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	<title>Comments on: Kriegspiel</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/03/08/kriegspiel/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/03/08/kriegspiel/</link>
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		<title>By: Tim Stone</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/kriegspiel/comment-page-1/#comment-29590</link>
		<dc:creator>Tim Stone</dc:creator>
		<pubDate>Sun, 09 Mar 2008 09:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1277#comment-29590</guid>
		<description>My thoughts after a few games...

1)Ten years of RTS playing has rotted my brain. Kriegspiel&#039;s clever supply line system renders my usual instinctive probe/attack/defend/flank wargame approach all-but useless. Protecting and constructing supply lines is everything in this game.

2) I&#039;d be interested to play a variant where cut-off forces lose their ability to fight but not their ability to move. The current rules kinda ignore the ability Napoleonic armies had to live off the land.

3) This is probably sacrilegious (sorry Guy) but I&#039;d also be interested to play a variant where combat included a small random factor. At the end of a round you could choose to attack any unit within range of your forces, each side&#039;s attack/defence totals being modified by a single six-sided die roll. That dash of chance might help make the game a little less intimidating/brutal.</description>
		<content:encoded><![CDATA[<p>My thoughts after a few games&#8230;</p>
<p>1)Ten years of RTS playing has rotted my brain. Kriegspiel&#8217;s clever supply line system renders my usual instinctive probe/attack/defend/flank wargame approach all-but useless. Protecting and constructing supply lines is everything in this game.</p>
<p>2) I&#8217;d be interested to play a variant where cut-off forces lose their ability to fight but not their ability to move. The current rules kinda ignore the ability Napoleonic armies had to live off the land.</p>
<p>3) This is probably sacrilegious (sorry Guy) but I&#8217;d also be interested to play a variant where combat included a small random factor. At the end of a round you could choose to attack any unit within range of your forces, each side&#8217;s attack/defence totals being modified by a single six-sided die roll. That dash of chance might help make the game a little less intimidating/brutal.</p>
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	<item>
		<title>By: J</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/kriegspiel/comment-page-1/#comment-29566</link>
		<dc:creator>J</dc:creator>
		<pubDate>Sun, 09 Mar 2008 01:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1277#comment-29566</guid>
		<description>That is a nice art style.</description>
		<content:encoded><![CDATA[<p>That is a nice art style.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Stone</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/kriegspiel/comment-page-1/#comment-29557</link>
		<dc:creator>Tim Stone</dc:creator>
		<pubDate>Sat, 08 Mar 2008 22:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1277#comment-29557</guid>
		<description>Keith, what&#039;s frustrating you about the UI? I found it excellent.</description>
		<content:encoded><![CDATA[<p>Keith, what&#8217;s frustrating you about the UI? I found it excellent.</p>
]]></content:encoded>
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	<item>
		<title>By: Keith Nemitz</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/kriegspiel/comment-page-1/#comment-29540</link>
		<dc:creator>Keith Nemitz</dc:creator>
		<pubDate>Sat, 08 Mar 2008 19:07:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1277#comment-29540</guid>
		<description>I loved the look, and the rules are really interesting, but after trying to play it, I was sorely disappointed. The UI is incredibly frustrating!</description>
		<content:encoded><![CDATA[<p>I loved the look, and the rules are really interesting, but after trying to play it, I was sorely disappointed. The UI is incredibly frustrating!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cigol</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/kriegspiel/comment-page-1/#comment-29526</link>
		<dc:creator>Cigol</dc:creator>
		<pubDate>Sat, 08 Mar 2008 16:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1277#comment-29526</guid>
		<description>Is that an ingame screenshot :O</description>
		<content:encoded><![CDATA[<p>Is that an ingame screenshot :O</p>
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	<item>
		<title>By: Taximan</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/kriegspiel/comment-page-1/#comment-29520</link>
		<dc:creator>Taximan</dc:creator>
		<pubDate>Sat, 08 Mar 2008 15:23:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1277#comment-29520</guid>
		<description>Napoleonic turn-based wargame based on Von Clausewitz&#039;s On War?
Gimme!</description>
		<content:encoded><![CDATA[<p>Napoleonic turn-based wargame based on Von Clausewitz&#8217;s On War?<br />
Gimme!</p>
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	</item>
	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/03/08/kriegspiel/comment-page-1/#comment-29517</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sat, 08 Mar 2008 14:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1277#comment-29517</guid>
		<description>I am all over this.

KG</description>
		<content:encoded><![CDATA[<p>I am all over this.</p>
<p>KG</p>
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