<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Excel-ent 3D Engines</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/03/08/excel-ent-3d-engines/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/03/08/excel-ent-3d-engines/</link>
	<description></description>
	<lastBuildDate>Sun, 21 Mar 2010 08:21:57 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: StolenName</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/excel-ent-3d-engines/comment-page-1/#comment-29876</link>
		<dc:creator>StolenName</dc:creator>
		<pubDate>Mon, 10 Mar 2008 13:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1279#comment-29876</guid>
		<description>Watcha doing in Romania?

Checking out the new Tom Clancy game?

Let us know how it goes!</description>
		<content:encoded><![CDATA[<p>Watcha doing in Romania?</p>
<p>Checking out the new Tom Clancy game?</p>
<p>Let us know how it goes!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lu-Tze</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/excel-ent-3d-engines/comment-page-1/#comment-29862</link>
		<dc:creator>Lu-Tze</dc:creator>
		<pubDate>Mon, 10 Mar 2008 09:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1279#comment-29862</guid>
		<description>I did pretty much the same thing 5 years ago, including using sheet swapping to emulate back buffer drawing.</description>
		<content:encoded><![CDATA[<p>I did pretty much the same thing 5 years ago, including using sheet swapping to emulate back buffer drawing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tak</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/excel-ent-3d-engines/comment-page-1/#comment-29638</link>
		<dc:creator>Tak</dc:creator>
		<pubDate>Sun, 09 Mar 2008 19:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1279#comment-29638</guid>
		<description>@Ian
I feel your pain. Only in my case it&#039;d be the sales reps. And they would have promised the customer we could make it do anything and everything they want in Excel, and give us two weeks to deliver.

*kicks non-IT people making decisions for IT*</description>
		<content:encoded><![CDATA[<p>@Ian<br />
I feel your pain. Only in my case it&#8217;d be the sales reps. And they would have promised the customer we could make it do anything and everything they want in Excel, and give us two weeks to deliver.</p>
<p>*kicks non-IT people making decisions for IT*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Masked Dave</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/excel-ent-3d-engines/comment-page-1/#comment-29628</link>
		<dc:creator>Masked Dave</dc:creator>
		<pubDate>Sun, 09 Mar 2008 18:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1279#comment-29628</guid>
		<description>Using Excel for game engines is apparently not a new idea by any means.</description>
		<content:encoded><![CDATA[<p>Using Excel for game engines is apparently not a new idea by any means.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/excel-ent-3d-engines/comment-page-1/#comment-29574</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Sun, 09 Mar 2008 02:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1279#comment-29574</guid>
		<description>All I know is that this looks like the sort of thing some genius in Finance comes up with one afternoon, and three years later I&#039;m the poor sod from Development that has to go and fix it, lest the company goes down the pan.

Bloody Excel. Grumble.</description>
		<content:encoded><![CDATA[<p>All I know is that this looks like the sort of thing some genius in Finance comes up with one afternoon, and three years later I&#8217;m the poor sod from Development that has to go and fix it, lest the company goes down the pan.</p>
<p>Bloody Excel. Grumble.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stew</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/excel-ent-3d-engines/comment-page-1/#comment-29564</link>
		<dc:creator>Stew</dc:creator>
		<pubDate>Sun, 09 Mar 2008 00:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1279#comment-29564</guid>
		<description>I&#039;d thought of doing the same when I was a bank&#039;s VBA wonk.

But when describing mine, I wouldn&#039;t stoop to propagating the worthless and foolish lie about DVORAK keyboards. Elitists wouldn&#039;t be so bad if their preferences had any basis in fact rather than rumour and ancedote.</description>
		<content:encoded><![CDATA[<p>I&#8217;d thought of doing the same when I was a bank&#8217;s VBA wonk.</p>
<p>But when describing mine, I wouldn&#8217;t stoop to propagating the worthless and foolish lie about DVORAK keyboards. Elitists wouldn&#8217;t be so bad if their preferences had any basis in fact rather than rumour and ancedote.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sucram</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/excel-ent-3d-engines/comment-page-1/#comment-29561</link>
		<dc:creator>Sucram</dc:creator>
		<pubDate>Sat, 08 Mar 2008 22:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1279#comment-29561</guid>
		<description>There&#039;s actually an MSDN article titled &lt;a href=&quot;http://msdn2.microsoft.com/en-us/library/bb629413.aspx&quot; title=&quot;&quot; rel=&quot;nofollow&quot;&gt;Animating Objects in Excel 2007 Using the 3-D Animation Engine&lt;/a&gt;




And there are &lt;a href=&quot;http://www.excelgames.org/&quot; &gt;many&lt;/a&gt; &lt;a href=&quot;http://www.geocities.co.jp/SiliconValley-Cupertino/5678/&quot; &gt;excel&lt;/a&gt; &lt;a href=&quot;http://www.vertex42.com/ExcelLinks/cat/excel-games-1.html&quot; &gt;games&lt;/a&gt; , &lt;a href=&quot;http://www.geocities.jp/nchikada/pac/&quot; rel=&quot;nofollow&quot;&gt;Pacman in Excel&lt;/a&gt; is particularly impressive.</description>
		<content:encoded><![CDATA[<p>There&#8217;s actually an MSDN article titled <a href="http://msdn2.microsoft.com/en-us/library/bb629413.aspx" title="" rel="nofollow">Animating Objects in Excel 2007 Using the 3-D Animation Engine</a></p>
<p>And there are <a href="http://www.excelgames.org/" >many</a> <a href="http://www.geocities.co.jp/SiliconValley-Cupertino/5678/" >excel</a> <a href="http://www.vertex42.com/ExcelLinks/cat/excel-games-1.html" >games</a> , <a href="http://www.geocities.jp/nchikada/pac/" rel="nofollow">Pacman in Excel</a> is particularly impressive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/excel-ent-3d-engines/comment-page-1/#comment-29553</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sat, 08 Mar 2008 21:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1279#comment-29553</guid>
		<description>&quot;I bet you could make a game out of an excel spreadsheet&quot;

You can, it&#039;s called Football Manager.

*hides*</description>
		<content:encoded><![CDATA[<p>&#8220;I bet you could make a game out of an excel spreadsheet&#8221;</p>
<p>You can, it&#8217;s called Football Manager.</p>
<p>*hides*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/excel-ent-3d-engines/comment-page-1/#comment-29549</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Sat, 08 Mar 2008 20:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1279#comment-29549</guid>
		<description>My physics professor used Excel to create demo videos of magnetic fields, distortion of spacetime by massive objects, nuclear reactions, etc. 

He was a terrible teacher, but his talent with Excel was amazing.

But I always wondered why Excel instead of another rendering program...</description>
		<content:encoded><![CDATA[<p>My physics professor used Excel to create demo videos of magnetic fields, distortion of spacetime by massive objects, nuclear reactions, etc. </p>
<p>He was a terrible teacher, but his talent with Excel was amazing.</p>
<p>But I always wondered why Excel instead of another rendering program&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lunaran</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/excel-ent-3d-engines/comment-page-1/#comment-29547</link>
		<dc:creator>Lunaran</dc:creator>
		<pubDate>Sat, 08 Mar 2008 20:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1279#comment-29547</guid>
		<description>I bet you could make a game out of an excel spreadsheet.  3D rendering aside, just craft some network of expressions that manipulate values from other cells, and give the player an end goal (like flip all the cells to red).

I&#039;m not going to do it, though.</description>
		<content:encoded><![CDATA[<p>I bet you could make a game out of an excel spreadsheet.  3D rendering aside, just craft some network of expressions that manipulate values from other cells, and give the player an end goal (like flip all the cells to red).</p>
<p>I&#8217;m not going to do it, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jujo</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/excel-ent-3d-engines/comment-page-1/#comment-29546</link>
		<dc:creator>Jujo</dc:creator>
		<pubDate>Sat, 08 Mar 2008 19:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1279#comment-29546</guid>
		<description>This seems like the grown-up version of the games we used to have on our graphing calculators</description>
		<content:encoded><![CDATA[<p>This seems like the grown-up version of the games we used to have on our graphing calculators</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Seniath</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/excel-ent-3d-engines/comment-page-1/#comment-29544</link>
		<dc:creator>Seniath</dc:creator>
		<pubDate>Sat, 08 Mar 2008 19:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1279#comment-29544</guid>
		<description>I think the real question is; why not? If the internets have taught me one thing, it is that people will try anything regardless of need, taste or reason. 

I toyed with the idea of reading this, having a basic understanding of OpenGL, but my brain quickly melted.</description>
		<content:encoded><![CDATA[<p>I think the real question is; why not? If the internets have taught me one thing, it is that people will try anything regardless of need, taste or reason. </p>
<p>I toyed with the idea of reading this, having a basic understanding of OpenGL, but my brain quickly melted.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.148 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2010-03-21 08:22:38 -->
