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	<title>Comments on: New Bioshock Game. Ish.</title>
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	<link>http://www.rockpapershotgun.com/2008/02/12/new-bioshock-game-revealed/</link>
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		<title>By: Robin</title>
		<link>http://www.rockpapershotgun.com/2008/02/12/new-bioshock-game-revealed/comment-page-1/#comment-24110</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Wed, 13 Feb 2008 09:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1106#comment-24110</guid>
		<description>Tsh, get with the times, Alec. It&#039;s 320x240 these days.

I can think of several ways that Bioshock - or rather, a Bioshock game - could be effectively done on mobile. Lifting heavily from Doom RPG/Orcs &amp; Elves would work (aside from the prettiness, Rapture isn&#039;t exactly the most complex and multi-leveled game environment ever); or alternatively, isometric Big Daddy stalking. Hunt the Objectivist Wumpus?

There have now been a fair few mobile games that have taken on the mantle of big console/PC properties and acquitted themselves well, but sadly most of the &#039;traditional&#039; games press still have preconceptions of the format based on Snake and the rubbish games built into their Blackberries.

As to the question of why, well, why not? If the concept and world is robust enough to carry one game, it&#039;s worth trying to adapt it to sister mediums.

All that said, I&#039;d be more confident of Bioshock mobile&#039;s chances if a publisher with a better track record was handling it (IG Fun have a reputation of being little more than an IP clearing house, although I guess there&#039;s a small chance they could farm out the development to someone decent).</description>
		<content:encoded><![CDATA[<p>Tsh, get with the times, Alec. It&#8217;s 320&#215;240 these days.</p>
<p>I can think of several ways that Bioshock &#8211; or rather, a Bioshock game &#8211; could be effectively done on mobile. Lifting heavily from Doom RPG/Orcs &amp; Elves would work (aside from the prettiness, Rapture isn&#8217;t exactly the most complex and multi-leveled game environment ever); or alternatively, isometric Big Daddy stalking. Hunt the Objectivist Wumpus?</p>
<p>There have now been a fair few mobile games that have taken on the mantle of big console/PC properties and acquitted themselves well, but sadly most of the &#8216;traditional&#8217; games press still have preconceptions of the format based on Snake and the rubbish games built into their Blackberries.</p>
<p>As to the question of why, well, why not? If the concept and world is robust enough to carry one game, it&#8217;s worth trying to adapt it to sister mediums.</p>
<p>All that said, I&#8217;d be more confident of Bioshock mobile&#8217;s chances if a publisher with a better track record was handling it (IG Fun have a reputation of being little more than an IP clearing house, although I guess there&#8217;s a small chance they could farm out the development to someone decent).</p>
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	<item>
		<title>By: redrain85</title>
		<link>http://www.rockpapershotgun.com/2008/02/12/new-bioshock-game-revealed/comment-page-1/#comment-24091</link>
		<dc:creator>redrain85</dc:creator>
		<pubDate>Wed, 13 Feb 2008 06:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1106#comment-24091</guid>
		<description>When 2K said that they thought of Bioshock as a franchise, they really weren&#039;t kidding.  Let the franchise whoring begin.</description>
		<content:encoded><![CDATA[<p>When 2K said that they thought of Bioshock as a franchise, they really weren&#8217;t kidding.  Let the franchise whoring begin.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gwog</title>
		<link>http://www.rockpapershotgun.com/2008/02/12/new-bioshock-game-revealed/comment-page-1/#comment-24070</link>
		<dc:creator>Gwog</dc:creator>
		<pubDate>Wed, 13 Feb 2008 02:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1106#comment-24070</guid>
		<description>Name recognition is all it takes in the cell sphere to make a game worthwhile. I&#039;m surprised* there isn&#039;t an Amy Winehouse game.


*assuming</description>
		<content:encoded><![CDATA[<p>Name recognition is all it takes in the cell sphere to make a game worthwhile. I&#8217;m surprised* there isn&#8217;t an Amy Winehouse game.</p>
<p>*assuming</p>
]]></content:encoded>
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	<item>
		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2008/02/12/new-bioshock-game-revealed/comment-page-1/#comment-24064</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Wed, 13 Feb 2008 01:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1106#comment-24064</guid>
		<description>Matt: That&#039;s easy: Just ignore it utterly.

You&#039;d still be left with antideluvian game design, but it&#039;s a start.</description>
		<content:encoded><![CDATA[<p>Matt: That&#8217;s easy: Just ignore it utterly.</p>
<p>You&#8217;d still be left with antideluvian game design, but it&#8217;s a start.</p>
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/02/12/new-bioshock-game-revealed/comment-page-1/#comment-24063</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Wed, 13 Feb 2008 01:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1106#comment-24063</guid>
		<description>Sod a mobile game bring on the text adventure

You move west
&gt;look
You see a big daddy
&gt;punch big daddy
You are dead.
Now you aren&#039;t
&gt;go east
You move east
&gt;look
You see a dystopian underwater world. The sea intrudes through warped doors and cascades down the stairs. Adverts boast the miraculous powers of plasmids while graffiti scrawled on the walls talks of tyranny and corporate corruption. Looking at this makes you feel trapped and question what went so wrong. Your wrench provides stark comfort with its wieght and solidness.
You are set on fire by a man in bunny ears and shot by a cabaret woman with a page boy haircut.
You are dead</description>
		<content:encoded><![CDATA[<p>Sod a mobile game bring on the text adventure</p>
<p>You move west<br />
&gt;look<br />
You see a big daddy<br />
&gt;punch big daddy<br />
You are dead.<br />
Now you aren&#8217;t<br />
&gt;go east<br />
You move east<br />
&gt;look<br />
You see a dystopian underwater world. The sea intrudes through warped doors and cascades down the stairs. Adverts boast the miraculous powers of plasmids while graffiti scrawled on the walls talks of tyranny and corporate corruption. Looking at this makes you feel trapped and question what went so wrong. Your wrench provides stark comfort with its wieght and solidness.<br />
You are set on fire by a man in bunny ears and shot by a cabaret woman with a page boy haircut.<br />
You are dead</p>
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	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/02/12/new-bioshock-game-revealed/comment-page-1/#comment-24049</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Wed, 13 Feb 2008 00:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1106#comment-24049</guid>
		<description>Stalker! Ooh.</description>
		<content:encoded><![CDATA[<p>Stalker! Ooh.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rook</title>
		<link>http://www.rockpapershotgun.com/2008/02/12/new-bioshock-game-revealed/comment-page-1/#comment-24047</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Wed, 13 Feb 2008 00:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1106#comment-24047</guid>
		<description>Stalker managed a mobile version.  I don&#039;t think it exactly set the world on fire though.  

I still don&#039;t get who the hell thinks it&#039;s a good idea to bring these kind of games to the mobile, or who&#039;s buying them.</description>
		<content:encoded><![CDATA[<p>Stalker managed a mobile version.  I don&#8217;t think it exactly set the world on fire though.  </p>
<p>I still don&#8217;t get who the hell thinks it&#8217;s a good idea to bring these kind of games to the mobile, or who&#8217;s buying them.</p>
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	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/02/12/new-bioshock-game-revealed/comment-page-1/#comment-24045</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Tue, 12 Feb 2008 23:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1106#comment-24045</guid>
		<description>You could probably do a top-down Alien Breed style game.</description>
		<content:encoded><![CDATA[<p>You could probably do a top-down Alien Breed style game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grant Gould</title>
		<link>http://www.rockpapershotgun.com/2008/02/12/new-bioshock-game-revealed/comment-page-1/#comment-24044</link>
		<dc:creator>Grant Gould</dc:creator>
		<pubDate>Tue, 12 Feb 2008 23:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1106#comment-24044</guid>
		<description>Man, that will help a lot with those tricky Six Degrees of Kevin Bacon questions involving Ayn Rand...</description>
		<content:encoded><![CDATA[<p>Man, that will help a lot with those tricky Six Degrees of Kevin Bacon questions involving Ayn Rand&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew Gallant</title>
		<link>http://www.rockpapershotgun.com/2008/02/12/new-bioshock-game-revealed/comment-page-1/#comment-24043</link>
		<dc:creator>Matthew Gallant</dc:creator>
		<pubDate>Tue, 12 Feb 2008 23:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1106#comment-24043</guid>
		<description>I don&#039;t see how they could possibly adapt Bioshock, a game all about environment and narrative, onto a platform with a small screen and low processing power. It may have the same name, but I doubt this version will resemble the Bioshock &lt;strike&gt;we&lt;/strike&gt; I know and love.

That being said, who would have thought that a horror game could be pulled off on a portable system before Dementium: The Ward.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see how they could possibly adapt Bioshock, a game all about environment and narrative, onto a platform with a small screen and low processing power. It may have the same name, but I doubt this version will resemble the Bioshock <strike>we</strike> I know and love.</p>
<p>That being said, who would have thought that a horror game could be pulled off on a portable system before Dementium: The Ward.</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/02/12/new-bioshock-game-revealed/comment-page-1/#comment-24042</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Tue, 12 Feb 2008 23:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1106#comment-24042</guid>
		<description>Haha. I wish.</description>
		<content:encoded><![CDATA[<p>Haha. I wish.</p>
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	<item>
		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2008/02/12/new-bioshock-game-revealed/comment-page-1/#comment-24041</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Tue, 12 Feb 2008 23:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1106#comment-24041</guid>
		<description>So you&#039;re the first to turn RPS into Kotaku, then. Congratulations, I guess.</description>
		<content:encoded><![CDATA[<p>So you&#8217;re the first to turn RPS into Kotaku, then. Congratulations, I guess.</p>
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