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	<title>Comments on: Year Of Goo</title>
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	<link>http://www.rockpapershotgun.com/2008/03/11/year-of-goo/</link>
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		<title>By: Jake L</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/year-of-goo/#comment-120397</link>
		<dc:creator>Jake L</dc:creator>
		<pubDate>Fri, 05 Dec 2008 02:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1293#comment-120397</guid>
		<description>Baahh, total ripoff. The concept is the same. He expanded the idea.. When i first saw the video I thought it was made by the same people. Liquid wars was a really original game, and this is just making profit of the idea.. Maybe i&#039;m wrong and there was a game like this before.. Not just surrounding the enemys to kill them.  Bah, pathetic.</description>
		<content:encoded><![CDATA[<p>Baahh, total ripoff. The concept is the same. He expanded the idea.. When i first saw the video I thought it was made by the same people. Liquid wars was a really original game, and this is just making profit of the idea.. Maybe i&#8217;m wrong and there was a game like this before.. Not just surrounding the enemys to kill them.  Bah, pathetic.
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		<title>By: jayne</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/year-of-goo/#comment-30181</link>
		<dc:creator>jayne</dc:creator>
		<pubDate>Tue, 11 Mar 2008 19:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1293#comment-30181</guid>
		<description>LOL! no &lt;a href=&quot;http://www.clearhavencenter.com/addictions-research/all-addictions-research/&quot; rel=&quot;nofollow&quot;&gt;gaming addicts&lt;/a&gt; here then ;)</description>
		<content:encoded><![CDATA[<p>LOL! no <a href="http://www.clearhavencenter.com/addictions-research/all-addictions-research/" rel="nofollow">gaming addicts</a> here then ;)
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		<title>By: Solrax</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/year-of-goo/#comment-30161</link>
		<dc:creator>Solrax</dc:creator>
		<pubDate>Tue, 11 Mar 2008 18:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1293#comment-30161</guid>
		<description>I don&#039;t know about Liquid Wars, but the gameplay mechanic of surrounding the enemies by &quot;drawing&quot; to capture them goes all the way back to the old Atari Quantum arcade game from the 80&#039;s

http://www.gamearchive.com/Video_Games/Manufacturers/Atari/quantum.html

That game used a trackball to do it, and was vector based.  I don&#039;t know why the mechanic hasn&#039;t been used much since, it was a lot of fun.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know about Liquid Wars, but the gameplay mechanic of surrounding the enemies by &#8220;drawing&#8221; to capture them goes all the way back to the old Atari Quantum arcade game from the 80&#8242;s</p>
<p><a href="http://www.gamearchive.com/Video_Games/Manufacturers/Atari/quantum.html" rel="nofollow">http://www.gamearchive.com/Video_Games/Manufacturers/Atari/quantum.html</a></p>
<p>That game used a trackball to do it, and was vector based.  I don&#8217;t know why the mechanic hasn&#8217;t been used much since, it was a lot of fun.
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		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/year-of-goo/#comment-30112</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Tue, 11 Mar 2008 14:16:28 +0000</pubDate>
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		<description>That was my first thought too, but it&#039;s really not. The techniques required are quite different, and the AI ecology alone makes this its own beast.</description>
		<content:encoded><![CDATA[<p>That was my first thought too, but it&#8217;s really not. The techniques required are quite different, and the AI ecology alone makes this its own beast.
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		<title>By: faelnor</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/year-of-goo/#comment-30102</link>
		<dc:creator>faelnor</dc:creator>
		<pubDate>Tue, 11 Mar 2008 13:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1293#comment-30102</guid>
		<description>Liquid War ripoff. Great.</description>
		<content:encoded><![CDATA[<p>Liquid War ripoff. Great.
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		<title>By: Charcoal</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/year-of-goo/#comment-30097</link>
		<dc:creator>Charcoal</dc:creator>
		<pubDate>Tue, 11 Mar 2008 13:40:46 +0000</pubDate>
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		<description>The 360 controller worked fine, but then I do have XNA 2.0 installed.

The game didn&#039;t work so well. Well, it ran and played fine, but I think my Nvidia 6200 kinda let the shader stuff down...</description>
		<content:encoded><![CDATA[<p>The 360 controller worked fine, but then I do have XNA 2.0 installed.</p>
<p>The game didn&#8217;t work so well. Well, it ran and played fine, but I think my Nvidia 6200 kinda let the shader stuff down&#8230;
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		<title>By: Andrew Armstrong</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/year-of-goo/#comment-30095</link>
		<dc:creator>Andrew Armstrong</dc:creator>
		<pubDate>Tue, 11 Mar 2008 13:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1293#comment-30095</guid>
		<description>I found it to be pretty frantic (not relaxing at all, despite the music in that trailer), since I wasn&#039;t very good at it when I tried it at the IGF. It has a useful ability to swap you and your enemy if you do happen to become almost trapped :)

Don&#039;t own an Xbox 360 so am unlikely to play it again soon though.</description>
		<content:encoded><![CDATA[<p>I found it to be pretty frantic (not relaxing at all, despite the music in that trailer), since I wasn&#8217;t very good at it when I tried it at the IGF. It has a useful ability to swap you and your enemy if you do happen to become almost trapped :)</p>
<p>Don&#8217;t own an Xbox 360 so am unlikely to play it again soon though.
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		<title>By: Yhancik</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/year-of-goo/#comment-30065</link>
		<dc:creator>Yhancik</dc:creator>
		<pubDate>Tue, 11 Mar 2008 12:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1293#comment-30065</guid>
		<description>Well curse Xinput ! :(</description>
		<content:encoded><![CDATA[<p>Well curse Xinput ! :(
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		<title>By: Sucram</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/year-of-goo/#comment-30063</link>
		<dc:creator>Sucram</dc:creator>
		<pubDate>Tue, 11 Mar 2008 12:06:53 +0000</pubDate>
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		<description>Just about works, though screen flickers educing epilepsy. 
(Vista 32bit, wired 360 pad, HD3870) 

Looks like they don&#039;t intend to release the final game on PC, so  doesn&#039;t seem like much chance of it being polished up.

From my brief try, game itself seems like a fun bit of tech, but not much more .</description>
		<content:encoded><![CDATA[<p>Just about works, though screen flickers educing epilepsy.<br />
(Vista 32bit, wired 360 pad, HD3870) </p>
<p>Looks like they don&#8217;t intend to release the final game on PC, so  doesn&#8217;t seem like much chance of it being polished up.</p>
<p>From my brief try, game itself seems like a fun bit of tech, but not much more .
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/year-of-goo/#comment-30061</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Tue, 11 Mar 2008 11:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1293#comment-30061</guid>
		<description>Hmmm.

360 wireless pad works a charm.

My goo and enemy&#039;s go are invisible = game unplayable.

One day they&#039;ll release a beta that works. ONE DAY.</description>
		<content:encoded><![CDATA[<p>Hmmm.</p>
<p>360 wireless pad works a charm.</p>
<p>My goo and enemy&#8217;s go are invisible = game unplayable.</p>
<p>One day they&#8217;ll release a beta that works. ONE DAY.
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		<title>By: Freelancepolice</title>
		<link>http://www.rockpapershotgun.com/2008/03/11/year-of-goo/#comment-30055</link>
		<dc:creator>Freelancepolice</dc:creator>
		<pubDate>Tue, 11 Mar 2008 11:18:17 +0000</pubDate>
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		<description>Looks a little like liquid wars</description>
		<content:encoded><![CDATA[<p>Looks a little like liquid wars
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