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	<title>Comments on: RPS Exclusive: Warren Spector Interview</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/02/13/rps-exclusive-warren-spector-interview-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/02/13/rps-exclusive-warren-spector-interview-2/</link>
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/rps-exclusive-warren-spector-interview-2/comment-page-1/#comment-149936</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Mon, 23 Feb 2009 23:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1115#comment-149936</guid>
		<description>&quot;
Old dude said,

“We started to feel that a little bit on Invisible War and Thief: Deadly Shadows. The cost was high enough that we couldn’t - we couldn’t - make the game for the hardcore gamers. There just weren’t enough. And that was a big challenge, and I don’t think we did very well with it.”

So you made shitty games and failed miserably. Why not made the game properly then let people decide they wanna buy your game? At least you’d have your dignity and could say ” I made the game right.”&quot;

Yeah, I very much agree. It makes no sense to even take the budget into consideration. I mean sure they have their limits when it comes to spending, but you can&#039;t fool me into believing they couldn&#039;t have done better... Invisible War really was made with the whole &#039;lets make it a console game&#039; kind of attitude that was simply wrong to begin with. 

Same budget, different attitude... it could have made the game a lot better. I&#039;m talking general game design here, not graphics, special FX or expensive voice-overs. I&#039;m talking the basic body of the game. It&#039;s kind of sad hearing game designers talk like that. :(</description>
		<content:encoded><![CDATA[<p>&#8221;<br />
Old dude said,</p>
<p>“We started to feel that a little bit on Invisible War and Thief: Deadly Shadows. The cost was high enough that we couldn’t &#8211; we couldn’t &#8211; make the game for the hardcore gamers. There just weren’t enough. And that was a big challenge, and I don’t think we did very well with it.”</p>
<p>So you made shitty games and failed miserably. Why not made the game properly then let people decide they wanna buy your game? At least you’d have your dignity and could say ” I made the game right.”&#8221;</p>
<p>Yeah, I very much agree. It makes no sense to even take the budget into consideration. I mean sure they have their limits when it comes to spending, but you can&#8217;t fool me into believing they couldn&#8217;t have done better&#8230; Invisible War really was made with the whole &#8216;lets make it a console game&#8217; kind of attitude that was simply wrong to begin with. </p>
<p>Same budget, different attitude&#8230; it could have made the game a lot better. I&#8217;m talking general game design here, not graphics, special FX or expensive voice-overs. I&#8217;m talking the basic body of the game. It&#8217;s kind of sad hearing game designers talk like that. :(</p>
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	<item>
		<title>By: MacQ</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/rps-exclusive-warren-spector-interview-2/comment-page-1/#comment-103257</link>
		<dc:creator>MacQ</dc:creator>
		<pubDate>Mon, 20 Oct 2008 13:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1115#comment-103257</guid>
		<description>And another thing. He says he&#039;s got all these Mario games on diferrent platforms and enjoys them, &#039;cause he know what they are and what to expect of them.
So why change Deus Ex 2 and disgust it to the fans of the original game? We all expected the same stuff that you would expect in a Mario game, but got something else.
I guess Deus Ex 3 will be done in the same manner.</description>
		<content:encoded><![CDATA[<p>And another thing. He says he&#8217;s got all these Mario games on diferrent platforms and enjoys them, &#8217;cause he know what they are and what to expect of them.<br />
So why change Deus Ex 2 and disgust it to the fans of the original game? We all expected the same stuff that you would expect in a Mario game, but got something else.<br />
I guess Deus Ex 3 will be done in the same manner.</p>
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		<title>By: MacQ</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/rps-exclusive-warren-spector-interview-2/comment-page-1/#comment-103252</link>
		<dc:creator>MacQ</dc:creator>
		<pubDate>Mon, 20 Oct 2008 13:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1115#comment-103252</guid>
		<description>&quot;But what is BioShock? We used to call the immersive sims, but there isn’t even a word for it any more. What is that game?&quot;
-- It&#039;s a FPS. No need go glorify it to something it&#039;s not.</description>
		<content:encoded><![CDATA[<p>&#8220;But what is BioShock? We used to call the immersive sims, but there isn’t even a word for it any more. What is that game?&#8221;<br />
&#8211; It&#8217;s a FPS. No need go glorify it to something it&#8217;s not.</p>
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		<title>By: whynotwhy</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/rps-exclusive-warren-spector-interview-2/comment-page-1/#comment-25162</link>
		<dc:creator>whynotwhy</dc:creator>
		<pubDate>Fri, 15 Feb 2008 21:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1115#comment-25162</guid>
		<description>Old dude said, 

&quot;We started to feel that a little bit on Invisible War and Thief: Deadly Shadows. The cost was high enough that we couldn’t - we couldn’t - make the game for the hardcore gamers. There just weren’t enough. And that was a big challenge, and I don’t think we did very well with it.&quot;

So you made shitty games and failed miserably. Why not made the game properly then let people decide they wanna buy your game? At least you&#039;d have your dignity and could say &quot; I made the game right.&quot;</description>
		<content:encoded><![CDATA[<p>Old dude said, </p>
<p>&#8220;We started to feel that a little bit on Invisible War and Thief: Deadly Shadows. The cost was high enough that we couldn’t &#8211; we couldn’t &#8211; make the game for the hardcore gamers. There just weren’t enough. And that was a big challenge, and I don’t think we did very well with it.&#8221;</p>
<p>So you made shitty games and failed miserably. Why not made the game properly then let people decide they wanna buy your game? At least you&#8217;d have your dignity and could say &#8221; I made the game right.&#8221;</p>
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		<title>By: Mustafa K. Isik</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/rps-exclusive-warren-spector-interview-2/comment-page-1/#comment-25161</link>
		<dc:creator>Mustafa K. Isik</dc:creator>
		<pubDate>Fri, 15 Feb 2008 20:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1115#comment-25161</guid>
		<description>Kieron,

Thanks for your detailed clarification. You seem to have put some thought into the way you have conducted your interview. 

It is part of your editorial freedom how you go about its presentation, and I don&#039;t want to nitpick about certain aspects, especially since, as stated in my previous comment, I did like the interview.

I haven&#039;t dropped by &lt;a href=&quot;http://www.eurogamer.net&quot; rel=&quot;nofollow&quot;&gt;Eurogamer&lt;/a&gt; in a while, will do so when I find some time later though. 
So is the &lt;a href=&quot;http://www.eurogamer.net/article.php?article_id=89490&quot; rel=&quot;nofollow&quot;&gt;piece on Eurogamer&lt;/a&gt; supposed to serve as a comprehensive complement to this article?</description>
		<content:encoded><![CDATA[<p>Kieron,</p>
<p>Thanks for your detailed clarification. You seem to have put some thought into the way you have conducted your interview. </p>
<p>It is part of your editorial freedom how you go about its presentation, and I don&#8217;t want to nitpick about certain aspects, especially since, as stated in my previous comment, I did like the interview.</p>
<p>I haven&#8217;t dropped by <a href="http://www.eurogamer.net" rel="nofollow">Eurogamer</a> in a while, will do so when I find some time later though.<br />
So is the <a href="http://www.eurogamer.net/article.php?article_id=89490" rel="nofollow">piece on Eurogamer</a> supposed to serve as a comprehensive complement to this article?</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/rps-exclusive-warren-spector-interview-2/comment-page-1/#comment-24904</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 15 Feb 2008 10:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1115#comment-24904</guid>
		<description>Mustafa: To be honest, it&#039;s mostly tactics, for a couple of main reasons:
i) Most interviewers are dicks. You try and show you&#039;re actually someone who thinks about stuff and that you&#039;re interested in talking, then you can often get them to open up more than if you just hit them with the list of questions. 
ii) Some people open up more when presented with an idea they can argue about - as in, here&#039;s something you can comment upon. What&#039;s right with this? What&#039;s wrong with this?

It&#039;s mostly the second one with Spector. I&#039;ve interviewed him quite a few times, so he - er - knows I&#039;m not a dick, or at least someone who is looking for more than just the basic question list.

Of course, this is also a transcript interview - there&#039;s very little which was said which isn&#039;t on the page. I&#039;m trying to chronicle a conversation to add to a sense of it a real thing which really happened, which most videogame interviews fail at. I want it appear to be a conversation between two humans rather than just this question/response thing. Occasionally that means you have stuff that&#039;s just chat.

(If I wanted a more formal interview, I&#039;d have just cut those questions and left it as Spector&#039;s answer. They serve no purpose other than atmosphere.)

Not that I&#039;m saying it&#039;s a perfect interview in any way, but wanted to say there&#039;s generally reasons why I do things the way I do. And always worth remembering the most chatty stuff was leading to questions covered in the Eurogamer interview - like the &quot;What games are you playing&quot; lead to the discussion of the merits of Portal and Bioshock. Definitely read both to get the full picture, sir.

KG</description>
		<content:encoded><![CDATA[<p>Mustafa: To be honest, it&#8217;s mostly tactics, for a couple of main reasons:<br />
i) Most interviewers are dicks. You try and show you&#8217;re actually someone who thinks about stuff and that you&#8217;re interested in talking, then you can often get them to open up more than if you just hit them with the list of questions.<br />
ii) Some people open up more when presented with an idea they can argue about &#8211; as in, here&#8217;s something you can comment upon. What&#8217;s right with this? What&#8217;s wrong with this?</p>
<p>It&#8217;s mostly the second one with Spector. I&#8217;ve interviewed him quite a few times, so he &#8211; er &#8211; knows I&#8217;m not a dick, or at least someone who is looking for more than just the basic question list.</p>
<p>Of course, this is also a transcript interview &#8211; there&#8217;s very little which was said which isn&#8217;t on the page. I&#8217;m trying to chronicle a conversation to add to a sense of it a real thing which really happened, which most videogame interviews fail at. I want it appear to be a conversation between two humans rather than just this question/response thing. Occasionally that means you have stuff that&#8217;s just chat.</p>
<p>(If I wanted a more formal interview, I&#8217;d have just cut those questions and left it as Spector&#8217;s answer. They serve no purpose other than atmosphere.)</p>
<p>Not that I&#8217;m saying it&#8217;s a perfect interview in any way, but wanted to say there&#8217;s generally reasons why I do things the way I do. And always worth remembering the most chatty stuff was leading to questions covered in the Eurogamer interview &#8211; like the &#8220;What games are you playing&#8221; lead to the discussion of the merits of Portal and Bioshock. Definitely read both to get the full picture, sir.</p>
<p>KG</p>
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		<title>By: Mustafa K. Isik</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/rps-exclusive-warren-spector-interview-2/comment-page-1/#comment-24878</link>
		<dc:creator>Mustafa K. Isik</dc:creator>
		<pubDate>Fri, 15 Feb 2008 07:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1115#comment-24878</guid>
		<description>Good interview. 

By the way, so are the &lt;a href=&quot;http://www.rockpapershotgun.com/?p=913&quot; rel=&quot;nofollow&quot;&gt;Ron Gilbert&lt;/a&gt; and &lt;a href=&quot;http://www.rockpapershotgun.com/?p=1059#&quot; rel=&quot;nofollow&quot;&gt;Al Lowe&lt;/a&gt; interviews.
Thanks for consistently picking out the &lt;i&gt;right minds&lt;/i&gt; to cover :)

Kieron, could you please try to make your interview partners talk and reveal more? It might help to &lt;i&gt;ask questions&lt;/i&gt; instead of resorting to make statements, such as &lt;blockquote&gt;Something I say to people: the problem with games is that I like too many of them.&lt;/blockquote&gt;or&lt;blockquote&gt;I’m stuck - there’s so many games I have to play, or want to play, so much stuff doesn’t get attention.&lt;/blockquote&gt;

By the way this is meant to be constructive criticism. I like the interview you have conducted and the ground covered with Warren Spector. I am looking forward to the next one.

Warren Spector has more interesting bits on his work with the University of Texas on &lt;a href=&quot;http://junctionpoint.wordpress.com/&quot; rel=&quot;nofollow&quot;&gt;his blog&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Good interview. </p>
<p>By the way, so are the <a href="http://www.rockpapershotgun.com/?p=913" rel="nofollow">Ron Gilbert</a> and <a href="http://www.rockpapershotgun.com/?p=1059#" rel="nofollow">Al Lowe</a> interviews.<br />
Thanks for consistently picking out the <i>right minds</i> to cover :)</p>
<p>Kieron, could you please try to make your interview partners talk and reveal more? It might help to <i>ask questions</i> instead of resorting to make statements, such as<br />
<blockquote>Something I say to people: the problem with games is that I like too many of them.</p></blockquote>
<p>or<br />
<blockquote>I’m stuck &#8211; there’s so many games I have to play, or want to play, so much stuff doesn’t get attention.</p></blockquote>
<p>By the way this is meant to be constructive criticism. I like the interview you have conducted and the ground covered with Warren Spector. I am looking forward to the next one.</p>
<p>Warren Spector has more interesting bits on his work with the University of Texas on <a href="http://junctionpoint.wordpress.com/" rel="nofollow">his blog</a>.</p>
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		<title>By: j</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/rps-exclusive-warren-spector-interview-2/comment-page-1/#comment-24831</link>
		<dc:creator>j</dc:creator>
		<pubDate>Fri, 15 Feb 2008 03:10:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1115#comment-24831</guid>
		<description>Interviews like this one are why I read RPS.

The more Spector talks about how gamers are going to hate his new game, the more I&#039;m convinced it&#039;s going to be great.</description>
		<content:encoded><![CDATA[<p>Interviews like this one are why I read RPS.</p>
<p>The more Spector talks about how gamers are going to hate his new game, the more I&#8217;m convinced it&#8217;s going to be great.</p>
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		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/rps-exclusive-warren-spector-interview-2/comment-page-1/#comment-24734</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Thu, 14 Feb 2008 19:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1115#comment-24734</guid>
		<description>Oh holy crap, it just hit me.  He&#039;s doing the next Kingdom Hearts!</description>
		<content:encoded><![CDATA[<p>Oh holy crap, it just hit me.  He&#8217;s doing the next Kingdom Hearts!</p>
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		<title>By: Volrath</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/rps-exclusive-warren-spector-interview-2/comment-page-1/#comment-24703</link>
		<dc:creator>Volrath</dc:creator>
		<pubDate>Thu, 14 Feb 2008 17:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1115#comment-24703</guid>
		<description>The man is responsible for some of my favourite games but I will never understand how he could drop the ball so hard with Invisible War. Christ that game sucked.</description>
		<content:encoded><![CDATA[<p>The man is responsible for some of my favourite games but I will never understand how he could drop the ball so hard with Invisible War. Christ that game sucked.</p>
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		<title>By: Joe Martin</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/rps-exclusive-warren-spector-interview-2/comment-page-1/#comment-24507</link>
		<dc:creator>Joe Martin</dc:creator>
		<pubDate>Thu, 14 Feb 2008 08:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1115#comment-24507</guid>
		<description>Well, that was by far one of the most interesting interviews I&#039;ve ever read. Well done sir, well done.</description>
		<content:encoded><![CDATA[<p>Well, that was by far one of the most interesting interviews I&#8217;ve ever read. Well done sir, well done.</p>
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		<title>By: mister slim</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/rps-exclusive-warren-spector-interview-2/comment-page-1/#comment-24497</link>
		<dc:creator>mister slim</dc:creator>
		<pubDate>Thu, 14 Feb 2008 07:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1115#comment-24497</guid>
		<description>You spelled Dani Bunten&#039;s name wrong. Though you did get it right in the link to her Wikipedia page.</description>
		<content:encoded><![CDATA[<p>You spelled Dani Bunten&#8217;s name wrong. Though you did get it right in the link to her Wikipedia page.</p>
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