audiosurf. It took me all of two songs worth.

One of the things it&#039;s excellent at doing is reinforcing just how much I love the music I love. &quot;Inner Universe&quot;, and &quot;Rise&quot;, off the Ghost in the Shell Standalone Complex soundtracks are beautiful, wonderful songs on their own. But transformed into psychedelic puzzle game tracks they are supremely excellent.  Also fond of Novakill&#039;s &quot;Why Won&#039;t You Die?!?&quot; and The Endless&#039; &quot;Not a Man of God&quot;, whose lyrics I finally made out when playing it in Audiosurf.

I also love that you can abuse it by loading absolutely any MP3 (or supported audio format, come to that), music or not. I accidentally played a round to a chunk of the audiobook of Neil Gaiman&#039;s wonderful YA novel Coraline, for example. I won&#039;t claim it worked terrifically well - too many slow patches - but it might be a way of getting myself to listen to audio content at home instead of getting distracted by a thousand other things.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think there&#8217;s been a single game previously where I&#8217;ve gone from trying the game to plopping down my cash as quickly as Audiosurf. It took me all of two songs worth.</p>
<p>One of the things it&#8217;s excellent at doing is reinforcing just how much I love the music I love. &#8220;Inner Universe&#8221;, and &#8220;Rise&#8221;, off the Ghost in the Shell Standalone Complex soundtracks are beautiful, wonderful songs on their own. But transformed into psychedelic puzzle game tracks they are supremely excellent.  Also fond of Novakill&#8217;s &#8220;Why Won&#8217;t You Die?!?&#8221; and The Endless&#8217; &#8220;Not a Man of God&#8221;, whose lyrics I finally made out when playing it in Audiosurf.</p>
<p>I also love that you can abuse it by loading absolutely any MP3 (or supported audio format, come to that), music or not. I accidentally played a round to a chunk of the audiobook of Neil Gaiman&#8217;s wonderful YA novel Coraline, for example. I won&#8217;t claim it worked terrifically well &#8211; too many slow patches &#8211; but it might be a way of getting myself to listen to audio content at home instead of getting distracted by a thousand other things.
<p class="report-comment">
				<span id="reportcomment_results_div_25764"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 25764 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_25764"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2008/02/11/still-alive-audiosurf-on-steam/#comment-25383</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Sun, 17 Feb 2008 01:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1097#comment-25383</guid>
		<description>Firstly I&#039;m going to say that Audiosurf is indeed awesome and has lived up to the hype.

But I&#039;d like to address this: &lt;blockquote&gt; First, you cannot play in offline mode for one and a half year, that’s simply a lie (or you didn’t notice Steam doing its verification).&lt;/blockquote&gt;

He&#039;s not lying. I myself and my brother also had to make do with Steams Offline mode for about eighteen months, and had no problem with it (we didn&#039;t get the internet at home until 2006 and had to activate Half Life 2 - which we got on release- at a friends house)

I agree, it&#039;s not been that simple for everyone. But as I said, saying that people who say that it does work is a lie is incorrect.</description>
		<content:encoded><![CDATA[<p>Firstly I&#8217;m going to say that Audiosurf is indeed awesome and has lived up to the hype.</p>
<p>But I&#8217;d like to address this:<br />
<blockquote> First, you cannot play in offline mode for one and a half year, that’s simply a lie (or you didn’t notice Steam doing its verification).</p></blockquote>
<p>He&#8217;s not lying. I myself and my brother also had to make do with Steams Offline mode for about eighteen months, and had no problem with it (we didn&#8217;t get the internet at home until 2006 and had to activate Half Life 2 &#8211; which we got on release- at a friends house)</p>
<p>I agree, it&#8217;s not been that simple for everyone. But as I said, saying that people who say that it does work is a lie is incorrect.
<p class="report-comment">
				<span id="reportcomment_results_div_25383"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 25383 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_25383"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/02/11/still-alive-audiosurf-on-steam/#comment-25238</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Sat, 16 Feb 2008 01:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1097#comment-25238</guid>
		<description>Just got it. It took my Steam cherry you might say, it&#039;s my first download purchase. Brilliant as everyone else has said, though I have a few problems with the interface and would have liked a wider choice of backgrounds. But for a one man project it&#039;s incredible.

Still, I&#039;m the first person to have played any Badly Drawn Boy so I am at the top of 12 global high score boards. This pleases me greatly.</description>
		<content:encoded><![CDATA[<p>Just got it. It took my Steam cherry you might say, it&#8217;s my first download purchase. Brilliant as everyone else has said, though I have a few problems with the interface and would have liked a wider choice of backgrounds. But for a one man project it&#8217;s incredible.</p>
<p>Still, I&#8217;m the first person to have played any Badly Drawn Boy so I am at the top of 12 global high score boards. This pleases me greatly.
<p class="report-comment">
				<span id="reportcomment_results_div_25238"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 25238 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_25238"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bruut</title>
		<link>http://www.rockpapershotgun.com/2008/02/11/still-alive-audiosurf-on-steam/#comment-24160</link>
		<dc:creator>Bruut</dc:creator>
		<pubDate>Wed, 13 Feb 2008 14:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1097#comment-24160</guid>
		<description>Beta is still available over here: http://www.fileshack.com/file.x/11638/Audiosurf

I bought it on steam, but the preload servers are overloaded :)</description>
		<content:encoded><![CDATA[<p>Beta is still available over here: <a href="http://www.fileshack.com/file.x/11638/Audiosurf" rel="nofollow">http://www.fileshack.com/file.x/11638/Audiosurf</a></p>
<p>I bought it on steam, but the preload servers are overloaded :)
<p class="report-comment">
				<span id="reportcomment_results_div_24160"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 24160 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_24160"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2008/02/11/still-alive-audiosurf-on-steam/#comment-24004</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Tue, 12 Feb 2008 21:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1097#comment-24004</guid>
		<description>Missed the beta, so at the cost of a packet of coffin nails, this is a no-brainer (like the coffin nails).</description>
		<content:encoded><![CDATA[<p>Missed the beta, so at the cost of a packet of coffin nails, this is a no-brainer (like the coffin nails).
<p class="report-comment">
				<span id="reportcomment_results_div_24004"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 24004 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_24004"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rodafowa</title>
		<link>http://www.rockpapershotgun.com/2008/02/11/still-alive-audiosurf-on-steam/#comment-23721</link>
		<dc:creator>Rodafowa</dc:creator>
		<pubDate>Tue, 12 Feb 2008 14:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1097#comment-23721</guid>
		<description>Sick squid? Sold!

I firmly recommend Roam by the B-52&#039;s for Audiosurfing fun, by the way.</description>
		<content:encoded><![CDATA[<p>Sick squid? Sold!</p>
<p>I firmly recommend Roam by the B-52&#8242;s for Audiosurfing fun, by the way.
<p class="report-comment">
				<span id="reportcomment_results_div_23721"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 23721 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_23721"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.rockpapershotgun.com/2008/02/11/still-alive-audiosurf-on-steam/#comment-23698</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 12 Feb 2008 11:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1097#comment-23698</guid>
		<description>Audiosurf is already on Steam&#039;s current top sellers list.  Steam handle payment, distribution and give the game some much needed exposure (a hard thing for an indie developer to get.) 

With all the subscribers on steam, the advantages to a small indie developer are huge, and Valve&#039;s willingness to take on board these small independant titles is one of the big positives of the Steam client.  Personally I hope many more indie titles get the chance to be sold through Steam. 

I have to say I like Steam, I don&#039;t do a lot of gaming on the move so having to be online never bothered me, I actually prefer it to having to use the disk most of the time.  Connectivity is only going to increase as technology continues to progress and that aspect of Steam is only going to become less and less of an issue I would imagine.</description>
		<content:encoded><![CDATA[<p>Audiosurf is already on Steam&#8217;s current top sellers list.  Steam handle payment, distribution and give the game some much needed exposure (a hard thing for an indie developer to get.) </p>
<p>With all the subscribers on steam, the advantages to a small indie developer are huge, and Valve&#8217;s willingness to take on board these small independant titles is one of the big positives of the Steam client.  Personally I hope many more indie titles get the chance to be sold through Steam. </p>
<p>I have to say I like Steam, I don&#8217;t do a lot of gaming on the move so having to be online never bothered me, I actually prefer it to having to use the disk most of the time.  Connectivity is only going to increase as technology continues to progress and that aspect of Steam is only going to become less and less of an issue I would imagine.
<p class="report-comment">
				<span id="reportcomment_results_div_23698"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 23698 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_23698"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The One And Only</title>
		<link>http://www.rockpapershotgun.com/2008/02/11/still-alive-audiosurf-on-steam/#comment-23568</link>
		<dc:creator>The One And Only</dc:creator>
		<pubDate>Tue, 12 Feb 2008 06:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1097#comment-23568</guid>
		<description>Lol, you can make fun of me as much as you want but I think it&#039;s fairly sensible to be interested in protecting one&#039;s privacy. 
And like I said, my main concern is the DRM system that needs me to log in every now and then to make sure that I can still play the stuff on Steam.
Edit: I missed some comments: First, you cannot play in offline mode for one and a half year, that&#039;s simply a lie (or you didn&#039;t notice Steam doing its verification). Secondly, I am not demonizing Steam/Valve. I don&#039;t care why they do what they do, I only care *that* they do it and that&#039;s bad enough. You can say what you want but a system that uses such a restrictive DRM, forces you to run stuff through their front end and generally behaves very intransparently is per definition bad, I don&#039;t have to demonize it further. And it&#039;s entirely possible to do it differently, as I mentioned, just look at totalgaming.net.</description>
		<content:encoded><![CDATA[<p>Lol, you can make fun of me as much as you want but I think it&#8217;s fairly sensible to be interested in protecting one&#8217;s privacy.<br />
And like I said, my main concern is the DRM system that needs me to log in every now and then to make sure that I can still play the stuff on Steam.<br />
Edit: I missed some comments: First, you cannot play in offline mode for one and a half year, that&#8217;s simply a lie (or you didn&#8217;t notice Steam doing its verification). Secondly, I am not demonizing Steam/Valve. I don&#8217;t care why they do what they do, I only care *that* they do it and that&#8217;s bad enough. You can say what you want but a system that uses such a restrictive DRM, forces you to run stuff through their front end and generally behaves very intransparently is per definition bad, I don&#8217;t have to demonize it further. And it&#8217;s entirely possible to do it differently, as I mentioned, just look at totalgaming.net.
<p class="report-comment">
				<span id="reportcomment_results_div_23568"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 23568 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_23568"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://www.rockpapershotgun.com/2008/02/11/still-alive-audiosurf-on-steam/#comment-23566</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 12 Feb 2008 05:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1097#comment-23566</guid>
		<description>&quot;We&#039;ll reveal that you&#039;ve been playing Peggle instead of going to the park with your kids. Or sleeping. Or eating. Seriously, we&#039;re worried about you.&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;We&#8217;ll reveal that you&#8217;ve been playing Peggle instead of going to the park with your kids. Or sleeping. Or eating. Seriously, we&#8217;re worried about you.&#8221;
<p class="report-comment">
				<span id="reportcomment_results_div_23566"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 23566 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_23566"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zaptrack</title>
		<link>http://www.rockpapershotgun.com/2008/02/11/still-alive-audiosurf-on-steam/#comment-23515</link>
		<dc:creator>Zaptrack</dc:creator>
		<pubDate>Tue, 12 Feb 2008 01:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1097#comment-23515</guid>
		<description>&quot;We&#039;ll tell your kids that daddy isn&#039;t having an important phone conversation, but playing Gmod unless you buy the entire store within 9 minutes!&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;We&#8217;ll tell your kids that daddy isn&#8217;t having an important phone conversation, but playing Gmod unless you buy the entire store within 9 minutes!&#8221;
<p class="report-comment">
				<span id="reportcomment_results_div_23515"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 23515 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_23515"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

