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	<title>Comments on: &#8220;Why Am I Doing This?&#8221;</title>
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		<title>By: cHeal</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/why-am-i-doing-this/comment-page-1/#comment-27792</link>
		<dc:creator>cHeal</dc:creator>
		<pubDate>Fri, 29 Feb 2008 00:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1213#comment-27792</guid>
		<description>@Fat Zombie, Grand Prix 2 is a very very old game, circa &#039;96, but it has the az  key config, doubtful it would work on your PC (well the sound almost definately wouldn&#039;t) and it looks pretty horrible now.  It&#039;s sequels aren&#039;t as good for their time but overall are still superb.  GT Legends might interest you, but be warned it has Starforce.  I also think there might have been a 30&#039;s 40&#039;s racing game, a couple of years after GPL, forget the name, racing legends or something, but I&#039;m couldn&#039;t tell you if it was any good.

I&#039;d probably recommend getting rFactor and using mods, there are lots, even some early 90&#039;s F1 and I think there is a mid 70&#039;s one as well.  There are loads anyways so you&#039;d probably find something to your liking.  If your looking for drifty game play then get Richard Burns Rally, it&#039;s not old and it&#039;s not circuit but it requires a lot of practise and work.

@devlocke,
I&#039;d actually use a keyboard anyday over a joypad, especially since some games force you to use the bloody analog sticks which are quite possibly the most inaccurate method to control a car at high speeds.  Whenever I play things like GT or PGR I always avoid the analog sticks if I can, waste of time for driving.</description>
		<content:encoded><![CDATA[<p>@Fat Zombie, Grand Prix 2 is a very very old game, circa &#8216;96, but it has the az  key config, doubtful it would work on your PC (well the sound almost definately wouldn&#8217;t) and it looks pretty horrible now.  It&#8217;s sequels aren&#8217;t as good for their time but overall are still superb.  GT Legends might interest you, but be warned it has Starforce.  I also think there might have been a 30&#8217;s 40&#8217;s racing game, a couple of years after GPL, forget the name, racing legends or something, but I&#8217;m couldn&#8217;t tell you if it was any good.</p>
<p>I&#8217;d probably recommend getting rFactor and using mods, there are lots, even some early 90&#8217;s F1 and I think there is a mid 70&#8217;s one as well.  There are loads anyways so you&#8217;d probably find something to your liking.  If your looking for drifty game play then get Richard Burns Rally, it&#8217;s not old and it&#8217;s not circuit but it requires a lot of practise and work.</p>
<p>@devlocke,<br />
I&#8217;d actually use a keyboard anyday over a joypad, especially since some games force you to use the bloody analog sticks which are quite possibly the most inaccurate method to control a car at high speeds.  Whenever I play things like GT or PGR I always avoid the analog sticks if I can, waste of time for driving.</p>
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		<title>By: Tak</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/why-am-i-doing-this/comment-page-1/#comment-27762</link>
		<dc:creator>Tak</dc:creator>
		<pubDate>Thu, 28 Feb 2008 20:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1213#comment-27762</guid>
		<description>@Stew

Don&#039;t make us declare independence again, mocking our nowabsolutelyworthlessthankstoalongstringofeventsthatin knowwayfitthediscussionathandbutstillmakeforafunbitofmockingbanter-dollars!

I understand your point, and can agree with it for a minority of cases (extremely casual gamers), but for the core gaming audience, I disagree that the gamepad will only have usability for one title. The mouse and keyboard is indeed superior for 3d FPS, RPG, RTS, and dugneon-crawly games(are they still even adventure games anymore or just bag-filling simulators?), but any game that attempts to simulate a range of motion benefits from analog control over digital (granted, try as I might to think of it, that limits the scope to &#039;x-ing&#039; sims). 

Even the mighty FPS (keyboard/mouse king of gaming) realizes this, and gives the &#039;gun arm&#039; control to the mouse, which allows more precision and better response time than using the numpad or arrow keys.

**EDIT: I see Cigol addressed this same bit earlier, sorry about the repeat**And while I understand that adding cost limits accessability, consider the average core gamer is likely to have a console system already, and presumably they enjoy that controler. A converter dongle to USB further reduces the expense, and eliminates the need to adapt to a new input device that will only be used for a single purpose.

In all honesty, I feel that for all but the most casual of gamers (the 10-20 dollar game from Wal-Mart market), the argument against a gamepad (or wheel, any kind of analog device) being assumed in developement are no longer relevent. Fifteen or even ten years ago, I would have agreed with you completely. I just don&#039;t think that those arguments apply for the core-gamer market today.</description>
		<content:encoded><![CDATA[<p>@Stew</p>
<p>Don&#8217;t make us declare independence again, mocking our nowabsolutelyworthlessthankstoalongstringofeventsthatin knowwayfitthediscussionathandbutstillmakeforafunbitofmockingbanter-dollars!</p>
<p>I understand your point, and can agree with it for a minority of cases (extremely casual gamers), but for the core gaming audience, I disagree that the gamepad will only have usability for one title. The mouse and keyboard is indeed superior for 3d FPS, RPG, RTS, and dugneon-crawly games(are they still even adventure games anymore or just bag-filling simulators?), but any game that attempts to simulate a range of motion benefits from analog control over digital (granted, try as I might to think of it, that limits the scope to &#8216;x-ing&#8217; sims). </p>
<p>Even the mighty FPS (keyboard/mouse king of gaming) realizes this, and gives the &#8216;gun arm&#8217; control to the mouse, which allows more precision and better response time than using the numpad or arrow keys.</p>
<p>**EDIT: I see Cigol addressed this same bit earlier, sorry about the repeat**And while I understand that adding cost limits accessability, consider the average core gamer is likely to have a console system already, and presumably they enjoy that controler. A converter dongle to USB further reduces the expense, and eliminates the need to adapt to a new input device that will only be used for a single purpose.</p>
<p>In all honesty, I feel that for all but the most casual of gamers (the 10-20 dollar game from Wal-Mart market), the argument against a gamepad (or wheel, any kind of analog device) being assumed in developement are no longer relevent. Fifteen or even ten years ago, I would have agreed with you completely. I just don&#8217;t think that those arguments apply for the core-gamer market today.</p>
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		<title>By: X7z</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/why-am-i-doing-this/comment-page-1/#comment-27727</link>
		<dc:creator>X7z</dc:creator>
		<pubDate>Thu, 28 Feb 2008 17:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1213#comment-27727</guid>
		<description>A sub-genre that i&#039;ve only saw once is the off-road trial sim, as in the likes of Screamer 4x4
Racing and free-roam in one!</description>
		<content:encoded><![CDATA[<p>A sub-genre that i&#8217;ve only saw once is the off-road trial sim, as in the likes of Screamer 4&#215;4<br />
Racing and free-roam in one!</p>
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		<title>By: jou</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/why-am-i-doing-this/comment-page-1/#comment-27654</link>
		<dc:creator>jou</dc:creator>
		<pubDate>Thu, 28 Feb 2008 13:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1213#comment-27654</guid>
		<description>Race 07. the best simulator available on steam, try it.</description>
		<content:encoded><![CDATA[<p>Race 07. the best simulator available on steam, try it.</p>
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		<title>By: Nallen</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/why-am-i-doing-this/comment-page-1/#comment-27649</link>
		<dc:creator>Nallen</dc:creator>
		<pubDate>Thu, 28 Feb 2008 13:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1213#comment-27649</guid>
		<description>&lt;i&gt;Releasing it also for the one platform that lacks exactly that sub-genre might help. 

I never understood why noone tried to make something like PGR or GT for the PC. We get the good, but somewhat sterile Simbin games and similar suff (rfactor, Live for Speed), and the EA fare and its clones.

I bought a PS2 basically to be able to play GT3 at the time.&lt;/i&gt;

I think we&#039;re getting that with Race Driver: GRID</description>
		<content:encoded><![CDATA[<p><i>Releasing it also for the one platform that lacks exactly that sub-genre might help. </p>
<p>I never understood why noone tried to make something like PGR or GT for the PC. We get the good, but somewhat sterile Simbin games and similar suff (rfactor, Live for Speed), and the EA fare and its clones.</p>
<p>I bought a PS2 basically to be able to play GT3 at the time.</i></p>
<p>I think we&#8217;re getting that with Race Driver: GRID</p>
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		<title>By: derFeef</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/why-am-i-doing-this/comment-page-1/#comment-27637</link>
		<dc:creator>derFeef</dc:creator>
		<pubDate>Thu, 28 Feb 2008 12:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1213#comment-27637</guid>
		<description>I have to say I own a Xbox 360 just fpr project gotham racing 4 and forza 2. Forza 2 is a wonderful game, so much cars and so much possibilitys and it controls so sweet with the controller or the racing wheel. I often wish that someones makes such games for the PC.

And please, retire Need for Speed.</description>
		<content:encoded><![CDATA[<p>I have to say I own a Xbox 360 just fpr project gotham racing 4 and forza 2. Forza 2 is a wonderful game, so much cars and so much possibilitys and it controls so sweet with the controller or the racing wheel. I often wish that someones makes such games for the PC.</p>
<p>And please, retire Need for Speed.</p>
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		<title>By: Matu</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/why-am-i-doing-this/comment-page-1/#comment-27626</link>
		<dc:creator>Matu</dc:creator>
		<pubDate>Thu, 28 Feb 2008 10:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1213#comment-27626</guid>
		<description>Nick: nah, sadly it&#039;s missing some dll&#039;s.</description>
		<content:encoded><![CDATA[<p>Nick: nah, sadly it&#8217;s missing some dll&#8217;s.</p>
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		<title>By: Fat Zombie</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/why-am-i-doing-this/comment-page-1/#comment-27618</link>
		<dc:creator>Fat Zombie</dc:creator>
		<pubDate>Thu, 28 Feb 2008 09:50:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1213#comment-27618</guid>
		<description>@Cigol and Optimaximal:

Thanks, those look quite interesting. Someone needs to do a modern version, though; like Spirit of Speed, but shinier and with a wider range.

Hell, I&#039;m surprised that there aren&#039;t any arcadey-type games in that setting, it&#039;s certainly exciting and dramatic enough.

*imagines a Flatout-ish game, but set in 1937*

Mmm.</description>
		<content:encoded><![CDATA[<p>@Cigol and Optimaximal:</p>
<p>Thanks, those look quite interesting. Someone needs to do a modern version, though; like Spirit of Speed, but shinier and with a wider range.</p>
<p>Hell, I&#8217;m surprised that there aren&#8217;t any arcadey-type games in that setting, it&#8217;s certainly exciting and dramatic enough.</p>
<p>*imagines a Flatout-ish game, but set in 1937*</p>
<p>Mmm.</p>
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		<title>By: Essell</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/why-am-i-doing-this/comment-page-1/#comment-27617</link>
		<dc:creator>Essell</dc:creator>
		<pubDate>Thu, 28 Feb 2008 09:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1213#comment-27617</guid>
		<description>Kieron: Excuse my ignorance - I was under the assumption that Burnout was an American thing! Was hugely misled by the excessive EA-ness of it all. My bad.</description>
		<content:encoded><![CDATA[<p>Kieron: Excuse my ignorance &#8211; I was under the assumption that Burnout was an American thing! Was hugely misled by the excessive EA-ness of it all. My bad.</p>
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		<title>By: Cigol</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/why-am-i-doing-this/comment-page-1/#comment-27613</link>
		<dc:creator>Cigol</dc:creator>
		<pubDate>Thu, 28 Feb 2008 09:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1213#comment-27613</guid>
		<description>In fact I find a game like NFS is even easier using the keyboard. I suppose part of the problem is that wheels are still a luxury item, and one that doesn&#039;t get much use unless you play online or are a racing game fan.

@Fat Zombie; there are many different mods for the newer titles like rFactor which will deal with what you want. I&#039;m just throwing rFactor in as one suggestion (check out that forum link I gave you before and you&#039;ll have some idea of how many games &amp; mods there are).

Here&#039;s a link to 1955 F1 on rFactor; http://rfactorcentral.com/detail.cfm?ID=1955 F1

Check the HOF links for other recommended mods.</description>
		<content:encoded><![CDATA[<p>In fact I find a game like NFS is even easier using the keyboard. I suppose part of the problem is that wheels are still a luxury item, and one that doesn&#8217;t get much use unless you play online or are a racing game fan.</p>
<p>@Fat Zombie; there are many different mods for the newer titles like rFactor which will deal with what you want. I&#8217;m just throwing rFactor in as one suggestion (check out that forum link I gave you before and you&#8217;ll have some idea of how many games &#038; mods there are).</p>
<p>Here&#8217;s a link to 1955 F1 on rFactor; <a href="http://rfactorcentral.com/detail.cfm?ID=1955" rel="nofollow">http://rfactorcentral.com/detail.cfm?ID=1955</a> F1</p>
<p>Check the HOF links for other recommended mods.</p>
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/why-am-i-doing-this/comment-page-1/#comment-27610</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Thu, 28 Feb 2008 09:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1213#comment-27610</guid>
		<description>An open-world Rallying Sim would be great, where you have to travel between stages on the event over open roads...  If you&#039;re late, you get penalised/disqualified!

Even better, if you speed in Wales and blitz a speed camera, you get fined/banned :)

&lt;blockquote&gt;But what I’d really want is some sort of racer that tackles the races from the first few decades of the 20th century; the Open-wheel racers from the 1910s and 1920s. Any ideas of whether something like that exists?&lt;/blockquote&gt;  Microprose did a sim called &#039;Spirit of Speed 1937&#039; which dealt with the big car racing that took place pre-WWII.  

http://www.f1gamers.com/f1/games/gameinfo.php?game=sos1937</description>
		<content:encoded><![CDATA[<p>An open-world Rallying Sim would be great, where you have to travel between stages on the event over open roads&#8230;  If you&#8217;re late, you get penalised/disqualified!</p>
<p>Even better, if you speed in Wales and blitz a speed camera, you get fined/banned :)</p>
<blockquote><p>But what I’d really want is some sort of racer that tackles the races from the first few decades of the 20th century; the Open-wheel racers from the 1910s and 1920s. Any ideas of whether something like that exists?</p></blockquote>
<p>  Microprose did a sim called &#8216;Spirit of Speed 1937&#8242; which dealt with the big car racing that took place pre-WWII.  </p>
<p><a href="http://www.f1gamers.com/f1/games/gameinfo.php?game=sos1937" rel="nofollow">http://www.f1gamers.com/f1/games/gameinfo.php?game=sos1937</a></p>
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		<title>By: Fat Zombie</title>
		<link>http://www.rockpapershotgun.com/2008/02/27/why-am-i-doing-this/comment-page-1/#comment-27609</link>
		<dc:creator>Fat Zombie</dc:creator>
		<pubDate>Thu, 28 Feb 2008 09:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1213#comment-27609</guid>
		<description>@cHeal:

GP2? I&#039;ll look it up. Thing is, I want to stay away from modern F1 racing as much as possible, it does nothing for me. GPL is a start, it&#039;s set in the 50s-60s.

But what I&#039;d really want is some sort of racer that tackles the races from the first few decades of the 20th century; the Open-wheel racers from the 1910s and 1920s. Any ideas of whether something like that exists?</description>
		<content:encoded><![CDATA[<p>@cHeal:</p>
<p>GP2? I&#8217;ll look it up. Thing is, I want to stay away from modern F1 racing as much as possible, it does nothing for me. GPL is a start, it&#8217;s set in the 50s-60s.</p>
<p>But what I&#8217;d really want is some sort of racer that tackles the races from the first few decades of the 20th century; the Open-wheel racers from the 1910s and 1920s. Any ideas of whether something like that exists?</p>
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