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	<title>Comments on: A First Look At Demigod</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/03/06/demigod/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/03/06/demigod/</link>
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		<title>By: Brokenbroll</title>
		<link>http://www.rockpapershotgun.com/2008/03/06/demigod/comment-page-1/#comment-35382</link>
		<dc:creator>Brokenbroll</dc:creator>
		<pubDate>Mon, 31 Mar 2008 18:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1265#comment-35382</guid>
		<description>Inspired by DoTA, not a clone of DoTA.

And on the Demigod website and forums, and the GFW article, the DoTA inspiration is noted.</description>
		<content:encoded><![CDATA[<p>Inspired by DoTA, not a clone of DoTA.</p>
<p>And on the Demigod website and forums, and the GFW article, the DoTA inspiration is noted.</p>
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		<title>By: Kalash</title>
		<link>http://www.rockpapershotgun.com/2008/03/06/demigod/comment-page-1/#comment-32496</link>
		<dc:creator>Kalash</dc:creator>
		<pubDate>Thu, 20 Mar 2008 13:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1265#comment-32496</guid>
		<description>all sounds great but why is there no mention of DOTA in this review, almost gives a sense that gas powered is trying to take credit for the basic game play foundation instead of paying homage to its true creators, personally I cant help but feel disdain in this case seeing as a game company is basically stealing somebody else&#039;s idea and using their resources to cash in on it i think the developers of DOTA deserve some compensation</description>
		<content:encoded><![CDATA[<p>all sounds great but why is there no mention of DOTA in this review, almost gives a sense that gas powered is trying to take credit for the basic game play foundation instead of paying homage to its true creators, personally I cant help but feel disdain in this case seeing as a game company is basically stealing somebody else&#8217;s idea and using their resources to cash in on it i think the developers of DOTA deserve some compensation</p>
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		<title>By: mrrobsa</title>
		<link>http://www.rockpapershotgun.com/2008/03/06/demigod/comment-page-1/#comment-29897</link>
		<dc:creator>mrrobsa</dc:creator>
		<pubDate>Mon, 10 Mar 2008 15:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1265#comment-29897</guid>
		<description>@Thelps
Agreed, and a double agreed to the strategic zoom. Amazing feature which I hope spreads to all RTSs. Tried playing C&amp;C3 in a LAN cafe the other day and was dismayed at my limited view of the world. I couldn&#039;t even select all my units because I couldn&#039;t pull the blasted view back to see them all!</description>
		<content:encoded><![CDATA[<p>@Thelps<br />
Agreed, and a double agreed to the strategic zoom. Amazing feature which I hope spreads to all RTSs. Tried playing C&amp;C3 in a LAN cafe the other day and was dismayed at my limited view of the world. I couldn&#8217;t even select all my units because I couldn&#8217;t pull the blasted view back to see them all!</p>
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		<title>By: Thelps</title>
		<link>http://www.rockpapershotgun.com/2008/03/06/demigod/comment-page-1/#comment-29334</link>
		<dc:creator>Thelps</dc:creator>
		<pubDate>Fri, 07 Mar 2008 12:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1265#comment-29334</guid>
		<description>@Mrrobsa:
My main example of SupCom&#039;s complexity is really the resource system, where it&#039;s far too easy to crash your economy if you don&#039;t observe a fairly strict, well-timed build-order. I really like that aspect of the game but, in my experience, most &#039;traditional&#039; RTSs put emphasis on control of resources as a finite quantity, so it&#039;s a little harder to utterly cripple your side just by mucking a build-order up (not that I&#039;m saying it&#039;s impossible, happens in every RTS at the competitive level, at least).

I wonder in what capacity the strategic zoom will feature in DemiGod? The maps don&#039;t look nearly so large as SupCom&#039;s and they have a board-game like quality, as Jim mentioned. Either way I hope I can zoom out to see the whole battlefield again. The strat zoom is the kind of thing that never crosses your mind as necessary until you use it, then it&#039;s near impossible to go back to other RTSs that don&#039;t have it.</description>
		<content:encoded><![CDATA[<p>@Mrrobsa:<br />
My main example of SupCom&#8217;s complexity is really the resource system, where it&#8217;s far too easy to crash your economy if you don&#8217;t observe a fairly strict, well-timed build-order. I really like that aspect of the game but, in my experience, most &#8216;traditional&#8217; RTSs put emphasis on control of resources as a finite quantity, so it&#8217;s a little harder to utterly cripple your side just by mucking a build-order up (not that I&#8217;m saying it&#8217;s impossible, happens in every RTS at the competitive level, at least).</p>
<p>I wonder in what capacity the strategic zoom will feature in DemiGod? The maps don&#8217;t look nearly so large as SupCom&#8217;s and they have a board-game like quality, as Jim mentioned. Either way I hope I can zoom out to see the whole battlefield again. The strat zoom is the kind of thing that never crosses your mind as necessary until you use it, then it&#8217;s near impossible to go back to other RTSs that don&#8217;t have it.</p>
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/03/06/demigod/comment-page-1/#comment-29331</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Fri, 07 Mar 2008 11:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1265#comment-29331</guid>
		<description>Well as a fan of the two Xbox Kingdom Under Fire games I can see how this could work. But it needs character and drama within the battles, not just the briefings, to make the slashing exciting. This isn&#039;t exactly GPGs strong point.

Also, I&#039;m pretty certain this will murder my PC.</description>
		<content:encoded><![CDATA[<p>Well as a fan of the two Xbox Kingdom Under Fire games I can see how this could work. But it needs character and drama within the battles, not just the briefings, to make the slashing exciting. This isn&#8217;t exactly GPGs strong point.</p>
<p>Also, I&#8217;m pretty certain this will murder my PC.</p>
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		<title>By: Phantom707</title>
		<link>http://www.rockpapershotgun.com/2008/03/06/demigod/comment-page-1/#comment-29238</link>
		<dc:creator>Phantom707</dc:creator>
		<pubDate>Fri, 07 Mar 2008 00:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1265#comment-29238</guid>
		<description>Demigods as huge creatures is FTW

Thats what I hated about WAR3, the fake scale: a ship was usually only a little bit bigger then a hero/unit yet it could caryy 6, thats soo 1995

Demigods are like Supreme Commanders of their field, and the Castle Creature is made of pure class. Even beats SupCom&#039;s cybran destroyers that walk on land

GO GPG!</description>
		<content:encoded><![CDATA[<p>Demigods as huge creatures is FTW</p>
<p>Thats what I hated about WAR3, the fake scale: a ship was usually only a little bit bigger then a hero/unit yet it could caryy 6, thats soo 1995</p>
<p>Demigods are like Supreme Commanders of their field, and the Castle Creature is made of pure class. Even beats SupCom&#8217;s cybran destroyers that walk on land</p>
<p>GO GPG!</p>
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		<title>By: Anonymousity</title>
		<link>http://www.rockpapershotgun.com/2008/03/06/demigod/comment-page-1/#comment-29232</link>
		<dc:creator>Anonymousity</dc:creator>
		<pubDate>Fri, 07 Mar 2008 00:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1265#comment-29232</guid>
		<description>I was just about to post a comment saying that sounds alot like DoTa but others got there first it appears. I think it would be good for a whirl, although I don&#039;t like the size and look of the demigods. When does it come out?</description>
		<content:encoded><![CDATA[<p>I was just about to post a comment saying that sounds alot like DoTa but others got there first it appears. I think it would be good for a whirl, although I don&#8217;t like the size and look of the demigods. When does it come out?</p>
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		<title>By: Mr.Moon</title>
		<link>http://www.rockpapershotgun.com/2008/03/06/demigod/comment-page-1/#comment-29204</link>
		<dc:creator>Mr.Moon</dc:creator>
		<pubDate>Thu, 06 Mar 2008 21:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1265#comment-29204</guid>
		<description>Sounds pretty cool. Though, are there going to be different types of game modes?</description>
		<content:encoded><![CDATA[<p>Sounds pretty cool. Though, are there going to be different types of game modes?</p>
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		<title>By: Zeno, Internetographer</title>
		<link>http://www.rockpapershotgun.com/2008/03/06/demigod/comment-page-1/#comment-29143</link>
		<dc:creator>Zeno, Internetographer</dc:creator>
		<pubDate>Thu, 06 Mar 2008 16:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1265#comment-29143</guid>
		<description>I&#039;d play this in a heartbeat if I could run it.

Come to think of it, I&#039;d play DOTA all the time too if the people weren&#039;t such jackasses all the time.</description>
		<content:encoded><![CDATA[<p>I&#8217;d play this in a heartbeat if I could run it.</p>
<p>Come to think of it, I&#8217;d play DOTA all the time too if the people weren&#8217;t such jackasses all the time.</p>
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		<title>By: SwiftRanger</title>
		<link>http://www.rockpapershotgun.com/2008/03/06/demigod/comment-page-1/#comment-29129</link>
		<dc:creator>SwiftRanger</dc:creator>
		<pubDate>Thu, 06 Mar 2008 14:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1265#comment-29129</guid>
		<description>TA:K wasn&#039;t that bad, had some really interesting stuff (Zhon race without any real buildings and such) and a superb art style. Only the engine and the pathfinding weren&#039;t up to it.

Looking forward to this one, if there&#039;s a boxed version coming out that is. :)</description>
		<content:encoded><![CDATA[<p>TA:K wasn&#8217;t that bad, had some really interesting stuff (Zhon race without any real buildings and such) and a superb art style. Only the engine and the pathfinding weren&#8217;t up to it.</p>
<p>Looking forward to this one, if there&#8217;s a boxed version coming out that is. :)</p>
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		<title>By: TacoCreature</title>
		<link>http://www.rockpapershotgun.com/2008/03/06/demigod/comment-page-1/#comment-29127</link>
		<dc:creator>TacoCreature</dc:creator>
		<pubDate>Thu, 06 Mar 2008 14:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1265#comment-29127</guid>
		<description>squerl, I read on the GPG forum there will be a boxed version available as well, GPG probably will get some form of publishing.</description>
		<content:encoded><![CDATA[<p>squerl, I read on the GPG forum there will be a boxed version available as well, GPG probably will get some form of publishing.</p>
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		<title>By: squerl</title>
		<link>http://www.rockpapershotgun.com/2008/03/06/demigod/comment-page-1/#comment-29114</link>
		<dc:creator>squerl</dc:creator>
		<pubDate>Thu, 06 Mar 2008 13:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1265#comment-29114</guid>
		<description>The GFW article of Demigod said that they&#039;re not going to use a publisher and that they&#039;ll be utilizing digital distribution like Steam and D2D. If they price it well ($40 or under) I can see it becoming popular. I&#039;m always looking for fun games I can play with my friends on Steam (that aren&#039;t fully priced). Can&#039;t wait to see video of this.</description>
		<content:encoded><![CDATA[<p>The GFW article of Demigod said that they&#8217;re not going to use a publisher and that they&#8217;ll be utilizing digital distribution like Steam and D2D. If they price it well ($40 or under) I can see it becoming popular. I&#8217;m always looking for fun games I can play with my friends on Steam (that aren&#8217;t fully priced). Can&#8217;t wait to see video of this.</p>
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