<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: RPS Interview: Men of War</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/02/29/interview-men-of-war/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/02/29/interview-men-of-war/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 15:48:52 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Rafael</title>
		<link>http://www.rockpapershotgun.com/2008/02/29/interview-men-of-war/#comment-191259</link>
		<dc:creator>Rafael</dc:creator>
		<pubDate>Tue, 19 May 2009 02:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1226#comment-191259</guid>
		<description>&quot;Yeah.  Armour like that will take us all the way to berlin&quot;



riiiight.</description>
		<content:encoded><![CDATA[<p>&#8220;Yeah.  Armour like that will take us all the way to berlin&#8221;</p>
<p>riiiight.
<p class="report-comment">
				<span id="reportcomment_results_div_191259"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 191259 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_191259"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon</title>
		<link>http://www.rockpapershotgun.com/2008/02/29/interview-men-of-war/#comment-148336</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Fri, 20 Feb 2009 04:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1226#comment-148336</guid>
		<description>DUDE Snakes on a Plane was a dumb name for a movie, but damn people still enjoyed it. Its to the point and tough!! Men of War, doesnt that just make your sit up a little straighter!!!!</description>
		<content:encoded><![CDATA[<p>DUDE Snakes on a Plane was a dumb name for a movie, but damn people still enjoyed it. Its to the point and tough!! Men of War, doesnt that just make your sit up a little straighter!!!!
<p class="report-comment">
				<span id="reportcomment_results_div_148336"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 148336 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_148336"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: okee</title>
		<link>http://www.rockpapershotgun.com/2008/02/29/interview-men-of-war/#comment-114393</link>
		<dc:creator>okee</dc:creator>
		<pubDate>Tue, 18 Nov 2008 15:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1226#comment-114393</guid>
		<description>just reading the above posts, i found the same with &quot;soldiers Heroes of World War 2&quot; i played a demo that came with a mag and just jumped straight in playing it without going through the tutorials and hated it, it was only a few years later that i bought the game on a whim and sat down and went through the tutorial levels and man it is  now one of my favourite games it&#039;s just so much fun and open and replayable. once you know how to control the men in direct mode it&#039;s a great game.</description>
		<content:encoded><![CDATA[<p>just reading the above posts, i found the same with &#8220;soldiers Heroes of World War 2&#8243; i played a demo that came with a mag and just jumped straight in playing it without going through the tutorials and hated it, it was only a few years later that i bought the game on a whim and sat down and went through the tutorial levels and man it is  now one of my favourite games it&#8217;s just so much fun and open and replayable. once you know how to control the men in direct mode it&#8217;s a great game.
<p class="report-comment">
				<span id="reportcomment_results_div_114393"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 114393 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_114393"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blingbong</title>
		<link>http://www.rockpapershotgun.com/2008/02/29/interview-men-of-war/#comment-75726</link>
		<dc:creator>blingbong</dc:creator>
		<pubDate>Wed, 06 Aug 2008 13:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1226#comment-75726</guid>
		<description>soliders was a great game, i got involved in playing around with my own mod for a while, tho it wasn&#039;t fantastic.

recommended RTS game, esp now pc&#039;s can handle that engine!

i used to hack the camera angles to get proper ground level views.

DEMO PLEASE!!!</description>
		<content:encoded><![CDATA[<p>soliders was a great game, i got involved in playing around with my own mod for a while, tho it wasn&#8217;t fantastic.</p>
<p>recommended RTS game, esp now pc&#8217;s can handle that engine!</p>
<p>i used to hack the camera angles to get proper ground level views.</p>
<p>DEMO PLEASE!!!
<p class="report-comment">
				<span id="reportcomment_results_div_75726"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 75726 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_75726"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Iorya Dragon</title>
		<link>http://www.rockpapershotgun.com/2008/02/29/interview-men-of-war/#comment-70837</link>
		<dc:creator>Iorya Dragon</dc:creator>
		<pubDate>Fri, 18 Jul 2008 16:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1226#comment-70837</guid>
		<description>These three games are not for general market, they created their own fanbase, from hardcore RTS fans, and other enthusiast, not like your regular company when it takes a genre, and fuks it up, just to have more sales, so props to them, and good articles as always RPS.</description>
		<content:encoded><![CDATA[<p>These three games are not for general market, they created their own fanbase, from hardcore RTS fans, and other enthusiast, not like your regular company when it takes a genre, and fuks it up, just to have more sales, so props to them, and good articles as always RPS.
<p class="report-comment">
				<span id="reportcomment_results_div_70837"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 70837 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_70837"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richie</title>
		<link>http://www.rockpapershotgun.com/2008/02/29/interview-men-of-war/#comment-54215</link>
		<dc:creator>Richie</dc:creator>
		<pubDate>Thu, 05 Jun 2008 10:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1226#comment-54215</guid>
		<description>Steve says:

&quot;Well I really hope they get the physics sorted out in this game. Faces of War slows even high end systems down to a crawl because of its insanely accurate physics.&quot;

Yes, I had the same problem, even when my resolution and video details where at low. I hope they improve that in Men Of War.

In FoW you could inject morfine and plant a hedgehog, but I never understood when you could use this features. In the game you could find a crowbar and a axe, but I never understood where you could use this for. 
I hope in the new game everything is explained properly!

Does anyone know when they release the game?Before or after the summer?</description>
		<content:encoded><![CDATA[<p>Steve says:</p>
<p>&#8220;Well I really hope they get the physics sorted out in this game. Faces of War slows even high end systems down to a crawl because of its insanely accurate physics.&#8221;</p>
<p>Yes, I had the same problem, even when my resolution and video details where at low. I hope they improve that in Men Of War.</p>
<p>In FoW you could inject morfine and plant a hedgehog, but I never understood when you could use this features. In the game you could find a crowbar and a axe, but I never understood where you could use this for.<br />
I hope in the new game everything is explained properly!</p>
<p>Does anyone know when they release the game?Before or after the summer?
<p class="report-comment">
				<span id="reportcomment_results_div_54215"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 54215 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_54215"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nater</title>
		<link>http://www.rockpapershotgun.com/2008/02/29/interview-men-of-war/#comment-47243</link>
		<dc:creator>Nater</dc:creator>
		<pubDate>Tue, 13 May 2008 02:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1226#comment-47243</guid>
		<description>I am excited but at the same time worried.  I really dug SHOWW2 when it worked (netcode, freezes, crashes).  Then FOW came out with big promises, but it worked just a lil bit better (defo had better controls tho).  I really hope the third time is the charm.   I really do.  In fact I feel like I deserve to be on the Beta for this.</description>
		<content:encoded><![CDATA[<p>I am excited but at the same time worried.  I really dug SHOWW2 when it worked (netcode, freezes, crashes).  Then FOW came out with big promises, but it worked just a lil bit better (defo had better controls tho).  I really hope the third time is the charm.   I really do.  In fact I feel like I deserve to be on the Beta for this.
<p class="report-comment">
				<span id="reportcomment_results_div_47243"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 47243 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_47243"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gary Plotter</title>
		<link>http://www.rockpapershotgun.com/2008/02/29/interview-men-of-war/#comment-29877</link>
		<dc:creator>Gary Plotter</dc:creator>
		<pubDate>Mon, 10 Mar 2008 13:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1226#comment-29877</guid>
		<description>Best Way isn`t russian studio! It`s from UKRAINE!</description>
		<content:encoded><![CDATA[<p>Best Way isn`t russian studio! It`s from UKRAINE!
<p class="report-comment">
				<span id="reportcomment_results_div_29877"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 29877 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_29877"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ka-Oz</title>
		<link>http://www.rockpapershotgun.com/2008/02/29/interview-men-of-war/#comment-28670</link>
		<dc:creator>Ka-Oz</dc:creator>
		<pubDate>Tue, 04 Mar 2008 22:54:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1226#comment-28670</guid>
		<description>What is great and unique in Soldiers of WWII and FOW is the direct control of a unit  (tank or infantry), you are actualy involved in the battle and not just the spectator of a stupid AI that cant go past a bridge if u move more than 10 units. the AI here is correct nothing expceptionnal but it does is job as it should be.

i loved the way they handle projectiles and bullet penetration it look and feel so realistic, u cant play any other rts after that,  they just look so poor... the sounds adds event more to the feeling of realism. 

the game is pretty modable and allow you to change almost everything to your taste, you just need to dig a bit, a map editor is avalaible, giving acces to all ingame resources to express yourself.  

as a side note the physics beeing slow was an issue introduced by ubisoft and the copyprotection and it got fixed in an early patch. 

the story line of men of war look interesting and as said by the dev it will explore some other facets of the wwII than the overused hollywood america won the war alone ... 

i am realy looking forward to this sequels</description>
		<content:encoded><![CDATA[<p>What is great and unique in Soldiers of WWII and FOW is the direct control of a unit  (tank or infantry), you are actualy involved in the battle and not just the spectator of a stupid AI that cant go past a bridge if u move more than 10 units. the AI here is correct nothing expceptionnal but it does is job as it should be.</p>
<p>i loved the way they handle projectiles and bullet penetration it look and feel so realistic, u cant play any other rts after that,  they just look so poor&#8230; the sounds adds event more to the feeling of realism. </p>
<p>the game is pretty modable and allow you to change almost everything to your taste, you just need to dig a bit, a map editor is avalaible, giving acces to all ingame resources to express yourself.  </p>
<p>as a side note the physics beeing slow was an issue introduced by ubisoft and the copyprotection and it got fixed in an early patch. </p>
<p>the story line of men of war look interesting and as said by the dev it will explore some other facets of the wwII than the overused hollywood america won the war alone &#8230; </p>
<p>i am realy looking forward to this sequels
<p class="report-comment">
				<span id="reportcomment_results_div_28670"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 28670 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_28670"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Desi</title>
		<link>http://www.rockpapershotgun.com/2008/02/29/interview-men-of-war/#comment-28426</link>
		<dc:creator>Desi</dc:creator>
		<pubDate>Tue, 04 Mar 2008 06:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1226#comment-28426</guid>
		<description>Steve, physics and particle/debris rendering still look the same. They just optimised the code used so the machine didn&#039;t crap itself every time something exploded.

Also, if you look really closely you&#039;d find that the game actually put itself into slow-motion intentionally when it thinks something cool is happening, like the first time you see a tank exploding, or in that Soviet mission where a bomber takes out an AA gun.</description>
		<content:encoded><![CDATA[<p>Steve, physics and particle/debris rendering still look the same. They just optimised the code used so the machine didn&#8217;t crap itself every time something exploded.</p>
<p>Also, if you look really closely you&#8217;d find that the game actually put itself into slow-motion intentionally when it thinks something cool is happening, like the first time you see a tank exploding, or in that Soviet mission where a bomber takes out an AA gun.
<p class="report-comment">
				<span id="reportcomment_results_div_28426"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 28426 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_28426"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mad Cat</title>
		<link>http://www.rockpapershotgun.com/2008/02/29/interview-men-of-war/#comment-28421</link>
		<dc:creator>Mad Cat</dc:creator>
		<pubDate>Tue, 04 Mar 2008 04:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1226#comment-28421</guid>
		<description>That&#039;s right correct. Very soon now the Multiplayer beta testing will be underway. And you can find out more about the game and register to aquire a cd-key for the MP beta test on Digitalmindsoft&#039;s Men of War forums.... http://digitalmindsoft.eu/forums/viewforum.php?f=5 
 
Hope to see you there, gamers ;)</description>
		<content:encoded><![CDATA[<p>That&#8217;s right correct. Very soon now the Multiplayer beta testing will be underway. And you can find out more about the game and register to aquire a cd-key for the MP beta test on Digitalmindsoft&#8217;s Men of War forums&#8230;. <a href="http://digitalmindsoft.eu/forums/viewforum.php?f=5" rel="nofollow">http://digitalmindsoft.eu/forums/viewforum.php?f=5</a> </p>
<p>Hope to see you there, gamers ;)
<p class="report-comment">
				<span id="reportcomment_results_div_28421"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 28421 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_28421"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tor</title>
		<link>http://www.rockpapershotgun.com/2008/02/29/interview-men-of-war/#comment-28389</link>
		<dc:creator>Tor</dc:creator>
		<pubDate>Mon, 03 Mar 2008 23:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1226#comment-28389</guid>
		<description>Looking Forward to Drive the Porche &quot;cof&quot; Men of war :)
Best part of FOW was/is the moddability. The GEM (engine editor) included is a game in itself!

Men of War seems to be on the right track, improving where Fow failed while keeping the goodies.

ps: Just found out the Multiplayer Beta is coming soon, judging from the devs site forum!</description>
		<content:encoded><![CDATA[<p>Looking Forward to Drive the Porche &#8220;cof&#8221; Men of war :)<br />
Best part of FOW was/is the moddability. The GEM (engine editor) included is a game in itself!</p>
<p>Men of War seems to be on the right track, improving where Fow failed while keeping the goodies.</p>
<p>ps: Just found out the Multiplayer Beta is coming soon, judging from the devs site forum!
<p class="report-comment">
				<span id="reportcomment_results_div_28389"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 28389 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_28389"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

