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	<title>Comments on: Dead Space Alive In Our Hearts</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/02/27/dead-space-alive-in-our-hearts/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/02/27/dead-space-alive-in-our-hearts/</link>
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/dead-space-alive-in-our-hearts/comment-page-1/#comment-27742</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Thu, 28 Feb 2008 18:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1214#comment-27742</guid>
		<description>It&#039;s odd that you mention it: The suit looks like it could be an earlier, or civilian, model of the armour in the series, yes. And you&#039;ve got the light hue of colours from the equipment and improvised weapons. It actually adds to the atmosphere, that crisp lighting.

Needless to say, I&#039;m looking forward to seeing how this turns out. The concept could offer a Hell of a lot for a survival scenario. I&#039;d love to see more footage outside the spacecraft, though, to see how gameplay is affected there.</description>
		<content:encoded><![CDATA[<p>It&#8217;s odd that you mention it: The suit looks like it could be an earlier, or civilian, model of the armour in the series, yes. And you&#8217;ve got the light hue of colours from the equipment and improvised weapons. It actually adds to the atmosphere, that crisp lighting.</p>
<p>Needless to say, I&#8217;m looking forward to seeing how this turns out. The concept could offer a Hell of a lot for a survival scenario. I&#8217;d love to see more footage outside the spacecraft, though, to see how gameplay is affected there.</p>
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/dead-space-alive-in-our-hearts/comment-page-1/#comment-27699</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Thu, 28 Feb 2008 16:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1214#comment-27699</guid>
		<description>I hate, &lt;i&gt;hate&lt;/i&gt; saying this, but doesn&#039;t the art from this game remind anyone else of the art from Marathon?</description>
		<content:encoded><![CDATA[<p>I hate, <i>hate</i> saying this, but doesn&#8217;t the art from this game remind anyone else of the art from Marathon?</p>
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	<item>
		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/dead-space-alive-in-our-hearts/comment-page-1/#comment-27634</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Thu, 28 Feb 2008 11:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1214#comment-27634</guid>
		<description>King Kong also had manual ammo checking and it worked quite well too, although that was largely because any ammo you did have was a bonus with spears being the mainstay of your arsenal. 

Dead Space at least &lt;i&gt;looks&lt;/i&gt; to be shaping up well, but I&#039;m a little worried that it&#039;ll be more focused on the action than ratcheting up the tension.</description>
		<content:encoded><![CDATA[<p>King Kong also had manual ammo checking and it worked quite well too, although that was largely because any ammo you did have was a bonus with spears being the mainstay of your arsenal. </p>
<p>Dead Space at least <i>looks</i> to be shaping up well, but I&#8217;m a little worried that it&#8217;ll be more focused on the action than ratcheting up the tension.</p>
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		<title>By: Jay</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/dead-space-alive-in-our-hearts/comment-page-1/#comment-27602</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Thu, 28 Feb 2008 08:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1214#comment-27602</guid>
		<description>I&#039;d say &#039;yay!&#039; but I&#039;ve got no idea what this game is

Oh well!</description>
		<content:encoded><![CDATA[<p>I&#8217;d say &#8216;yay!&#8217; but I&#8217;ve got no idea what this game is</p>
<p>Oh well!</p>
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		<title>By: Thiefsie</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/dead-space-alive-in-our-hearts/comment-page-1/#comment-27598</link>
		<dc:creator>Thiefsie</dc:creator>
		<pubDate>Thu, 28 Feb 2008 07:01:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1214#comment-27598</guid>
		<description>Yep Cthulhu did it and also that western themed fps iirc (the much underrated one)</description>
		<content:encoded><![CDATA[<p>Yep Cthulhu did it and also that western themed fps iirc (the much underrated one)</p>
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/dead-space-alive-in-our-hearts/comment-page-1/#comment-27597</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Thu, 28 Feb 2008 07:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1214#comment-27597</guid>
		<description>Screen going red is pretty awesome, though. Especially with the creeping web eyes effect. Perfectly in tune with the sort of stressful fight-or-flight response you&#039;d expect.</description>
		<content:encoded><![CDATA[<p>Screen going red is pretty awesome, though. Especially with the creeping web eyes effect. Perfectly in tune with the sort of stressful fight-or-flight response you&#8217;d expect.</p>
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		<title>By: Flint</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/dead-space-alive-in-our-hearts/comment-page-1/#comment-27595</link>
		<dc:creator>Flint</dc:creator>
		<pubDate>Thu, 28 Feb 2008 06:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1214#comment-27595</guid>
		<description>I&#039;m not too keen on this new fad of ignoring the hud and showing all the important info in obscure ways. Screen going red instead of health meter going down is already put in several games (well, at least two...) and now this. What&#039;s wrong with just displaying stuff clearly in a HUD, I&#039;ve never seen it break the immersion in any way.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not too keen on this new fad of ignoring the hud and showing all the important info in obscure ways. Screen going red instead of health meter going down is already put in several games (well, at least two&#8230;) and now this. What&#8217;s wrong with just displaying stuff clearly in a HUD, I&#8217;ve never seen it break the immersion in any way.</p>
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		<title>By: Ryan</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/dead-space-alive-in-our-hearts/comment-page-1/#comment-27589</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 28 Feb 2008 04:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1214#comment-27589</guid>
		<description>Reminds me a bit of Trespasser and its infamous health gauge that forced the player to look down at his/her character&#039;s cleavage to see how much of a heart tattoo was &quot;filled up.&quot; So basically taking a bog-standard, immersion-breaking health display and slapping it onto a pair of heaving bosoms.</description>
		<content:encoded><![CDATA[<p>Reminds me a bit of Trespasser and its infamous health gauge that forced the player to look down at his/her character&#8217;s cleavage to see how much of a heart tattoo was &#8220;filled up.&#8221; So basically taking a bog-standard, immersion-breaking health display and slapping it onto a pair of heaving bosoms.</p>
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/dead-space-alive-in-our-hearts/comment-page-1/#comment-27573</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Wed, 27 Feb 2008 23:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1214#comment-27573</guid>
		<description>I&#039;m not sold on the &#039;gun ammo displayed on the actual weapon&#039; idea or &#039;lights on the players back show health&#039; idea...  

Yes, it&#039;s better than a HUD for say, immersion, but surely such crucial information can get lost in amongst all the action and HDR lighting that&#039;s bound to be going on?

edit: Didn&#039;t some FPS back along experiment with the idea of having to periodically check your pistol/shotgun/etc to actually see how much ammo was loaded?  Was it Dark Corners of the Earth?
Good idea in theory, but so badly executed it was just fucking annoying...</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sold on the &#8216;gun ammo displayed on the actual weapon&#8217; idea or &#8216;lights on the players back show health&#8217; idea&#8230;  </p>
<p>Yes, it&#8217;s better than a HUD for say, immersion, but surely such crucial information can get lost in amongst all the action and HDR lighting that&#8217;s bound to be going on?</p>
<p>edit: Didn&#8217;t some FPS back along experiment with the idea of having to periodically check your pistol/shotgun/etc to actually see how much ammo was loaded?  Was it Dark Corners of the Earth?<br />
Good idea in theory, but so badly executed it was just fucking annoying&#8230;</p>
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		<title>By: Tom</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/dead-space-alive-in-our-hearts/comment-page-1/#comment-27572</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Wed, 27 Feb 2008 23:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1214#comment-27572</guid>
		<description>any game that sets you alone on a big ol&#039; space plane with nasty things crawling down the corridors gets my vote!  looks awesome. reminds me ss2 mixed with doom</description>
		<content:encoded><![CDATA[<p>any game that sets you alone on a big ol&#8217; space plane with nasty things crawling down the corridors gets my vote!  looks awesome. reminds me ss2 mixed with doom</p>
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		<title>By: Caiman</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/dead-space-alive-in-our-hearts/comment-page-1/#comment-27569</link>
		<dc:creator>Caiman</dc:creator>
		<pubDate>Wed, 27 Feb 2008 23:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1214#comment-27569</guid>
		<description>This could theoretically be the scariest thing ever, combining Alien with The Thing.  However, the only thing scary about any EA game is how horribly they could have screwed it up.  I&#039;m cautious...</description>
		<content:encoded><![CDATA[<p>This could theoretically be the scariest thing ever, combining Alien with The Thing.  However, the only thing scary about any EA game is how horribly they could have screwed it up.  I&#8217;m cautious&#8230;</p>
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		<title>By: sh33333p</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/dead-space-alive-in-our-hearts/comment-page-1/#comment-27558</link>
		<dc:creator>sh33333p</dc:creator>
		<pubDate>Wed, 27 Feb 2008 22:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1214#comment-27558</guid>
		<description>More RPS verdicts please.</description>
		<content:encoded><![CDATA[<p>More RPS verdicts please.</p>
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