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	<title>Comments on: Eurogamer: Sins of a Solar Empire Review</title>
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	<link>http://www.rockpapershotgun.com/2008/03/03/eurogamer-sins-of-a-solar-empire-review/</link>
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		<title>By: DigitalSignalX</title>
		<link>http://www.rockpapershotgun.com/2008/03/03/eurogamer-sins-of-a-solar-empire-review/#comment-28698</link>
		<dc:creator>DigitalSignalX</dc:creator>
		<pubDate>Wed, 05 Mar 2008 03:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1243#comment-28698</guid>
		<description>My only beef is also the time factor, but it&#039;s also one of my compliments. It&#039;s immensely satisfying to finish a 10  hour map, but then again - it&#039;s also a bit tedious knowing you&#039;ve still got 10  hours to go on one...</description>
		<content:encoded><![CDATA[<p>My only beef is also the time factor, but it&#8217;s also one of my compliments. It&#8217;s immensely satisfying to finish a 10  hour map, but then again &#8211; it&#8217;s also a bit tedious knowing you&#8217;ve still got 10  hours to go on one&#8230;
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/03/03/eurogamer-sins-of-a-solar-empire-review/#comment-28683</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Wed, 05 Mar 2008 01:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1243#comment-28683</guid>
		<description>13 year old games with no sequels and not exactly a household name don&#039;t make good things to namedrop to explain things in mainstream games sites.

KG</description>
		<content:encoded><![CDATA[<p>13 year old games with no sequels and not exactly a household name don&#8217;t make good things to namedrop to explain things in mainstream games sites.</p>
<p>KG
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		<title>By: A Lego Enthusiast</title>
		<link>http://www.rockpapershotgun.com/2008/03/03/eurogamer-sins-of-a-solar-empire-review/#comment-28680</link>
		<dc:creator>A Lego Enthusiast</dc:creator>
		<pubDate>Wed, 05 Mar 2008 00:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1243#comment-28680</guid>
		<description>&quot;the easiest way to describe Sins of a Solar Empire is to take publisher Stardock&#039;s previous game, Galactic Civilizations 2, and imagine it in real time.&quot;


Personally I thought &quot;Ascendancy, but in real-time&quot; was pretty much it.</description>
		<content:encoded><![CDATA[<p>&#8220;the easiest way to describe Sins of a Solar Empire is to take publisher Stardock&#8217;s previous game, Galactic Civilizations 2, and imagine it in real time.&#8221;</p>
<p>Personally I thought &#8220;Ascendancy, but in real-time&#8221; was pretty much it.
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		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2008/03/03/eurogamer-sins-of-a-solar-empire-review/#comment-28524</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 04 Mar 2008 15:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1243#comment-28524</guid>
		<description>They said there was a demo coming, yes. It shouldn&#039;t be long, I think.</description>
		<content:encoded><![CDATA[<p>They said there was a demo coming, yes. It shouldn&#8217;t be long, I think.
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		<title>By: rabbitsoup</title>
		<link>http://www.rockpapershotgun.com/2008/03/03/eurogamer-sins-of-a-solar-empire-review/#comment-28484</link>
		<dc:creator>rabbitsoup</dc:creator>
		<pubDate>Tue, 04 Mar 2008 12:21:16 +0000</pubDate>
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		<description>Nice looking, i want a demo though. I would just pirate it (still might) but its a small publisher and i doubt id go buy it if i thought it was good.

is one coming??</description>
		<content:encoded><![CDATA[<p>Nice looking, i want a demo though. I would just pirate it (still might) but its a small publisher and i doubt id go buy it if i thought it was good.</p>
<p>is one coming??
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/03/03/eurogamer-sins-of-a-solar-empire-review/#comment-28439</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Tue, 04 Mar 2008 09:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1243#comment-28439</guid>
		<description>Sins takes too much time, which is my main beef. Otherwise I love very muchlies.</description>
		<content:encoded><![CDATA[<p>Sins takes too much time, which is my main beef. Otherwise I love very muchlies.
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/03/03/eurogamer-sins-of-a-solar-empire-review/#comment-28420</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Tue, 04 Mar 2008 04:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1243#comment-28420</guid>
		<description>It owes far more to Supreme Commander than it does Galactic Civilizations. That&#039;s got to be said right away. It has the basics of the 4X term, you do explore, expand, exploit, and exterminate ... but compare it to Civ 4 or Galactic Civilizations 2, and it&#039;s remarkably unsatisfying.

GalCiv2 could&#039;ve shipped without a campaign and I wouldn&#039;t have cared, but the lack of it in Sins actually matters to me. This is because you can&#039;t make your own empire in Sins, there is no ownership of it. 

Starting in a random vacuum is only interesting to me when it&#039;s a medium for playing the story I want to play. I can invest a meaning to a real 4X game, I can give a damn about crushing the world as Gandhi or playing as an insect hivemind or psychotic robots bent on galactic domination, but in Sins my only choice is what I want my units to be called (as in, what side I want to be).

I hated Sins at first, then gained a grudging respect once I figured out how to actually survive. It is really polished, challenging, but the fun curve is decidedly short. Once I completed a skirmish with each of the races there was nothing more to do.

 Another go-around would&#039;ve played exactly the same as the first, would&#039;ve been exactly as meaningless.

As an RTS it&#039;s very damn good, as a 4X game it&#039;s absolutely crap. It&#039;s like comparing apples to fried chicken, if you&#039;re in the mood for one you&#039;re not necessarily in the mood for the other.</description>
		<content:encoded><![CDATA[<p>It owes far more to Supreme Commander than it does Galactic Civilizations. That&#8217;s got to be said right away. It has the basics of the 4X term, you do explore, expand, exploit, and exterminate &#8230; but compare it to Civ 4 or Galactic Civilizations 2, and it&#8217;s remarkably unsatisfying.</p>
<p>GalCiv2 could&#8217;ve shipped without a campaign and I wouldn&#8217;t have cared, but the lack of it in Sins actually matters to me. This is because you can&#8217;t make your own empire in Sins, there is no ownership of it. </p>
<p>Starting in a random vacuum is only interesting to me when it&#8217;s a medium for playing the story I want to play. I can invest a meaning to a real 4X game, I can give a damn about crushing the world as Gandhi or playing as an insect hivemind or psychotic robots bent on galactic domination, but in Sins my only choice is what I want my units to be called (as in, what side I want to be).</p>
<p>I hated Sins at first, then gained a grudging respect once I figured out how to actually survive. It is really polished, challenging, but the fun curve is decidedly short. Once I completed a skirmish with each of the races there was nothing more to do.</p>
<p> Another go-around would&#8217;ve played exactly the same as the first, would&#8217;ve been exactly as meaningless.</p>
<p>As an RTS it&#8217;s very damn good, as a 4X game it&#8217;s absolutely crap. It&#8217;s like comparing apples to fried chicken, if you&#8217;re in the mood for one you&#8217;re not necessarily in the mood for the other.
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		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2008/03/03/eurogamer-sins-of-a-solar-empire-review/#comment-28407</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 04 Mar 2008 01:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1243#comment-28407</guid>
		<description>Yeah, the diplomacy in singleplayer games isn&#039;t very interesting - a real weakness for me is that I myself can&#039;t give &#039;missions&#039; to my opponents, it&#039;s a strict one-way street, which is understandable but also makes little sense.</description>
		<content:encoded><![CDATA[<p>Yeah, the diplomacy in singleplayer games isn&#8217;t very interesting &#8211; a real weakness for me is that I myself can&#8217;t give &#8216;missions&#8217; to my opponents, it&#8217;s a strict one-way street, which is understandable but also makes little sense.
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		<title>By: UncleLou</title>
		<link>http://www.rockpapershotgun.com/2008/03/03/eurogamer-sins-of-a-solar-empire-review/#comment-28406</link>
		<dc:creator>UncleLou</dc:creator>
		<pubDate>Tue, 04 Mar 2008 01:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1243#comment-28406</guid>
		<description>&lt;i&gt; Where the game really shines is in the deeper aspects, in diplomacy and economics.&lt;/i&gt;

It&#039;s especially the diplomacy that I find (against the AI) the game&#039;s weakest aspect. It&#039;s basically &quot;gimme&#039;s something or I kill you&quot;. Nothing is offered in return. It&#039;s less a diplomacy than a basic bribing function.</description>
		<content:encoded><![CDATA[<p><i> Where the game really shines is in the deeper aspects, in diplomacy and economics.</i></p>
<p>It&#8217;s especially the diplomacy that I find (against the AI) the game&#8217;s weakest aspect. It&#8217;s basically &#8220;gimme&#8217;s something or I kill you&#8221;. Nothing is offered in return. It&#8217;s less a diplomacy than a basic bribing function.
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		<title>By: Peronthious</title>
		<link>http://www.rockpapershotgun.com/2008/03/03/eurogamer-sins-of-a-solar-empire-review/#comment-28387</link>
		<dc:creator>Peronthious</dc:creator>
		<pubDate>Mon, 03 Mar 2008 23:14:58 +0000</pubDate>
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		<description>SoASE is an excellent game, but not for the reasons most may think.  As much as some may say, it is NOT an RTS game; the RTS aspects are far too shallow for that, consisting of little more than sending a massive fleet to a system and hoping for the best.  Sure, you can micromanage to an extent, but it hardly helps any, unless you&#039;re working with the Capital Ship abilities.  Where the game really shines is in the deeper aspects, in diplomacy and economics.  The piracy feature is genius, and a good player who can utilize influence can go far.</description>
		<content:encoded><![CDATA[<p>SoASE is an excellent game, but not for the reasons most may think.  As much as some may say, it is NOT an RTS game; the RTS aspects are far too shallow for that, consisting of little more than sending a massive fleet to a system and hoping for the best.  Sure, you can micromanage to an extent, but it hardly helps any, unless you&#8217;re working with the Capital Ship abilities.  Where the game really shines is in the deeper aspects, in diplomacy and economics.  The piracy feature is genius, and a good player who can utilize influence can go far.
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		<title>By: Leeks!</title>
		<link>http://www.rockpapershotgun.com/2008/03/03/eurogamer-sins-of-a-solar-empire-review/#comment-28349</link>
		<dc:creator>Leeks!</dc:creator>
		<pubDate>Mon, 03 Mar 2008 19:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1243#comment-28349</guid>
		<description>Hooray for a &lt;i&gt;Sins&lt;/i&gt; verdict. It&#039;ll be cool to see how everyone reacts to what&#039;s considered a-pretty-well-excellent-game, rather than something that received a solid &quot;meh&quot; from the community from the outset.</description>
		<content:encoded><![CDATA[<p>Hooray for a <i>Sins</i> verdict. It&#8217;ll be cool to see how everyone reacts to what&#8217;s considered a-pretty-well-excellent-game, rather than something that received a solid &#8220;meh&#8221; from the community from the outset.
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		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2008/03/03/eurogamer-sins-of-a-solar-empire-review/#comment-28342</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 03 Mar 2008 19:13:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1243#comment-28342</guid>
		<description>&lt;blockquote&gt;I think this game it’s a very good beginning for a saga, but it’s clear it can be still a lot better.&lt;/blockquote&gt;

Well, there&#039;s supposed to be extra content coming, so it&#039;ll be interesting to see in which way they continue developing the game.</description>
		<content:encoded><![CDATA[<blockquote><p>I think this game it’s a very good beginning for a saga, but it’s clear it can be still a lot better.</p></blockquote>
<p>Well, there&#8217;s supposed to be extra content coming, so it&#8217;ll be interesting to see in which way they continue developing the game.
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