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	<title>Comments on: Dave Perry&#8217;s Luminary Lunch</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/02/22/dave-perrys-luminary-lunch/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/02/22/dave-perrys-luminary-lunch/</link>
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		<title>By: Raph</title>
		<link>http://www.rockpapershotgun.com/2008/02/22/dave-perrys-luminary-lunch/comment-page-1/#comment-27122</link>
		<dc:creator>Raph</dc:creator>
		<pubDate>Mon, 25 Feb 2008 23:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1179#comment-27122</guid>
		<description>&lt;blockquote&gt;Raph do you really think programmers shold have to patch games with thousands of c files as fast as web designers patch tens of web pages in various higher level languages?&lt;/blockquote&gt;

It&#039;s not that they HAVE to. It&#039;s that there&#039;s an increasing customer expectation of rapid content releases, updates and fixes, etc. And in a world where everything moves increasingly rapidly, pleading to the customer &quot;well, but our stuff is way more complicated!&quot; just won&#039;t fly.

Consider that weekly updates for Rock Band content qualifies as &quot;much faster&quot; btw. Clearly the &quot;expansion pack or patch once a year&quot; thing looks sad compared to that.

Finally, of course, if you have to touch thousands of C files to make an update -- jeez, rearchitect your codebase. ;)</description>
		<content:encoded><![CDATA[<blockquote><p>Raph do you really think programmers shold have to patch games with thousands of c files as fast as web designers patch tens of web pages in various higher level languages?</p></blockquote>
<p>It&#8217;s not that they HAVE to. It&#8217;s that there&#8217;s an increasing customer expectation of rapid content releases, updates and fixes, etc. And in a world where everything moves increasingly rapidly, pleading to the customer &#8220;well, but our stuff is way more complicated!&#8221; just won&#8217;t fly.</p>
<p>Consider that weekly updates for Rock Band content qualifies as &#8220;much faster&#8221; btw. Clearly the &#8220;expansion pack or patch once a year&#8221; thing looks sad compared to that.</p>
<p>Finally, of course, if you have to touch thousands of C files to make an update &#8212; jeez, rearchitect your codebase. ;)</p>
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		<title>By: Sombrero</title>
		<link>http://www.rockpapershotgun.com/2008/02/22/dave-perrys-luminary-lunch/comment-page-1/#comment-26843</link>
		<dc:creator>Sombrero</dc:creator>
		<pubDate>Sun, 24 Feb 2008 01:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1179#comment-26843</guid>
		<description>@essell i know he was a designer on SWG and ultima before that i think, thats about it &amp; since he&#039;s posting here:

Raph do you really think programmers shold have to patch games with thousands of c files as fast as web designers patch tens of web pages in various higher level languages?

TBH i wouldn&#039;t have said your comment was stupid if i thought you&#039;d read what i wrote :S</description>
		<content:encoded><![CDATA[<p>@essell i know he was a designer on SWG and ultima before that i think, thats about it &amp; since he&#8217;s posting here:</p>
<p>Raph do you really think programmers shold have to patch games with thousands of c files as fast as web designers patch tens of web pages in various higher level languages?</p>
<p>TBH i wouldn&#8217;t have said your comment was stupid if i thought you&#8217;d read what i wrote :S</p>
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		<title>By: Raph</title>
		<link>http://www.rockpapershotgun.com/2008/02/22/dave-perrys-luminary-lunch/comment-page-1/#comment-26805</link>
		<dc:creator>Raph</dc:creator>
		<pubDate>Sat, 23 Feb 2008 18:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1179#comment-26805</guid>
		<description>Actually, Neil was the one who said no one was making money. That said, lots of folk are making money -- just not as much as the big game companies right now. It&#039;s all relative. To a big studio &quot;only a million dollars&quot; equals &quot;no money.&quot;</description>
		<content:encoded><![CDATA[<p>Actually, Neil was the one who said no one was making money. That said, lots of folk are making money &#8212; just not as much as the big game companies right now. It&#8217;s all relative. To a big studio &#8220;only a million dollars&#8221; equals &#8220;no money.&#8221;</p>
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/02/22/dave-perrys-luminary-lunch/comment-page-1/#comment-26770</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Sat, 23 Feb 2008 15:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1179#comment-26770</guid>
		<description>&lt;blockquote&gt;I think Audiosurf would beg to differ..&lt;/blockquote&gt;Why would it beg to differ?  It&#039;s not built in Flash...

Did you mean &#039;casual games&#039;?</description>
		<content:encoded><![CDATA[<blockquote><p>I think Audiosurf would beg to differ..</p></blockquote>
<p>Why would it beg to differ?  It&#8217;s not built in Flash&#8230;</p>
<p>Did you mean &#8216;casual games&#8217;?</p>
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2008/02/22/dave-perrys-luminary-lunch/comment-page-1/#comment-26769</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Sat, 23 Feb 2008 15:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1179#comment-26769</guid>
		<description>From the Beeb article: &quot;But he [Koster] admitted that no-one was making money from Flash games at the moment.&quot;

I think Audiosurf would beg to differ..</description>
		<content:encoded><![CDATA[<p>From the Beeb article: &#8220;But he [Koster] admitted that no-one was making money from Flash games at the moment.&#8221;</p>
<p>I think Audiosurf would beg to differ..</p>
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		<title>By: cliffski</title>
		<link>http://www.rockpapershotgun.com/2008/02/22/dave-perrys-luminary-lunch/comment-page-1/#comment-26704</link>
		<dc:creator>cliffski</dc:creator>
		<pubDate>Fri, 22 Feb 2008 17:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1179#comment-26704</guid>
		<description>so was that figure supposed to be 20 mill or 200 mill?</description>
		<content:encoded><![CDATA[<p>so was that figure supposed to be 20 mill or 200 mill?</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/02/22/dave-perrys-luminary-lunch/comment-page-1/#comment-26687</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Fri, 22 Feb 2008 16:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1179#comment-26687</guid>
		<description>And that Flickr was originally a game.</description>
		<content:encoded><![CDATA[<p>And that Flickr was originally a game.</p>
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		<title>By: essell</title>
		<link>http://www.rockpapershotgun.com/2008/02/22/dave-perrys-luminary-lunch/comment-page-1/#comment-26673</link>
		<dc:creator>essell</dc:creator>
		<pubDate>Fri, 22 Feb 2008 15:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1179#comment-26673</guid>
		<description>Sombrero Kid: What you&#039;ve said seems to say a lot about you - namely that you don&#039;t know who Raph Koster is.</description>
		<content:encoded><![CDATA[<p>Sombrero Kid: What you&#8217;ve said seems to say a lot about you &#8211; namely that you don&#8217;t know who Raph Koster is.</p>
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		<title>By: Zeno, Internetographer</title>
		<link>http://www.rockpapershotgun.com/2008/02/22/dave-perrys-luminary-lunch/comment-page-1/#comment-26665</link>
		<dc:creator>Zeno, Internetographer</dc:creator>
		<pubDate>Fri, 22 Feb 2008 14:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1179#comment-26665</guid>
		<description>Peter Molyneux needs to learn to quit making a big fuss about features until the game is out the door.  I got caught up in the Fable hype back when it was Project Ego; needless to say, I was a little disappointed by the 12-hour bland-fest I was presented with.</description>
		<content:encoded><![CDATA[<p>Peter Molyneux needs to learn to quit making a big fuss about features until the game is out the door.  I got caught up in the Fable hype back when it was Project Ego; needless to say, I was a little disappointed by the 12-hour bland-fest I was presented with.</p>
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		<title>By: Richard</title>
		<link>http://www.rockpapershotgun.com/2008/02/22/dave-perrys-luminary-lunch/comment-page-1/#comment-26658</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Fri, 22 Feb 2008 14:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1179#comment-26658</guid>
		<description>&quot;Peter Molyneux got so excited about a new feature in his upcoming game Fable 2 that he can&#039;t wait to tell his developers about as soon as he gets back, just to see the horror in their poor little faces as they realise he just committed them to turning the upcoming RPG into an F1 racing game over the next month and a half.&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;Peter Molyneux got so excited about a new feature in his upcoming game Fable 2 that he can&#8217;t wait to tell his developers about as soon as he gets back, just to see the horror in their poor little faces as they realise he just committed them to turning the upcoming RPG into an F1 racing game over the next month and a half.&#8221;</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/02/22/dave-perrys-luminary-lunch/comment-page-1/#comment-26657</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 22 Feb 2008 13:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1179#comment-26657</guid>
		<description>I do like that almost everyone who went there has written something about it. There were only 20 or so people in the room.

KG</description>
		<content:encoded><![CDATA[<p>I do like that almost everyone who went there has written something about it. There were only 20 or so people in the room.</p>
<p>KG</p>
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		<title>By: FraggleRock</title>
		<link>http://www.rockpapershotgun.com/2008/02/22/dave-perrys-luminary-lunch/comment-page-1/#comment-26656</link>
		<dc:creator>FraggleRock</dc:creator>
		<pubDate>Fri, 22 Feb 2008 13:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1179#comment-26656</guid>
		<description>This is covered on the BBC tech blog

Molyneux does his stuff of course!

http://www.bbc.co.uk/blogs/technology/2008/02/lunch_with_luminaries.html

&lt;blockquote cite=&quot;http://www.bbc.co.uk/blogs/technology/2008/02/lunch_with_luminaries.html&quot;&gt;Peter Molyneux got so excited about a new feature in his upcoming game Fable 2 but wasn&#039;t able to discuss it publicly so we all went &quot;off the record&quot; to hear it.

I can&#039;t divulge it obviously - but believe me when I say it&#039;s very very exciting.&lt;/blockquote&gt;

Also

http://news.bbc.co.uk/1/hi/technology/7258120.stm</description>
		<content:encoded><![CDATA[<p>This is covered on the BBC tech blog</p>
<p>Molyneux does his stuff of course!</p>
<p><a href="http://www.bbc.co.uk/blogs/technology/2008/02/lunch_with_luminaries.html" rel="nofollow">http://www.bbc.co.uk/blogs/technology/2008/02/lunch_with_luminaries.html</a></p>
<blockquote cite="http://www.bbc.co.uk/blogs/technology/2008/02/lunch_with_luminaries.html"><p>Peter Molyneux got so excited about a new feature in his upcoming game Fable 2 but wasn&#8217;t able to discuss it publicly so we all went &#8220;off the record&#8221; to hear it.</p>
<p>I can&#8217;t divulge it obviously &#8211; but believe me when I say it&#8217;s very very exciting.</p></blockquote>
<p>Also</p>
<p><a href="http://news.bbc.co.uk/1/hi/technology/7258120.stm" rel="nofollow">http://news.bbc.co.uk/1/hi/technology/7258120.stm</a></p>
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