
And here’s another one. We’ve known that Gearbox were working on an Aliens FPS – whose name has now been confirmed as Aliens: Colonial Marines – but Sega have released some more information. It’s going to have a script from Battlestar Galactica (The Good one, obv) scribes Bradley Thompson and David Weddle, and while based on the mood and tone of the film, will take the Sulaco to new specially crafted destinations where hopefully our marines won’t all get killed again and have to be saved by the civilian. New weapons are promised, perhaps finally revealing the much-hailed Colonial Marine favourite the pointy stick. Probably the most exciting feature is the 4-player co-op, where – let’s quote the press-release rather than the film – we “will assume the persona of a Colonial Marine and have a distinct role to play in the completion of every mission”. RPS have already had their characters assigned. Jim will be Hicks. I’m Hudson. Alec is Vasquez. Walker is Newt. Stone will be Bishop. Quinns is Wierzbowski . We haven’t a visual yet but Eurogamer have found some cheery magazine scans you can see over here.
How do you get into this chicken-shit outfit? You’ll have to cryo-sleep until the end of the year. Until then, you can amuse yourself with this splendid Java version of the old Aliens board-game.
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Actually, I found the Predator campaign in the first AvP to be the hardest of the three. Yeah you’ve got weapons that lock on and kill stuff from one hit etc, but against swarms of aliens it still wasn’t enough, thanks to the energy constantly running out and the recharge batteries being hidden quite nicely. I always did find it odd that the energy didn’t recharge by itself, AvP2 fixed that though.
Are you sure you didn’t accidentally just load the shotgun with the iron slugs? Those could take out a praetorian with 2-3 shots at distance. The buckshot ammo was useless in comparison.
The problem with AvP2’s storyline was that it didn’t give the player any impression of a timeline. All 3 stories were intertwined, but it was never made clear how so because you could play each campaign from start to end missing the subtleties, like when all 3 characters are in the same room around the middle of the game. It really needed a CoD-style linear campaign that moved you between the 3 characters as required.
The Predator energy in AvP did recharge, albeit very, very slowly. I recall having to spend five minutes hidden in corners waiting for my energy to recharge after every time I used the healing kit, as the energy wouldn’t recharge if your cloak was on…