<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Prototype: The GDC Presentation</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/02/25/prototype-the-gdc-presentation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/02/25/prototype-the-gdc-presentation/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 15:00:35 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: p90x</title>
		<link>http://www.rockpapershotgun.com/2008/02/25/prototype-the-gdc-presentation/#comment-534068</link>
		<dc:creator>p90x</dc:creator>
		<pubDate>Tue, 19 Oct 2010 02:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1195#comment-534068</guid>
		<description>&lt;a href=&quot;http://www.super-p90x.com/&quot; title=&quot;P90X Workout DVDs&quot; rel=&quot;nofollow&quot;&gt;P90X Workout DVDs&lt;/a&gt; is a workout program that is rapidly gaining in popularity. 
&lt;a href=&quot;http://www.super-p90x.com/&quot; title=&quot;P90X Workout&quot; rel=&quot;nofollow&quot;&gt;P90X Workout&lt;/a&gt; requires a certain level of motivation from the user. If you&#039;re planning to go into these workouts half-heartedly, you won&#039;t succeed. This is a 90 day program which requires a serious commitment. That doesn&#039;t mean that if you miss a workout or two over the course of 90 days that you&#039;re a failure. 
&lt;a href=&quot;http://www.super-p90x.com/&quot; title=&quot;P90X&quot; rel=&quot;nofollow&quot;&gt;P90X&lt;/a&gt; comes with a nutrition plan that is geared toward the individual&#039;s needs. The different phases of the plan include the fat shredder, energy booster, and endurance maximizer phases. 
With &lt;a href=&quot;http://www.super-p90x.com/&quot; title=&quot;P90x reviews&quot; rel=&quot;nofollow&quot;&gt;P90x reviews&lt;/a&gt;, it is important to provide yourself with some ongoing motivation.P90X is an extreme workout program for people who want to take their fitness to the next level and beyond.</description>
		<content:encoded><![CDATA[<p><a href="http://www.super-p90x.com/" title="P90X Workout DVDs" rel="nofollow">P90X Workout DVDs</a> is a workout program that is rapidly gaining in popularity.<br />
<a href="http://www.super-p90x.com/" title="P90X Workout" rel="nofollow">P90X Workout</a> requires a certain level of motivation from the user. If you&#8217;re planning to go into these workouts half-heartedly, you won&#8217;t succeed. This is a 90 day program which requires a serious commitment. That doesn&#8217;t mean that if you miss a workout or two over the course of 90 days that you&#8217;re a failure.<br />
<a href="http://www.super-p90x.com/" title="P90X" rel="nofollow">P90X</a> comes with a nutrition plan that is geared toward the individual&#8217;s needs. The different phases of the plan include the fat shredder, energy booster, and endurance maximizer phases.<br />
With <a href="http://www.super-p90x.com/" title="P90x reviews" rel="nofollow">P90x reviews</a>, it is important to provide yourself with some ongoing motivation.P90X is an extreme workout program for people who want to take their fitness to the next level and beyond.
<p class="report-comment">
				<span id="reportcomment_results_div_534068"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 534068 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_534068"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KBKarma</title>
		<link>http://www.rockpapershotgun.com/2008/02/25/prototype-the-gdc-presentation/#comment-29344</link>
		<dc:creator>KBKarma</dc:creator>
		<pubDate>Fri, 07 Mar 2008 13:32:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1195#comment-29344</guid>
		<description>*comes in late*

This game looks insane. The whole hyperviolence thing is something of a turn-off, but seriously: the way he moves is fucking AWESOME.

This is hovering near my (admittedly near non-existant) List.</description>
		<content:encoded><![CDATA[<p>*comes in late*</p>
<p>This game looks insane. The whole hyperviolence thing is something of a turn-off, but seriously: the way he moves is fucking AWESOME.</p>
<p>This is hovering near my (admittedly near non-existant) List.
<p class="report-comment">
				<span id="reportcomment_results_div_29344"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 29344 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_29344"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2008/02/25/prototype-the-gdc-presentation/#comment-27461</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Wed, 27 Feb 2008 16:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1195#comment-27461</guid>
		<description>I get the most fun from just &quot;faffing about&quot; (as ZP put it) in these open world, sandbox, go anywhere types of games. Sure there&#039;s a BIT of a storyline, but that&#039;s not the main draw for me. 

Look at COD4... So linear you can see the rails, but a pretty decent story and game. However, I only played it through one and a half times. I couldn&#039;t finish my second playthrough because it was EXACTLY the same as the first, and I lost interest. I guess that&#039;s what the multiplayer was there for.

In an open world like GTA3, VC, SA, etc, I can go off and explore a huge world, and each time I load up the game I&#039;ll have a different experience. That&#039;s the beauty of sandbox games, since my imagination is pretty much the only limiting factor in how much fun I can have.

The storyline can go stuff itself for all I care, I know how to have fun, and don&#039;t need someone holding my hand, showing me where to look and telling me why I ought to shoot those guys.

Seeing those two videos that Perko linked to, I knew immediately that I will easily be able to spend 200+ hours in this game just running around causing mayhem. I&#039;ve spent nearly that much in San Andreas, and about 150 or so in Crysis (a smaller version of a sandbox game) basically just screwing about.

Long live open world sandbox games!</description>
		<content:encoded><![CDATA[<p>I get the most fun from just &#8220;faffing about&#8221; (as ZP put it) in these open world, sandbox, go anywhere types of games. Sure there&#8217;s a BIT of a storyline, but that&#8217;s not the main draw for me. </p>
<p>Look at COD4&#8230; So linear you can see the rails, but a pretty decent story and game. However, I only played it through one and a half times. I couldn&#8217;t finish my second playthrough because it was EXACTLY the same as the first, and I lost interest. I guess that&#8217;s what the multiplayer was there for.</p>
<p>In an open world like GTA3, VC, SA, etc, I can go off and explore a huge world, and each time I load up the game I&#8217;ll have a different experience. That&#8217;s the beauty of sandbox games, since my imagination is pretty much the only limiting factor in how much fun I can have.</p>
<p>The storyline can go stuff itself for all I care, I know how to have fun, and don&#8217;t need someone holding my hand, showing me where to look and telling me why I ought to shoot those guys.</p>
<p>Seeing those two videos that Perko linked to, I knew immediately that I will easily be able to spend 200+ hours in this game just running around causing mayhem. I&#8217;ve spent nearly that much in San Andreas, and about 150 or so in Crysis (a smaller version of a sandbox game) basically just screwing about.</p>
<p>Long live open world sandbox games!
<p class="report-comment">
				<span id="reportcomment_results_div_27461"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 27461 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_27461"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew</title>
		<link>http://www.rockpapershotgun.com/2008/02/25/prototype-the-gdc-presentation/#comment-27393</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Wed, 27 Feb 2008 09:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1195#comment-27393</guid>
		<description>All sounds great until you hear theres a storyline too...

If they don&#039;t get that right then we might have another Assassin&#039;s Creed on our hands.</description>
		<content:encoded><![CDATA[<p>All sounds great until you hear theres a storyline too&#8230;</p>
<p>If they don&#8217;t get that right then we might have another Assassin&#8217;s Creed on our hands.
<p class="report-comment">
				<span id="reportcomment_results_div_27393"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 27393 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_27393"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2008/02/25/prototype-the-gdc-presentation/#comment-27323</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Tue, 26 Feb 2008 21:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1195#comment-27323</guid>
		<description>@ Lu-Tza:

&quot;..not about running and gunning...&quot; Whhhhaaaa??? Are we reading the same article here?? The game is all about running and gunning, watch the videos that Perko links to. If that&#039;s not &quot;running and gunning&quot; then I have no idea what is.

Prototype looks almost exactly like a GTA world, except with much faster action, and of course the &quot;superpowers.&quot;

Also, this is where we will differ in opinion, but I&#039;d rather have the mouse and keyboard rather than a controller for all games that I play. I play all my games with the WASD keys, and I have access to all the keys starting from the left side of the keyboard to the &quot;5, T, G, B&quot; line. That&#039;s 23 keys that I have access to with my left hand (includes the Tilde, Tab, Capslock, Shift, Ctrl, Alt, and Space keys).
You can have your two sticks and your 10 buttons, I&#039;ll take my mouse (which has 9 &quot;buttons&quot; on it by the way [MouseUp/Down, TiltLeft/Right, Back/Forward buttons, Wheel Click down, Left/Right buttons, plus 2 extra buttons that adjust sensitivity on the fly]), and my keyboard, thanks.</description>
		<content:encoded><![CDATA[<p>@ Lu-Tza:</p>
<p>&#8220;..not about running and gunning&#8230;&#8221; Whhhhaaaa??? Are we reading the same article here?? The game is all about running and gunning, watch the videos that Perko links to. If that&#8217;s not &#8220;running and gunning&#8221; then I have no idea what is.</p>
<p>Prototype looks almost exactly like a GTA world, except with much faster action, and of course the &#8220;superpowers.&#8221;</p>
<p>Also, this is where we will differ in opinion, but I&#8217;d rather have the mouse and keyboard rather than a controller for all games that I play. I play all my games with the WASD keys, and I have access to all the keys starting from the left side of the keyboard to the &#8220;5, T, G, B&#8221; line. That&#8217;s 23 keys that I have access to with my left hand (includes the Tilde, Tab, Capslock, Shift, Ctrl, Alt, and Space keys).<br />
You can have your two sticks and your 10 buttons, I&#8217;ll take my mouse (which has 9 &#8220;buttons&#8221; on it by the way [MouseUp/Down, TiltLeft/Right, Back/Forward buttons, Wheel Click down, Left/Right buttons, plus 2 extra buttons that adjust sensitivity on the fly]), and my keyboard, thanks.
<p class="report-comment">
				<span id="reportcomment_results_div_27323"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 27323 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_27323"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ElGuapo</title>
		<link>http://www.rockpapershotgun.com/2008/02/25/prototype-the-gdc-presentation/#comment-27286</link>
		<dc:creator>ElGuapo</dc:creator>
		<pubDate>Tue, 26 Feb 2008 18:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1195#comment-27286</guid>
		<description>One of the most fun things about Hulk: UD for me were the big battles with the strong Hulkbusters.  It felt like a Superman II type street brawl with both sides being thrown into the sides of buildings, through bus stands, into cars, etc.   One thing that led to this were the fantastically fluid animations when Hulk was thrown or hit . . . he&#039;d be a lifeless lump for part of the arc then recover and dig in when he hit the ground, ready to fight.  Great stuff.   I hope they can improve upon the chaotic frenzy that those battles had.

Anyway, here&#039;s hoping this is Radical&#039;s unofficial sequel.</description>
		<content:encoded><![CDATA[<p>One of the most fun things about Hulk: UD for me were the big battles with the strong Hulkbusters.  It felt like a Superman II type street brawl with both sides being thrown into the sides of buildings, through bus stands, into cars, etc.   One thing that led to this were the fantastically fluid animations when Hulk was thrown or hit . . . he&#8217;d be a lifeless lump for part of the arc then recover and dig in when he hit the ground, ready to fight.  Great stuff.   I hope they can improve upon the chaotic frenzy that those battles had.</p>
<p>Anyway, here&#8217;s hoping this is Radical&#8217;s unofficial sequel.
<p class="report-comment">
				<span id="reportcomment_results_div_27286"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 27286 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_27286"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Fanciest Of Pants</title>
		<link>http://www.rockpapershotgun.com/2008/02/25/prototype-the-gdc-presentation/#comment-27250</link>
		<dc:creator>The Fanciest Of Pants</dc:creator>
		<pubDate>Tue, 26 Feb 2008 15:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1195#comment-27250</guid>
		<description>The fact that this can be played co-op makes me shriek with girlish glee. Cannot wait</description>
		<content:encoded><![CDATA[<p>The fact that this can be played co-op makes me shriek with girlish glee. Cannot wait
<p class="report-comment">
				<span id="reportcomment_results_div_27250"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 27250 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_27250"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Perko</title>
		<link>http://www.rockpapershotgun.com/2008/02/25/prototype-the-gdc-presentation/#comment-27239</link>
		<dc:creator>Perko</dc:creator>
		<pubDate>Tue, 26 Feb 2008 15:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1195#comment-27239</guid>
		<description>Gamersyde has the entire gameplay presentation in glorious shakycam:
&lt;a href=&quot;http://www.gamersyde.com/stream_6310_en.html&quot; rel=&quot;nofollow&quot;&gt;Part 1&lt;/a&gt;
&lt;a href=&quot;http://www.gamersyde.com/stream_6331_en.html&quot; rel=&quot;nofollow&quot;&gt;Part 2&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Gamersyde has the entire gameplay presentation in glorious shakycam:<br />
<a href="http://www.gamersyde.com/stream_6310_en.html" rel="nofollow">Part 1</a><br />
<a href="http://www.gamersyde.com/stream_6331_en.html" rel="nofollow">Part 2</a>
<p class="report-comment">
				<span id="reportcomment_results_div_27239"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 27239 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_27239"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2008/02/25/prototype-the-gdc-presentation/#comment-27191</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Tue, 26 Feb 2008 10:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1195#comment-27191</guid>
		<description>&quot;I had expected Prototype to be gory, but Alex Mercer’s second victim, a hapless screaming woman, was worn into bloody pieces by his tendrilous, corpse-eating, altered anatomy...&quot;

That actually made my stomach feel a bit queasy just reading it.

Then again, I&#039;m not the gory-violence sort of person, just the regular-violence.   But damn, the game looks smooth.  Just the &quot;wreaking random havoc&quot; possibilities alone would earn this game a spot on anyone&#039;s shelf.</description>
		<content:encoded><![CDATA[<p>&#8220;I had expected Prototype to be gory, but Alex Mercer’s second victim, a hapless screaming woman, was worn into bloody pieces by his tendrilous, corpse-eating, altered anatomy&#8230;&#8221;</p>
<p>That actually made my stomach feel a bit queasy just reading it.</p>
<p>Then again, I&#8217;m not the gory-violence sort of person, just the regular-violence.   But damn, the game looks smooth.  Just the &#8220;wreaking random havoc&#8221; possibilities alone would earn this game a spot on anyone&#8217;s shelf.
<p class="report-comment">
				<span id="reportcomment_results_div_27191"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 27191 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_27191"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lu-Tze</title>
		<link>http://www.rockpapershotgun.com/2008/02/25/prototype-the-gdc-presentation/#comment-27188</link>
		<dc:creator>Lu-Tze</dc:creator>
		<pubDate>Tue, 26 Feb 2008 10:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1195#comment-27188</guid>
		<description>@ Chris R : Suspend your utter belief in the control system for a moment, Prototype is not a game about running and gunning like GTA (which suits the mouse keyboard combo just fine) but looks and feels more like a console title that would be built for analogue stick and button layout. The mouse might make a fine replacement for the right analogue stick, but WSAD doesn&#039;t capture the nuances of the left, and those few keys near your left hand and the couple of buttons on a mouse don&#039;t come close to representing the 10 that are right under you fingertips on a controller.

What with Prototype seemingly aiming for a simultaneous PC release, along with the fact that they chose to demo with a mouse and keyboard rather than a controller, then I am fairly assured that these problems will be addressed. Likening it to GTAs controls because they share an open world architecture is naive though.</description>
		<content:encoded><![CDATA[<p>@ Chris R : Suspend your utter belief in the control system for a moment, Prototype is not a game about running and gunning like GTA (which suits the mouse keyboard combo just fine) but looks and feels more like a console title that would be built for analogue stick and button layout. The mouse might make a fine replacement for the right analogue stick, but WSAD doesn&#8217;t capture the nuances of the left, and those few keys near your left hand and the couple of buttons on a mouse don&#8217;t come close to representing the 10 that are right under you fingertips on a controller.</p>
<p>What with Prototype seemingly aiming for a simultaneous PC release, along with the fact that they chose to demo with a mouse and keyboard rather than a controller, then I am fairly assured that these problems will be addressed. Likening it to GTAs controls because they share an open world architecture is naive though.
<p class="report-comment">
				<span id="reportcomment_results_div_27188"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 27188 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_27188"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ran93r</title>
		<link>http://www.rockpapershotgun.com/2008/02/25/prototype-the-gdc-presentation/#comment-27134</link>
		<dc:creator>ran93r</dc:creator>
		<pubDate>Mon, 25 Feb 2008 23:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1195#comment-27134</guid>
		<description>It&#039;s late and I&#039;m skimming, I saw gorilla-lions, corpse-eating and attack helicopter.

Ding Ding Ding, we have a winner!

(still waiting for the right moment to shoe-horn in &quot;and bully&#039;s special prize&quot; into the comments)</description>
		<content:encoded><![CDATA[<p>It&#8217;s late and I&#8217;m skimming, I saw gorilla-lions, corpse-eating and attack helicopter.</p>
<p>Ding Ding Ding, we have a winner!</p>
<p>(still waiting for the right moment to shoe-horn in &#8220;and bully&#8217;s special prize&#8221; into the comments)
<p class="report-comment">
				<span id="reportcomment_results_div_27134"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 27134 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_27134"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Legandir</title>
		<link>http://www.rockpapershotgun.com/2008/02/25/prototype-the-gdc-presentation/#comment-27128</link>
		<dc:creator>Legandir</dc:creator>
		<pubDate>Mon, 25 Feb 2008 23:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1195#comment-27128</guid>
		<description>I&#039;m cautiously optimistic about this. The free running bits sound like they could be better to watch than to play and the story sounds like it lacks structure in the interview from GDC. Having said that, i&#039;ll wait and see. If they pull it off this could be a great game</description>
		<content:encoded><![CDATA[<p>I&#8217;m cautiously optimistic about this. The free running bits sound like they could be better to watch than to play and the story sounds like it lacks structure in the interview from GDC. Having said that, i&#8217;ll wait and see. If they pull it off this could be a great game
<p class="report-comment">
				<span id="reportcomment_results_div_27128"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 27128 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_27128"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

