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	<title>Comments on: Weeks In Conflict</title>
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	<link>http://www.rockpapershotgun.com/2008/03/13/weeks-in-conflict/</link>
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		<title>By: steve</title>
		<link>http://www.rockpapershotgun.com/2008/03/13/weeks-in-conflict/#comment-40897</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sun, 20 Apr 2008 14:36:44 +0000</pubDate>
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		<description>Where can I get a good copy of the maps used in WIC?</description>
		<content:encoded><![CDATA[<p>Where can I get a good copy of the maps used in WIC?
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		<title>By: Fat Zombie</title>
		<link>http://www.rockpapershotgun.com/2008/03/13/weeks-in-conflict/#comment-31028</link>
		<dc:creator>Fat Zombie</dc:creator>
		<pubDate>Fri, 14 Mar 2008 22:22:11 +0000</pubDate>
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		<description>Wow. This is way more fun in multiplayer than I had in the singeplayer demo. Only controlling a few units instead of a whole army makes it much easier, and fun.

Did I say &quot;units&quot;? I meant &quot;Hind-Ds&quot;. Eat AT missiles, capitalist angry-houses! Bwuhahaha.</description>
		<content:encoded><![CDATA[<p>Wow. This is way more fun in multiplayer than I had in the singeplayer demo. Only controlling a few units instead of a whole army makes it much easier, and fun.</p>
<p>Did I say &#8220;units&#8221;? I meant &#8220;Hind-Ds&#8221;. Eat AT missiles, capitalist angry-houses! Bwuhahaha.
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		<title>By: Nallen</title>
		<link>http://www.rockpapershotgun.com/2008/03/13/weeks-in-conflict/#comment-30886</link>
		<dc:creator>Nallen</dc:creator>
		<pubDate>Fri, 14 Mar 2008 11:08:33 +0000</pubDate>
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		<description>Love this game, blew me away, and wont run on my PC for more than about 20 minutes before it glitches to all hell and crashes.

So desperately upsetting :(</description>
		<content:encoded><![CDATA[<p>Love this game, blew me away, and wont run on my PC for more than about 20 minutes before it glitches to all hell and crashes.</p>
<p>So desperately upsetting :(
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/03/13/weeks-in-conflict/#comment-30834</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Fri, 14 Mar 2008 05:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1320#comment-30834</guid>
		<description>I didn&#039;t have the chance to play online, but it&#039;s a right awesome game. Really intense stuff.

Having micro helps (it always helps) especially if you play air commander. Helicopters have the shelf life of a leaf of cabbage on the sun.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t have the chance to play online, but it&#8217;s a right awesome game. Really intense stuff.</p>
<p>Having micro helps (it always helps) especially if you play air commander. Helicopters have the shelf life of a leaf of cabbage on the sun.
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/03/13/weeks-in-conflict/#comment-30828</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Fri, 14 Mar 2008 04:38:21 +0000</pubDate>
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		<description>They actually let you play in the Belltown area, Chris!? I lived there for about a year until the party-goers and druggies forced me out haha. Now I&#039;ll have to finally buy the darned game. (Oh yeah, it also sounds really fun.)</description>
		<content:encoded><![CDATA[<p>They actually let you play in the Belltown area, Chris!? I lived there for about a year until the party-goers and druggies forced me out haha. Now I&#8217;ll have to finally buy the darned game. (Oh yeah, it also sounds really fun.)
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		<title>By: caesarbear</title>
		<link>http://www.rockpapershotgun.com/2008/03/13/weeks-in-conflict/#comment-30803</link>
		<dc:creator>caesarbear</dc:creator>
		<pubDate>Fri, 14 Mar 2008 00:01:54 +0000</pubDate>
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		<description>nevermind...</description>
		<content:encoded><![CDATA[<p>nevermind&#8230;
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		<title>By: caesarbear</title>
		<link>http://www.rockpapershotgun.com/2008/03/13/weeks-in-conflict/#comment-30802</link>
		<dc:creator>caesarbear</dc:creator>
		<pubDate>Thu, 13 Mar 2008 23:59:48 +0000</pubDate>
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		<description>&lt;blockquote&gt;So will I like World in Conflict?&quot;&lt;/blockquote&gt;
I would say, hells yeah.

Yet I&#039;m one those heathens that thinks CoH is a highly overrated fiddly affair. It meant well but I&#039;d rather play Soldiers or Close Combat. World in Conflict scores a direct hit on the mix of action and tactics without all the babysitting and gamey nonsense in CoH.</description>
		<content:encoded><![CDATA[<blockquote><p>So will I like World in Conflict?&#8221;</p></blockquote>
<p>I would say, hells yeah.</p>
<p>Yet I&#8217;m one those heathens that thinks CoH is a highly overrated fiddly affair. It meant well but I&#8217;d rather play Soldiers or Close Combat. World in Conflict scores a direct hit on the mix of action and tactics without all the babysitting and gamey nonsense in CoH.
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		<title>By: Fat Zombie</title>
		<link>http://www.rockpapershotgun.com/2008/03/13/weeks-in-conflict/#comment-30777</link>
		<dc:creator>Fat Zombie</dc:creator>
		<pubDate>Thu, 13 Mar 2008 21:21:41 +0000</pubDate>
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		<description>Do you have to use tactics? &#039;Cause I&#039;m pretty dire at tactics; my tactics in RTS tend to consist of &quot;build lots of thing, send thing at enemy&quot;.</description>
		<content:encoded><![CDATA[<p>Do you have to use tactics? &#8216;Cause I&#8217;m pretty dire at tactics; my tactics in RTS tend to consist of &#8220;build lots of thing, send thing at enemy&#8221;.
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/03/13/weeks-in-conflict/#comment-30769</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Thu, 13 Mar 2008 20:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1320#comment-30769</guid>
		<description>&lt;blockquote&gt;So will I like World in Conflict?&lt;/blockquote&gt;Think Company of Heroes without the stupid base building part (come on, its dire) and even more tactical depth.  It&#039;s on a much larger and less personal scale than CoH, but the setting is brilliant and the single player game worth playing.

&lt;blockquote&gt;You’re not wondering what the purpose of a unit is, except maybe basic rifle infantry (as the game tends to get very vehicle intensive from what I’ve played). Not because they don’t have a role, but because they die hella quick :p&lt;/blockquote&gt;If you&#039;re playing on a heavily forested map, the Infantry Commander is king!
Special Ops lay waste to almost everything thanks to their artillery ability and silenced MP5s, meaning they dont appear on the map when sniping from cover.</description>
		<content:encoded><![CDATA[<blockquote><p>So will I like World in Conflict?</p></blockquote>
<p>Think Company of Heroes without the stupid base building part (come on, its dire) and even more tactical depth.  It&#8217;s on a much larger and less personal scale than CoH, but the setting is brilliant and the single player game worth playing.</p>
<blockquote><p>You’re not wondering what the purpose of a unit is, except maybe basic rifle infantry (as the game tends to get very vehicle intensive from what I’ve played). Not because they don’t have a role, but because they die hella quick :p</p></blockquote>
<p>If you&#8217;re playing on a heavily forested map, the Infantry Commander is king!<br />
Special Ops lay waste to almost everything thanks to their artillery ability and silenced MP5s, meaning they dont appear on the map when sniping from cover.
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		<title>By: Tak</title>
		<link>http://www.rockpapershotgun.com/2008/03/13/weeks-in-conflict/#comment-30746</link>
		<dc:creator>Tak</dc:creator>
		<pubDate>Thu, 13 Mar 2008 19:40:59 +0000</pubDate>
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		<description>My take (is positive, if you don&#039;t like the wall of text):

-This is more like a top down action game than an RTS. Yes, there is some basic &#039;AT infantry kills tank better than rifle infantry&#039; logic more in line with an RTS, but it&#039;s all pretty transparent. You&#039;re not wondering what the purpose of a unit is, except maybe basic rifle infantry (as the game tends to get very vehicle intensive from what I&#039;ve played). Not because they don&#039;t have a role, but because they die hella quick :p

-You do need some level of &#039;micro&#039; to manage in the game, but the macro is more important. You won&#039;t be worrying about dancing squads, but you will be worrying about &#039;can my light AT guns survive that ambush while my heavy tanks move up? is my artillery defended enough? airstrike here or save up and heavy off-map barage there?&#039; at a pretty fast pace.

-The reinforcement system works, pretty much all there is to that :) No base building, no buildings to lose. Control points are in one spot and all you need to worry about is keeping those control points locked down. The amount of reinforcement points you get is based on how well you do at killing the bad guys and keeping your points. Not much reward for simply clicking faster or memorizing hotkey sequences.

-The abililties of the units are the only real &#039;twitch&#039; parts of the game, but the way they&#039;re set up, balanced, and designed means that while they will give you an edge, mastery of them isn&#039;t required if you have a superior strategic sense.

I don&#039;t generally like RTS games (because I stink at them) past the single player or a round or two with friends online, but I thoroughly enjoyed WiC. Big recommendations here.

The last two missions took me a few tries though, due to my suckage at RTS as a genre :p</description>
		<content:encoded><![CDATA[<p>My take (is positive, if you don&#8217;t like the wall of text):</p>
<p>-This is more like a top down action game than an RTS. Yes, there is some basic &#8216;AT infantry kills tank better than rifle infantry&#8217; logic more in line with an RTS, but it&#8217;s all pretty transparent. You&#8217;re not wondering what the purpose of a unit is, except maybe basic rifle infantry (as the game tends to get very vehicle intensive from what I&#8217;ve played). Not because they don&#8217;t have a role, but because they die hella quick :p</p>
<p>-You do need some level of &#8216;micro&#8217; to manage in the game, but the macro is more important. You won&#8217;t be worrying about dancing squads, but you will be worrying about &#8216;can my light AT guns survive that ambush while my heavy tanks move up? is my artillery defended enough? airstrike here or save up and heavy off-map barage there?&#8217; at a pretty fast pace.</p>
<p>-The reinforcement system works, pretty much all there is to that :) No base building, no buildings to lose. Control points are in one spot and all you need to worry about is keeping those control points locked down. The amount of reinforcement points you get is based on how well you do at killing the bad guys and keeping your points. Not much reward for simply clicking faster or memorizing hotkey sequences.</p>
<p>-The abililties of the units are the only real &#8216;twitch&#8217; parts of the game, but the way they&#8217;re set up, balanced, and designed means that while they will give you an edge, mastery of them isn&#8217;t required if you have a superior strategic sense.</p>
<p>I don&#8217;t generally like RTS games (because I stink at them) past the single player or a round or two with friends online, but I thoroughly enjoyed WiC. Big recommendations here.</p>
<p>The last two missions took me a few tries though, due to my suckage at RTS as a genre :p
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		<title>By: Fat Zombie</title>
		<link>http://www.rockpapershotgun.com/2008/03/13/weeks-in-conflict/#comment-30739</link>
		<dc:creator>Fat Zombie</dc:creator>
		<pubDate>Thu, 13 Mar 2008 19:25:08 +0000</pubDate>
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		<description>Is it still fun even if you&#039;re no good at strategy games? This looks great, but when playing the demo I sucked against an Easy bot.</description>
		<content:encoded><![CDATA[<p>Is it still fun even if you&#8217;re no good at strategy games? This looks great, but when playing the demo I sucked against an Easy bot.
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		<title>By: Hieremias</title>
		<link>http://www.rockpapershotgun.com/2008/03/13/weeks-in-conflict/#comment-30731</link>
		<dc:creator>Hieremias</dc:creator>
		<pubDate>Thu, 13 Mar 2008 18:48:27 +0000</pubDate>
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		<description>I&#039;m normally not terribly interested in RTS&#039;s.  I never finished Warcraft 3 and I&#039;m really not excited about Starcraft 2.  However, I loved Company of Heroes.  I think it&#039;s the harvest-resources-while-turtling model that I dislike.

So will I like World in Conflict?</description>
		<content:encoded><![CDATA[<p>I&#8217;m normally not terribly interested in RTS&#8217;s.  I never finished Warcraft 3 and I&#8217;m really not excited about Starcraft 2.  However, I loved Company of Heroes.  I think it&#8217;s the harvest-resources-while-turtling model that I dislike.</p>
<p>So will I like World in Conflict?
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