<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Kwari: PC Gamer Review</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/03/04/kwari-pc-gamer-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/03/04/kwari-pc-gamer-review/</link>
	<description></description>
	<lastBuildDate>Mon, 22 Mar 2010 00:47:21 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/kwari-pc-gamer-review/comment-page-1/#comment-28692</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Wed, 05 Mar 2008 01:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1251#comment-28692</guid>
		<description>Taximan beat me to the punch.</description>
		<content:encoded><![CDATA[<p>Taximan beat me to the punch.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zed</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/kwari-pc-gamer-review/comment-page-1/#comment-28684</link>
		<dc:creator>Zed</dc:creator>
		<pubDate>Wed, 05 Mar 2008 01:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1251#comment-28684</guid>
		<description>&lt;b&gt;Ben Abraham:&lt;/b&gt; &lt;i&gt;&quot;I wonder how this would reverse the trend identified by some researchers that says that Gamers have a sense of pleasure when they die…&quot;&lt;/i&gt;

I&#039;m still very skeptical of this.  Anyone ever had to do a presentation in front of a group?  Very stressful.  Intense, even.  And when it&#039;s over?  You feel fantastic (i.e.: relieved).  The pressure&#039;s off, so you can enjoy the moment, and reflect on what happened.  Frankly, on some FPS&#039;s at least, I&#039;ve had the same experience.  Some extremely intense scout runs in Team Fortress spring to mind.

Somebody else told me about this IRL, but I don&#039;t recall if (or where) I&#039;ve seen this on the web.</description>
		<content:encoded><![CDATA[<p><b>Ben Abraham:</b> <i>&#8220;I wonder how this would reverse the trend identified by some researchers that says that Gamers have a sense of pleasure when they die…&#8221;</i></p>
<p>I&#8217;m still very skeptical of this.  Anyone ever had to do a presentation in front of a group?  Very stressful.  Intense, even.  And when it&#8217;s over?  You feel fantastic (i.e.: relieved).  The pressure&#8217;s off, so you can enjoy the moment, and reflect on what happened.  Frankly, on some FPS&#8217;s at least, I&#8217;ve had the same experience.  Some extremely intense scout runs in Team Fortress spring to mind.</p>
<p>Somebody else told me about this IRL, but I don&#8217;t recall if (or where) I&#8217;ve seen this on the web.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Taximan</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/kwari-pc-gamer-review/comment-page-1/#comment-28620</link>
		<dc:creator>Taximan</dc:creator>
		<pubDate>Tue, 04 Mar 2008 20:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1251#comment-28620</guid>
		<description>Because I&#039;m crap at html hotlinking: http://expresszone.blogspot.com/2007/12/chris-rock-on-gun-control.html 

&lt;i&gt;
You know what you need?
We need some bullet control.

Man, we need to control the bullets, that&#039;s right. l think all bullets should cost $5000. $5000 for a bullet. You know why?&#039;Cause if a bullet costs $5000 there&#039;d be no more innocent bystanders.
That&#039;d be it.

Every time someone gets shot, people will
be like, &quot;Damn, he must have did something.&quot;

&quot;Shit, they put $50,000 worth of bullets
in his ass.&quot; People would think before
they killed somebody, if a bullet cost $5000.

&quot;Man, l would blow your fucking head off,
if l could afford it. l&#039;m gonna get me another job,
l&#039;m gonna start saving some money... and you&#039;re a dead man. You better hope
l can&#039;t get no bullets on layaway.&quot;&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>Because I&#8217;m crap at html hotlinking: <a href="http://expresszone.blogspot.com/2007/12/chris-rock-on-gun-control.html" rel="nofollow">http://expresszone.blogspot.com/2007/12/chris-rock-on-gun-control.html</a> </p>
<p><i><br />
You know what you need?<br />
We need some bullet control.</p>
<p>Man, we need to control the bullets, that&#8217;s right. l think all bullets should cost $5000. $5000 for a bullet. You know why?&#8217;Cause if a bullet costs $5000 there&#8217;d be no more innocent bystanders.<br />
That&#8217;d be it.</p>
<p>Every time someone gets shot, people will<br />
be like, &#8220;Damn, he must have did something.&#8221;</p>
<p>&#8220;Shit, they put $50,000 worth of bullets<br />
in his ass.&#8221; People would think before<br />
they killed somebody, if a bullet cost $5000.</p>
<p>&#8220;Man, l would blow your fucking head off,<br />
if l could afford it. l&#8217;m gonna get me another job,<br />
l&#8217;m gonna start saving some money&#8230; and you&#8217;re a dead man. You better hope<br />
l can&#8217;t get no bullets on layaway.&#8221;</i></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wickedashtray</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/kwari-pc-gamer-review/comment-page-1/#comment-28606</link>
		<dc:creator>Wickedashtray</dc:creator>
		<pubDate>Tue, 04 Mar 2008 19:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1251#comment-28606</guid>
		<description>If they can&#039;t keep exploits and cheating out of regular shooters, what makes them think a game where cash is at stake is immune?</description>
		<content:encoded><![CDATA[<p>If they can&#8217;t keep exploits and cheating out of regular shooters, what makes them think a game where cash is at stake is immune?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/kwari-pc-gamer-review/comment-page-1/#comment-28559</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Tue, 04 Mar 2008 16:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1251#comment-28559</guid>
		<description>Lou, since the review was written, they&#039;ve introduced a lower rate. Which is interesting, as the previous one was intended to be the lowest, with higher money games to be introduced later.</description>
		<content:encoded><![CDATA[<p>Lou, since the review was written, they&#8217;ve introduced a lower rate. Which is interesting, as the previous one was intended to be the lowest, with higher money games to be introduced later.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ReturnToNull</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/kwari-pc-gamer-review/comment-page-1/#comment-28545</link>
		<dc:creator>ReturnToNull</dc:creator>
		<pubDate>Tue, 04 Mar 2008 16:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1251#comment-28545</guid>
		<description>Well it would be popular like gambling is popular. Pay someone money for the chance of playing their game where the odds are stack in their favor, and you just -might- get a a return, maybe.</description>
		<content:encoded><![CDATA[<p>Well it would be popular like gambling is popular. Pay someone money for the chance of playing their game where the odds are stack in their favor, and you just -might- get a a return, maybe.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/kwari-pc-gamer-review/comment-page-1/#comment-28514</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Tue, 04 Mar 2008 15:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1251#comment-28514</guid>
		<description>That sounds like honestly the stupidest thing I&#039;ve ever seen. You lose money for picking up health? Idiotic beyond belief.</description>
		<content:encoded><![CDATA[<p>That sounds like honestly the stupidest thing I&#8217;ve ever seen. You lose money for picking up health? Idiotic beyond belief.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ianwest</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/kwari-pc-gamer-review/comment-page-1/#comment-28510</link>
		<dc:creator>ianwest</dc:creator>
		<pubDate>Tue, 04 Mar 2008 14:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1251#comment-28510</guid>
		<description>There are much better business models: prizes sponsored by in-game advertising; charge-to-play with a weekly webcast/telecast playoff of best players who then win a big cash prize (so people would pay-to-play to get good enough in the hope of winning the final) ---- I did a business plan for a pay-to-play game about 4-5 years ago, but couldn&#039;t get backing for it. But just straight pay-to-play with no added tweaks or bells and whistles - that&#039;s just &lt;i&gt;dumb&lt;/i&gt;...</description>
		<content:encoded><![CDATA[<p>There are much better business models: prizes sponsored by in-game advertising; charge-to-play with a weekly webcast/telecast playoff of best players who then win a big cash prize (so people would pay-to-play to get good enough in the hope of winning the final) &#8212;- I did a business plan for a pay-to-play game about 4-5 years ago, but couldn&#8217;t get backing for it. But just straight pay-to-play with no added tweaks or bells and whistles &#8211; that&#8217;s just <i>dumb</i>&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lou</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/kwari-pc-gamer-review/comment-page-1/#comment-28507</link>
		<dc:creator>Lou</dc:creator>
		<pubDate>Tue, 04 Mar 2008 14:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1251#comment-28507</guid>
		<description>&quot;In three matches, I&#039;d blown £10.&quot;

Wow, seriously? What a complete joke. I would have thought they have much, &lt;i&gt;much&lt;/i&gt; smaller stakes, where maybe after you play for a few weeks, you&#039;ve lost/won the amount a game normally costs.</description>
		<content:encoded><![CDATA[<p>&#8220;In three matches, I&#8217;d blown £10.&#8221;</p>
<p>Wow, seriously? What a complete joke. I would have thought they have much, <i>much</i> smaller stakes, where maybe after you play for a few weeks, you&#8217;ve lost/won the amount a game normally costs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben Abraham</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/kwari-pc-gamer-review/comment-page-1/#comment-28485</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Tue, 04 Mar 2008 12:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1251#comment-28485</guid>
		<description>I wonder how this would reverse the trend identified by some researchers that says that Gamers have a sense of pleasure when they die... Might change that paradigm a little bit if there was money on the line. Alternatively, It could be an even *more* addictive form of gambling, as it would tap into the pleasures of gambling *and* dying in games... 

Okay... too weird.

(I believe it was a chapter in &#039;The Game Design Reader&#039;, Katie Salen and Eric Zimmerman Eds. but It might have been somewhere else... :S )</description>
		<content:encoded><![CDATA[<p>I wonder how this would reverse the trend identified by some researchers that says that Gamers have a sense of pleasure when they die&#8230; Might change that paradigm a little bit if there was money on the line. Alternatively, It could be an even *more* addictive form of gambling, as it would tap into the pleasures of gambling *and* dying in games&#8230; </p>
<p>Okay&#8230; too weird.</p>
<p>(I believe it was a chapter in &#8216;The Game Design Reader&#8217;, Katie Salen and Eric Zimmerman Eds. but It might have been somewhere else&#8230; :S )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/kwari-pc-gamer-review/comment-page-1/#comment-28483</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Tue, 04 Mar 2008 12:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1251#comment-28483</guid>
		<description>It&#039;s interesting - that Sinister fellow has been top of the board since it started, and he has apparently turned a huge profit. But each time I&#039;ve checked in the couple of months since release, after about position 8 in the top 10, people are on a loss.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting &#8211; that Sinister fellow has been top of the board since it started, and he has apparently turned a huge profit. But each time I&#8217;ve checked in the couple of months since release, after about position 8 in the top 10, people are on a loss.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flint</title>
		<link>http://www.rockpapershotgun.com/2008/03/04/kwari-pc-gamer-review/comment-page-1/#comment-28480</link>
		<dc:creator>Flint</dc:creator>
		<pubDate>Tue, 04 Mar 2008 12:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1251#comment-28480</guid>
		<description>Why would anyone actually think this would be popular? Losing real money when hit in a fast-paced FPS sounds like a popularity suicide.

Then again, you did seem to find other people to play against...</description>
		<content:encoded><![CDATA[<p>Why would anyone actually think this would be popular? Losing real money when hit in a fast-paced FPS sounds like a popularity suicide.</p>
<p>Then again, you did seem to find other people to play against&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.145 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2010-03-22 00:50:24 -->
