Starcraft 2 Art Direction Vid

By Jim Rossignol on March 13th, 2008 at 10:59 am.

GameTrailers have posted an interview with Blizzard’s splendidly-named art big-wig, Samwise Didier. He explains how art direction feeds into game design and vice versa, as well as some other stuff. Good work, Samwise.


GameTrailers, you are the best of both art and science.

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16 Comments »

  1. max says:

    True, very nice job!

  2. MisterBritish says:

    It’s weird, I’m excited about every part of this game except for the RTS.

    The in-between bits where you wander around your ship look great and if they had built a game (shooter/rpg/something) around that then I probably would have pre-ordered it by now.

  3. Flint says:

    I’m the same really. Love the story, love the info about units, love the FMV stuff, love the design and so on and so on, but I’m absolutely miserable with RTS games and the actual game is the thing I’m least excited about.

  4. Butler` says:

    What’s not to like? The good ol’ Blizzard rinse and repeat RTS formula? I’d say they are doing just enough to get excited about the gameplay itself.

  5. Ninja Dodo says:

    I enjoyed the RTS-side of Starcraft and Brood War, if sometimes with a healthy dose of frustration, but I *loved* the storytelling. If they did a solid (singleplayer) action-adventure or RPG in this universe it would blow my mind…

    I normally don’t go for sci-fi, but there’s something about Starcraft.

  6. Qjuad says:

    Funnily enough, my sentiments are pretty much the same. I am *terrible* at RTS games, but I still love StarCraft, especially the single-player. It wasn’t terribly original, but it was a fantastically entertaining piece of space-opera and SC2 looks equally grandiose – especially with the “The Curse of Zergey Island” point and click stuff you can do between missions.

  7. matt says:

    Me wants to play !!

  8. tackle says:

    I’m like you guys, I kinda suck at playing Starcraft, but I do love the art of the whole universe, and those FMV’s they had in the original was awesome.

  9. Fazer says:

    It’s odd, but whenever he quotes designers saying “OH YEAH! That would be cool!”, I imagine Kool-Aid commercials XD

    Nevertheless, NCTSC2 :-P Oh, wait…

  10. Larington says:

    I’m so looking forward to NCTSC2… Err, I mean StarCraft 2. The story/narrative/whatever-they-call-it-nowadays is so well crafted by Blizzard.

    I honestly think they should get a team together and have a go at a point and click style adventure game but with their own unique twist on the genre – I have a funny feeling it would be absolutely ****ing awesome!

  11. Flint says:

    Shame Warcraft Adventures (or whatever it was called) never happened.

  12. Jon says:

    He looked excatly as I imagined him to. Are epic beards part of the job specification?

  13. Optimaximal says:

    The guy gets props for his beard AND having the name Samwise…
    The video gets props for being interesting AND using the Terran music from SC…
    RPS gets props for posting this video…

    Good times…!

  14. NegativeZero says:

    @Qjuad: I’m the same, I generally don’t like RTS very much, but I’ve always liked Starcraft.

    And you’re right, it’s not very original. Nothing of Blizzard’s is that original. Blizzard aren’t about innovation, they’re about execution and polish. You rarely see them do something that hasn’t been done before, but what you do see out of them is so highly refined and perfected that originality really doesn’t matter.

  15. sigma83 says:

    It’s kind of a brand thing for them isn’t it :D

    I lol’ed IRL at The Curse of Zergey Island, only because of the mental image of Kerrigan as Elaine. ‘GUYBRUSSSSSSSSH!!’

  16. Plant42 says:

    Blizzard’s art direction lost me about halfway through World of Warcraft. Cartoony was ok I guess, but for some reason around level 55 armor started being about bigger and bigger shoulder pads… with glowing lights, smoke, spoilers, branches. When they had to outdo the previous tier with larger and larger weapons and still larger shoulder pads and my character started to look like a transformer I’d had enough.

    Starcraft has similar problems… when everything is covered in armor details and lights, you don’t focus on anything.

    Hint to other developers. Realism can be a good thing, maybe take a clue from games like Oblivion. I can do without the rice personally.