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	<title>Comments on: Questionaut: School Got Better</title>
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	<link>http://www.rockpapershotgun.com/2008/03/15/questionaut-school-got-better/</link>
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		<title>By: megha</title>
		<link>http://www.rockpapershotgun.com/2008/03/15/questionaut-school-got-better/#comment-158136</link>
		<dc:creator>megha</dc:creator>
		<pubDate>Fri, 13 Mar 2009 20:11:11 +0000</pubDate>
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		<description>i won questionaut it is so easy i got help in google videos</description>
		<content:encoded><![CDATA[<p>i won questionaut it is so easy i got help in google videos
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		<title>By: candygirl</title>
		<link>http://www.rockpapershotgun.com/2008/03/15/questionaut-school-got-better/#comment-153020</link>
		<dc:creator>candygirl</dc:creator>
		<pubDate>Mon, 02 Mar 2009 19:24:51 +0000</pubDate>
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		<description>email me on missycool_97@hotmail.co.uk

if you know how to get the questions up and the answers!

from candygirl</description>
		<content:encoded><![CDATA[<p>email me on <a href="mailto:missycool_97@hotmail.co.uk">missycool_97@hotmail.co.uk</a></p>
<p>if you know how to get the questions up and the answers!</p>
<p>from candygirl
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		<title>By: candygirl</title>
		<link>http://www.rockpapershotgun.com/2008/03/15/questionaut-school-got-better/#comment-153018</link>
		<dc:creator>candygirl</dc:creator>
		<pubDate>Mon, 02 Mar 2009 19:23:08 +0000</pubDate>
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		<description>i don&#039;t know the answers for stage 5! help me!!!!!!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>i don&#8217;t know the answers for stage 5! help me!!!!!!!!!!!!!!!!!!!!!!
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		<title>By: oliver</title>
		<link>http://www.rockpapershotgun.com/2008/03/15/questionaut-school-got-better/#comment-142694</link>
		<dc:creator>oliver</dc:creator>
		<pubDate>Thu, 05 Feb 2009 20:37:46 +0000</pubDate>
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		<description>This game is a comple waste of time. What kind of non suicidal kid wants to play this sh*t. This is the kind of thing which drives children to smashing their computer. I will be suprised if the creator has not yet recieved bills for the cost of emotionaly disturbed pills. The game is so depressing I would&#039;nt be suprised if Jack the ripper created it. If I was given the choice of swimming in a shark invested fish tank or playing this game I would flip a coin.</description>
		<content:encoded><![CDATA[<p>This game is a comple waste of time. What kind of non suicidal kid wants to play this sh*t. This is the kind of thing which drives children to smashing their computer. I will be suprised if the creator has not yet recieved bills for the cost of emotionaly disturbed pills. The game is so depressing I would&#8217;nt be suprised if Jack the ripper created it. If I was given the choice of swimming in a shark invested fish tank or playing this game I would flip a coin.
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		<title>By: matt</title>
		<link>http://www.rockpapershotgun.com/2008/03/15/questionaut-school-got-better/#comment-31754</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Mon, 17 Mar 2008 10:10:55 +0000</pubDate>
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		<description>That was very beautiful and inspirational as always from the folks at Amanita Design. Gotta love the dreamy atmosphere and artwork, just a lot of fun, even if aimed at youngsters.. damn i must say i got a couple ones wrong too (though my excuse would be that english is not my native language.. does that count ?).</description>
		<content:encoded><![CDATA[<p>That was very beautiful and inspirational as always from the folks at Amanita Design. Gotta love the dreamy atmosphere and artwork, just a lot of fun, even if aimed at youngsters.. damn i must say i got a couple ones wrong too (though my excuse would be that english is not my native language.. does that count ?).
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		<title>By: Sucram</title>
		<link>http://www.rockpapershotgun.com/2008/03/15/questionaut-school-got-better/#comment-31643</link>
		<dc:creator>Sucram</dc:creator>
		<pubDate>Mon, 17 Mar 2008 00:06:12 +0000</pubDate>
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		<description>@Mike, when I tried to get the .swf file on its own just got the loader. 

You&#039;re correct it&#039;s not really a learning tool. Actually, I was mainly curious just to use it to quickly compare how some of the students at my schools compare to those those taught under the English system. Would be likely able to get a few more to try this than a traditional test. 

Have often thought some game developers should use their engines and assets to quickly put together some educational software. Retooling those fancy physics engines or maybe CA making TW into an interactive history encyclopaedia. Probably for home use, more than school use though.</description>
		<content:encoded><![CDATA[<p>@Mike, when I tried to get the .swf file on its own just got the loader. </p>
<p>You&#8217;re correct it&#8217;s not really a learning tool. Actually, I was mainly curious just to use it to quickly compare how some of the students at my schools compare to those those taught under the English system. Would be likely able to get a few more to try this than a traditional test. </p>
<p>Have often thought some game developers should use their engines and assets to quickly put together some educational software. Retooling those fancy physics engines or maybe CA making TW into an interactive history encyclopaedia. Probably for home use, more than school use though.
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		<title>By: Aimless</title>
		<link>http://www.rockpapershotgun.com/2008/03/15/questionaut-school-got-better/#comment-31547</link>
		<dc:creator>Aimless</dc:creator>
		<pubDate>Sun, 16 Mar 2008 20:02:21 +0000</pubDate>
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		<description>&lt;blockquote cite=&quot;hobbes&quot;&gt;Most people wouldn’t put up with this kind of gameplay (find active object, click on active object) from most other games, so why’s it okay just cause its lovely to look at?&lt;/blockquote&gt;
Because it&#039;s more of an exploration game than a puzzle game, I think. The draw is often simply poking at a beautiful world to see what happens, and Amanita&#039;s games don&#039;t outstay their welcome; you reach the end before boredom sets in. Also there is always some logic to each successive step, although random clicking will most likely see you through in the end.

Many people pine for the olden days of point&#039;n&#039;click adventures and those were often filled with the most obtuse puzzles ever created. In many ways their gameplay was the same &quot;find active object, click on active object&quot; system simply dressed up as something else.

Having said that, I do hope &lt;i&gt;Machinarium&lt;/i&gt; leans more towards observational or logic puzzles as opposed to hotspot combing.</description>
		<content:encoded><![CDATA[<blockquote cite="hobbes"><p>Most people wouldn’t put up with this kind of gameplay (find active object, click on active object) from most other games, so why’s it okay just cause its lovely to look at?</p></blockquote>
<p>Because it&#8217;s more of an exploration game than a puzzle game, I think. The draw is often simply poking at a beautiful world to see what happens, and Amanita&#8217;s games don&#8217;t outstay their welcome; you reach the end before boredom sets in. Also there is always some logic to each successive step, although random clicking will most likely see you through in the end.</p>
<p>Many people pine for the olden days of point&#8217;n'click adventures and those were often filled with the most obtuse puzzles ever created. In many ways their gameplay was the same &#8220;find active object, click on active object&#8221; system simply dressed up as something else.</p>
<p>Having said that, I do hope <i>Machinarium</i> leans more towards observational or logic puzzles as opposed to hotspot combing.
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/03/15/questionaut-school-got-better/#comment-31546</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 16 Mar 2008 20:01:22 +0000</pubDate>
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		<description>Hmm. Can you really not get the .swf to stand alone? 

It seems a bit odd that it mixes subjects so much. Which lesson would you show this in?</description>
		<content:encoded><![CDATA[<p>Hmm. Can you really not get the .swf to stand alone? </p>
<p>It seems a bit odd that it mixes subjects so much. Which lesson would you show this in?
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		<title>By: Sucram</title>
		<link>http://www.rockpapershotgun.com/2008/03/15/questionaut-school-got-better/#comment-31545</link>
		<dc:creator>Sucram</dc:creator>
		<pubDate>Sun, 16 Mar 2008 19:48:51 +0000</pubDate>
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		<description>Pity I can&#039;t seem to get this to work offline. 

I often have to get software for schools which don&#039;t have any internet connection. Really annoying how much is online only now.</description>
		<content:encoded><![CDATA[<p>Pity I can&#8217;t seem to get this to work offline. </p>
<p>I often have to get software for schools which don&#8217;t have any internet connection. Really annoying how much is online only now.
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/03/15/questionaut-school-got-better/#comment-31544</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 16 Mar 2008 19:44:06 +0000</pubDate>
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		<description>Plenty of games like this are popular. Orisinal Games (ferryhalim.org) for instance, or Google for Hapland. The idea behind them is similar to adventure games, in my opinion - simple gameplay that can take a long time to unlock.

But while you&#039;re spending that time aimlessly exploring, you&#039;re looking and hearing awesome things. It&#039;s like an interactive Monet. A bit.</description>
		<content:encoded><![CDATA[<p>Plenty of games like this are popular. Orisinal Games (ferryhalim.org) for instance, or Google for Hapland. The idea behind them is similar to adventure games, in my opinion &#8211; simple gameplay that can take a long time to unlock.</p>
<p>But while you&#8217;re spending that time aimlessly exploring, you&#8217;re looking and hearing awesome things. It&#8217;s like an interactive Monet. A bit.
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		<title>By: hobbes</title>
		<link>http://www.rockpapershotgun.com/2008/03/15/questionaut-school-got-better/#comment-31543</link>
		<dc:creator>hobbes</dc:creator>
		<pubDate>Sun, 16 Mar 2008 19:35:50 +0000</pubDate>
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		<description>Hmm, lovely, obviously. 

BUT:

Most people wouldn&#039;t put up with this kind of gameplay (find active object, click on active object) from most other games, so why&#039;s it okay just cause its lovely to look at? 

I mean, its a bit irrelevant here, because the questions are the thing, but generally, why do Amanita get a free ride?</description>
		<content:encoded><![CDATA[<p>Hmm, lovely, obviously. </p>
<p>BUT:</p>
<p>Most people wouldn&#8217;t put up with this kind of gameplay (find active object, click on active object) from most other games, so why&#8217;s it okay just cause its lovely to look at? </p>
<p>I mean, its a bit irrelevant here, because the questions are the thing, but generally, why do Amanita get a free ride?
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/03/15/questionaut-school-got-better/#comment-31542</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 16 Mar 2008 19:24:25 +0000</pubDate>
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		<description>Aww, man. The number-bees harvesting from the arithmetic tree is lovely.</description>
		<content:encoded><![CDATA[<p>Aww, man. The number-bees harvesting from the arithmetic tree is lovely.
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