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	<title>Comments on: Clear Sky Preview</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/03/04/clear-sky-preview/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/03/04/clear-sky-preview/</link>
	<description></description>
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		<item>
		<title>By: kitsakorn</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/clear-sky-preview/comment-page-1/#comment-156742</link>
		<dc:creator>kitsakorn</dc:creator>
		<pubDate>Tue, 10 Mar 2009 22:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1248#comment-156742</guid>
		<description>very good</description>
		<content:encoded><![CDATA[<p>very good</p>
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	<item>
		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/clear-sky-preview/comment-page-1/#comment-81638</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 25 Aug 2008 03:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1248#comment-81638</guid>
		<description>Jim was disappointed.</description>
		<content:encoded><![CDATA[<p>Jim was disappointed.</p>
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	<item>
		<title>By: born2expire</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/clear-sky-preview/comment-page-1/#comment-81637</link>
		<dc:creator>born2expire</dc:creator>
		<pubDate>Mon, 25 Aug 2008 03:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1248#comment-81637</guid>
		<description>&quot;This game will unlock in approximately 1 week, 5 days and 5 hours&quot;


I can&#039;t wait!</description>
		<content:encoded><![CDATA[<p>&#8220;This game will unlock in approximately 1 week, 5 days and 5 hours&#8221;</p>
<p>I can&#8217;t wait!</p>
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	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/clear-sky-preview/comment-page-1/#comment-28873</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Wed, 05 Mar 2008 19:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1248#comment-28873</guid>
		<description>Release for this is apparently in August: &lt;a href=&quot;http://www.videogaming247.com/2008/03/05/stalker-clear-sky-dated-for-august/&quot;&gt;thus&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Release for this is apparently in August: <a href="http://www.videogaming247.com/2008/03/05/stalker-clear-sky-dated-for-august/">thus</a></p>
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	</item>
	<item>
		<title>By: dhex</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/clear-sky-preview/comment-page-1/#comment-28807</link>
		<dc:creator>dhex</dc:creator>
		<pubDate>Wed, 05 Mar 2008 15:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1248#comment-28807</guid>
		<description>float32 is highly recommended - i found it helped on my old machine with performance quite a bit.</description>
		<content:encoded><![CDATA[<p>float32 is highly recommended &#8211; i found it helped on my old machine with performance quite a bit.</p>
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	</item>
	<item>
		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/clear-sky-preview/comment-page-1/#comment-28706</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Wed, 05 Mar 2008 08:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1248#comment-28706</guid>
		<description>cHeal: Er... yes it is?</description>
		<content:encoded><![CDATA[<p>cHeal: Er&#8230; yes it is?</p>
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	<item>
		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/clear-sky-preview/comment-page-1/#comment-28693</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Wed, 05 Mar 2008 02:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1248#comment-28693</guid>
		<description>My attempts to play the game were put to a stop by my copy of the game persistently (across multiple installs and with and without modding) crashing when it tried to load any saved game whatsoever.

That&#039;s really not a game that can be played without saving.</description>
		<content:encoded><![CDATA[<p>My attempts to play the game were put to a stop by my copy of the game persistently (across multiple installs and with and without modding) crashing when it tried to load any saved game whatsoever.</p>
<p>That&#8217;s really not a game that can be played without saving.</p>
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	<item>
		<title>By: Scandalon</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/clear-sky-preview/comment-page-1/#comment-28657</link>
		<dc:creator>Scandalon</dc:creator>
		<pubDate>Tue, 04 Mar 2008 22:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1248#comment-28657</guid>
		<description>I picked up STALKER @ CircuitCity for $10...(+Tax). Very intriguing, &quot;atmospheric&quot; as many have said, but a bit too freeform, methinks. It horribly bugs me that you can get into a firefight (with guys that want to kill me...why exactly?) and supposed allies (well, neutral) guys 30 yards away won&#039;t investigate. Or if they *are* involved, will quickly go right back to sitting around a fire and playing guitar with nary a word...meanwhile, 15 bodies lie around waiting for me to loot, but nobody else seems interested...

Right now I&#039;m supposed to go north into some radioactive zone but I don&#039;t think my character is equipped for it...Still, I&#039;ll go back to it when I get some time again.

As for performance/fixes:
http://www.tweakguides.com/STALKER_1.html

Also, be sure to get the &quot;Float32&quot; mod that redoes some of the graphics witchery to be both faster and &quot;better&quot;:
http://www.thefloatingpoint.org/main/download.php?list.4</description>
		<content:encoded><![CDATA[<p>I picked up STALKER @ CircuitCity for $10&#8230;(+Tax). Very intriguing, &#8220;atmospheric&#8221; as many have said, but a bit too freeform, methinks. It horribly bugs me that you can get into a firefight (with guys that want to kill me&#8230;why exactly?) and supposed allies (well, neutral) guys 30 yards away won&#8217;t investigate. Or if they *are* involved, will quickly go right back to sitting around a fire and playing guitar with nary a word&#8230;meanwhile, 15 bodies lie around waiting for me to loot, but nobody else seems interested&#8230;</p>
<p>Right now I&#8217;m supposed to go north into some radioactive zone but I don&#8217;t think my character is equipped for it&#8230;Still, I&#8217;ll go back to it when I get some time again.</p>
<p>As for performance/fixes:<br />
<a href="http://www.tweakguides.com/STALKER_1.html" rel="nofollow">http://www.tweakguides.com/STALKER_1.html</a></p>
<p>Also, be sure to get the &#8220;Float32&#8243; mod that redoes some of the graphics witchery to be both faster and &#8220;better&#8221;:<br />
<a href="http://www.thefloatingpoint.org/main/download.php?list.4" rel="nofollow">http://www.thefloatingpoint.org/main/download.php?list.4</a></p>
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	<item>
		<title>By: cHeal</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/clear-sky-preview/comment-page-1/#comment-28602</link>
		<dc:creator>cHeal</dc:creator>
		<pubDate>Tue, 04 Mar 2008 19:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1248#comment-28602</guid>
		<description>James,  That really isn&#039;t a spoiler.</description>
		<content:encoded><![CDATA[<p>James,  That really isn&#8217;t a spoiler.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ghosted</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/clear-sky-preview/comment-page-1/#comment-28568</link>
		<dc:creator>ghosted</dc:creator>
		<pubDate>Tue, 04 Mar 2008 17:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1248#comment-28568</guid>
		<description>As I played through Stalker I found myself thinking absolutely every last bit of it was flawed in some way. The weapons, the inventory, the missions, the artefacts, the factions, the layout - every single bit. However, that somehow didn&#039;t stop it being easily the most enjoyable and absorbing game I played all through 2007. The atmosphere was utterly stonking and whilst it has so many flaws the final product is truly worth more than the sum of its parts.</description>
		<content:encoded><![CDATA[<p>As I played through Stalker I found myself thinking absolutely every last bit of it was flawed in some way. The weapons, the inventory, the missions, the artefacts, the factions, the layout &#8211; every single bit. However, that somehow didn&#8217;t stop it being easily the most enjoyable and absorbing game I played all through 2007. The atmosphere was utterly stonking and whilst it has so many flaws the final product is truly worth more than the sum of its parts.</p>
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	</item>
	<item>
		<title>By: Tak</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/clear-sky-preview/comment-page-1/#comment-28564</link>
		<dc:creator>Tak</dc:creator>
		<pubDate>Tue, 04 Mar 2008 17:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1248#comment-28564</guid>
		<description>I heartily enjoyed what little of STALKER I played. For me the game came to a point where there was much more flailing about in the missions, side missions, extra missions, faction missions, folk-guitar-listening-to missions, etc, coupled with a few technical hiccups that ultimately just made me stop enjoying the game. That was a few patches ago, and I do plan on patching up to give it another try soon. 

For everything that the game achieved in setting an atmosphere (STALKER is right around Shock2 in my book) it *just* missed in the gameplay during my time with it. It was almost too open. Like some odd mix between Oblivion and Fallout, but without a clear idea of which one it wanted to do first (give you a world to explore or tell a story).</description>
		<content:encoded><![CDATA[<p>I heartily enjoyed what little of STALKER I played. For me the game came to a point where there was much more flailing about in the missions, side missions, extra missions, faction missions, folk-guitar-listening-to missions, etc, coupled with a few technical hiccups that ultimately just made me stop enjoying the game. That was a few patches ago, and I do plan on patching up to give it another try soon. </p>
<p>For everything that the game achieved in setting an atmosphere (STALKER is right around Shock2 in my book) it *just* missed in the gameplay during my time with it. It was almost too open. Like some odd mix between Oblivion and Fallout, but without a clear idea of which one it wanted to do first (give you a world to explore or tell a story).</p>
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	<item>
		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/clear-sky-preview/comment-page-1/#comment-28531</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Tue, 04 Mar 2008 15:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1248#comment-28531</guid>
		<description>Treef:  Yeah, when I was playing STALKER, I thought &quot;...Is Bioshock actually going to be able to &#039;beat&#039; this?&quot;  Unfortunately, it didn&#039;t.  I don&#039;t mind linear FPSes (I pretty much &lt;i&gt;have&lt;/i&gt; to not-mind them, they&#039;re the &#039;default&#039;), but I think a lot of them, Half-Life most certainly included, would benefit from a bit more thought put in at the level-design stage, to allow for multiple attack/exploration vectors in their otherwise-linear progression.

&lt;blockquote&gt;I’m not sure what the spoiler was, which probably means it wasn’t actually a spoiler.&lt;/blockquote&gt;

To quote the PDA from the opening movie... KILL THE STRELOK, Jim.  KILL THE STRELOK.</description>
		<content:encoded><![CDATA[<p>Treef:  Yeah, when I was playing STALKER, I thought &#8220;&#8230;Is Bioshock actually going to be able to &#8216;beat&#8217; this?&#8221;  Unfortunately, it didn&#8217;t.  I don&#8217;t mind linear FPSes (I pretty much <i>have</i> to not-mind them, they&#8217;re the &#8216;default&#8217;), but I think a lot of them, Half-Life most certainly included, would benefit from a bit more thought put in at the level-design stage, to allow for multiple attack/exploration vectors in their otherwise-linear progression.</p>
<blockquote><p>I’m not sure what the spoiler was, which probably means it wasn’t actually a spoiler.</p></blockquote>
<p>To quote the PDA from the opening movie&#8230; KILL THE STRELOK, Jim.  KILL THE STRELOK.</p>
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