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	<title>Comments on: Getting Touchy Feely &#8211; Game Sensations</title>
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		<title>By: dude</title>
		<link>http://www.rockpapershotgun.com/2008/02/28/getting-touchy-feely-game-sensations/#comment-41375</link>
		<dc:creator>dude</dc:creator>
		<pubDate>Tue, 22 Apr 2008 09:40:44 +0000</pubDate>
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		<description>that mouse at the top of the page is well good i use it for gaming it works perfectly i looked for ages to find a new one to replace my a4 tech .blah blah</description>
		<content:encoded><![CDATA[<p>that mouse at the top of the page is well good i use it for gaming it works perfectly i looked for ages to find a new one to replace my a4 tech .blah blah
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		<title>By: KindredPhantom</title>
		<link>http://www.rockpapershotgun.com/2008/02/28/getting-touchy-feely-game-sensations/#comment-28147</link>
		<dc:creator>KindredPhantom</dc:creator>
		<pubDate>Sun, 02 Mar 2008 12:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1216#comment-28147</guid>
		<description>They need to make a full body suit version of it, so we can have accurate crotch shot feedback.</description>
		<content:encoded><![CDATA[<p>They need to make a full body suit version of it, so we can have accurate crotch shot feedback.
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		<title>By: Mori</title>
		<link>http://www.rockpapershotgun.com/2008/02/28/getting-touchy-feely-game-sensations/#comment-28097</link>
		<dc:creator>Mori</dc:creator>
		<pubDate>Sat, 01 Mar 2008 23:42:28 +0000</pubDate>
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		<description>What&#039;s funny is that some repurposed office tools are still more accurate and useful for playing games with than specially designed controllers. Although some kind of rumble feature would be nice, but it&#039;d probably be shit in practice</description>
		<content:encoded><![CDATA[<p>What&#8217;s funny is that some repurposed office tools are still more accurate and useful for playing games with than specially designed controllers. Although some kind of rumble feature would be nice, but it&#8217;d probably be shit in practice
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		<title>By: po</title>
		<link>http://www.rockpapershotgun.com/2008/02/28/getting-touchy-feely-game-sensations/#comment-27810</link>
		<dc:creator>po</dc:creator>
		<pubDate>Fri, 29 Feb 2008 03:51:07 +0000</pubDate>
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		<description>If the control pad is so good, why do console games have auto aim? (And I&#039;ve seen a few PC games that turn it on when you hook up a control pad too).</description>
		<content:encoded><![CDATA[<p>If the control pad is so good, why do console games have auto aim? (And I&#8217;ve seen a few PC games that turn it on when you hook up a control pad too).
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		<title>By: Yhancik</title>
		<link>http://www.rockpapershotgun.com/2008/02/28/getting-touchy-feely-game-sensations/#comment-27794</link>
		<dc:creator>Yhancik</dc:creator>
		<pubDate>Fri, 29 Feb 2008 00:50:06 +0000</pubDate>
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		<description>The (cyber) S&amp;M community rejoices.</description>
		<content:encoded><![CDATA[<p>The (cyber) S&amp;M community rejoices.
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		<title>By: Cigol</title>
		<link>http://www.rockpapershotgun.com/2008/02/28/getting-touchy-feely-game-sensations/#comment-27774</link>
		<dc:creator>Cigol</dc:creator>
		<pubDate>Thu, 28 Feb 2008 21:59:23 +0000</pubDate>
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		<description>Just to offset the TrackIR love - you can get a free, albeit crapper, version using your webcam/cap/some LED&#039;s and the freetrack software (google it).</description>
		<content:encoded><![CDATA[<p>Just to offset the TrackIR love &#8211; you can get a free, albeit crapper, version using your webcam/cap/some LED&#8217;s and the freetrack software (google it).
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		<title>By: teo</title>
		<link>http://www.rockpapershotgun.com/2008/02/28/getting-touchy-feely-game-sensations/#comment-27766</link>
		<dc:creator>teo</dc:creator>
		<pubDate>Thu, 28 Feb 2008 20:55:38 +0000</pubDate>
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		<description>I don&#039;t know anyone who has tried Track IR and hasn&#039;t been really positively surprised by it. Most of the negative feedback you hear is from people who&#039;ve never tried it.

The gaming vest seems cool, they&#039;re coming out with a more powerful one too which they say can simulate G-Forces. If it works I&#039;d be up for that</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know anyone who has tried Track IR and hasn&#8217;t been really positively surprised by it. Most of the negative feedback you hear is from people who&#8217;ve never tried it.</p>
<p>The gaming vest seems cool, they&#8217;re coming out with a more powerful one too which they say can simulate G-Forces. If it works I&#8217;d be up for that
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		<title>By: sh33333p</title>
		<link>http://www.rockpapershotgun.com/2008/02/28/getting-touchy-feely-game-sensations/#comment-27763</link>
		<dc:creator>sh33333p</dc:creator>
		<pubDate>Thu, 28 Feb 2008 20:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1216#comment-27763</guid>
		<description>&lt;i&gt;&quot;I could care less (anyone else actually hate that phrase?)&quot;&lt;/i&gt;

Yes, I hate that phrase because it is a common mistake. The correct saying is &quot;couldn&#039;t care less&quot;, meaning &quot;I don&#039;t give a rat&#039;s ass about that&quot;. &quot;I could care less&quot; means you do care to some extent, although the extent of your caring is not defined.

Erh, oh, the vests, right... Silly idea. Completely unnecessary. I like how in the interview he had a critical tone when he mentioned that the consoles all have a proprietary interface (which actually, unless I&#039;m mistaken, is not the case with regard to the XBox360 controller), but he stopped short of saying that his vests use an open standard to communicate with the PC. 

What I would love to see is some kind of one-handed controller with an analogue stick and several buttons to replace WSAD. I really love analogue sticks for movement, but I&#039;ll keep my mouse for aiming, thank you very much.</description>
		<content:encoded><![CDATA[<p><i>&#8220;I could care less (anyone else actually hate that phrase?)&#8221;</i></p>
<p>Yes, I hate that phrase because it is a common mistake. The correct saying is &#8220;couldn&#8217;t care less&#8221;, meaning &#8220;I don&#8217;t give a rat&#8217;s ass about that&#8221;. &#8220;I could care less&#8221; means you do care to some extent, although the extent of your caring is not defined.</p>
<p>Erh, oh, the vests, right&#8230; Silly idea. Completely unnecessary. I like how in the interview he had a critical tone when he mentioned that the consoles all have a proprietary interface (which actually, unless I&#8217;m mistaken, is not the case with regard to the XBox360 controller), but he stopped short of saying that his vests use an open standard to communicate with the PC. </p>
<p>What I would love to see is some kind of one-handed controller with an analogue stick and several buttons to replace WSAD. I really love analogue sticks for movement, but I&#8217;ll keep my mouse for aiming, thank you very much.
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		<title>By: Dinger</title>
		<link>http://www.rockpapershotgun.com/2008/02/28/getting-touchy-feely-game-sensations/#comment-27750</link>
		<dc:creator>Dinger</dc:creator>
		<pubDate>Thu, 28 Feb 2008 18:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1216#comment-27750</guid>
		<description>&lt;blockquote&gt;The thing is, that’s for looking about, not actually playing the game, right? I bet you your head-eye coordination is 100x worse than your hand-eye coordination. Sounds counter intuitive but of course 9/10 times we only move our eyes to what we’re looking at, not the rest of our head.&lt;/blockquote&gt;

Uhh... I&#039;m gathering you haven&#039;t tried TrackIR or the camera-based clones.
Most of the time, you &lt;i&gt;do&lt;/i&gt; use your eyes to look at things. But, like in real life, you can&#039;t look over your shoulder just by moving your pupils. And, as great as mice are for aiming, they&#039;re a pain in the butt to swing over your shoulder and then straight ahead, especially if you&#039;re trying to move at the same time.
Likewise for driving. When you come up to a series of turns, you instinctively look at the exit of the turn, not the entrance: you look where you&#039;re going. A separate &quot;view&quot; key doesn&#039;t give you the precision you need to do this.
So, no, I have to disagree: it&#039;s not &quot;worse than what we have now&quot;; it is better, and it has the potential to be &lt;i&gt;much&lt;/i&gt; better, and (if mass produced) relatively cheap.
I&#039;d also question how &quot;looking about&quot; is &quot;not actually playing the game&quot;. In just about every 3D game, &quot;looking about&quot; is a key element of &quot;playing the game&quot;.+

Still, I love the insight of the Wii demo: treat the flat screen like a &lt;i&gt;window&lt;/i&gt; into the world and not the player&#039;s view.</description>
		<content:encoded><![CDATA[<blockquote><p>The thing is, that’s for looking about, not actually playing the game, right? I bet you your head-eye coordination is 100x worse than your hand-eye coordination. Sounds counter intuitive but of course 9/10 times we only move our eyes to what we’re looking at, not the rest of our head.</p></blockquote>
<p>Uhh&#8230; I&#8217;m gathering you haven&#8217;t tried TrackIR or the camera-based clones.<br />
Most of the time, you <i>do</i> use your eyes to look at things. But, like in real life, you can&#8217;t look over your shoulder just by moving your pupils. And, as great as mice are for aiming, they&#8217;re a pain in the butt to swing over your shoulder and then straight ahead, especially if you&#8217;re trying to move at the same time.<br />
Likewise for driving. When you come up to a series of turns, you instinctively look at the exit of the turn, not the entrance: you look where you&#8217;re going. A separate &#8220;view&#8221; key doesn&#8217;t give you the precision you need to do this.<br />
So, no, I have to disagree: it&#8217;s not &#8220;worse than what we have now&#8221;; it is better, and it has the potential to be <i>much</i> better, and (if mass produced) relatively cheap.<br />
I&#8217;d also question how &#8220;looking about&#8221; is &#8220;not actually playing the game&#8221;. In just about every 3D game, &#8220;looking about&#8221; is a key element of &#8220;playing the game&#8221;.+</p>
<p>Still, I love the insight of the Wii demo: treat the flat screen like a <i>window</i> into the world and not the player&#8217;s view.
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		<title>By: THX-1138</title>
		<link>http://www.rockpapershotgun.com/2008/02/28/getting-touchy-feely-game-sensations/#comment-27749</link>
		<dc:creator>THX-1138</dc:creator>
		<pubDate>Thu, 28 Feb 2008 18:26:23 +0000</pubDate>
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		<description>I have a pair of E-Dimensional 3D glasses, and they do make an impact on immersion. The depth perception changed how I played games like Oblivion, as distance is easier to judge with ranged weapons and drops seem much higher. Same with others like Quake 3 and ArmA.

As far as mouse keyboard is concerned, I was playing COD4 last night, without bieng able to see either the keyboard or mouse, and realized that I could move how I liked, when I liked, and aim as well as my reactions and coordination let me. Controls are about letting the player play the game without even thinking about the buttons they press, and although it is better if the controls themselves are realistic and immersive, (e.g. steering wheels) I personally believe that as long as you can react and move in the game as you desire, then the controls shouldn&#039;t affect immersion. 

(And yes I am aware of how lame ED glasses look, but they work so I don&#039;t care)</description>
		<content:encoded><![CDATA[<p>I have a pair of E-Dimensional 3D glasses, and they do make an impact on immersion. The depth perception changed how I played games like Oblivion, as distance is easier to judge with ranged weapons and drops seem much higher. Same with others like Quake 3 and ArmA.</p>
<p>As far as mouse keyboard is concerned, I was playing COD4 last night, without bieng able to see either the keyboard or mouse, and realized that I could move how I liked, when I liked, and aim as well as my reactions and coordination let me. Controls are about letting the player play the game without even thinking about the buttons they press, and although it is better if the controls themselves are realistic and immersive, (e.g. steering wheels) I personally believe that as long as you can react and move in the game as you desire, then the controls shouldn&#8217;t affect immersion. </p>
<p>(And yes I am aware of how lame ED glasses look, but they work so I don&#8217;t care)
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		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/02/28/getting-touchy-feely-game-sensations/#comment-27748</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Thu, 28 Feb 2008 18:25:25 +0000</pubDate>
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		<description>Manu, caaalm, pixie dust.

I didn&#039;t say &quot;too many buttons&quot;. I said that there were lots of buttons. I&#039;m celebrating the mouse and keyboard. It&#039;s by far my preferable choice of input. My point has only ever been that PC gamers make do with what they&#039;ve already got, and don&#039;t want for fancy gizmos. (Even if your keyboard is a fancy shape, I bet you couldn&#039;t comfortably throw it in the air and catch it again. It&#039;s still not an object that&#039;s been designed purely for the purposes of gaming).

Crispy: I saw the video on Gametrailers and it got me idly thinking, so I posted my thoughts on what happy-go-lucky folk we PC gamers are. That&#039;s all.</description>
		<content:encoded><![CDATA[<p>Manu, caaalm, pixie dust.</p>
<p>I didn&#8217;t say &#8220;too many buttons&#8221;. I said that there were lots of buttons. I&#8217;m celebrating the mouse and keyboard. It&#8217;s by far my preferable choice of input. My point has only ever been that PC gamers make do with what they&#8217;ve already got, and don&#8217;t want for fancy gizmos. (Even if your keyboard is a fancy shape, I bet you couldn&#8217;t comfortably throw it in the air and catch it again. It&#8217;s still not an object that&#8217;s been designed purely for the purposes of gaming).</p>
<p>Crispy: I saw the video on Gametrailers and it got me idly thinking, so I posted my thoughts on what happy-go-lucky folk we PC gamers are. That&#8217;s all.
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		<title>By: Simon</title>
		<link>http://www.rockpapershotgun.com/2008/02/28/getting-touchy-feely-game-sensations/#comment-27746</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Thu, 28 Feb 2008 18:23:29 +0000</pubDate>
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		<description>The PC could do with a controller that makes the mouse &amp; keyboard inputs and lays it out in an ergonomic device. The pain I had in the mousearm during college was something I could&#039;ve certainly done without.
Sort of the other way that console people are talking, a controller with more rather then les inputs.</description>
		<content:encoded><![CDATA[<p>The PC could do with a controller that makes the mouse &amp; keyboard inputs and lays it out in an ergonomic device. The pain I had in the mousearm during college was something I could&#8217;ve certainly done without.<br />
Sort of the other way that console people are talking, a controller with more rather then les inputs.
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