Rock, Paper, Shotgun

Battlefield Heroes: The First Look

Posted by Jim Rossignol on February 29th, 2008 at 11:27 am.

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Proper screenshots beyond the jump.
Could this be the future of PC gaming? Battlefield Heroes has the potential to be one of the most important games the PC has ever seen. Free to play, funded by advertising, super-accessible, playable on a low-spec PC, and still attempting to capture some of what makes a classic PC title so entertaining to play: it’s one of the smartest things EA/DICE have ever done. And it’s funny, too.

Past the jump: my impressions from the GDC demo, the trailer, and the some screenshots.

The first thing that becomes obvious is that all the people griping that EA in some way “ripping off” Team Fortress 2 have nothing to worry about. Seriously: why should you care if another game taps into the kind of charm that makes Team Fortress 2 so good? Did you moan that Battlefield 1942 was ripping off Medal Of Honor? No, well maybe you did, and if that’s the case then you are destined to go to the special hell. Anyway, Battlefield Heroes makes the cartoon look its own, and it also delivers a game that is firmly, comprehensible Battlefield, with all the point-capturing and vehicle craziness that makes those games so entertaining. It’s a remix of the classic conquest game modes, albeit it stripped down and made easier to digest. Simplified to loveliness – it’s an action game that has learned from World Of Warcraft.

What? Yes: it’s in third-person. That might seem like an odd decision, but DICE argue that people are much better at navigating their surroundings when they have a World Of Warcraft behind-the-head view, than they are in first person. It might seem counter-intuitive to grumbly old gaming veterans like us, but you can see exactly why they’ve decided on this: Battlefield Heroes is intended to be accessible to everyone, and whatever makes things easier for the less skilled gamer, well, that’s what DICE have to do.

But I’m getting ahead of myself. What the Battlefield Heroes demonstration showed us was that DICE have created a game that is downloaded, configured and launched via a website, and that will not cost us a penny, but that has all the attributes of a fully-fledged shooter. (All this is expected to be paid for via the advertising you’ll see on the loading screen. Producer Ben Cousins joked that Battlefield loading times had always been awful, but that Heroes would be “optimised” so that we’d not spend too long looking at desperate adverts for Crysis…) You’ll have a persistent character, and that’s designed using the website interface. It’s truly impressive stuff.

What Heroes shouldn’t have, however, is the staggeringly impenetrable interface and unwieldy community vibe that characterises most FPS games. Battlefield Heroes will be tracking how well you do in your games and will, should you just hop into the game and play, pop you into a game with people who are roughly the same skill level as you. The game too is right at your fingertips – equipment is all tied to a number, the maps are as clear as a summer’s day, and the whole WASD-structure control is set out exactly as you’d expect. I couldn’t help thinking – between laughing at the slapstick lunacy of it – that this is exactly the kind of game that those time-starved older gamers have been looking for. I’ve lost count of the number of times my friends have lamented how hard it is to get a decent quick game of Counter-Strike, or Battlefield, or Quake III… this model could fix that instantly. It could be the ultimate five minute blast.

DICE weren’t clear on exactly how we’ll get to play with friends and online chums, but I’m sure that will come clear with time.

Anyway, the GDC demo showed off a single map in which two teams battled with toyish aeroplanes (with very shooty cannons) and funny little tonka tanks (that had great big howitzers attached). It was World War Two (except it’s The Royal Army vs The National Army) in Pixarland.

Battlefield Heroes retains the class-based systems of the original games, only this time there are three classes which are basically light, medium and heavy. The light have stealth systems and can turn invisible at range, the mediums are a standard machinegun-toting soldier type, and the heavy are strong-but-slow beasts of firepower. The range of different classes might have been diluted, but I really can’t see this as a bad thing. If anything, BF2 and ETQW went too far in making their classes varied and versatile.

Besides, there’s also a range of equipment available for each Heroes character. This might be a group-heal effect that allows you to patch up nearby buddies while patching up yourself, incendiary rounds for your gun, grenades, even a wall-hack system that allows you to temporarily see where enemy players are lurking. We didn’t get to see all such abilities in the demo, so it’s looking like the full spectrum could give us a game that is tactically pretty deep, despite the glossy, simplified presentation.

In summary: this is exactly the kind of game that has been brewing for the past couple of years. It plonks its feet firmly in the web-based, free-to-play, casual-but-complex trends that have been emerging from PC gaming. It’s going to run on a low spec PC (1ghz, 512mb RAM, integrated graphics) so you’re going to be able to enjoy the action on your crappy old laptop, or even your lumpen Dell desktop in the office. It’s merging the brilliance of classic PC game design (ie Battlefield’s tactical vehicular combat) with the kind of ease of use and friendliness that Nintendo thing they have a monopoly on.

There’s even a meta-game being built into the website, so that the battle can rage across their fictional Europe and players can jump in to turn the tide of a particular front.

And Heroes wasn’t even the most interesting thing that DICE showed at GDC. More on that in a bit.

But first:

You’re our heroes, Gametrailers.

Battlefield Heroes is set to arrive this summer.

Click for full image:



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67 Comments »

  1. “I’d like to see a choice of 1st and 3rd person perspective.”

    Yeah, I’d be amazed if there wasn’t a choice by the time the game hits.

  2. Fazer says:

    I wonder how will they solve it so that I will not be getting shot in the face repeatedly by a swearing, ultra-skilled 15 year old boy who plays the game every day for 8 hours. Because what I’ve seen so far was getting killed with one shot or being run over by the tank appearing out of nowhere.

  3. Nuyan says:

    Holy shit. An EA trailer that is actually hilarious?

  4. Mike says:

    Okay. A few things. First of all – I’m one of those sad bastards who thought the best thing about Battlefield 2 was the realism. So I’m not whooping as much as I might be over this, because, I dunno, I kind of just wanted Battlefield 1943.

    But I think this is great for gaming in general. They’re a confident bunch, though, if they think their servers can hold up to the initial push. It’s going to be staggering.

  5. Lh'owon says:

    The whole sitting on the plane’s wings and shooting while it attacks pretty much just sold me the game.

  6. Gulag says:

    We’re going to be whistling that theme tune on the bus by the end of Summer…

  7. Catch.153 says:

    I’m sorry, but I just can’t think about the game without muttering “Team Fortress 2 rip-off” under my breath. Maybe it’s comparing Addams Family and Munsters, but, my word, another military “cartoon shooter”? Rip. Off.

    I love you, Valve!

  8. The tubby tanks are – dare I say – cute?

    That isn’t necessarily a negative.

  9. Garth says:

    Goddamn third person shit. Who decided that was a good idea? Who I ask you!

  10. terry says:

    Good trailer, I especiially like the very gentlemanly shootout.

  11. Junior says:

    There’d better be sitting slots on the tanks too!

    Or there’ll be HECK to pay!

  12. Optimaximal says:

    Didn’t they announce a few weeks ago when everyone kicked up a fuss about ‘fucking console third-person schwag’ that, whilst a lot of the screenshots/footage is in third-person TO SHOW OFF THE ENGINE, there will be a first-person mode?

  13. Conversations elsewhere made me realise: third person is there because your characters get customised. It’s because they’re trying to do WoW fancy dress for soldiers. If it’s not third person you can’t appreciate it.

  14. Winterborn says:

    Really beautiful art style. I hate to say this, but I think I like the look they’ve gone for more than the TF2 look. Blasphemy I know.

  15. Crispy says:

    Anyone else hear the Metal Gear thing at the end?

  16. Grandstone says:

    I think the look and the gameplay (if it’s anything like BF1942) are distinct enough from TF2 that the “Rip-off!” crowd can settle themselves down. Can’t wait for it to come out to see if it lives up to the high bar it’s setting for itself. If not–hey, it’s by DICE, and it’s free. No problem there.

  17. Highlord Asehujiko says:

    The entire video translated to EA/DICE screaming ME TOO!!! while running after the TF2 bandwagon. Need i cite Their countless mmo’s, Armies of Exigo, Mirror’s Edge, cnc3, ra3 and alot of things i’m forgetting that sold purely on similarity to a sucessfull game and turned out to be absolute crap? I’m skeptical over the third person camera too. It has repeatedly proven to be very glitch prone and in games where the option between 1st and 3rd exists, 1st is the norm because you don’t shoot walls you can look over but your character can’t. I’m off playing TF2 again, a game i technicly got for free too, as it came in the $40 orange box, while EA would have charged $60 for ep2 alone and not include the other 4 games at all. Or, if mirrors edge is any indication, 60$ for the first quarter of ep2 alone.

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