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	<title>Comments on: Project Origin Stuff Originates</title>
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		<title>By: Scott</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/origin-stuff-originates/#comment-31619</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sun, 16 Mar 2008 23:24:18 +0000</pubDate>
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		<description>I&#039;m not especially impressed with the trailer, but no matter what they do with it, Project Origin cannot possibly suck as badly as did Perseus Mandate.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not especially impressed with the trailer, but no matter what they do with it, Project Origin cannot possibly suck as badly as did Perseus Mandate.
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		<title>By: subedii</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/origin-stuff-originates/#comment-31573</link>
		<dc:creator>subedii</dc:creator>
		<pubDate>Sun, 16 Mar 2008 21:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1327#comment-31573</guid>
		<description>Are you guys &lt;i&gt;kidding&lt;/i&gt;? Norton Mapes was probably the best character in the whole game. He is genuinely the only civilian character in an FPS that made me hate him &lt;i&gt;so bad&lt;/i&gt; that I wanted to forget the mission and just toss him out a window. Everything from his constantly patronising tone down to his &quot;RTFM&quot; belt made him hate him with an utter passion. Most game &lt;i&gt;antagonists&lt;/i&gt; didn&#039;t tick me off as much as he did.

As a deliberately designed in-game character, he was a genius touch. It was also really funny when you saw a discarded cheetos packet lying on the floor, and &lt;i&gt;that&lt;/i&gt; music cue played, and you just &lt;i&gt;knew&lt;/i&gt; who was going to be around the next corner...</description>
		<content:encoded><![CDATA[<p>Are you guys <i>kidding</i>? Norton Mapes was probably the best character in the whole game. He is genuinely the only civilian character in an FPS that made me hate him <i>so bad</i> that I wanted to forget the mission and just toss him out a window. Everything from his constantly patronising tone down to his &#8220;RTFM&#8221; belt made him hate him with an utter passion. Most game <i>antagonists</i> didn&#8217;t tick me off as much as he did.</p>
<p>As a deliberately designed in-game character, he was a genius touch. It was also really funny when you saw a discarded cheetos packet lying on the floor, and <i>that</i> music cue played, and you just <i>knew</i> who was going to be around the next corner&#8230;
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/origin-stuff-originates/#comment-31383</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 16 Mar 2008 01:00:10 +0000</pubDate>
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		<description>Yeah, that definitely wasn&#039;t worth it, Ed.</description>
		<content:encoded><![CDATA[<p>Yeah, that definitely wasn&#8217;t worth it, Ed.
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/origin-stuff-originates/#comment-31381</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Sun, 16 Mar 2008 00:52:03 +0000</pubDate>
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		<description>Reply to Harbour Master

I didn&#039;t say the core gameplay was bad, far from it, it&#039;s just that there&#039;s no variety. 

Reply to Optimaximal

Nothing impresses the ladies like making broad stereotypes of their parent&#039;s culture. He&#039;s one smooth operator. 

Still I admit it takes guts to kill off characters, even if their deaths don&#039;t really change anything. So I&#039;ll give credit there.</description>
		<content:encoded><![CDATA[<p>Reply to Harbour Master</p>
<p>I didn&#8217;t say the core gameplay was bad, far from it, it&#8217;s just that there&#8217;s no variety. </p>
<p>Reply to Optimaximal</p>
<p>Nothing impresses the ladies like making broad stereotypes of their parent&#8217;s culture. He&#8217;s one smooth operator. </p>
<p>Still I admit it takes guts to kill off characters, even if their deaths don&#8217;t really change anything. So I&#8217;ll give credit there.
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		<title>By: Ed</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/origin-stuff-originates/#comment-31380</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Sun, 16 Mar 2008 00:46:43 +0000</pubDate>
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		<description>[Dictionary links make the baby Jesus cry - Admin]

</description>
		<content:encoded><![CDATA[<p>[Dictionary links make the baby Jesus cry - Admin]
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		<title>By: Harbour Master</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/origin-stuff-originates/#comment-31330</link>
		<dc:creator>Harbour Master</dc:creator>
		<pubDate>Sat, 15 Mar 2008 18:25:51 +0000</pubDate>
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		<description>What I always loved about FEAR was the *gameplay* and I was able to forgive the HALO Library-like level design and some tedious plotting because of that. I really enjoyed the combat in FEAR, running backwards and firing again and again against the armoured commandos... and the adrenaline rush when trying to defeat the invisininjas who were bloody dangerous to have hanging around.

Some of the spooky moments were well done and even though the gameplay switched down a couple of notches for the final level, I did like how it played out.

Looking forward to a sequel, definitely.</description>
		<content:encoded><![CDATA[<p>What I always loved about FEAR was the *gameplay* and I was able to forgive the HALO Library-like level design and some tedious plotting because of that. I really enjoyed the combat in FEAR, running backwards and firing again and again against the armoured commandos&#8230; and the adrenaline rush when trying to defeat the invisininjas who were bloody dangerous to have hanging around.</p>
<p>Some of the spooky moments were well done and even though the gameplay switched down a couple of notches for the final level, I did like how it played out.</p>
<p>Looking forward to a sequel, definitely.
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/origin-stuff-originates/#comment-31239</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Sat, 15 Mar 2008 11:35:22 +0000</pubDate>
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		<description>&lt;blockquote&gt;Also the comic relief character is incredibly annoying.&lt;/blockquote&gt; Awoogah!  My understatement alarm just went off...

Why Norton Mapes wasn&#039;t aborted at the earliest of design stages is beyond me...  Hell, Holiday was more tolerable and he was the token black guy who talked street whilst hitting on the Chinese woman!</description>
		<content:encoded><![CDATA[<blockquote><p>Also the comic relief character is incredibly annoying.</p></blockquote>
<p> Awoogah!  My understatement alarm just went off&#8230;</p>
<p>Why Norton Mapes wasn&#8217;t aborted at the earliest of design stages is beyond me&#8230;  Hell, Holiday was more tolerable and he was the token black guy who talked street whilst hitting on the Chinese woman!
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/origin-stuff-originates/#comment-31064</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Sat, 15 Mar 2008 01:54:17 +0000</pubDate>
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		<description>Reply to Taxman &quot;Also count me an another huge Monolith fanboy I always loved their games but they seem to get so little attention from some quarters or even out-right animosity, could never figure why.&quot;

Take your pick monotonous setting, monotonous enemies, the fact you can practicaly the gear change when it tries to be frightening, the bastardisation of the Ring, sudden difficulty spikes, fighting the same fight over and over again whilst repeating the same horror trick ad infinitum. Alma doesn&#039;t just copy Sadako&#039;s look and flickeryness but also the man made monster/tragic beast backstory. Like with Ringu this worked fine in F.E.A.R but has started to be stretched very thin. She&#039;s pretty much lost all empathy and vulnerability by being a mardy bint.

Don&#039;t get me wrong I really did enjoy the first F.E.A.R . Nailing what are essentialy S.W.A.T teams to walls with 5&#039;&#039; bolts is pretty much illegal not to enjoy. Also, the sheer strangeness of some hallucinations sequences make an impression, shame the whole game had the same ammount of variety and immagination. Seeing as this is the same company that made NOLF and Shogu you can see what the old school Monolith fans are expecting.

Also the comic relief character is incredibly annoying. </description>
		<content:encoded><![CDATA[<p>Reply to Taxman &#8220;Also count me an another huge Monolith fanboy I always loved their games but they seem to get so little attention from some quarters or even out-right animosity, could never figure why.&#8221;</p>
<p>Take your pick monotonous setting, monotonous enemies, the fact you can practicaly the gear change when it tries to be frightening, the bastardisation of the Ring, sudden difficulty spikes, fighting the same fight over and over again whilst repeating the same horror trick ad infinitum. Alma doesn&#8217;t just copy Sadako&#8217;s look and flickeryness but also the man made monster/tragic beast backstory. Like with Ringu this worked fine in F.E.A.R but has started to be stretched very thin. She&#8217;s pretty much lost all empathy and vulnerability by being a mardy bint.</p>
<p>Don&#8217;t get me wrong I really did enjoy the first F.E.A.R . Nailing what are essentialy S.W.A.T teams to walls with 5&#8221; bolts is pretty much illegal not to enjoy. Also, the sheer strangeness of some hallucinations sequences make an impression, shame the whole game had the same ammount of variety and immagination. Seeing as this is the same company that made NOLF and Shogu you can see what the old school Monolith fans are expecting.</p>
<p>Also the comic relief character is incredibly annoying.
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		<title>By: Taxman</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/origin-stuff-originates/#comment-31025</link>
		<dc:creator>Taxman</dc:creator>
		<pubDate>Fri, 14 Mar 2008 21:26:43 +0000</pubDate>
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		<description>Well with Alma there was some ambiguity in FEAR because of the fact your her child and she is seeking you in a fashion. In the expansion pack they touch on this a bit more as she helps you in one segment but part of her wants to kill you and another wants to save you.

Project Origin however has you playing some other character I heard so Alma could very much be an enemy.

Also count me an another huge Monolith fanboy I always loved their games but they seem to get so little attention from some quarters or even out-right animosity, could never figure why.</description>
		<content:encoded><![CDATA[<p>Well with Alma there was some ambiguity in FEAR because of the fact your her child and she is seeking you in a fashion. In the expansion pack they touch on this a bit more as she helps you in one segment but part of her wants to kill you and another wants to save you.</p>
<p>Project Origin however has you playing some other character I heard so Alma could very much be an enemy.</p>
<p>Also count me an another huge Monolith fanboy I always loved their games but they seem to get so little attention from some quarters or even out-right animosity, could never figure why.
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		<title>By: Chemix</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/origin-stuff-originates/#comment-31024</link>
		<dc:creator>Chemix</dc:creator>
		<pubDate>Fri, 14 Mar 2008 21:22:57 +0000</pubDate>
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		<description>I generally don&#039;t find much in games scary, Alma included, I felt bad for her, though genocide doesn&#039;t seem exactly proper for retribution. The ninjas freaked me out till I learned to use slow-mo on them and shoot them, rather than try and normal speed box them. The robots were very tough, though you usually had some time to prepare for their attack and could set up an elaborate trap and kill them off with 4-5 rockets. The ones in Extraction Point, were just insanely hard to kill and without the boosts to help me along, it just got painful. 

Project Origin looks to vastly out-do F.E.A.R.
but is that enough?</description>
		<content:encoded><![CDATA[<p>I generally don&#8217;t find much in games scary, Alma included, I felt bad for her, though genocide doesn&#8217;t seem exactly proper for retribution. The ninjas freaked me out till I learned to use slow-mo on them and shoot them, rather than try and normal speed box them. The robots were very tough, though you usually had some time to prepare for their attack and could set up an elaborate trap and kill them off with 4-5 rockets. The ones in Extraction Point, were just insanely hard to kill and without the boosts to help me along, it just got painful. </p>
<p>Project Origin looks to vastly out-do F.E.A.R.<br />
but is that enough?
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/origin-stuff-originates/#comment-30994</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Fri, 14 Mar 2008 17:15:59 +0000</pubDate>
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		<description>Remember that one of the main reasons Alma ultimately wasn&#039;t that scary in the original was that she couldn&#039;t hurt you. I hear that&#039;s changed.</description>
		<content:encoded><![CDATA[<p>Remember that one of the main reasons Alma ultimately wasn&#8217;t that scary in the original was that she couldn&#8217;t hurt you. I hear that&#8217;s changed.
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		<title>By: dhex</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/origin-stuff-originates/#comment-30956</link>
		<dc:creator>dhex</dc:creator>
		<pubDate>Fri, 14 Mar 2008 15:02:38 +0000</pubDate>
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		<description>i have high hopes for this game.

do they have anything close to a release date yet?</description>
		<content:encoded><![CDATA[<p>i have high hopes for this game.</p>
<p>do they have anything close to a release date yet?
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