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	<title>Comments on: Aliens: Colonial Marines Has Quick-Time Events</title>
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	<link>http://www.rockpapershotgun.com/2008/03/11/aliens-colonial-marines-has-quick-time-events/</link>
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		<title>By: Shane</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/aliens-colonial-marines-has-quick-time-events/#comment-127804</link>
		<dc:creator>Shane</dc:creator>
		<pubDate>Wed, 24 Dec 2008 01:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1301#comment-127804</guid>
		<description>Exception to the bad QTE rule  (as I do feel as you guys about this, they are generally really bad...) is Indigo Prophecy.  This game is essentially all QTE&#039;s, and they pulled it off only because is is _the_ game mechanic.

At least, that is my opinion.  I encourage people to disagree with me :)

Shane</description>
		<content:encoded><![CDATA[<p>Exception to the bad QTE rule  (as I do feel as you guys about this, they are generally really bad&#8230;) is Indigo Prophecy.  This game is essentially all QTE&#8217;s, and they pulled it off only because is is _the_ game mechanic.</p>
<p>At least, that is my opinion.  I encourage people to disagree with me :)</p>
<p>Shane
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		<title>By: jonfitt</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/aliens-colonial-marines-has-quick-time-events/#comment-104362</link>
		<dc:creator>jonfitt</dc:creator>
		<pubDate>Wed, 22 Oct 2008 18:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1301#comment-104362</guid>
		<description>Boo for QTEs. 

I&#039;ve got a QTE for you right here: It&#039;s my fire button. It&#039;s my panic button, for when aliens get too close.

They worked in Fahrenheit because it was made clear that you were entering a Simon-Says mini-game, they did not occur randomly as one offs.
In CoD4 they weren&#039;t true QTEs because you always had to press the same logical button (knife). It never said, press left arrow, or press jump. Knife made sense.

On Colonial Marines in general, is there any reason I should hold out hope that this will be anything other than a console lead PC port? Gearbox have a good pedigree, but who knows nowadays.</description>
		<content:encoded><![CDATA[<p>Boo for QTEs. </p>
<p>I&#8217;ve got a QTE for you right here: It&#8217;s my fire button. It&#8217;s my panic button, for when aliens get too close.</p>
<p>They worked in Fahrenheit because it was made clear that you were entering a Simon-Says mini-game, they did not occur randomly as one offs.<br />
In CoD4 they weren&#8217;t true QTEs because you always had to press the same logical button (knife). It never said, press left arrow, or press jump. Knife made sense.</p>
<p>On Colonial Marines in general, is there any reason I should hold out hope that this will be anything other than a console lead PC port? Gearbox have a good pedigree, but who knows nowadays.
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		<title>By: jackflash</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/aliens-colonial-marines-has-quick-time-events/#comment-79521</link>
		<dc:creator>jackflash</dc:creator>
		<pubDate>Tue, 19 Aug 2008 14:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1301#comment-79521</guid>
		<description>I will be voting against QTEs in the November elections.</description>
		<content:encoded><![CDATA[<p>I will be voting against QTEs in the November elections.
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		<title>By: vic</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/aliens-colonial-marines-has-quick-time-events/#comment-32911</link>
		<dc:creator>vic</dc:creator>
		<pubDate>Sun, 23 Mar 2008 10:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1301#comment-32911</guid>
		<description>Hey on the subject of COD4&#039;s dogs. Remember the dog pack you are meant to avoid in the sniper section. Well I spent an hour deliberately taking them on ... and I couldn&#039;t beat them although I gave it a fair shot. Can&#039;t remember the exact numbers but I&#039;d get 7/9 and the last two would either get me or my sniper mentor. Just wondering if it was possible to beat them.</description>
		<content:encoded><![CDATA[<p>Hey on the subject of COD4&#8242;s dogs. Remember the dog pack you are meant to avoid in the sniper section. Well I spent an hour deliberately taking them on &#8230; and I couldn&#8217;t beat them although I gave it a fair shot. Can&#8217;t remember the exact numbers but I&#8217;d get 7/9 and the last two would either get me or my sniper mentor. Just wondering if it was possible to beat them.
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		<title>By: Lockenator</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/aliens-colonial-marines-has-quick-time-events/#comment-30893</link>
		<dc:creator>Lockenator</dc:creator>
		<pubDate>Fri, 14 Mar 2008 11:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1301#comment-30893</guid>
		<description>The worst QTE for me was Spider-Man 3.... Both the fights against the Sandman or Venom required PERFECT button sequence presses and if you failed on the very last QTE with Venom you die instantly and have to start the whole thing again.</description>
		<content:encoded><![CDATA[<p>The worst QTE for me was Spider-Man 3&#8230;. Both the fights against the Sandman or Venom required PERFECT button sequence presses and if you failed on the very last QTE with Venom you die instantly and have to start the whole thing again.
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		<title>By: Surgeon</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/aliens-colonial-marines-has-quick-time-events/#comment-30621</link>
		<dc:creator>Surgeon</dc:creator>
		<pubDate>Thu, 13 Mar 2008 13:25:02 +0000</pubDate>
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		<description>&lt;i&gt;I just have one question. How do I get out of this chickenshit glorified Simon Says minigame?&lt;/i&gt;

You secure that shit, Meer!</description>
		<content:encoded><![CDATA[<p><i>I just have one question. How do I get out of this chickenshit glorified Simon Says minigame?</i></p>
<p>You secure that shit, Meer!
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/aliens-colonial-marines-has-quick-time-events/#comment-30593</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Thu, 13 Mar 2008 10:22:23 +0000</pubDate>
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		<description>&lt;i&gt;You clearly haven’t seen Alien then. the facehugger that gets John Hurt breaks its way through the front of his spacesuit’s helmet which consists of a four or five inch thickness of glass (Or possibly space plastic!).&lt;/i&gt;

That&#039;s true, but I think Weyland-Yutani must have skimped on their space suit budget to produce such a flimsy helmet. Perhaps if it was made out of the stuff those stasis jars were in &quot;Aliens&quot;, nothing can break out of one of them, probably acid proof too.</description>
		<content:encoded><![CDATA[<p><i>You clearly haven’t seen Alien then. the facehugger that gets John Hurt breaks its way through the front of his spacesuit’s helmet which consists of a four or five inch thickness of glass (Or possibly space plastic!).</i></p>
<p>That&#8217;s true, but I think Weyland-Yutani must have skimped on their space suit budget to produce such a flimsy helmet. Perhaps if it was made out of the stuff those stasis jars were in &#8220;Aliens&#8221;, nothing can break out of one of them, probably acid proof too.
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		<title>By: Alan Au</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/aliens-colonial-marines-has-quick-time-events/#comment-30573</link>
		<dc:creator>Alan Au</dc:creator>
		<pubDate>Thu, 13 Mar 2008 03:27:37 +0000</pubDate>
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		<description>Gearbox has heard your complaints and will replace the hated quick-time-events with stealth-action, timed, platform-jumping escort missions instead.</description>
		<content:encoded><![CDATA[<p>Gearbox has heard your complaints and will replace the hated quick-time-events with stealth-action, timed, platform-jumping escort missions instead.
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/aliens-colonial-marines-has-quick-time-events/#comment-30568</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Thu, 13 Mar 2008 01:40:34 +0000</pubDate>
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		<description>Quick-time Events are like Jumping puzzles - the second you encounter one you know they ran out of ideas.

The sooner this occurs, the more you know the game is fucked up in some way, likely beyond repair.

I can&#039;t remember a single QTE where I was like &quot;Awesome!&quot; because I almost die to them the first time, pretty much every time.</description>
		<content:encoded><![CDATA[<p>Quick-time Events are like Jumping puzzles &#8211; the second you encounter one you know they ran out of ideas.</p>
<p>The sooner this occurs, the more you know the game is fucked up in some way, likely beyond repair.</p>
<p>I can&#8217;t remember a single QTE where I was like &#8220;Awesome!&#8221; because I almost die to them the first time, pretty much every time.
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		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/aliens-colonial-marines-has-quick-time-events/#comment-30561</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Thu, 13 Mar 2008 00:48:53 +0000</pubDate>
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		<description>&lt;blockquote&gt;I like the IDEA of the QTEs in Call of Duty 4, but I think I pulled off at most two or three. Never could get the timing right, which meant far too many QTE related reloads and loads of frustration.&lt;/blockquote&gt;
I only managed one. After the first few failures, I made &lt;i&gt;damn&lt;/i&gt; sure I shot every dog before they were within so much as sniffing distance. 

My problem with it was pretty much the complete lack of feedback, whether you&#039;ve been successful or just a &lt;a href=&quot;http://youtube.com/watch?v=BQyxGTjZi2I&quot; rel=&quot;nofollow&quot;&gt;fat handed twat&lt;/a&gt;, until the final animation so I&#039;ve still got no idea what manner of button presses the game wanted (be it mashing, instantaneously upon the icon appearing or waiting for some nebulous &#039;right&#039; moment after the icon appears).</description>
		<content:encoded><![CDATA[<blockquote><p>I like the IDEA of the QTEs in Call of Duty 4, but I think I pulled off at most two or three. Never could get the timing right, which meant far too many QTE related reloads and loads of frustration.</p></blockquote>
<p>I only managed one. After the first few failures, I made <i>damn</i> sure I shot every dog before they were within so much as sniffing distance. </p>
<p>My problem with it was pretty much the complete lack of feedback, whether you&#8217;ve been successful or just a <a href="http://youtube.com/watch?v=BQyxGTjZi2I" rel="nofollow">fat handed twat</a>, until the final animation so I&#8217;ve still got no idea what manner of button presses the game wanted (be it mashing, instantaneously upon the icon appearing or waiting for some nebulous &#8216;right&#8217; moment after the icon appears).
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		<title>By: Schadenfreude</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/aliens-colonial-marines-has-quick-time-events/#comment-30550</link>
		<dc:creator>Schadenfreude</dc:creator>
		<pubDate>Thu, 13 Mar 2008 00:10:25 +0000</pubDate>
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		<description>&lt;blockquote&gt;Regarding the face huggers, you would have thought the Marines would have figured out to wear full face helmets by now wouldn’t you? A cheap motor bike helmet would do the job.&lt;/blockquote&gt;
You clearly haven&#039;t seen &lt;i&gt;Alien&lt;/i&gt; then. the facehugger that gets John Hurt breaks its way through the front of his spacesuit&#039;s helmet which consists of a four or five inch thickness of glass (Or possibly space plastic!).</description>
		<content:encoded><![CDATA[<blockquote><p>Regarding the face huggers, you would have thought the Marines would have figured out to wear full face helmets by now wouldn’t you? A cheap motor bike helmet would do the job.</p></blockquote>
<p>You clearly haven&#8217;t seen <i>Alien</i> then. the facehugger that gets John Hurt breaks its way through the front of his spacesuit&#8217;s helmet which consists of a four or five inch thickness of glass (Or possibly space plastic!).
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/aliens-colonial-marines-has-quick-time-events/#comment-30547</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Wed, 12 Mar 2008 23:49:12 +0000</pubDate>
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		<description>Regarding the face huggers, you would have thought the Marines would have figured out to wear full face helmets by now wouldn&#039;t you? A cheap motor bike helmet would do the job.</description>
		<content:encoded><![CDATA[<p>Regarding the face huggers, you would have thought the Marines would have figured out to wear full face helmets by now wouldn&#8217;t you? A cheap motor bike helmet would do the job.
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