Rock, Paper, Shotgun

Strafe Left: The Formative Years #20

By Tim Stone on March 9th, 2008 at 8:30 am.

From summer 2005.

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12 Comments »

  1. Sarin says:

    Man, existence had crazy framerates when there wasn’t any life, or sky.

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  2. Max says:

    Hah, fantastic. I reckon Crytek pinched His source code.

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  3. Hmm, wasn’t this on RPS a few weeks back as well?

    Loved this strip, though.

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  4. Jay says:

    I remember reading this, and not getting it until I actually noticed the FPS counter in the corner ~_~

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  5. JP says:

    Bonus points if some of the creatures were missing in the “optimised” panel, or were curiously more blocky-looking.

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  6. Phil H says:

    Where does that leave the 0-day hackers?

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  7. JP says:

    Where does that leave the 0-day hackers?

    The Tree of Worldly Knowledge?

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  8. The Lord doesn’t use agile development methodologies.

    No unit tests? No refactoring? No incremental development? Who was his Business Analyst?

    I bet he doesn’t even have a set of use cases for all of creation.

    For shame.

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  9. Chris R says:

    @ Max:

    I think Crysis forgot the last step in that process actually… ;)

    By the way, was this strip making fun of Far Cry when it first came out I wonder? Or maybe it’s just poking fun at all games, hah.

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  10. Hughiebw says:

    omg.. good work, guy

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  11. Tei says:

    On the 8th day god invented “Fog” to hidde the problems with pop-up structures, and make lower the render distance.

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