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	<title>Comments on: BioShock 2 Confirmed, Sort Of Dated</title>
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		<title>By: rahul</title>
		<link>http://www.rockpapershotgun.com/2008/03/12/bioshock-2-confirmed-sort-of-dated/#comment-30715</link>
		<dc:creator>rahul</dc:creator>
		<pubDate>Thu, 13 Mar 2008 18:09:07 +0000</pubDate>
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		<description>@Larington
Yup. HL was the category-killer circa 99.</description>
		<content:encoded><![CDATA[<p>@Larington<br />
Yup. HL was the category-killer circa 99.
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		<title>By: Larington</title>
		<link>http://www.rockpapershotgun.com/2008/03/12/bioshock-2-confirmed-sort-of-dated/#comment-30708</link>
		<dc:creator>Larington</dc:creator>
		<pubDate>Thu, 13 Mar 2008 17:49:29 +0000</pubDate>
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		<description>Yeah, Bioshock is nice in its whole spritual successor to System Shock 2 thing it has going on, but lets, you know, see an actual System Shock 3... And THIS TIME make sure its release date doesn&#039;t co-incide with something that distracts all of gamingdom for the next year or so...</description>
		<content:encoded><![CDATA[<p>Yeah, Bioshock is nice in its whole spritual successor to System Shock 2 thing it has going on, but lets, you know, see an actual System Shock 3&#8230; And THIS TIME make sure its release date doesn&#8217;t co-incide with something that distracts all of gamingdom for the next year or so&#8230;
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		<title>By: rahul</title>
		<link>http://www.rockpapershotgun.com/2008/03/12/bioshock-2-confirmed-sort-of-dated/#comment-30707</link>
		<dc:creator>rahul</dc:creator>
		<pubDate>Thu, 13 Mar 2008 17:43:17 +0000</pubDate>
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		<description>mistake magnified.</description>
		<content:encoded><![CDATA[<p>mistake magnified.
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		<title>By: rahul</title>
		<link>http://www.rockpapershotgun.com/2008/03/12/bioshock-2-confirmed-sort-of-dated/#comment-30701</link>
		<dc:creator>rahul</dc:creator>
		<pubDate>Thu, 13 Mar 2008 17:07:44 +0000</pubDate>
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		<description>Since 2K have fine-tuned the Unreal3 engine to suit the BioShock Universe   revived some elements of the System Shock universe through BioShock..shouldn&#039;t EA get together  with 2K and re-develop System Shock since EA ought to know  that the -System Shock IP is still &#039;fresh&#039; and EA own SS &#039;IP&#039; and also that 
-BioShock is testament to a RPG FPS combine capable of taking on plain vanilla FPS titles ? I&#039;m sure I&#039;m not the only &#039;pathetic creature of meat and bone&#039; with a healthy penchant for Shodan.</description>
		<content:encoded><![CDATA[<p>Since 2K have fine-tuned the Unreal3 engine to suit the BioShock Universe   revived some elements of the System Shock universe through BioShock..shouldn&#8217;t EA get together  with 2K and re-develop System Shock since EA ought to know  that the -System Shock IP is still &#8216;fresh&#8217; and EA own SS &#8216;IP&#8217; and also that<br />
-BioShock is testament to a RPG FPS combine capable of taking on plain vanilla FPS titles ? I&#8217;m sure I&#8217;m not the only &#8216;pathetic creature of meat and bone&#8217; with a healthy penchant for Shodan.
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		<title>By: rahul</title>
		<link>http://www.rockpapershotgun.com/2008/03/12/bioshock-2-confirmed-sort-of-dated/#comment-30700</link>
		<dc:creator>rahul</dc:creator>
		<pubDate>Thu, 13 Mar 2008 17:04:38 +0000</pubDate>
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		<description>@ the Sombrero Kid
Since 2K have fine-tuned the Unreal3 engine to suit the BioShock Universe and revived some elements of the System Shock universe through BioShock..shouldn&#039;t EA get together  with 2K and re-develop System Shock since EA know  
-the System Shock IP is still &#039;fresh&#039; and EA own SS &#039;IP&#039; 
-BioShock is testament to a RPG FPS combine capable of taking on plain vanilla FPS titles ? 
-EA have a ready to use game engine with U3E ?
I&#039;m sure I&#039;m not the only &#039;pathetic creature of meat and bone&#039; with a healthy penchant for Shodan.</description>
		<content:encoded><![CDATA[<p>@ the Sombrero Kid<br />
Since 2K have fine-tuned the Unreal3 engine to suit the BioShock Universe and revived some elements of the System Shock universe through BioShock..shouldn&#8217;t EA get together  with 2K and re-develop System Shock since EA know<br />
-the System Shock IP is still &#8216;fresh&#8217; and EA own SS &#8216;IP&#8217;<br />
-BioShock is testament to a RPG FPS combine capable of taking on plain vanilla FPS titles ?<br />
-EA have a ready to use game engine with U3E ?<br />
I&#8217;m sure I&#8217;m not the only &#8216;pathetic creature of meat and bone&#8217; with a healthy penchant for Shodan.
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		<title>By: The Sombrero Kid</title>
		<link>http://www.rockpapershotgun.com/2008/03/12/bioshock-2-confirmed-sort-of-dated/#comment-30301</link>
		<dc:creator>The Sombrero Kid</dc:creator>
		<pubDate>Wed, 12 Mar 2008 09:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1303#comment-30301</guid>
		<description>ironically the only hope for this project is EA! hell has frozen over</description>
		<content:encoded><![CDATA[<p>ironically the only hope for this project is EA! hell has frozen over
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		<title>By: Hidden_7</title>
		<link>http://www.rockpapershotgun.com/2008/03/12/bioshock-2-confirmed-sort-of-dated/#comment-30285</link>
		<dc:creator>Hidden_7</dc:creator>
		<pubDate>Wed, 12 Mar 2008 05:32:11 +0000</pubDate>
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		<description>I&#039;m not even remotely interested in this. The fact that Bioshock was from word go marketed as a &quot;franchise&quot; the fact that it&#039;s just being passed off to some spin off devs, and the fact that Bioshock itself suffered some sell-out issues and the fact that there really doesn&#039;t appear to be anywhere for that story to go, (at least not without vastly reimagining it, and lets face it, they are making a sequel so they can throw the big daddy on the box, slap a number two after it and sell it on the marketing force of the first one) leads me to not hold out much hope for the cash in sequel. But hey, I&#039;d love to be proven wrong on this one.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not even remotely interested in this. The fact that Bioshock was from word go marketed as a &#8220;franchise&#8221; the fact that it&#8217;s just being passed off to some spin off devs, and the fact that Bioshock itself suffered some sell-out issues and the fact that there really doesn&#8217;t appear to be anywhere for that story to go, (at least not without vastly reimagining it, and lets face it, they are making a sequel so they can throw the big daddy on the box, slap a number two after it and sell it on the marketing force of the first one) leads me to not hold out much hope for the cash in sequel. But hey, I&#8217;d love to be proven wrong on this one.
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		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2008/03/12/bioshock-2-confirmed-sort-of-dated/#comment-30278</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Wed, 12 Mar 2008 03:51:19 +0000</pubDate>
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		<description>He only did the first &lt;i&gt;Thief&lt;/i&gt; and &lt;i&gt;System Shock 2&lt;/i&gt; (slow posting for the win).
But for that I am torn.  The writing in Thiefs suffered after his departure.  That game was a pretty unique combination of a lot of good stuff and it&#039;s hard to pin it all on his absence for the slide.  Never the less Bioshock&#039;s writing was high standard stuff with a lot of character and reminded me of Thief 1 and SS2 (even if Bioshock&#039;s plot wasn&#039;t as effective as the others in the end).  I do expect the quality of the writing might suffer in Bioshock 2.  At the same time he&#039;s pretty much to blame (according to him) for the &quot;re-focussing&quot; of the gameplay as a shooter, which I hold responsible for it being largely a detached, confused and generally wishy washy experience for me.

Have we heard who of the old team went over to 2k Marin yet?</description>
		<content:encoded><![CDATA[<p>He only did the first <i>Thief</i> and <i>System Shock 2</i> (slow posting for the win).<br />
But for that I am torn.  The writing in Thiefs suffered after his departure.  That game was a pretty unique combination of a lot of good stuff and it&#8217;s hard to pin it all on his absence for the slide.  Never the less Bioshock&#8217;s writing was high standard stuff with a lot of character and reminded me of Thief 1 and SS2 (even if Bioshock&#8217;s plot wasn&#8217;t as effective as the others in the end).  I do expect the quality of the writing might suffer in Bioshock 2.  At the same time he&#8217;s pretty much to blame (according to him) for the &#8220;re-focussing&#8221; of the gameplay as a shooter, which I hold responsible for it being largely a detached, confused and generally wishy washy experience for me.</p>
<p>Have we heard who of the old team went over to 2k Marin yet?
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		<title>By: Aimless</title>
		<link>http://www.rockpapershotgun.com/2008/03/12/bioshock-2-confirmed-sort-of-dated/#comment-30276</link>
		<dc:creator>Aimless</dc:creator>
		<pubDate>Wed, 12 Mar 2008 03:39:24 +0000</pubDate>
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		<description>Dracko, he only worked on the original &lt;i&gt;Thief&lt;/i&gt;, I believe. However, seeing as he was the lead designer on &lt;i&gt;System Shock 2&lt;/i&gt; I think we can let him off. Oh, and I&#039;ve heard some people rather liked &lt;i&gt;Tribes: Vengeance&lt;/i&gt;, &lt;i&gt;Freedom Force Vs. The Third Reich&lt;/i&gt;, &lt;i&gt;SWAT4&lt;/i&gt; and &lt;i&gt;BioShock&lt;/i&gt;.

As for &lt;i&gt;BioShock 2&lt;/i&gt;, well... I know what I&#039;d like to see, but I can&#039;t imagine any of it happening. Basically I&#039;d like it to have the aesthetics of the first game wrapped around a first-person survival game where you need to venture out of a safehouse to look for Splice-free survivors and resources. And there would also be elements of &lt;i&gt;Luigi&#039;s Mansion&lt;/i&gt;...</description>
		<content:encoded><![CDATA[<p>Dracko, he only worked on the original <i>Thief</i>, I believe. However, seeing as he was the lead designer on <i>System Shock 2</i> I think we can let him off. Oh, and I&#8217;ve heard some people rather liked <i>Tribes: Vengeance</i>, <i>Freedom Force Vs. The Third Reich</i>, <i>SWAT4</i> and <i>BioShock</i>.</p>
<p>As for <i>BioShock 2</i>, well&#8230; I know what I&#8217;d like to see, but I can&#8217;t imagine any of it happening. Basically I&#8217;d like it to have the aesthetics of the first game wrapped around a first-person survival game where you need to venture out of a safehouse to look for Splice-free survivors and resources. And there would also be elements of <i>Luigi&#8217;s Mansion</i>&#8230;
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2008/03/12/bioshock-2-confirmed-sort-of-dated/#comment-30274</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Wed, 12 Mar 2008 03:07:05 +0000</pubDate>
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		<description>&lt;blockquote&gt;It’s becoming a “franchise,” isn’t it?&lt;/blockquote&gt;

What? You didn&#039;t think it would be?

No Ken Levine might actually help it be a good game. What has he done beyond the two initial &lt;i&gt;Thief&lt;/i&gt; games that wasn&#039;t dross?</description>
		<content:encoded><![CDATA[<blockquote><p>It’s becoming a “franchise,” isn’t it?</p></blockquote>
<p>What? You didn&#8217;t think it would be?</p>
<p>No Ken Levine might actually help it be a good game. What has he done beyond the two initial <i>Thief</i> games that wasn&#8217;t dross?
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/03/12/bioshock-2-confirmed-sort-of-dated/#comment-30269</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Wed, 12 Mar 2008 02:27:18 +0000</pubDate>
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		<description>The original was pretty much a first-class art department in search of a game, so I guess I&#039;d be more interested in the whereabouts of those boys and girls, and Susan O&#039;Connor et al on the writing staff, than Levine.  ...If I were actually interested.

Well, if they made Bioshock 2 an actual &lt;i&gt;RPG&lt;/i&gt; (say, in the Deus Ex mold) in a spacious pre-collapse Rapture (with a heavy emphasis on corporate espionage/sabotage, say), &lt;i&gt;then&lt;/i&gt; I&#039;d be pretty damn interested.  Outside of that lone game&#039;s worth of spinoff potential, I can&#039;t think how a Bioshock &#039;franchise&#039; could possibly be worth a damn.</description>
		<content:encoded><![CDATA[<p>The original was pretty much a first-class art department in search of a game, so I guess I&#8217;d be more interested in the whereabouts of those boys and girls, and Susan O&#8217;Connor et al on the writing staff, than Levine.  &#8230;If I were actually interested.</p>
<p>Well, if they made Bioshock 2 an actual <i>RPG</i> (say, in the Deus Ex mold) in a spacious pre-collapse Rapture (with a heavy emphasis on corporate espionage/sabotage, say), <i>then</i> I&#8217;d be pretty damn interested.  Outside of that lone game&#8217;s worth of spinoff potential, I can&#8217;t think how a Bioshock &#8216;franchise&#8217; could possibly be worth a damn.
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		<title>By: Russell</title>
		<link>http://www.rockpapershotgun.com/2008/03/12/bioshock-2-confirmed-sort-of-dated/#comment-30263</link>
		<dc:creator>Russell</dc:creator>
		<pubDate>Wed, 12 Mar 2008 01:03:09 +0000</pubDate>
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		<description>Some confusion as to whether Levine is involved or not. According to &lt;a href=&quot;http://www.shacknews.com/onearticle.x/51706&quot;&gt;shacknews &lt;/a&gt; he is involved in some capacity...</description>
		<content:encoded><![CDATA[<p>Some confusion as to whether Levine is involved or not. According to <a href="http://www.shacknews.com/onearticle.x/51706">shacknews </a> he is involved in some capacity&#8230;
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