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	<title>Comments on: Death To Spies(!)</title>
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	<link>http://www.rockpapershotgun.com/2008/03/10/death-to-spies/</link>
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/03/10/death-to-spies/#comment-30067</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Tue, 11 Mar 2008 12:21:09 +0000</pubDate>
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		<description>&quot;Alright, I&#039;ll have the black bean beef and hokkien noodles.&quot;

I acquired the demo of the first one today, and, while it&#039;s definitely not perfect (could stand to take a few lessons from good ole Commandos and Splinter Cell; and, by the by, someone should probably tell them that you &lt;i&gt;are&lt;/i&gt; permitted to depict Nazis and swastikas throughout preeeetty much the entire English-speaking market), I found it very rewarding.  They&#039;ve got my money! (although to be fair, that trailer&#039;s a bit plain, isn&#039;t it -- &quot;Sneak behind guards... sneak behind officers!  Sneak on your own, with a surgical mask on.  Carry the dead and infirm!  Watch Nazis salute!&quot;)

I wonder which engine underlies it; having just finished Mafia, and had a blessedly brief punt at Hidden &amp; Dangerous 2, I notice some unusual similarities in the details.</description>
		<content:encoded><![CDATA[<p>&#8220;Alright, I&#8217;ll have the black bean beef and hokkien noodles.&#8221;</p>
<p>I acquired the demo of the first one today, and, while it&#8217;s definitely not perfect (could stand to take a few lessons from good ole Commandos and Splinter Cell; and, by the by, someone should probably tell them that you <i>are</i> permitted to depict Nazis and swastikas throughout preeeetty much the entire English-speaking market), I found it very rewarding.  They&#8217;ve got my money! (although to be fair, that trailer&#8217;s a bit plain, isn&#8217;t it &#8212; &#8220;Sneak behind guards&#8230; sneak behind officers!  Sneak on your own, with a surgical mask on.  Carry the dead and infirm!  Watch Nazis salute!&#8221;)</p>
<p>I wonder which engine underlies it; having just finished Mafia, and had a blessedly brief punt at Hidden &amp; Dangerous 2, I notice some unusual similarities in the details.
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		<title>By: Xander77</title>
		<link>http://www.rockpapershotgun.com/2008/03/10/death-to-spies/#comment-30031</link>
		<dc:creator>Xander77</dc:creator>
		<pubDate>Tue, 11 Mar 2008 08:59:31 +0000</pubDate>
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		<description>Just in case anyone cares:
Death to spies is Smersh - the bad guys from several Bond novels.
Moment of Truth was a &quot;realistic&quot; historic fiction hit, latter remade into a movie.

A translation of the heroe&#039;s noir musings:
A meeting with me has turned out to be the last meeting he&#039;ll ever have for yet another man. Yet another victim of (No idea here. The guitar is too loud) How many more dirty bastards who have sold out the motherland will I deal with?

At the end of the trailer:
The menu is ready. Waiting.</description>
		<content:encoded><![CDATA[<p>Just in case anyone cares:<br />
Death to spies is Smersh &#8211; the bad guys from several Bond novels.<br />
Moment of Truth was a &#8220;realistic&#8221; historic fiction hit, latter remade into a movie.</p>
<p>A translation of the heroe&#8217;s noir musings:<br />
A meeting with me has turned out to be the last meeting he&#8217;ll ever have for yet another man. Yet another victim of (No idea here. The guitar is too loud) How many more dirty bastards who have sold out the motherland will I deal with?</p>
<p>At the end of the trailer:<br />
The menu is ready. Waiting.
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		<title>By: Alex May</title>
		<link>http://www.rockpapershotgun.com/2008/03/10/death-to-spies/#comment-30025</link>
		<dc:creator>Alex May</dc:creator>
		<pubDate>Tue, 11 Mar 2008 08:05:39 +0000</pubDate>
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		<description>1C :bow</description>
		<content:encoded><![CDATA[<p>1C :bow
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		<title>By: Nikica</title>
		<link>http://www.rockpapershotgun.com/2008/03/10/death-to-spies/#comment-30017</link>
		<dc:creator>Nikica</dc:creator>
		<pubDate>Tue, 11 Mar 2008 06:22:00 +0000</pubDate>
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		<description>Yeah, the first one was really great can&#039;t wait for this one.</description>
		<content:encoded><![CDATA[<p>Yeah, the first one was really great can&#8217;t wait for this one.
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		<title>By: RobotLiberationArmy</title>
		<link>http://www.rockpapershotgun.com/2008/03/10/death-to-spies/#comment-29991</link>
		<dc:creator>RobotLiberationArmy</dc:creator>
		<pubDate>Tue, 11 Mar 2008 00:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1288#comment-29991</guid>
		<description>Those Nazis should learn to spycheck!

or

&quot;spy&#039;s sappin&#039; ma fascism!&quot;

The possibilities are endless!

&quot;guys, do we have any chefs on our team?&quot;

Okay, I&#039;ll stop.</description>
		<content:encoded><![CDATA[<p>Those Nazis should learn to spycheck!</p>
<p>or</p>
<p>&#8220;spy&#8217;s sappin&#8217; ma fascism!&#8221;</p>
<p>The possibilities are endless!</p>
<p>&#8220;guys, do we have any chefs on our team?&#8221;</p>
<p>Okay, I&#8217;ll stop.
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		<title>By: Tess</title>
		<link>http://www.rockpapershotgun.com/2008/03/10/death-to-spies/#comment-29981</link>
		<dc:creator>Tess</dc:creator>
		<pubDate>Mon, 10 Mar 2008 23:40:19 +0000</pubDate>
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		<description>Just in case you were wondering how to spot it - if the overview doesn&#039;t tell you, you can click the individual developers in the credits to see if they have worked on games before (e.g. Metropolies ones). In this case, they all seem shiny new to the industry.

As for the first game: nice and exciting, but incredibly tedious picking off enemies one by one. Some levels took me near four hours.</description>
		<content:encoded><![CDATA[<p>Just in case you were wondering how to spot it &#8211; if the overview doesn&#8217;t tell you, you can click the individual developers in the credits to see if they have worked on games before (e.g. Metropolies ones). In this case, they all seem shiny new to the industry.</p>
<p>As for the first game: nice and exciting, but incredibly tedious picking off enemies one by one. Some levels took me near four hours.
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		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2008/03/10/death-to-spies/#comment-29964</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Mon, 10 Mar 2008 22:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1288#comment-29964</guid>
		<description>The stiff animations led to some funny scenes in that trailer. I think my favorite was where the 4 officers/generals looking at the map on the wall spin around and act surprised as one of their buddies gets stabbed in the throat (or slapped... it was hard to tell). I chuckled out loud at that scene.</description>
		<content:encoded><![CDATA[<p>The stiff animations led to some funny scenes in that trailer. I think my favorite was where the 4 officers/generals looking at the map on the wall spin around and act surprised as one of their buddies gets stabbed in the throat (or slapped&#8230; it was hard to tell). I chuckled out loud at that scene.
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		<title>By: fluffy bunny</title>
		<link>http://www.rockpapershotgun.com/2008/03/10/death-to-spies/#comment-29960</link>
		<dc:creator>fluffy bunny</dc:creator>
		<pubDate>Mon, 10 Mar 2008 21:58:54 +0000</pubDate>
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		<description>The original Death to Spies was apparently pretty good, though also very difficult (which is why I haven&#039;t tried it myself). Some reviews: 

http://www.gamerankings.com/htmlpages4/933169.asp</description>
		<content:encoded><![CDATA[<p>The original Death to Spies was apparently pretty good, though also very difficult (which is why I haven&#8217;t tried it myself). Some reviews: </p>
<p><a href="http://www.gamerankings.com/htmlpages4/933169.asp" rel="nofollow">http://www.gamerankings.com/htmlpages4/933169.asp</a>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/03/10/death-to-spies/#comment-29955</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Mon, 10 Mar 2008 21:42:10 +0000</pubDate>
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		<description>Yes, I did have a quick look on there, but I wasn&#039;t able to figure out whether Haggard were definitely not related to Metropolis Software.</description>
		<content:encoded><![CDATA[<p>Yes, I did have a quick look on there, but I wasn&#8217;t able to figure out whether Haggard were definitely not related to Metropolis Software.
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		<title>By: Tess</title>
		<link>http://www.rockpapershotgun.com/2008/03/10/death-to-spies/#comment-29950</link>
		<dc:creator>Tess</dc:creator>
		<pubDate>Mon, 10 Mar 2008 21:05:20 +0000</pubDate>
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		<description>Jim, try using MobyGames.com as extended memory to quickly verify development studios and such.</description>
		<content:encoded><![CDATA[<p>Jim, try using MobyGames.com as extended memory to quickly verify development studios and such.
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		<title>By: moa</title>
		<link>http://www.rockpapershotgun.com/2008/03/10/death-to-spies/#comment-29941</link>
		<dc:creator>moa</dc:creator>
		<pubDate>Mon, 10 Mar 2008 20:13:04 +0000</pubDate>
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		<description>&lt;i&gt;gorky&lt;/i&gt; series was made by polish studio metropolis, now part of cdprojekt red (witcher).
&lt;i&gt;moment of truth&lt;/i&gt; is an expansion/sequel to the &lt;i&gt;death to spies&lt;/i&gt; game both by the russian studio haggard games.</description>
		<content:encoded><![CDATA[<p><i>gorky</i> series was made by polish studio metropolis, now part of cdprojekt red (witcher).<br />
<i>moment of truth</i> is an expansion/sequel to the <i>death to spies</i> game both by the russian studio haggard games.
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		<title>By: Chuper</title>
		<link>http://www.rockpapershotgun.com/2008/03/10/death-to-spies/#comment-29939</link>
		<dc:creator>Chuper</dc:creator>
		<pubDate>Mon, 10 Mar 2008 19:57:31 +0000</pubDate>
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		<description>i played a demo - didnt get past tutorial - i dont quite know what i thought was wrong with it... It might have been too slow (even for a &quot;sneaky sneaky&quot; game) or the interaction/combat system, but it was mostly the overall fealing of it was made me stop :P</description>
		<content:encoded><![CDATA[<p>i played a demo &#8211; didnt get past tutorial &#8211; i dont quite know what i thought was wrong with it&#8230; It might have been too slow (even for a &#8220;sneaky sneaky&#8221; game) or the interaction/combat system, but it was mostly the overall fealing of it was made me stop :P
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