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	<title>Comments on: RPS Interview: Valve&#8217;s Chet Faliszek</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/03/05/rps-interview-valves-chet-faliszek/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/03/05/rps-interview-valves-chet-faliszek/</link>
	<description></description>
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		<title>By: Sath</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/rps-interview-valves-chet-faliszek/comment-page-1/#comment-29288</link>
		<dc:creator>Sath</dc:creator>
		<pubDate>Fri, 07 Mar 2008 06:44:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1227#comment-29288</guid>
		<description>I hear the X-COM: Terror From the Deep console opening/button pressing noise all the time in rather low budget sci-fis and even some of the higher ones.  Mainly tv stuff, but it puts a smile on my face.</description>
		<content:encoded><![CDATA[<p>I hear the X-COM: Terror From the Deep console opening/button pressing noise all the time in rather low budget sci-fis and even some of the higher ones.  Mainly tv stuff, but it puts a smile on my face.</p>
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		<title>By: TreeFrog</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/rps-interview-valves-chet-faliszek/comment-page-1/#comment-29110</link>
		<dc:creator>TreeFrog</dc:creator>
		<pubDate>Thu, 06 Mar 2008 13:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1227#comment-29110</guid>
		<description>I keep hearing the water drip noises from Quake in unexpected places. They&#039;re fairly distinctive. Drip, drip....DRIPdripdrip..drip. You know the ones. Yeah, those.</description>
		<content:encoded><![CDATA[<p>I keep hearing the water drip noises from Quake in unexpected places. They&#8217;re fairly distinctive. Drip, drip&#8230;.DRIPdripdrip..drip. You know the ones. Yeah, those.</p>
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/rps-interview-valves-chet-faliszek/comment-page-1/#comment-29082</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Thu, 06 Mar 2008 12:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1227#comment-29082</guid>
		<description>The music from C&amp;C has always found its way into popular media.

For example, Police Camera Action used pretty much the entire original C&amp;C a few years ago and Top Gear&#039;s Brit-Race 24hour Special used tracks from C&amp;C3 alongside the Stardust soundtrack - Using the C&amp;C3 title menu music when the fog set in was almost as inspired as using &lt;a href=&quot;http://www.youtube.com/watch?v=F7IgihAxFTg&quot; rel=&quot;nofollow&quot;&gt;Septimus&#039;s theme&lt;/a&gt; when The Stig started kicking ass and spreading the word about Larsons Biscuits!</description>
		<content:encoded><![CDATA[<p>The music from C&amp;C has always found its way into popular media.</p>
<p>For example, Police Camera Action used pretty much the entire original C&amp;C a few years ago and Top Gear&#8217;s Brit-Race 24hour Special used tracks from C&amp;C3 alongside the Stardust soundtrack &#8211; Using the C&amp;C3 title menu music when the fog set in was almost as inspired as using <a href="http://www.youtube.com/watch?v=F7IgihAxFTg" rel="nofollow">Septimus&#8217;s theme</a> when The Stig started kicking ass and spreading the word about Larsons Biscuits!</p>
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		<title>By: Ging</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/rps-interview-valves-chet-faliszek/comment-page-1/#comment-29075</link>
		<dc:creator>Ging</dc:creator>
		<pubDate>Thu, 06 Mar 2008 11:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1227#comment-29075</guid>
		<description>In terms of audio re-use, I&#039;m always amused when I hear the Doom door noise and the Magic Carpet boost &quot;swoosh&quot; on tv programs. I know, in my heart of hearts that they&#039;re from some  licensed library of effects, but I&#039;ll always know them as from games - they&#039;ve become sort of Wilhelm screams for my friends and I.</description>
		<content:encoded><![CDATA[<p>In terms of audio re-use, I&#8217;m always amused when I hear the Doom door noise and the Magic Carpet boost &#8220;swoosh&#8221; on tv programs. I know, in my heart of hearts that they&#8217;re from some  licensed library of effects, but I&#8217;ll always know them as from games &#8211; they&#8217;ve become sort of Wilhelm screams for my friends and I.</p>
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		<title>By: MrChaz</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/rps-interview-valves-chet-faliszek/comment-page-1/#comment-29068</link>
		<dc:creator>MrChaz</dc:creator>
		<pubDate>Thu, 06 Mar 2008 11:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1227#comment-29068</guid>
		<description>Excellent interview.  I&#039;m really liking the style of the whole site in fact.</description>
		<content:encoded><![CDATA[<p>Excellent interview.  I&#8217;m really liking the style of the whole site in fact.</p>
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		<title>By: Catch.153</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/rps-interview-valves-chet-faliszek/comment-page-1/#comment-29038</link>
		<dc:creator>Catch.153</dc:creator>
		<pubDate>Thu, 06 Mar 2008 09:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1227#comment-29038</guid>
		<description>&lt;blockquote cite=&quot;K Signal Eingang&quot;&gt;I’ve always wondered if the voice actors for TF2 ever play the game. I know if I were, say, the guy who voiced the Scout, I would never do anything but completely freak people out by going online and spouting gibberish and random profanity into the mic. “What the hell button do I press to get him to say that?!”&lt;/blockquote&gt;
I&#039;d imagine that&#039;d be a lot less fulfilling if you voice the pyro.  Even if you unmuffled yourself, no one would believe you until after &quot;Meet the Pyro.&quot;

My money says that pyro is a gal, by the way.</description>
		<content:encoded><![CDATA[<blockquote cite="K Signal Eingang"><p>I’ve always wondered if the voice actors for TF2 ever play the game. I know if I were, say, the guy who voiced the Scout, I would never do anything but completely freak people out by going online and spouting gibberish and random profanity into the mic. “What the hell button do I press to get him to say that?!”</p></blockquote>
<p>I&#8217;d imagine that&#8217;d be a lot less fulfilling if you voice the pyro.  Even if you unmuffled yourself, no one would believe you until after &#8220;Meet the Pyro.&#8221;</p>
<p>My money says that pyro is a gal, by the way.</p>
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		<title>By: Mo</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/rps-interview-valves-chet-faliszek/comment-page-1/#comment-28987</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Thu, 06 Mar 2008 02:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1227#comment-28987</guid>
		<description>&lt;blockquote&gt;Too true. We tend to get very uncomfortable when someone uses the C-Word, but won’t bat an eye at “Wanker” and the like.&lt;/blockquote&gt;

Oh God yes, I&#039;ll never understand that! I used the word once and this guy TOTALLY freaked out on me. And nevermind &quot;wanker&quot;, why is it &quot;dick&quot; is a perfectly acceptable word, but the &quot;c-word&quot; not. Double standard? :)</description>
		<content:encoded><![CDATA[<blockquote><p>Too true. We tend to get very uncomfortable when someone uses the C-Word, but won’t bat an eye at “Wanker” and the like.</p></blockquote>
<p>Oh God yes, I&#8217;ll never understand that! I used the word once and this guy TOTALLY freaked out on me. And nevermind &#8220;wanker&#8221;, why is it &#8220;dick&#8221; is a perfectly acceptable word, but the &#8220;c-word&#8221; not. Double standard? :)</p>
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/rps-interview-valves-chet-faliszek/comment-page-1/#comment-28982</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Thu, 06 Mar 2008 02:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1227#comment-28982</guid>
		<description>Standard half life sounds me thought they were?</description>
		<content:encoded><![CDATA[<p>Standard half life sounds me thought they were?</p>
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		<title>By: lalahsghost</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/rps-interview-valves-chet-faliszek/comment-page-1/#comment-28981</link>
		<dc:creator>lalahsghost</dc:creator>
		<pubDate>Thu, 06 Mar 2008 02:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1227#comment-28981</guid>
		<description>I love the blunt honesty and inside-industry casual atmosphere style of this interview.</description>
		<content:encoded><![CDATA[<p>I love the blunt honesty and inside-industry casual atmosphere style of this interview.</p>
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		<title>By: Blindpsychic</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/rps-interview-valves-chet-faliszek/comment-page-1/#comment-28966</link>
		<dc:creator>Blindpsychic</dc:creator>
		<pubDate>Thu, 06 Mar 2008 00:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1227#comment-28966</guid>
		<description>As far as reusing sounds go, in TF2, the item respawn noise, the healing noise and the sound for picking up ammo are all callbacks to TFC.</description>
		<content:encoded><![CDATA[<p>As far as reusing sounds go, in TF2, the item respawn noise, the healing noise and the sound for picking up ammo are all callbacks to TFC.</p>
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		<title>By: K. Signal Eingang</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/rps-interview-valves-chet-faliszek/comment-page-1/#comment-28965</link>
		<dc:creator>K. Signal Eingang</dc:creator>
		<pubDate>Thu, 06 Mar 2008 00:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1227#comment-28965</guid>
		<description>I&#039;ve always wondered if the voice actors for TF2 ever play the game.  I know if I were, say, the guy who voiced the Scout, I would never do anything but completely freak people out by going online and spouting gibberish and random profanity into the mic.  &quot;What the hell button do I press to get him to say &lt;i&gt;that&lt;/i&gt;?!&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always wondered if the voice actors for TF2 ever play the game.  I know if I were, say, the guy who voiced the Scout, I would never do anything but completely freak people out by going online and spouting gibberish and random profanity into the mic.  &#8220;What the hell button do I press to get him to say <i>that</i>?!&#8221;</p>
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		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2008/03/05/rps-interview-valves-chet-faliszek/comment-page-1/#comment-28939</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 05 Mar 2008 23:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1227#comment-28939</guid>
		<description>&lt;blockquote&gt;“why did you replace ‘for’ with ‘4′?”

I assumed it was because it’s 4 player (the co opy part anyway) with the 4 survivors.&lt;/blockquote&gt;

I think you might be right. Not only a ridiculously, awful titling convention, it actually means something.. you just made me cry..</description>
		<content:encoded><![CDATA[<blockquote><p>“why did you replace ‘for’ with ‘4′?”</p>
<p>I assumed it was because it’s 4 player (the co opy part anyway) with the 4 survivors.</p></blockquote>
<p>I think you might be right. Not only a ridiculously, awful titling convention, it actually means something.. you just made me cry..</p>
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