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	<title>Comments on: Biomodd Video</title>
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	<link>http://www.rockpapershotgun.com/2008/03/01/biomodd-video/</link>
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		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2008/03/01/biomodd-video/#comment-28140</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Sun, 02 Mar 2008 11:20:21 +0000</pubDate>
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		<description>Running the other end of the watercooling loop through a fish tank to keep the fishies warm and the coolent cold was a nice touch I thought.</description>
		<content:encoded><![CDATA[<p>Running the other end of the watercooling loop through a fish tank to keep the fishies warm and the coolent cold was a nice touch I thought.
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		<title>By: internisus</title>
		<link>http://www.rockpapershotgun.com/2008/03/01/biomodd-video/#comment-28129</link>
		<dc:creator>internisus</dc:creator>
		<pubDate>Sun, 02 Mar 2008 09:58:42 +0000</pubDate>
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		<description>The concept has potential inasmuch as playing videogames often yields rewards that provide incentive to continue playing, and it would be interesting for those rewards to be transformed into the real-life sustenance of a miniature ecological system.  The statement would be one of productivity, I think.  It would take on another interesting layer if the health of the greenhouse actually affected the performance of the computer somehow.

However, the actual game used is completely uninteresting and unconnected to the rest of the project, so this is a pretty dumb piece of art as well as a lost opportunity.  The guy seems to have created this thing that has characteristics he wanted, but neither he nor his captivated audience, judging from the Athens News write-up, have bothered to put much thought into it.</description>
		<content:encoded><![CDATA[<p>The concept has potential inasmuch as playing videogames often yields rewards that provide incentive to continue playing, and it would be interesting for those rewards to be transformed into the real-life sustenance of a miniature ecological system.  The statement would be one of productivity, I think.  It would take on another interesting layer if the health of the greenhouse actually affected the performance of the computer somehow.</p>
<p>However, the actual game used is completely uninteresting and unconnected to the rest of the project, so this is a pretty dumb piece of art as well as a lost opportunity.  The guy seems to have created this thing that has characteristics he wanted, but neither he nor his captivated audience, judging from the Athens News write-up, have bothered to put much thought into it.
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		<title>By: Zeno, Internetographer</title>
		<link>http://www.rockpapershotgun.com/2008/03/01/biomodd-video/#comment-28117</link>
		<dc:creator>Zeno, Internetographer</dc:creator>
		<pubDate>Sun, 02 Mar 2008 07:37:21 +0000</pubDate>
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		<description>Gonna have to give this a humongous &quot;so what?&quot;

I mean, it looks cool as hell, but there&#039;s really not much beyond that.</description>
		<content:encoded><![CDATA[<p>Gonna have to give this a humongous &#8220;so what?&#8221;</p>
<p>I mean, it looks cool as hell, but there&#8217;s really not much beyond that.
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		<title>By: Yhancik</title>
		<link>http://www.rockpapershotgun.com/2008/03/01/biomodd-video/#comment-28094</link>
		<dc:creator>Yhancik</dc:creator>
		<pubDate>Sat, 01 Mar 2008 21:49:18 +0000</pubDate>
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		<description>I was at one of his lectures a bit more than a month ago, in Brussels. Fascinating guy, and in a way very humble compared to many artists. When he mentioned that Biomodd has been blogged around, there was a screenshot of WMMNA &amp; our dear RPS ;)

If I understood well, the Armagetron Mod was just a kind of first step.  For now, the heat generated by the server (used for Armagetron) feeds the ecosystem, period. But he&#039;d love to have a game that interacts with that ecosystem, in a way or another. Which is not that easy because.. well plants are growing slowwwly. Games tends to be a bit faster ;)
But I&#039;m sure he&#039;ll find something :p</description>
		<content:encoded><![CDATA[<p>I was at one of his lectures a bit more than a month ago, in Brussels. Fascinating guy, and in a way very humble compared to many artists. When he mentioned that Biomodd has been blogged around, there was a screenshot of WMMNA &amp; our dear RPS ;)</p>
<p>If I understood well, the Armagetron Mod was just a kind of first step.  For now, the heat generated by the server (used for Armagetron) feeds the ecosystem, period. But he&#8217;d love to have a game that interacts with that ecosystem, in a way or another. Which is not that easy because.. well plants are growing slowwwly. Games tends to be a bit faster ;)<br />
But I&#8217;m sure he&#8217;ll find something :p
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		<title>By: Sucram</title>
		<link>http://www.rockpapershotgun.com/2008/03/01/biomodd-video/#comment-28089</link>
		<dc:creator>Sucram</dc:creator>
		<pubDate>Sat, 01 Mar 2008 20:56:05 +0000</pubDate>
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		<description>Armagetron is also available for Windows, and OSX, and BSD.. and is fab.</description>
		<content:encoded><![CDATA[<p>Armagetron is also available for Windows, and OSX, and BSD.. and is fab.
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