By John Walker on February 20th, 2008 at 2:04 am.
Finally some new footage of IGF competition finalist Fez.
I’ve played the first level, and oh boy. Need more.
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fez, gdc, igf.
39 Comments »
20/02/2008 at 02:28
Matthew Gallant says:
Fantastic! Go Fez go!
20/02/2008 at 02:29
Will Tomas says:
Trippy. Looks fun.
20/02/2008 at 02:53
Cave Story meets Echochrome?
20/02/2008 at 03:29
Yeah, I noticed the Cave Story look. Seems excellent. Can’t wait.
20/02/2008 at 03:51
Further namecheck: The PSP’s [Edit DUH]Crush.
20/02/2008 at 07:19
I guess the question on everyone’s lips is: why can I get it on steam?
20/02/2008 at 07:31
Awesome! And mind-bending. Always good.
20/02/2008 at 07:59
I like that at first, it just looks like a cute low resolution platform game. Then it reveals itself to actually be a full 3d game pretending to be pixelly and low-res.
20/02/2008 at 08:02
“Very good, I’m pride!”
20/02/2008 at 08:36
Oh dear, this is amazing. It’s a bit like a short film by Paul Robertson, plus the same kind of wonderful music, clever puzzling, great style and Fezzes! What could go wrong? Let someone spellcheck it, then put it on steam. I’d even preorder it.
20/02/2008 at 08:39
Have you guys never heard of Super Paper Mario?
20/02/2008 at 08:43
Yes, but Mario annoys me immensely. I like this style much more, and the music is superior by many orders of magnitude.
20/02/2008 at 08:45
Excellent, just got to love the concept ! It kinda reminds me of the Shift flash game that was featured here not long ago.
And the art is neat too, makes me want to play it !
20/02/2008 at 08:58
John Walker says:
Super Paper Mario, while a mostly lovely game, made a significant mistake. It punished you for using its hook. You are time-limited in 3D mode, and wounded for staying there too long. Fez has no such restrictions, rather letting you adapt your environment to your needs without the game giving you this constant message that it’s in some way a negative thing.
20/02/2008 at 09:02
My jaw hangeth open…
That ‘dimension’ trick is fantastic.
20/02/2008 at 09:19
Is that simulated Engrish?
20/02/2008 at 09:33
Uhm, oh, … I am not sure if my brain can take this kind of bending. It is awesome!
20/02/2008 at 09:53
Do want. But only if they leave the grammar as it is. Foolish reader!
20/02/2008 at 09:54
Now thats what i call a wicked ending, flying away on a rainbow beam from a giant mushroom =)
20/02/2008 at 09:55
Wow, that is… wow.
20/02/2008 at 10:02
It certainly looks interesting, and the mechanic is fresh, but I can’t help feeling that the levels will gradually regress to helpless viewpoint shifting trying to work out what angle gives you somewhere you can jump to.
What made the original 2 Paper Marios (not played SPM yet) was the way they played with your perception (such as a set of 3D stairs flipping over like a page of a book to face the opposite direction). The world was 3D, but it used the fact you were looking at it in a 2D space to play little visual gags because they were rigidly controlling your view angle.
Hopefully the level design on Fez will take advantage of the mechanic they have in a way that produces similarly interesting results, otherwise it will be a short and forgotten diversion with an interesting twist that the next Paper Mario will undoubtedly steal.
20/02/2008 at 10:28
It looks interesting enough to warrant a glance.
As Lu-Tze commented, however, it could result in a 3D version of Spot-The-Pixel, like in 2D adventure games: continuously shifting the viewpoint in an effort to find the ONE angle you need to get to your destination.
However, I think that it could become a puzzler of the same calibre (uninteresting aside: Iceweasel’s in-built spell check thing doesn’t recognise calibre or, indeed, Iceweasel or recognise) as Portal: completely redefining your perspective and the way you view games and, after enough playing, the world itself.
Also… why an XBox controller? Will we need to use a controller for it?
By the way, my Gravatar isn’t being shown, even though I have set one. I’ll change and see if it works.
20/02/2008 at 13:04
Looks very, very nice indeed and just the kind of logical, tricky game I like.
Lets hope that they can take advantage of the “hook” all the way through the game.
20/02/2008 at 14:01
What the hell?
What’s so special about this ? That when you switch visual you go ooooh! ? Is that all the genius? Is this all the gameplay depth We can expect today from indipendent freaks ?
Well WTF ? Get me a new Flashback/Another World, damn you all!
20/02/2008 at 14:53
It is genius indeed. Haven’t you noticed the world is 3D, the platforms are in different legth from you, however when you switch to 2D they are all at the same length and you can reach them with no effort? Impossible is nothing ;-)
It’s kinda like Portal – bends the space and boggles the mind ;-)
20/02/2008 at 14:53
[Edit: Simulposted, apparently. Damnit, Fazer!]
Gylfi: look closer at it, and watch what happens when you change perspectives. You aren’t actually working in a 3-D world; when you swap back to 2D, it flattens the image into a two dimensional screen that ignores the depth of the original objects.
It’s a puzzle game, not a platformer with a silly visual effect.
20/02/2008 at 14:58
That was glorious! :D I only hope the developers haven’t confused frustration with difficulty with fun. I will never forgive Gish.
20/02/2008 at 15:21
So which platforms will it be coming to?
20/02/2008 at 16:05
Only a couple, but then you swing the viewpoint round and you realise it’s actually loads!
20/02/2008 at 16:14
Now you’re thinking in 3D
Oh and I love the character’s expressions ^^
20/02/2008 at 16:53
You didn’t thank game trailers :O
20/02/2008 at 17:02
very nice, like 16 bit Mario meets MC Escher.
@Gylfi.Fenriz = a new flashback title would be absolutely lovely. One of my all time favorite and much too short games.
20/02/2008 at 17:56
Ah dear god, all of this crazy stuff coming out of GDC is destroying my brain!
Ahem. Fez is… nice? That’s the best word I can think of right now. I’m gonna take a nap…
20/02/2008 at 17:57
Because it’s not Gametrailers, it’s Game Videos, and they shouldn’t be thanked, because most of the time their videos don’t load (on my computer with my firefox) :p
20/02/2008 at 18:27
fair point, in my rush to jump upon this earth shattering mistake I mistook gametrailers for game videos
I feel I should that I should apologise to gametrailers
20/02/2008 at 19:05
No way, man. GameVideos all the way!
22/02/2008 at 01:54
Seth Tipps says:
Hells yeah. Flatland on acid. Literally from the looks of the level transition. I’m guessing that the Engrish is affected, but delightfully so.
15/03/2008 at 14:14
NO -ING WAY! :O
Get seasick from watching them change perspective, sweet -ing jesus this owns!
04/05/2013 at 01:56
Only took 5 years but yay! :) Come a long way since this first trailer.
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Retro platforming with a hook
All that remains
Ghosts in the machine