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	<title>Comments on: Shooter With RPG Bits: Salvation</title>
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	<link>http://www.rockpapershotgun.com/2008/03/11/shooter-with-rpg-bits-salvation/</link>
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		<title>By: TreeFrog</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/shooter-with-rpg-bits-salvation/#comment-30153</link>
		<dc:creator>TreeFrog</dc:creator>
		<pubDate>Tue, 11 Mar 2008 17:47:59 +0000</pubDate>
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		<description>Yeah. Having now seen the screenshots, it looks ultra-generic. Still, it&#039;s got another year of development yet. Assuming they hit their target.</description>
		<content:encoded><![CDATA[<p>Yeah. Having now seen the screenshots, it looks ultra-generic. Still, it&#8217;s got another year of development yet. Assuming they hit their target.
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		<title>By: Skittles the Pirate</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/shooter-with-rpg-bits-salvation/#comment-30147</link>
		<dc:creator>Skittles the Pirate</dc:creator>
		<pubDate>Tue, 11 Mar 2008 17:25:09 +0000</pubDate>
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		<description>Wow. This looks like a mod for Half-Life 2, and not much more.</description>
		<content:encoded><![CDATA[<p>Wow. This looks like a mod for Half-Life 2, and not much more.
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		<title>By: sana</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/shooter-with-rpg-bits-salvation/#comment-30108</link>
		<dc:creator>sana</dc:creator>
		<pubDate>Tue, 11 Mar 2008 13:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1291#comment-30108</guid>
		<description>&lt;a href=&quot;http://bwf-game.com/assets/galleries/shots/_resampled/FittedResize1024768-sshot01.jpg&quot; rel=&quot;nofollow&quot;&gt;But do they have to use the same crosshair as in HL2?&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://bwf-game.com/assets/galleries/shots/_resampled/FittedResize1024768-sshot01.jpg" rel="nofollow">But do they have to use the same crosshair as in HL2?</a>
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/shooter-with-rpg-bits-salvation/#comment-30091</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Tue, 11 Mar 2008 13:15:25 +0000</pubDate>
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		<description>Wasn&#039;t HL2 set in a fictional Eastern European location? So it would make sense for this to look a bit similar too wouldn&#039;t it?</description>
		<content:encoded><![CDATA[<p>Wasn&#8217;t HL2 set in a fictional Eastern European location? So it would make sense for this to look a bit similar too wouldn&#8217;t it?
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		<title>By: Ben Abraham</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/shooter-with-rpg-bits-salvation/#comment-30058</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Tue, 11 Mar 2008 11:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1291#comment-30058</guid>
		<description>Yay, More cynicism!

Cause that&#039;s what we need more of, right now. And always.

:P

Can&#039;t we talk about a new game without any pre-judgements consigning it to &#039;dervitive&#039;? OH NOES! LOOK OUT A *PC* GAME! That&#039;s so been done before!

As a community, we can do better. 

//end semi-impassioned rant.</description>
		<content:encoded><![CDATA[<p>Yay, More cynicism!</p>
<p>Cause that&#8217;s what we need more of, right now. And always.</p>
<p>:P</p>
<p>Can&#8217;t we talk about a new game without any pre-judgements consigning it to &#8216;dervitive&#8217;? OH NOES! LOOK OUT A *PC* GAME! That&#8217;s so been done before!</p>
<p>As a community, we can do better. </p>
<p>//end semi-impassioned rant.
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		<title>By: Larington</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/shooter-with-rpg-bits-salvation/#comment-30056</link>
		<dc:creator>Larington</dc:creator>
		<pubDate>Tue, 11 Mar 2008 11:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1291#comment-30056</guid>
		<description>Should they? I&#039;m not so sure, obviously for major landmarks or special buildings they should build art assets intended for a specific job... But I fail to see why perfectly usable assets can&#039;t be re-used on other games. What I&#039;d love to see is a graphics engine with a large library of existing building designs (etc etc) that can be easily modified or reworked, or simply plugged into a city scene (Or whatever) so you at least have mock up buildings that look alright prior to refining what you have.

Hmm, got a bit rambly there.

Oh yeah, and kudos to the eastern europeans if they use (Admittedly advantageous) currency exchange rates to actually take some design risks and do something unusual or different. Far too often I see the amount of money it takes to make a game being used as an excuse for churning out yet another samey blockbuster and it makes me a sad panda.

Ranting again... Quiet Larington.</description>
		<content:encoded><![CDATA[<p>Should they? I&#8217;m not so sure, obviously for major landmarks or special buildings they should build art assets intended for a specific job&#8230; But I fail to see why perfectly usable assets can&#8217;t be re-used on other games. What I&#8217;d love to see is a graphics engine with a large library of existing building designs (etc etc) that can be easily modified or reworked, or simply plugged into a city scene (Or whatever) so you at least have mock up buildings that look alright prior to refining what you have.</p>
<p>Hmm, got a bit rambly there.</p>
<p>Oh yeah, and kudos to the eastern europeans if they use (Admittedly advantageous) currency exchange rates to actually take some design risks and do something unusual or different. Far too often I see the amount of money it takes to make a game being used as an excuse for churning out yet another samey blockbuster and it makes me a sad panda.</p>
<p>Ranting again&#8230; Quiet Larington.
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		<title>By: derFeef</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/shooter-with-rpg-bits-salvation/#comment-30049</link>
		<dc:creator>derFeef</dc:creator>
		<pubDate>Tue, 11 Mar 2008 10:47:31 +0000</pubDate>
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		<description>Rrrright - a dark heaven but a full lid building oO They should at least use different architecture and textures then hl2.</description>
		<content:encoded><![CDATA[<p>Rrrright &#8211; a dark heaven but a full lid building oO They should at least use different architecture and textures then hl2.
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		<title>By: Theory</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/shooter-with-rpg-bits-salvation/#comment-30045</link>
		<dc:creator>Theory</dc:creator>
		<pubDate>Tue, 11 Mar 2008 10:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1291#comment-30045</guid>
		<description>I was just thinking how closely that screenshot resembled HL2...</description>
		<content:encoded><![CDATA[<p>I was just thinking how closely that screenshot resembled HL2&#8230;
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		<title>By: TreeFrog</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/shooter-with-rpg-bits-salvation/#comment-30040</link>
		<dc:creator>TreeFrog</dc:creator>
		<pubDate>Tue, 11 Mar 2008 09:44:28 +0000</pubDate>
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		<description>Please let this be good, despite the paint-by-numbers dystopia. I love me some Ukrainian RPFPS goodness, I do.</description>
		<content:encoded><![CDATA[<p>Please let this be good, despite the paint-by-numbers dystopia. I love me some Ukrainian RPFPS goodness, I do.
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		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/shooter-with-rpg-bits-salvation/#comment-30037</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Tue, 11 Mar 2008 09:38:55 +0000</pubDate>
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		<description>Eastern europe is rapidly becoming a bastion of PC gaming. These games kind of remind of what PC games used to be around the turn of the century. They try out more weird ideas, mix up genres and generally don&#039;t abide by many conventions of game development established over the past few years. 

These conventions make for more polished game experiences, better interfaces etc.. but also take a bit of soul out of the games.</description>
		<content:encoded><![CDATA[<p>Eastern europe is rapidly becoming a bastion of PC gaming. These games kind of remind of what PC games used to be around the turn of the century. They try out more weird ideas, mix up genres and generally don&#8217;t abide by many conventions of game development established over the past few years. </p>
<p>These conventions make for more polished game experiences, better interfaces etc.. but also take a bit of soul out of the games.
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/shooter-with-rpg-bits-salvation/#comment-30036</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Tue, 11 Mar 2008 09:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1291#comment-30036</guid>
		<description>Heh, it&#039;s clearly too early for me.</description>
		<content:encoded><![CDATA[<p>Heh, it&#8217;s clearly too early for me.
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		<title>By: Stick</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/shooter-with-rpg-bits-salvation/#comment-30032</link>
		<dc:creator>Stick</dc:creator>
		<pubDate>Tue, 11 Mar 2008 09:08:06 +0000</pubDate>
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		<description>What, no Damnation-related gags?</description>
		<content:encoded><![CDATA[<p>What, no Damnation-related gags?
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