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	<title>Comments on: GDC &#8216;08 Brain Dump, Part One</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/02/24/gdc-08-brain-dump-part-one/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/02/24/gdc-08-brain-dump-part-one/</link>
	<description></description>
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		<title>By: Winterborn</title>
		<link>http://www.rockpapershotgun.com/2008/02/24/gdc-08-brain-dump-part-one/comment-page-1/#comment-27403</link>
		<dc:creator>Winterborn</dc:creator>
		<pubDate>Wed, 27 Feb 2008 10:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1187#comment-27403</guid>
		<description>&lt;i&gt;malkav11 says:

&quot;You know, I’d often thought that Mages would be impossible to handle properly in a computer game, what with the infinitely flexible reality altering business. And then I realized that while that’s the fundamental nature of their powers, in practice the game encourages you to use a) predesigned spells (sorry, “rotes”), or b) come up with your own. The idea is that mages are not, most of the time, coming up with totally new spontaneous ways of doing magic on the fly. As such, all you have to do is something along the lines of Elder Scrolls spell creation - you know such and such base components, and you can tweak those into rotes as you please, plus some predetermined ones that are maybe a little easier.&quot;&lt;/i&gt;

The problem is more one of balance. If the game was just &#039;Mage&#039; fine. However if you&#039;re going to have WoD mages, vampires and werewolves(to go with just the main three), mages simply outpower the others in all areas. For PvP it would be a nightmare to tune. Even the lesser challenge of werewolves and vampires is tricky - they&#039;re fairly balanced in non combat areas(with vampires perhaps having an edge) but in combat a werewolf is worth four or five vamps.

Still I look forward to it greatly.</description>
		<content:encoded><![CDATA[<p><i>malkav11 says:</p>
<p>&#8220;You know, I’d often thought that Mages would be impossible to handle properly in a computer game, what with the infinitely flexible reality altering business. And then I realized that while that’s the fundamental nature of their powers, in practice the game encourages you to use a) predesigned spells (sorry, “rotes”), or b) come up with your own. The idea is that mages are not, most of the time, coming up with totally new spontaneous ways of doing magic on the fly. As such, all you have to do is something along the lines of Elder Scrolls spell creation &#8211; you know such and such base components, and you can tweak those into rotes as you please, plus some predetermined ones that are maybe a little easier.&#8221;</i></p>
<p>The problem is more one of balance. If the game was just &#8216;Mage&#8217; fine. However if you&#8217;re going to have WoD mages, vampires and werewolves(to go with just the main three), mages simply outpower the others in all areas. For PvP it would be a nightmare to tune. Even the lesser challenge of werewolves and vampires is tricky &#8211; they&#8217;re fairly balanced in non combat areas(with vampires perhaps having an edge) but in combat a werewolf is worth four or five vamps.</p>
<p>Still I look forward to it greatly.</p>
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2008/02/24/gdc-08-brain-dump-part-one/comment-page-1/#comment-27051</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Mon, 25 Feb 2008 16:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1187#comment-27051</guid>
		<description>The DICE guys are Amiga demoscene supremos (as was GameSetWatch&#039;s Carless, bizarrely) - not a big surprise that they should have something impressive on show - but now you&#039;ve made me think of Pinball Dreams and those heady hours/days playing Nightmare.. :&#039;(

Also, Love looks fantastic and I hope will lead to a spate of watercolour games.</description>
		<content:encoded><![CDATA[<p>The DICE guys are Amiga demoscene supremos (as was GameSetWatch&#8217;s Carless, bizarrely) &#8211; not a big surprise that they should have something impressive on show &#8211; but now you&#8217;ve made me think of Pinball Dreams and those heady hours/days playing Nightmare.. :&#8217;(</p>
<p>Also, Love looks fantastic and I hope will lead to a spate of watercolour games.</p>
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/02/24/gdc-08-brain-dump-part-one/comment-page-1/#comment-27046</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Mon, 25 Feb 2008 15:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1187#comment-27046</guid>
		<description>Wait. Did you just say that CCP are doing a World of Darkness MMO for actual, definite fact? 

Flip my wanting, that sounds exciting.</description>
		<content:encoded><![CDATA[<p>Wait. Did you just say that CCP are doing a World of Darkness MMO for actual, definite fact? </p>
<p>Flip my wanting, that sounds exciting.</p>
]]></content:encoded>
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		<title>By: J</title>
		<link>http://www.rockpapershotgun.com/2008/02/24/gdc-08-brain-dump-part-one/comment-page-1/#comment-27001</link>
		<dc:creator>J</dc:creator>
		<pubDate>Mon, 25 Feb 2008 10:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1187#comment-27001</guid>
		<description>Who was the person you wanted to talk to but didn&#039;t get the chance to? Cactus?</description>
		<content:encoded><![CDATA[<p>Who was the person you wanted to talk to but didn&#8217;t get the chance to? Cactus?</p>
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		<title>By: The Sombrero Kid</title>
		<link>http://www.rockpapershotgun.com/2008/02/24/gdc-08-brain-dump-part-one/comment-page-1/#comment-26991</link>
		<dc:creator>The Sombrero Kid</dc:creator>
		<pubDate>Mon, 25 Feb 2008 09:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1187#comment-26991</guid>
		<description>i stayed in a yotel recently &#039;seedy&#039; is the word I&#039;d use :/</description>
		<content:encoded><![CDATA[<p>i stayed in a yotel recently &#8217;seedy&#8217; is the word I&#8217;d use :/</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/02/24/gdc-08-brain-dump-part-one/comment-page-1/#comment-26985</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Mon, 25 Feb 2008 08:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1187#comment-26985</guid>
		<description>You know, I&#039;d often thought that Mages would be impossible to handle properly in a computer game, what with the infinitely flexible reality altering business. And then I realized that while that&#039;s the fundamental nature of their powers, in practice the game encourages you to use a) predesigned spells (sorry, &quot;rotes&quot;), or b) come up with your own. The idea is that mages are not, most of the time, coming up with totally new spontaneous ways of doing magic on the fly. As such, all you have to do is something along the lines of Elder Scrolls spell creation - you know such and such base components, and you can tweak those into rotes as you please, plus some predetermined ones that are maybe a little easier.</description>
		<content:encoded><![CDATA[<p>You know, I&#8217;d often thought that Mages would be impossible to handle properly in a computer game, what with the infinitely flexible reality altering business. And then I realized that while that&#8217;s the fundamental nature of their powers, in practice the game encourages you to use a) predesigned spells (sorry, &#8220;rotes&#8221;), or b) come up with your own. The idea is that mages are not, most of the time, coming up with totally new spontaneous ways of doing magic on the fly. As such, all you have to do is something along the lines of Elder Scrolls spell creation &#8211; you know such and such base components, and you can tweak those into rotes as you please, plus some predetermined ones that are maybe a little easier.</p>
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/02/24/gdc-08-brain-dump-part-one/comment-page-1/#comment-26984</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Mon, 25 Feb 2008 08:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1187#comment-26984</guid>
		<description>Rossignol wrote: things.

And it was good. It will be interesting to see what concrete marvels sublimate out of this most gelatinous of brain-dumps.</description>
		<content:encoded><![CDATA[<p>Rossignol wrote: things.</p>
<p>And it was good. It will be interesting to see what concrete marvels sublimate out of this most gelatinous of brain-dumps.</p>
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/02/24/gdc-08-brain-dump-part-one/comment-page-1/#comment-26982</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Mon, 25 Feb 2008 07:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1187#comment-26982</guid>
		<description>Holy crap, the people behind CCP doing a World of Darkness MMO ... Okay, I come from old WoD so my natural reaction would be nerd-rage, though I&#039;ve mostly expended that on nWoD(they got rid of the Sons of Ether, wah).

But I really can&#039;t think of a company that has a better track record for something like this. You&#039;ve got EVE, which is essentially a niche title with a learning curve a mile long and apparently infinite depth, and it just slowly grew and grew and grew into a very successful MMO. Now they&#039;ve got their hands on the entirety of a franchise with a backstory that&#039;s been developed, refined, thrown away, dusted off, and refurbished for decades-- but more than that, expanded. It has a potential for amazing breadth and depth if they so choose, and, it would appear that is what they chose with EVE ... So.

I&#039;m going to try and not have any expectations about how it turns out, I don&#039;t want my little nerd inside to die from disappointment.. but right now, news of this mmo starting development makes me very excited. Even if they probably totally won&#039;t have Mages, my favorite race.

Heck, EVE even has the character development mechanic that was used on all those World of Darkness MU*es I used to play on. Log a request to learn skill X, wait for it, get it and choose another. And of course, a heavy PvP / player-to-player interaction focus, which was also a major part of those MU*es. (Note: I haven&#039;t really played EVE personally, so I might have some details wrong)</description>
		<content:encoded><![CDATA[<p>Holy crap, the people behind CCP doing a World of Darkness MMO &#8230; Okay, I come from old WoD so my natural reaction would be nerd-rage, though I&#8217;ve mostly expended that on nWoD(they got rid of the Sons of Ether, wah).</p>
<p>But I really can&#8217;t think of a company that has a better track record for something like this. You&#8217;ve got EVE, which is essentially a niche title with a learning curve a mile long and apparently infinite depth, and it just slowly grew and grew and grew into a very successful MMO. Now they&#8217;ve got their hands on the entirety of a franchise with a backstory that&#8217;s been developed, refined, thrown away, dusted off, and refurbished for decades&#8211; but more than that, expanded. It has a potential for amazing breadth and depth if they so choose, and, it would appear that is what they chose with EVE &#8230; So.</p>
<p>I&#8217;m going to try and not have any expectations about how it turns out, I don&#8217;t want my little nerd inside to die from disappointment.. but right now, news of this mmo starting development makes me very excited. Even if they probably totally won&#8217;t have Mages, my favorite race.</p>
<p>Heck, EVE even has the character development mechanic that was used on all those World of Darkness MU*es I used to play on. Log a request to learn skill X, wait for it, get it and choose another. And of course, a heavy PvP / player-to-player interaction focus, which was also a major part of those MU*es. (Note: I haven&#8217;t really played EVE personally, so I might have some details wrong)</p>
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		<title>By: Chris Evans</title>
		<link>http://www.rockpapershotgun.com/2008/02/24/gdc-08-brain-dump-part-one/comment-page-1/#comment-26964</link>
		<dc:creator>Chris Evans</dc:creator>
		<pubDate>Mon, 25 Feb 2008 01:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1187#comment-26964</guid>
		<description>I want to hear more from Ron Carmel :D</description>
		<content:encoded><![CDATA[<p>I want to hear more from Ron Carmel :D</p>
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		<title>By: Yhancik</title>
		<link>http://www.rockpapershotgun.com/2008/02/24/gdc-08-brain-dump-part-one/comment-page-1/#comment-26957</link>
		<dc:creator>Yhancik</dc:creator>
		<pubDate>Sun, 24 Feb 2008 23:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1187#comment-26957</guid>
		<description>So if I&#039;m connecting the dots, &quot;the actual future of videogames&quot; is in the hands of DICE and they&#039;ll announce something big that we don&#039;t know yet (not Bad Company &amp; Mirror&#039;s Edge) in a week or so ?

Oh oh !</description>
		<content:encoded><![CDATA[<p>So if I&#8217;m connecting the dots, &#8220;the actual future of videogames&#8221; is in the hands of DICE and they&#8217;ll announce something big that we don&#8217;t know yet (not Bad Company &amp; Mirror&#8217;s Edge) in a week or so ?</p>
<p>Oh oh !</p>
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		<title>By: Feet</title>
		<link>http://www.rockpapershotgun.com/2008/02/24/gdc-08-brain-dump-part-one/comment-page-1/#comment-26949</link>
		<dc:creator>Feet</dc:creator>
		<pubDate>Sun, 24 Feb 2008 22:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1187#comment-26949</guid>
		<description>That was fun to read. I shall be refreshing RPS with great anticipation in the next week or two.

Don&#039;t let me down now.</description>
		<content:encoded><![CDATA[<p>That was fun to read. I shall be refreshing RPS with great anticipation in the next week or two.</p>
<p>Don&#8217;t let me down now.</p>
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		<title>By: Ging</title>
		<link>http://www.rockpapershotgun.com/2008/02/24/gdc-08-brain-dump-part-one/comment-page-1/#comment-26941</link>
		<dc:creator>Ging</dc:creator>
		<pubDate>Sun, 24 Feb 2008 21:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1187#comment-26941</guid>
		<description>Amusingly, when I was at GDC a couple of years ago, I failed entirely to meet any other brits (other than those I was with as part of the IGF) - I did get lots of hand hurting hand shakes from americans though (not due to crushing you understand, but due to the velocity of the approaching hand!)

I may have to endeavour to find more brits if I manage to go next year.</description>
		<content:encoded><![CDATA[<p>Amusingly, when I was at GDC a couple of years ago, I failed entirely to meet any other brits (other than those I was with as part of the IGF) &#8211; I did get lots of hand hurting hand shakes from americans though (not due to crushing you understand, but due to the velocity of the approaching hand!)</p>
<p>I may have to endeavour to find more brits if I manage to go next year.</p>
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