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	<title>Comments on: Darkly Developing Dexter</title>
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	<link>http://www.rockpapershotgun.com/2008/03/05/darkly-developing-dexter/</link>
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		<title>By: sherwinpg</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/darkly-developing-dexter/comment-page-1/#comment-29289</link>
		<dc:creator>sherwinpg</dc:creator>
		<pubDate>Fri, 07 Mar 2008 06:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1258#comment-29289</guid>
		<description>i&#039;m a fan of the tv show dexter so after you mentioned this other show....I Uhhhhhhhh checked torrent sites and actually there were full episodes on youtube already but i downloaded the better quality torrent episodes and this is probably my new favourite tv show, it rocksssssss man

the interactions with the people are pretty awesome

have you seen the movie The man from earth? I really enjoy these tv shows/movies that are all social interactions and talking amongst people....really great stuff</description>
		<content:encoded><![CDATA[<p>i&#8217;m a fan of the tv show dexter so after you mentioned this other show&#8230;.I Uhhhhhhhh checked torrent sites and actually there were full episodes on youtube already but i downloaded the better quality torrent episodes and this is probably my new favourite tv show, it rocksssssss man</p>
<p>the interactions with the people are pretty awesome</p>
<p>have you seen the movie The man from earth? I really enjoy these tv shows/movies that are all social interactions and talking amongst people&#8230;.really great stuff</p>
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		<title>By: Sex Vicar</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/darkly-developing-dexter/comment-page-1/#comment-29170</link>
		<dc:creator>Sex Vicar</dc:creator>
		<pubDate>Thu, 06 Mar 2008 18:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1258#comment-29170</guid>
		<description>&lt;b&gt;Maybe it’s going to suck like the CSI games?&lt;/b&gt;

Depends what you term as suck. I had a good time with the Telltale games. Though its obvious they are not heading for the traditional gamer audience. The logic puzzles are really obvious and easy and there is no way you can screw up(The only time the game gets grumpy with you is when you use the hint system and Grissom gives you a bollocking for doing so at the end of a case). 

Its fun to kill a few hours with if you are a fan of the show and provides a good amount of &quot;Oh shi-&quot; moments. The second case in 3 Dimensions(A murder at a games tradeshow which is a funny as hell shot at Lucasarts) is really clever as well. 

Though the ultimate CSI Game would be where you get to &quot;be&quot; Horatio Caine. With sunglasses removing action of course.</description>
		<content:encoded><![CDATA[<p><b>Maybe it’s going to suck like the CSI games?</b></p>
<p>Depends what you term as suck. I had a good time with the Telltale games. Though its obvious they are not heading for the traditional gamer audience. The logic puzzles are really obvious and easy and there is no way you can screw up(The only time the game gets grumpy with you is when you use the hint system and Grissom gives you a bollocking for doing so at the end of a case). </p>
<p>Its fun to kill a few hours with if you are a fan of the show and provides a good amount of &#8220;Oh shi-&#8221; moments. The second case in 3 Dimensions(A murder at a games tradeshow which is a funny as hell shot at Lucasarts) is really clever as well. </p>
<p>Though the ultimate CSI Game would be where you get to &#8220;be&#8221; Horatio Caine. With sunglasses removing action of course.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/darkly-developing-dexter/comment-page-1/#comment-29005</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Thu, 06 Mar 2008 04:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1258#comment-29005</guid>
		<description>I watched the first episode of each of the first and second seasons of Dexter (I&#039;m not quite sure how that happened, really, but that&#039;s what I&#039;ve seen.) I was not impressed enough to watch further. The concept is great, but the concept was great in the books (well, until the third book). The show, on the other hand, has a bunch of annoying characters and a rather dull Dexter. If we could see the cold, inhuman psychopath in Michael Hall&#039;s portrayal of the character, there might be something there. But he seemed to me to be pretty much acting the same character he did on Six Feet Under (except &quot;straight&quot; insofar as his notably sex-uninterested character has an orientation) and relying on the voice over to make the &quot;I&#039;m not really human&quot; point. Which is a bad idea. And yes, there should certainly be times when he&#039;s all smiling normality, since nobody except Doakes and maybe his sister are supposed to be aware there&#039;s anything particularly odd about him. But we should be aware that that&#039;s a facade that he puts on. And I just didn&#039;t see that.

Still, at least demons haven&#039;t come into things so far.</description>
		<content:encoded><![CDATA[<p>I watched the first episode of each of the first and second seasons of Dexter (I&#8217;m not quite sure how that happened, really, but that&#8217;s what I&#8217;ve seen.) I was not impressed enough to watch further. The concept is great, but the concept was great in the books (well, until the third book). The show, on the other hand, has a bunch of annoying characters and a rather dull Dexter. If we could see the cold, inhuman psychopath in Michael Hall&#8217;s portrayal of the character, there might be something there. But he seemed to me to be pretty much acting the same character he did on Six Feet Under (except &#8220;straight&#8221; insofar as his notably sex-uninterested character has an orientation) and relying on the voice over to make the &#8220;I&#8217;m not really human&#8221; point. Which is a bad idea. And yes, there should certainly be times when he&#8217;s all smiling normality, since nobody except Doakes and maybe his sister are supposed to be aware there&#8217;s anything particularly odd about him. But we should be aware that that&#8217;s a facade that he puts on. And I just didn&#8217;t see that.</p>
<p>Still, at least demons haven&#8217;t come into things so far.</p>
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		<title>By: simonkaye</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/darkly-developing-dexter/comment-page-1/#comment-28952</link>
		<dc:creator>simonkaye</dc:creator>
		<pubDate>Wed, 05 Mar 2008 23:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1258#comment-28952</guid>
		<description>Or Bubbles, in a sneaky minigame.

We should all just be content that this is clearly the best time to be watching television in the history of television. Similarly, last year was probably the best year in gaming that I can remember. 

Now we just need films to follow suit and all  the screen-media will be at an absolute apogee.</description>
		<content:encoded><![CDATA[<p>Or Bubbles, in a sneaky minigame.</p>
<p>We should all just be content that this is clearly the best time to be watching television in the history of television. Similarly, last year was probably the best year in gaming that I can remember. </p>
<p>Now we just need films to follow suit and all  the screen-media will be at an absolute apogee.</p>
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		<title>By: chris</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/darkly-developing-dexter/comment-page-1/#comment-28886</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Wed, 05 Mar 2008 20:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1258#comment-28886</guid>
		<description>If The Wire was a video game, everyone would play Omar.  

Or Marlo.

;)</description>
		<content:encoded><![CDATA[<p>If The Wire was a video game, everyone would play Omar.  </p>
<p>Or Marlo.</p>
<p>;)</p>
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		<title>By: Leeks!</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/darkly-developing-dexter/comment-page-1/#comment-28868</link>
		<dc:creator>Leeks!</dc:creator>
		<pubDate>Wed, 05 Mar 2008 19:18:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1258#comment-28868</guid>
		<description>Haven&#039;t had the chance to watch &lt;i&gt;In Treatment&lt;/i&gt;, though the right people have been saying the right things. Honestly, I &lt;i&gt;just&lt;/i&gt; got into the Wire and Carnivale, and I&#039;m trying to slog through those before I pick up anything new.</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t had the chance to watch <i>In Treatment</i>, though the right people have been saying the right things. Honestly, I <i>just</i> got into the Wire and Carnivale, and I&#8217;m trying to slog through those before I pick up anything new.</p>
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		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/darkly-developing-dexter/comment-page-1/#comment-28865</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Wed, 05 Mar 2008 18:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1258#comment-28865</guid>
		<description>I&#039;d just like to leap in to my own defense and point out that I wrote, &quot;consistently superb acting, writing, and direction.&quot; Not quite the, &quot;the direction is nice&quot; comment it seems to have become.

RPS doesn&#039;t seem the right place for a dissection of the direction of the show, really, so I went for short-hand.

Anyway, why isn&#039;t anyone agreeing with me about In Treatment?</description>
		<content:encoded><![CDATA[<p>I&#8217;d just like to leap in to my own defense and point out that I wrote, &#8220;consistently superb acting, writing, and direction.&#8221; Not quite the, &#8220;the direction is nice&#8221; comment it seems to have become.</p>
<p>RPS doesn&#8217;t seem the right place for a dissection of the direction of the show, really, so I went for short-hand.</p>
<p>Anyway, why isn&#8217;t anyone agreeing with me about In Treatment?</p>
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		<title>By: Leeks!</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/darkly-developing-dexter/comment-page-1/#comment-28860</link>
		<dc:creator>Leeks!</dc:creator>
		<pubDate>Wed, 05 Mar 2008 18:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1258#comment-28860</guid>
		<description>As long as it draws a parallel between Dexter&#039;s soul and an empty box of doughnuts like the show did with the &lt;i&gt;stupidest/funniest line I&#039;ve ever heard on television&lt;/i&gt;, I&#039;ll be somewhat pleased. 

Seriously, though, I do really like the show, and I hope the game doesn&#039;t ruin that for me.

Also, I&#039;m definitely with John on the &quot;good direction&quot; front. On one hand, you can have someone like Dan Attias (at least his work on Deadwood), who tries to take himself out of it as much as he can and lets the magnificent acting/set design create aesthetic emotion. On the other, someone like Rob Thomas (on Veronica Mars) very obtrusively injects noir pastiche into--well, everything, but the visuals especially. Both resonate with the writing tonally and stylistically, and are both examples of &quot;good directing.&quot; That said, the phrase isn&#039;t particularly descriptive, so you probably &lt;i&gt;wouldn&#039;t&lt;/i&gt; catch a self-respecting film critic using it. Good thing this is a games website, then, or I think we&#039;d have a riot. </description>
		<content:encoded><![CDATA[<p>As long as it draws a parallel between Dexter&#8217;s soul and an empty box of doughnuts like the show did with the <i>stupidest/funniest line I&#8217;ve ever heard on television</i>, I&#8217;ll be somewhat pleased. </p>
<p>Seriously, though, I do really like the show, and I hope the game doesn&#8217;t ruin that for me.</p>
<p>Also, I&#8217;m definitely with John on the &#8220;good direction&#8221; front. On one hand, you can have someone like Dan Attias (at least his work on Deadwood), who tries to take himself out of it as much as he can and lets the magnificent acting/set design create aesthetic emotion. On the other, someone like Rob Thomas (on Veronica Mars) very obtrusively injects noir pastiche into&#8211;well, everything, but the visuals especially. Both resonate with the writing tonally and stylistically, and are both examples of &#8220;good directing.&#8221; That said, the phrase isn&#8217;t particularly descriptive, so you probably <i>wouldn&#8217;t</i> catch a self-respecting film critic using it. Good thing this is a games website, then, or I think we&#8217;d have a riot.</p>
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		<title>By: Stick</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/darkly-developing-dexter/comment-page-1/#comment-28858</link>
		<dc:creator>Stick</dc:creator>
		<pubDate>Wed, 05 Mar 2008 18:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1258#comment-28858</guid>
		<description>Assassin&#039;s Creed: Miami? Thief: Darkly Dreaming? Hitman: I Have Urges?

... I can&#039;t even begin to &lt;i&gt;imagine&lt;/i&gt; how anyone&#039;d tackle the game-making of Dexter. Although, I suppose even a glorious failure might be interesting.</description>
		<content:encoded><![CDATA[<p>Assassin&#8217;s Creed: Miami? Thief: Darkly Dreaming? Hitman: I Have Urges?</p>
<p>&#8230; I can&#8217;t even begin to <i>imagine</i> how anyone&#8217;d tackle the game-making of Dexter. Although, I suppose even a glorious failure might be interesting.</p>
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		<title>By: Aubrey</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/darkly-developing-dexter/comment-page-1/#comment-28853</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Wed, 05 Mar 2008 17:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1258#comment-28853</guid>
		<description>The only way The Wire would work as a video game, for me, is if the whole behaviour of baltimore was systemitized, and no matter what your input into the system - no matter how noble or how cynical, the system would machinate in such a way you&#039;d always end up demoted (for work well done), or shot (for cynically exploiting your relationships at every turn, creating &quot;success&quot;, but also enemies).

That&#039;s the message of The Wire, right? The Wire tv show already describes a self-fucking system. A game of the wire would just be an alternate way to describe that system.</description>
		<content:encoded><![CDATA[<p>The only way The Wire would work as a video game, for me, is if the whole behaviour of baltimore was systemitized, and no matter what your input into the system &#8211; no matter how noble or how cynical, the system would machinate in such a way you&#8217;d always end up demoted (for work well done), or shot (for cynically exploiting your relationships at every turn, creating &#8220;success&#8221;, but also enemies).</p>
<p>That&#8217;s the message of The Wire, right? The Wire tv show already describes a self-fucking system. A game of the wire would just be an alternate way to describe that system.</p>
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		<title>By: Kiigan</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/darkly-developing-dexter/comment-page-1/#comment-28847</link>
		<dc:creator>Kiigan</dc:creator>
		<pubDate>Wed, 05 Mar 2008 17:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1258#comment-28847</guid>
		<description>The Wire is clearly the best thing on telly. But Dexter is definitely up there.

I&#039;m not confident anyone will put enough care and money to make a good game out of it though, sadly.</description>
		<content:encoded><![CDATA[<p>The Wire is clearly the best thing on telly. But Dexter is definitely up there.</p>
<p>I&#8217;m not confident anyone will put enough care and money to make a good game out of it though, sadly.</p>
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		<title>By: Aubrey</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/darkly-developing-dexter/comment-page-1/#comment-28846</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Wed, 05 Mar 2008 17:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1258#comment-28846</guid>
		<description>I was expecting this thread to just be the words &quot;Fuck Marc Ekko and his mispelled* fucking name&quot; over and over and over.

Instead I find, with equal delight, that people other than me like The Wire very much. RPS readership delivers, one way or another!

*Did I mispelted &quot;mispelled&quot;?</description>
		<content:encoded><![CDATA[<p>I was expecting this thread to just be the words &#8220;Fuck Marc Ekko and his mispelled* fucking name&#8221; over and over and over.</p>
<p>Instead I find, with equal delight, that people other than me like The Wire very much. RPS readership delivers, one way or another!</p>
<p>*Did I mispelted &#8220;mispelled&#8221;?</p>
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