Rock, Paper, Shotgun

Strafe Left: The Formative Years #20

Posted by Tim Stone on March 9th, 2008 at 8:30 am.

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From summer 2005.

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« Eno and Wright On Generative Systems | Builders of the Lost Ark »

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12 Comments »

  1. Sarin says:

    Man, existence had crazy framerates when there wasn’t any life, or sky.

  2. Max says:

    Hah, fantastic. I reckon Crytek pinched His source code.

  3. Seniath says:

    I wonder what language he used.

  4. Hmm, wasn’t this on RPS a few weeks back as well?

    Loved this strip, though.

  5. Jay says:

    I remember reading this, and not getting it until I actually noticed the FPS counter in the corner ~_~

  6. JP says:

    Bonus points if some of the creatures were missing in the “optimised” panel, or were curiously more blocky-looking.

  7. Phil H says:

    Where does that leave the 0-day hackers?

  8. JP says:

    Where does that leave the 0-day hackers?

    The Tree of Worldly Knowledge?

  9. Meat Circus says:

    The Lord doesn’t use agile development methodologies.

    No unit tests? No refactoring? No incremental development? Who was his Business Analyst?

    I bet he doesn’t even have a set of use cases for all of creation.

    For shame.

  10. Chris R says:

    @ Max:

    I think Crysis forgot the last step in that process actually… ;)

    By the way, was this strip making fun of Far Cry when it first came out I wonder? Or maybe it’s just poking fun at all games, hah.

  11. Hughiebw says:

    omg.. good work, guy

  12. Tei says:

    On the 8th day god invented “Fog” to hidde the problems with pop-up structures, and make lower the render distance.

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