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	<title>Comments on: Daedalic: Navigating The Adventure Labyrinth</title>
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	<link>http://www.rockpapershotgun.com/2008/03/08/daedalic-navigating-the-adventure-labyrinth/</link>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/daedalic-navigating-the-adventure-labyrinth/#comment-29563</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Sat, 08 Mar 2008 23:31:30 +0000</pubDate>
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		<description>And me. Adventure games are actually one of the game mediums where story is most important. I mean, puzzles are okay and everything but without context they&#039;d better be pretty damned awesome puzzles.</description>
		<content:encoded><![CDATA[<p>And me. Adventure games are actually one of the game mediums where story is most important. I mean, puzzles are okay and everything but without context they&#8217;d better be pretty damned awesome puzzles.
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		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/daedalic-navigating-the-adventure-labyrinth/#comment-29558</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Sat, 08 Mar 2008 22:30:33 +0000</pubDate>
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		<description>&quot;Who cares about the story ?&quot;

Me! I do! Pick me!</description>
		<content:encoded><![CDATA[<p>&#8220;Who cares about the story ?&#8221;</p>
<p>Me! I do! Pick me!
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		<title>By: MisterBritish</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/daedalic-navigating-the-adventure-labyrinth/#comment-29511</link>
		<dc:creator>MisterBritish</dc:creator>
		<pubDate>Sat, 08 Mar 2008 13:50:17 +0000</pubDate>
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		<description>@ Gylfi:

May Ragnar himself strike you down.</description>
		<content:encoded><![CDATA[<p>@ Gylfi:</p>
<p>May Ragnar himself strike you down.
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		<title>By: Gylfi.Fenriz.</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/daedalic-navigating-the-adventure-labyrinth/#comment-29508</link>
		<dc:creator>Gylfi.Fenriz.</dc:creator>
		<pubDate>Sat, 08 Mar 2008 13:27:26 +0000</pubDate>
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		<description>Who cares about the story ?
Adventures just need good puzzle mechanisms, that is, a good concept for them, and dreamy atmosphere.

And that&#039;s that.</description>
		<content:encoded><![CDATA[<p>Who cares about the story ?<br />
Adventures just need good puzzle mechanisms, that is, a good concept for them, and dreamy atmosphere.</p>
<p>And that&#8217;s that.
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/daedalic-navigating-the-adventure-labyrinth/#comment-29507</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Sat, 08 Mar 2008 13:19:30 +0000</pubDate>
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		<description>...so would you be if you&#039;d just been resurrected from the dead...

Some fans are porting Simon the Sorceror 3 back into the 2nd games engine and a demo can be found &lt;a href=&quot;http://www.exp.de/download.php?id=10812&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.  I don&#039;t know if it&#039;ll ever be finished though</description>
		<content:encoded><![CDATA[<p>&#8230;so would you be if you&#8217;d just been resurrected from the dead&#8230;</p>
<p>Some fans are porting Simon the Sorceror 3 back into the 2nd games engine and a demo can be found <a href="http://www.exp.de/download.php?id=10812" rel="nofollow">here</a>.  I don&#8217;t know if it&#8217;ll ever be finished though
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		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/daedalic-navigating-the-adventure-labyrinth/#comment-29504</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Sat, 08 Mar 2008 12:31:19 +0000</pubDate>
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		<description>James - I don&#039;t think it was your age : ) Simon 3D was an attrocious mess - a game so bad that when it was first sent for review, PC Gamer sent it back telling them they&#039;d not even half-finished it, and the devs added another six months. Even after that, the &#039;finished&#039; game was littered with not only bugs, but chunks of missing dialogue. Even if it hadn&#039;t been unfinished and crudly made, it was one of the most remarkably unpleasant games I&#039;ve played. The Simon character was such a nasty, spiteful shit that it was repelling to be in control of him.</description>
		<content:encoded><![CDATA[<p>James &#8211; I don&#8217;t think it was your age : ) Simon 3D was an attrocious mess &#8211; a game so bad that when it was first sent for review, PC Gamer sent it back telling them they&#8217;d not even half-finished it, and the devs added another six months. Even after that, the &#8216;finished&#8217; game was littered with not only bugs, but chunks of missing dialogue. Even if it hadn&#8217;t been unfinished and crudly made, it was one of the most remarkably unpleasant games I&#8217;ve played. The Simon character was such a nasty, spiteful shit that it was repelling to be in control of him.
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		<title>By: James G</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/daedalic-navigating-the-adventure-labyrinth/#comment-29501</link>
		<dc:creator>James G</dc:creator>
		<pubDate>Sat, 08 Mar 2008 12:22:07 +0000</pubDate>
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		<description>@drunkenmonkey

Yes, it is. I&#039;m keeping a vague eye on it, having loved the first two Simon games. The third game was, in my opinion, poor, although that wasn&#039;t helped by the clunky and dated 3D engine that the game had been shoe-horned into. The screenshots I&#039;ve seen so far suggests that this new outing will at least capture the gaphical character of the first two games.

Of course, perhaps part of my disapointment with the third game is just rooted in the fact that I&#039;m older now.

I love the graphic adventure, or at least loved. But in recent years the RPG has gained more favour. Partly due to the sheer lack of titles, but also due to developers seeming need to cram in action elements and the like. I&#039;m afraid to say that even Dreamfall is on hiatus due to the annoying stealth sections and even more annoying combat.</description>
		<content:encoded><![CDATA[<p>@drunkenmonkey</p>
<p>Yes, it is. I&#8217;m keeping a vague eye on it, having loved the first two Simon games. The third game was, in my opinion, poor, although that wasn&#8217;t helped by the clunky and dated 3D engine that the game had been shoe-horned into. The screenshots I&#8217;ve seen so far suggests that this new outing will at least capture the gaphical character of the first two games.</p>
<p>Of course, perhaps part of my disapointment with the third game is just rooted in the fact that I&#8217;m older now.</p>
<p>I love the graphic adventure, or at least loved. But in recent years the RPG has gained more favour. Partly due to the sheer lack of titles, but also due to developers seeming need to cram in action elements and the like. I&#8217;m afraid to say that even Dreamfall is on hiatus due to the annoying stealth sections and even more annoying combat.
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		<title>By: Daedalic_Carsten</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/daedalic-navigating-the-adventure-labyrinth/#comment-29499</link>
		<dc:creator>Daedalic_Carsten</dc:creator>
		<pubDate>Sat, 08 Mar 2008 12:08:16 +0000</pubDate>
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		<description>yes, we are reading...</description>
		<content:encoded><![CDATA[<p>yes, we are reading&#8230;
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		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/daedalic-navigating-the-adventure-labyrinth/#comment-29496</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Sat, 08 Mar 2008 11:54:12 +0000</pubDate>
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		<description>Simon - I really hope I&#039;m being too pessimistic. I&#039;m certainly a little jaded having just reviewed a German adventure that doesn&#039;t work at all. It&#039;s just, if there&#039;s a game that history says will miss, it&#039;s this style.

My motive is to nudge Daedalic not to make the same mistakes, and work really hard to check their localisation gets the attention it deserves. They&#039;re reading - hi Daedalic! Give the localisation the attention it deserves!

I have the solution for this, as it happens. Get a non-German speaking English/American person to play through the game, and rewrite whatever doesn&#039;t work. Non-German speaking because that person is far less likely to be sympathetic to the naunces of Deutsch grammar. The tragedy is when you can see what the joke was *meant* to be, lost behind mistranslation or poorly directed voice acting.</description>
		<content:encoded><![CDATA[<p>Simon &#8211; I really hope I&#8217;m being too pessimistic. I&#8217;m certainly a little jaded having just reviewed a German adventure that doesn&#8217;t work at all. It&#8217;s just, if there&#8217;s a game that history says will miss, it&#8217;s this style.</p>
<p>My motive is to nudge Daedalic not to make the same mistakes, and work really hard to check their localisation gets the attention it deserves. They&#8217;re reading &#8211; hi Daedalic! Give the localisation the attention it deserves!</p>
<p>I have the solution for this, as it happens. Get a non-German speaking English/American person to play through the game, and rewrite whatever doesn&#8217;t work. Non-German speaking because that person is far less likely to be sympathetic to the naunces of Deutsch grammar. The tragedy is when you can see what the joke was *meant* to be, lost behind mistranslation or poorly directed voice acting.
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		<title>By: simonkaye</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/daedalic-navigating-the-adventure-labyrinth/#comment-29493</link>
		<dc:creator>simonkaye</dc:creator>
		<pubDate>Sat, 08 Mar 2008 10:47:07 +0000</pubDate>
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		<description>Oh John, perhaps you&#039;re being too pessimistic about Edna and Harvey? I for one think that the logo graphic is extremely charming (she reminds me of my sister). It&#039;ll all come down to the writing, in the end; always does with adventure games.</description>
		<content:encoded><![CDATA[<p>Oh John, perhaps you&#8217;re being too pessimistic about Edna and Harvey? I for one think that the logo graphic is extremely charming (she reminds me of my sister). It&#8217;ll all come down to the writing, in the end; always does with adventure games.
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/daedalic-navigating-the-adventure-labyrinth/#comment-29491</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Sat, 08 Mar 2008 10:32:27 +0000</pubDate>
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		<description>Those screens from A New Beginning look *gorgeous*. I am always pleased when people remember that, yes, modern technology can create fantastic 2D graphics as well.

Beyond that, I reserve judgment.</description>
		<content:encoded><![CDATA[<p>Those screens from A New Beginning look *gorgeous*. I am always pleased when people remember that, yes, modern technology can create fantastic 2D graphics as well.</p>
<p>Beyond that, I reserve judgment.
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		<title>By: drunkymonkey</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/daedalic-navigating-the-adventure-labyrinth/#comment-29485</link>
		<dc:creator>drunkymonkey</dc:creator>
		<pubDate>Sat, 08 Mar 2008 10:13:18 +0000</pubDate>
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		<description>Wasn&#039;t Simon the Sorcerer 4 being made in Germany? I still want my hands on that.</description>
		<content:encoded><![CDATA[<p>Wasn&#8217;t Simon the Sorcerer 4 being made in Germany? I still want my hands on that.
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