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	<title>Comments on: Team Fortress 2: Welcome To The Badlands</title>
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	<link>http://www.rockpapershotgun.com/2008/02/13/team-fortress-2-welcome-to-the-badlands/</link>
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		<title>By: go</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/team-fortress-2-welcome-to-the-badlands/#comment-25058</link>
		<dc:creator>go</dc:creator>
		<pubDate>Fri, 15 Feb 2008 17:13:47 +0000</pubDate>
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		<description>dont like badlands too much, but the pyro sizzle is great, and somehow it seems to run smoother on my machine now.</description>
		<content:encoded><![CDATA[<p>dont like badlands too much, but the pyro sizzle is great, and somehow it seems to run smoother on my machine now.
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		<title>By: Ed</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/team-fortress-2-welcome-to-the-badlands/#comment-24982</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Fri, 15 Feb 2008 12:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1119#comment-24982</guid>
		<description>Nothing new there then.</description>
		<content:encoded><![CDATA[<p>Nothing new there then.
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		<title>By: Freelancepolice</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/team-fortress-2-welcome-to-the-badlands/#comment-24883</link>
		<dc:creator>Freelancepolice</dc:creator>
		<pubDate>Fri, 15 Feb 2008 09:01:57 +0000</pubDate>
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		<description>I really like it, the spires really cause a new strategy both in attack and defending. 

The steam forums are awash with tards sadly</description>
		<content:encoded><![CDATA[<p>I really like it, the spires really cause a new strategy both in attack and defending. </p>
<p>The steam forums are awash with tards sadly
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		<title>By: Will Tomas</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/team-fortress-2-welcome-to-the-badlands/#comment-24830</link>
		<dc:creator>Will Tomas</dc:creator>
		<pubDate>Fri, 15 Feb 2008 03:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1119#comment-24830</guid>
		<description>So... what do we all think of Badlands?</description>
		<content:encoded><![CDATA[<p>So&#8230; what do we all think of Badlands?
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		<title>By: C.D.</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/team-fortress-2-welcome-to-the-badlands/#comment-24653</link>
		<dc:creator>C.D.</dc:creator>
		<pubDate>Thu, 14 Feb 2008 16:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1119#comment-24653</guid>
		<description>Dustbowl is the best map out so far. 2Fort isn&#039;t too far behind either :)</description>
		<content:encoded><![CDATA[<p>Dustbowl is the best map out so far. 2Fort isn&#8217;t too far behind either :)
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		<title>By: heartless_</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/team-fortress-2-welcome-to-the-badlands/#comment-24644</link>
		<dc:creator>heartless_</dc:creator>
		<pubDate>Thu, 14 Feb 2008 15:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1119#comment-24644</guid>
		<description>I don&#039;t know why anyone would argue for &quot;pro mods&quot; to be thrown into TF2.  Outside of CounterStrike, such mods just kill the community of a game.  It is annoying as hell to spend hours just trying to find a server that plays the way you are used to.  

TF2, for the most part, is played the same on almost every server and it works beautifully.  There is no point in Valve changing any of it.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know why anyone would argue for &#8220;pro mods&#8221; to be thrown into TF2.  Outside of CounterStrike, such mods just kill the community of a game.  It is annoying as hell to spend hours just trying to find a server that plays the way you are used to.  </p>
<p>TF2, for the most part, is played the same on almost every server and it works beautifully.  There is no point in Valve changing any of it.
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		<title>By: Doug Farrell</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/team-fortress-2-welcome-to-the-badlands/#comment-24627</link>
		<dc:creator>Doug Farrell</dc:creator>
		<pubDate>Thu, 14 Feb 2008 14:37:45 +0000</pubDate>
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		<description>Ryan - other folks have mentioned the console setting to block custom sounds, but there&#039;s also an option in the menu that you can check to do the same. Now if only they&#039;d add that to Counterstrike.</description>
		<content:encoded><![CDATA[<p>Ryan &#8211; other folks have mentioned the console setting to block custom sounds, but there&#8217;s also an option in the menu that you can check to do the same. Now if only they&#8217;d add that to Counterstrike.
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		<title>By: Stick</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/team-fortress-2-welcome-to-the-badlands/#comment-24587</link>
		<dc:creator>Stick</dc:creator>
		<pubDate>Thu, 14 Feb 2008 12:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1119#comment-24587</guid>
		<description>No! Heavy has broken my heart once too often. The relationship never &lt;i&gt;goes anywhere.&lt;/i&gt; These days, I&#039;m resigned to instant gratification blaze-of-glory flings. Romancing Pyro rarely &lt;i&gt;ends&lt;/i&gt; well, but it&#039;s always one hell of a trip.

Oh yeah. Looks like SinsOASE goes back on the pile for a bit. :)</description>
		<content:encoded><![CDATA[<p>No! Heavy has broken my heart once too often. The relationship never <i>goes anywhere.</i> These days, I&#8217;m resigned to instant gratification blaze-of-glory flings. Romancing Pyro rarely <i>ends</i> well, but it&#8217;s always one hell of a trip.</p>
<p>Oh yeah. Looks like SinsOASE goes back on the pile for a bit. :)
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/team-fortress-2-welcome-to-the-badlands/#comment-24564</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Thu, 14 Feb 2008 12:03:53 +0000</pubDate>
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		<description>Awww. That Heavy/Medic ZP short is beautiful and elegiac.

Yahtzee has clearly found his calling as a creator of shooter-based romantic fanfic.</description>
		<content:encoded><![CDATA[<p>Awww. That Heavy/Medic ZP short is beautiful and elegiac.</p>
<p>Yahtzee has clearly found his calling as a creator of shooter-based romantic fanfic.
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/team-fortress-2-welcome-to-the-badlands/#comment-24557</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Thu, 14 Feb 2008 11:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1119#comment-24557</guid>
		<description>I forwarded it immediately to Alec. He&#039;ll always be my HW guy.

We&#039;ll always have 2Fort.

KG</description>
		<content:encoded><![CDATA[<p>I forwarded it immediately to Alec. He&#8217;ll always be my HW guy.</p>
<p>We&#8217;ll always have 2Fort.</p>
<p>KG
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		<title>By: Binky</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/team-fortress-2-welcome-to-the-badlands/#comment-24551</link>
		<dc:creator>Binky</dc:creator>
		<pubDate>Thu, 14 Feb 2008 10:07:14 +0000</pubDate>
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		<description>Yahtzee&#039;s little Valentine&#039;s Day tribute to the ongoing, deeply passionate, relationship between the Heavy and the Medic.
And a poigniant reminder of the fragility of it in the presence that most scurrilous individual, the Spy...</description>
		<content:encoded><![CDATA[<p>Yahtzee&#8217;s little Valentine&#8217;s Day tribute to the ongoing, deeply passionate, relationship between the Heavy and the Medic.<br />
And a poigniant reminder of the fragility of it in the presence that most scurrilous individual, the Spy&#8230;
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		<title>By: Edge</title>
		<link>http://www.rockpapershotgun.com/2008/02/13/team-fortress-2-welcome-to-the-badlands/#comment-24549</link>
		<dc:creator>Edge</dc:creator>
		<pubDate>Thu, 14 Feb 2008 09:50:15 +0000</pubDate>
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		<description>Hehehe, yeah, I saw that - the ZP thing - wtf is that about?</description>
		<content:encoded><![CDATA[<p>Hehehe, yeah, I saw that &#8211; the ZP thing &#8211; wtf is that about?
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