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	<title>Comments on: The Dobbs Challenge</title>
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	<link>http://www.rockpapershotgun.com/2008/03/14/the-dobbs-challenge/</link>
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		<title>By: Laura</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/the-dobbs-challenge/comment-page-1/#comment-203835</link>
		<dc:creator>Laura</dc:creator>
		<pubDate>Wed, 10 Jun 2009 23:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1322#comment-203835</guid>
		<description>Dr. Dobb&#039;s Challenge Deuce (2009 competition)

Deadline this Friday!
New game levels (no coding required) take less time than full mods so there’s still time.
Best levels win $500.</description>
		<content:encoded><![CDATA[<p>Dr. Dobb&#8217;s Challenge Deuce (2009 competition)</p>
<p>Deadline this Friday!<br />
New game levels (no coding required) take less time than full mods so there’s still time.<br />
Best levels win $500.</p>
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	<item>
		<title>By: Ging</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/the-dobbs-challenge/comment-page-1/#comment-31017</link>
		<dc:creator>Ging</dc:creator>
		<pubDate>Fri, 14 Mar 2008 19:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1322#comment-31017</guid>
		<description>I&#039;m not convinced that the comment system is stealing our ++&#039;s, I think it&#039;s the blockquote that&#039;s doing it.

My understanding is that Kieron isn&#039;t learning C# for this - I believe there&#039;s a piece about writing a game with XNA somewhere behind it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not convinced that the comment system is stealing our ++&#8217;s, I think it&#8217;s the blockquote that&#8217;s doing it.</p>
<p>My understanding is that Kieron isn&#8217;t learning C# for this &#8211; I believe there&#8217;s a piece about writing a game with XNA somewhere behind it.</p>
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	<item>
		<title>By: tWB</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/the-dobbs-challenge/comment-page-1/#comment-31015</link>
		<dc:creator>tWB</dc:creator>
		<pubDate>Fri, 14 Mar 2008 18:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1322#comment-31015</guid>
		<description>Bah. &lt;b&gt;Real&lt;/b&gt; programmers use purely notional hyperdimensional Turing machines!

Unless they&#039;re on government spec. Then it&#039;s Ada.</description>
		<content:encoded><![CDATA[<p>Bah. <b>Real</b> programmers use purely notional hyperdimensional Turing machines!</p>
<p>Unless they&#8217;re on government spec. Then it&#8217;s Ada.</p>
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	<item>
		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/the-dobbs-challenge/comment-page-1/#comment-31014</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Fri, 14 Mar 2008 18:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1322#comment-31014</guid>
		<description>C#: a better Java. Competent, but still unexciting.

Also, slightly unexpected, since DDJ are normally a bunch of C  -worshipping loons. What with C plus plus [curse you, plusist comment system] being a real man&#039;s language and all.

Editry:

The code is Cplusplus  anyway. Hurrah! Mr Circus wants to see Kieron trying to learn Cplusplus   now. I like seeing grown men cry.

Right, I know how I&#039;m ruining my weekend.</description>
		<content:encoded><![CDATA[<p>C#: a better Java. Competent, but still unexciting.</p>
<p>Also, slightly unexpected, since DDJ are normally a bunch of C  -worshipping loons. What with C plus plus [curse you, plusist comment system] being a real man&#8217;s language and all.</p>
<p>Editry:</p>
<p>The code is Cplusplus  anyway. Hurrah! Mr Circus wants to see Kieron trying to learn Cplusplus   now. I like seeing grown men cry.</p>
<p>Right, I know how I&#8217;m ruining my weekend.</p>
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	<item>
		<title>By: Mo</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/the-dobbs-challenge/comment-page-1/#comment-31002</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Fri, 14 Mar 2008 17:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1322#comment-31002</guid>
		<description>Errr, I just noticed that the comment system is eating up our plus-pluses. My comment looks hilarious ... &quot;real men code in C&quot;, &quot;NO! REAL MEN CODE IN C!!!&quot; :)</description>
		<content:encoded><![CDATA[<p>Errr, I just noticed that the comment system is eating up our plus-pluses. My comment looks hilarious &#8230; &#8220;real men code in C&#8221;, &#8220;NO! REAL MEN CODE IN C!!!&#8221; :)</p>
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	<item>
		<title>By: Down Rodeo</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/the-dobbs-challenge/comment-page-1/#comment-31001</link>
		<dc:creator>Down Rodeo</dc:creator>
		<pubDate>Fri, 14 Mar 2008 17:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1322#comment-31001</guid>
		<description>Good points. :) Though why isn&#039;t anyone trying to develop a game in True Basic? :D I remember learning that when I was 14. It&#039;s a good foundation actually, but I don&#039;t think you could make a CryEngine2 in it :D</description>
		<content:encoded><![CDATA[<p>Good points. :) Though why isn&#8217;t anyone trying to develop a game in True Basic? :D I remember learning that when I was 14. It&#8217;s a good foundation actually, but I don&#8217;t think you could make a CryEngine2 in it :D</p>
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		<title>By: Ging</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/the-dobbs-challenge/comment-page-1/#comment-30996</link>
		<dc:creator>Ging</dc:creator>
		<pubDate>Fri, 14 Mar 2008 17:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1322#comment-30996</guid>
		<description>That&#039;d only be because it takes a righteous pervert to actually use any of the editing programs they&#039;re using on a regular basis! :D

If I have a choice as to writing a bit of code in C/C++ or C#, I&#039;ll always go for C#. It&#039;s just so much faster to work with - I don&#039;t need to worry about pointers causing issues and I get generally sensible error messages when things go wrong, amongst others.

There&#039;s a reason that most software development houses outside of games are moving towards using it if they develop for windows systems! :D</description>
		<content:encoded><![CDATA[<p>That&#8217;d only be because it takes a righteous pervert to actually use any of the editing programs they&#8217;re using on a regular basis! :D</p>
<p>If I have a choice as to writing a bit of code in C/C++ or C#, I&#8217;ll always go for C#. It&#8217;s just so much faster to work with &#8211; I don&#8217;t need to worry about pointers causing issues and I get generally sensible error messages when things go wrong, amongst others.</p>
<p>There&#8217;s a reason that most software development houses outside of games are moving towards using it if they develop for windows systems! :D</p>
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	<item>
		<title>By: Down Rodeo</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/the-dobbs-challenge/comment-page-1/#comment-30991</link>
		<dc:creator>Down Rodeo</dc:creator>
		<pubDate>Fri, 14 Mar 2008 17:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1322#comment-30991</guid>
		<description>C/C   for the win. C# is a bit... wimpy, kind of half way between VB and &#039;proper&#039; C  . On a related note, &lt;a href=&quot;http://xkcd.com/378/&quot; title=&quot;Real programmers use...&quot; rel=&quot;nofollow&quot;&gt;this comic&lt;/a&gt;. I&#039;ll bet that none of them are using C# :p

Edit: I have used C# though. I think I have the Visual Studio Express Edition installed, and fair enough it is pretty decent. I remember having a look at Spacewar, a game for PC and Xbox 360. It was interesting. For more C# help &lt;a href=&quot;http://blogs.msdn.com/coding4fun/&quot;&gt;Coding4Fun&lt;/a&gt; has tutorials and a few posts about making games.</description>
		<content:encoded><![CDATA[<p>C/C   for the win. C# is a bit&#8230; wimpy, kind of half way between VB and &#8216;proper&#8217; C  . On a related note, <a href="http://xkcd.com/378/" title="Real programmers use..." rel="nofollow">this comic</a>. I&#8217;ll bet that none of them are using C# :p</p>
<p>Edit: I have used C# though. I think I have the Visual Studio Express Edition installed, and fair enough it is pretty decent. I remember having a look at Spacewar, a game for PC and Xbox 360. It was interesting. For more C# help <a href="http://blogs.msdn.com/coding4fun/">Coding4Fun</a> has tutorials and a few posts about making games.</p>
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	<item>
		<title>By: Mo</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/the-dobbs-challenge/comment-page-1/#comment-30977</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Fri, 14 Mar 2008 16:11:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1322#comment-30977</guid>
		<description>&lt;blockquote&gt;C   is the way real men code :D&lt;/blockquote&gt;
Pfffft! &lt;i&gt;Real men&lt;/i&gt; code in C! :D


(on a more serious note, I&#039;ve found prototyping and developing to be much easier in C. Nothing like UML and the related OOP nonsense to bog down implementing a really neat feature. :) )</description>
		<content:encoded><![CDATA[<blockquote><p>C   is the way real men code :D</p></blockquote>
<p>Pfffft! <i>Real men</i> code in C! :D</p>
<p>(on a more serious note, I&#8217;ve found prototyping and developing to be much easier in C. Nothing like UML and the related OOP nonsense to bog down implementing a really neat feature. :) )</p>
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	<item>
		<title>By: Ed</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/the-dobbs-challenge/comment-page-1/#comment-30964</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Fri, 14 Mar 2008 15:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1322#comment-30964</guid>
		<description>I know C++, Java, VB etc and I played with C# in XNA recently and it&#039;s pretty good. Like Java, but better. Good luck learning it :)</description>
		<content:encoded><![CDATA[<p>I know C++, Java, VB etc and I played with C# in XNA recently and it&#8217;s pretty good. Like Java, but better. Good luck learning it :)</p>
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	<item>
		<title>By: cliffski</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/the-dobbs-challenge/comment-page-1/#comment-30950</link>
		<dc:creator>cliffski</dc:creator>
		<pubDate>Fri, 14 Mar 2008 14:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1322#comment-30950</guid>
		<description>indeed 

&quot;Developed in C++, using Visual Studio 8, and Direct X9&quot;

DX7 is where the hip kids aim their code though</description>
		<content:encoded><![CDATA[<p>indeed </p>
<p>&#8220;Developed in C++, using Visual Studio 8, and Direct X9&#8243;</p>
<p>DX7 is where the hip kids aim their code though</p>
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		<title>By: Babs</title>
		<link>http://www.rockpapershotgun.com/2008/03/14/the-dobbs-challenge/comment-page-1/#comment-30949</link>
		<dc:creator>Babs</dc:creator>
		<pubDate>Fri, 14 Mar 2008 14:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1322#comment-30949</guid>
		<description>Looks it&#039;s actually in C++ anyway, and as such girly programmers like Kieron wouldn&#039;t be able to manage it :)</description>
		<content:encoded><![CDATA[<p>Looks it&#8217;s actually in C++ anyway, and as such girly programmers like Kieron wouldn&#8217;t be able to manage it :)</p>
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