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	<title>Comments on: Lost Empire Demo</title>
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	<link>http://www.rockpapershotgun.com/2008/03/11/lost-empire-demo/</link>
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		<title>By: autogunner</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/lost-empire-demo/#comment-189992</link>
		<dc:creator>autogunner</dc:creator>
		<pubDate>Sat, 16 May 2009 18:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1298#comment-189992</guid>
		<description>@ Soren - ouch, arnt there laws and contractss to stop that kind of thing? the sooner developers and programmers get a union together, the better.</description>
		<content:encoded><![CDATA[<p>@ Soren &#8211; ouch, arnt there laws and contractss to stop that kind of thing? the sooner developers and programmers get a union together, the better.
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		<title>By: Soren</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/lost-empire-demo/#comment-30554</link>
		<dc:creator>Soren</dc:creator>
		<pubDate>Thu, 13 Mar 2008 00:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1298#comment-30554</guid>
		<description>Development of this game was headed by two friends of mine - right up until the game was nearly finished, then they were royaly fucked over and kicked out of the company by the investors who then proceeded to get the game in distribution. My friends are now in debt because of this.

I say; &quot;Fuck the investors - download the game instead of buying it&quot; :-(</description>
		<content:encoded><![CDATA[<p>Development of this game was headed by two friends of mine &#8211; right up until the game was nearly finished, then they were royaly fucked over and kicked out of the company by the investors who then proceeded to get the game in distribution. My friends are now in debt because of this.</p>
<p>I say; &#8220;Fuck the investors &#8211; download the game instead of buying it&#8221; :-(
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		<title>By: Colthor</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/lost-empire-demo/#comment-30551</link>
		<dc:creator>Colthor</dc:creator>
		<pubDate>Thu, 13 Mar 2008 00:15:15 +0000</pubDate>
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		<description>Oh, apparently you need all the minerals for the ship before it&#039;ll even start to build, but not to queue it in the first place. That&#039;s unusual. Nice of it to tell me.</description>
		<content:encoded><![CDATA[<p>Oh, apparently you need all the minerals for the ship before it&#8217;ll even start to build, but not to queue it in the first place. That&#8217;s unusual. Nice of it to tell me.
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		<title>By: Colthor</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/lost-empire-demo/#comment-30542</link>
		<dc:creator>Colthor</dc:creator>
		<pubDate>Wed, 12 Mar 2008 23:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1298#comment-30542</guid>
		<description>Rambling ahoy...

It seems pretty interesting (after about an hour and a half - really not long enough to form a proper opinion on a game like this), but, despite the tutorial pop-up for every window you feel a bit lost, and the game isn&#039;t always helpful: I was happily playing away, building scouts and colony ships, when all of a sudden my planets stopped building ships. I had no idea why. I only had about half a dozen, plenty of resources in the pool, nothing suggested any kind of fleet or ship limit, and I&#039;d received no message explaining it that I could see. I tried everything, looked in all the different screens, and had pretty much assumed that it must be a bug, when a scout got killed. Lo and behold, the next turn one (only one) of my colony ships started building again. So there must be a unit limit of some kind - but the game never told  me what it was, or that I&#039;d hit it. A minor thing, but very frustrating and verging on gamebreaking.

Before that I was getting engrossed, though. It definitely reduces colony management in favour of empire scale, as Stromko said. Even the demo map has six hundred stars!

I think, if you can keep at it long enough to understand how the game works, you could really get into it.</description>
		<content:encoded><![CDATA[<p>Rambling ahoy&#8230;</p>
<p>It seems pretty interesting (after about an hour and a half &#8211; really not long enough to form a proper opinion on a game like this), but, despite the tutorial pop-up for every window you feel a bit lost, and the game isn&#8217;t always helpful: I was happily playing away, building scouts and colony ships, when all of a sudden my planets stopped building ships. I had no idea why. I only had about half a dozen, plenty of resources in the pool, nothing suggested any kind of fleet or ship limit, and I&#8217;d received no message explaining it that I could see. I tried everything, looked in all the different screens, and had pretty much assumed that it must be a bug, when a scout got killed. Lo and behold, the next turn one (only one) of my colony ships started building again. So there must be a unit limit of some kind &#8211; but the game never told  me what it was, or that I&#8217;d hit it. A minor thing, but very frustrating and verging on gamebreaking.</p>
<p>Before that I was getting engrossed, though. It definitely reduces colony management in favour of empire scale, as Stromko said. Even the demo map has six hundred stars!</p>
<p>I think, if you can keep at it long enough to understand how the game works, you could really get into it.
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/lost-empire-demo/#comment-30279</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Wed, 12 Mar 2008 04:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1298#comment-30279</guid>
		<description>It&#039;s actually absolutely nothing like Homeworld, it&#039;s not a scenario-based RTS. The ships are also not nearly as detailed.. I think a single &#039;jewelry&#039; module in GalCiv 2 has twice as many polygons as any ship in Lost Empire.

I played the demo for a few hours. Some nice ideas, but bad presentation. For a 4X game the interface is pretty simple, lots of buttons but no nesting to speak of. There&#039;s a lot of different research categories but just a few choices in each(more are unlocked as you progress) so it&#039;s fairly easy to digest.

You can design your own ships, though I felt it lacked sizzle. It&#039;s no MoO 2. You just stack up components, kind of like Space Empires V but more stream-lined.

I like that there&#039;s a fair bit of lore reading to do, every technology has a flavor paragraph, as does every minor race. Optional &#039;stories&#039; (accessible from the News screen) add a bit of flavor text, but so far the only thing that prompted a story was finding archeological sites. 

It was a bit difficult getting enough information to make informed decisions. For instance, prior to colonization each world would show how it stacked up in different ways pretty clearly through the use of different colored bars. Once colonized though, every bar became the same size making it rather hard to determine how it should be specialized. 

Specializing a colony is not optional so you can&#039;t really avoid wasting some opportunities with every planet anyway. This might make sense if you&#039;re controlling an empire of many many planets. Early game this seemed a bit bad though, the only choice was what type of colony it was, and its priority(how fast it would develop). This left me with nothing to do but twiddle my thumbs since all routes of exploration were cut off by my pacifist-yet-war-like minor race neighbors.</description>
		<content:encoded><![CDATA[<p>It&#8217;s actually absolutely nothing like Homeworld, it&#8217;s not a scenario-based RTS. The ships are also not nearly as detailed.. I think a single &#8216;jewelry&#8217; module in GalCiv 2 has twice as many polygons as any ship in Lost Empire.</p>
<p>I played the demo for a few hours. Some nice ideas, but bad presentation. For a 4X game the interface is pretty simple, lots of buttons but no nesting to speak of. There&#8217;s a lot of different research categories but just a few choices in each(more are unlocked as you progress) so it&#8217;s fairly easy to digest.</p>
<p>You can design your own ships, though I felt it lacked sizzle. It&#8217;s no MoO 2. You just stack up components, kind of like Space Empires V but more stream-lined.</p>
<p>I like that there&#8217;s a fair bit of lore reading to do, every technology has a flavor paragraph, as does every minor race. Optional &#8216;stories&#8217; (accessible from the News screen) add a bit of flavor text, but so far the only thing that prompted a story was finding archeological sites. </p>
<p>It was a bit difficult getting enough information to make informed decisions. For instance, prior to colonization each world would show how it stacked up in different ways pretty clearly through the use of different colored bars. Once colonized though, every bar became the same size making it rather hard to determine how it should be specialized. </p>
<p>Specializing a colony is not optional so you can&#8217;t really avoid wasting some opportunities with every planet anyway. This might make sense if you&#8217;re controlling an empire of many many planets. Early game this seemed a bit bad though, the only choice was what type of colony it was, and its priority(how fast it would develop). This left me with nothing to do but twiddle my thumbs since all routes of exploration were cut off by my pacifist-yet-war-like minor race neighbors.
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		<title>By: Gylfi.Fenriz.</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/lost-empire-demo/#comment-30225</link>
		<dc:creator>Gylfi.Fenriz.</dc:creator>
		<pubDate>Tue, 11 Mar 2008 21:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1298#comment-30225</guid>
		<description>@ Jim Rossignol 
Oh. Interesting. Personally I loved homeworld not because of the tactics, howbeit they were great, but because i loved watching the harvester grabbing space spice while i panned the camera around.</description>
		<content:encoded><![CDATA[<p>@ Jim Rossignol<br />
Oh. Interesting. Personally I loved homeworld not because of the tactics, howbeit they were great, but because i loved watching the harvester grabbing space spice while i panned the camera around.
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		<title>By: Turin Turambar</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/lost-empire-demo/#comment-30170</link>
		<dc:creator>Turin Turambar</dc:creator>
		<pubDate>Tue, 11 Mar 2008 18:33:53 +0000</pubDate>
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		<description>The demo isn&#039;t for Lost Empire, but for the enhanced edition Lost Empire: Inmortals.

Whatever is the difference.</description>
		<content:encoded><![CDATA[<p>The demo isn&#8217;t for Lost Empire, but for the enhanced edition Lost Empire: Inmortals.</p>
<p>Whatever is the difference.
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/lost-empire-demo/#comment-30134</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Tue, 11 Mar 2008 16:17:28 +0000</pubDate>
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		<description>I mean some kind of map-driven conquest mode, like Empire at War or Dark Crusade.</description>
		<content:encoded><![CDATA[<p>I mean some kind of map-driven conquest mode, like Empire at War or Dark Crusade.
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		<title>By: Gylfi.Fenriz.</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/lost-empire-demo/#comment-30132</link>
		<dc:creator>Gylfi.Fenriz.</dc:creator>
		<pubDate>Tue, 11 Mar 2008 16:13:51 +0000</pubDate>
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		<description>What does the author mean with &quot;galaxy-eating metagame&quot; ?</description>
		<content:encoded><![CDATA[<p>What does the author mean with &#8220;galaxy-eating metagame&#8221; ?
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		<title>By: Lou</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/lost-empire-demo/#comment-30129</link>
		<dc:creator>Lou</dc:creator>
		<pubDate>Tue, 11 Mar 2008 15:51:21 +0000</pubDate>
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		<description>&quot;nice try, but it’s no Homeworld&quot;

Heh-  it&#039;s true though, none of these games, apart from maybe the might EVE, is anyhwere near Homeworld in terms of style and artistic originality. Is it really so damn hard to make a space game not look like a million other space games? Obviously yes. It&#039;s when you notice the absence of the elegance of games like Homeworld that you appreciate it all the more.</description>
		<content:encoded><![CDATA[<p>&#8220;nice try, but it’s no Homeworld&#8221;</p>
<p>Heh-  it&#8217;s true though, none of these games, apart from maybe the might EVE, is anyhwere near Homeworld in terms of style and artistic originality. Is it really so damn hard to make a space game not look like a million other space games? Obviously yes. It&#8217;s when you notice the absence of the elegance of games like Homeworld that you appreciate it all the more.
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		<title>By: Jack LeMaster</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/lost-empire-demo/#comment-30128</link>
		<dc:creator>Jack LeMaster</dc:creator>
		<pubDate>Tue, 11 Mar 2008 15:50:53 +0000</pubDate>
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		<description>There&#039;s &lt;a href=&quot;http://www.gamechronicles.com/reviews/pc/lostempire/immortals.htm&quot; rel=&quot;nofollow&quot;&gt; one review up&lt;/a&gt; on a heretofore unknown (to me) site called Game Chronicles.

The reviewer slags the game, but he does so because he apparently does not enjoy strategy games. This is a bit like having a quadruplegic review your running shoes, it seems.</description>
		<content:encoded><![CDATA[<p>There&#8217;s <a href="http://www.gamechronicles.com/reviews/pc/lostempire/immortals.htm" rel="nofollow"> one review up</a> on a heretofore unknown (to me) site called Game Chronicles.</p>
<p>The reviewer slags the game, but he does so because he apparently does not enjoy strategy games. This is a bit like having a quadruplegic review your running shoes, it seems.
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/lost-empire-demo/#comment-30118</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Tue, 11 Mar 2008 14:44:08 +0000</pubDate>
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		<description>I believe that&#039;s &quot;quite a few&quot; Peggles. But not &quot;too many&quot;.</description>
		<content:encoded><![CDATA[<p>I believe that&#8217;s &#8220;quite a few&#8221; Peggles. But not &#8220;too many&#8221;.
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