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	<title>Comments on: Prey 2, 3D Realms 0</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/03/17/prey-2-3d-realms-0/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/03/17/prey-2-3d-realms-0/</link>
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		<title>By: Omnibus: March 16th - 22nd &#124; Rock, Paper, Shotgun: Pretentious, moi?</title>
		<link>http://www.rockpapershotgun.com/2008/03/17/prey-2-3d-realms-0/comment-page-1/#comment-32840</link>
		<dc:creator>Omnibus: March 16th - 22nd &#124; Rock, Paper, Shotgun: Pretentious, moi?</dc:creator>
		<pubDate>Sat, 22 Mar 2008 14:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1341#comment-32840</guid>
		<description>[...] are like soap. They&#8217;re more like mud. Dirty! Amusing Pontiac advert. Based on Spy Hunter. Prey 2. Some other stuff. The Computational Side-Effects Of Gaming. Link to Jim&#8217;s essay. Lombardi [...]</description>
		<content:encoded><![CDATA[<p>[...] are like soap. They&#8217;re more like mud. Dirty! Amusing Pontiac advert. Based on Spy Hunter. Prey 2. Some other stuff. The Computational Side-Effects Of Gaming. Link to Jim&#8217;s essay. Lombardi [...]</p>
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		<title>By: Scott Miller Promises No Uwe Boll &#124; Rock, Paper, Shotgun: We Never Leave A Bear Behind</title>
		<link>http://www.rockpapershotgun.com/2008/03/17/prey-2-3d-realms-0/comment-page-1/#comment-32024</link>
		<dc:creator>Scott Miller Promises No Uwe Boll &#124; Rock, Paper, Shotgun: We Never Leave A Bear Behind</dc:creator>
		<pubDate>Tue, 18 Mar 2008 15:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1341#comment-32024</guid>
		<description>[...] all go with Radar Group. After the site&#8217;s aborted launch and the reveal of Prey 2, followed by Scott Miller&#8217;s interview with IGN, Radar is now up and [...]</description>
		<content:encoded><![CDATA[<p>[...] all go with Radar Group. After the site&#8217;s aborted launch and the reveal of Prey 2, followed by Scott Miller&#8217;s interview with IGN, Radar is now up and [...]</p>
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		<title>By: FngKestrel</title>
		<link>http://www.rockpapershotgun.com/2008/03/17/prey-2-3d-realms-0/comment-page-1/#comment-31883</link>
		<dc:creator>FngKestrel</dc:creator>
		<pubDate>Tue, 18 Mar 2008 01:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1341#comment-31883</guid>
		<description>Level design was definitely one of the finer points of this FPS.  Variable gravity was excellent in deathmatch.  It was just a shame that there were so few maps and nothing much beyond deathmatch and team deathmatch, which got old quick.   

I did like the weapon designs though.  Combining the initial pistol with the sniper rifle at least ensured that the weapon would get continued use as the single player progressed, as opposed to the usual &quot;I&#039;m just getting these crappy weapons until I get the one good one&quot; syndrome.   

And the aesthetic choices of the weapons were great as well.  The aforementioned sniper rifle had the organic eyepiece that snaked to your eye, the grenade creatures that you activated by pulling off their legs, those were some great touches.

All in all a fun game, just needed more levels.</description>
		<content:encoded><![CDATA[<p>Level design was definitely one of the finer points of this FPS.  Variable gravity was excellent in deathmatch.  It was just a shame that there were so few maps and nothing much beyond deathmatch and team deathmatch, which got old quick.   </p>
<p>I did like the weapon designs though.  Combining the initial pistol with the sniper rifle at least ensured that the weapon would get continued use as the single player progressed, as opposed to the usual &#8220;I&#8217;m just getting these crappy weapons until I get the one good one&#8221; syndrome.   </p>
<p>And the aesthetic choices of the weapons were great as well.  The aforementioned sniper rifle had the organic eyepiece that snaked to your eye, the grenade creatures that you activated by pulling off their legs, those were some great touches.</p>
<p>All in all a fun game, just needed more levels.</p>
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		<title>By: Yhancik</title>
		<link>http://www.rockpapershotgun.com/2008/03/17/prey-2-3d-realms-0/comment-page-1/#comment-31846</link>
		<dc:creator>Yhancik</dc:creator>
		<pubDate>Mon, 17 Mar 2008 19:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1341#comment-31846</guid>
		<description>It&#039;s awesome, they will have done 2 Preys by the time 3DRealms did not finish DNF :p</description>
		<content:encoded><![CDATA[<p>It&#8217;s awesome, they will have done 2 Preys by the time 3DRealms did not finish DNF :p</p>
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		<title>By: Flint</title>
		<link>http://www.rockpapershotgun.com/2008/03/17/prey-2-3d-realms-0/comment-page-1/#comment-31803</link>
		<dc:creator>Flint</dc:creator>
		<pubDate>Mon, 17 Mar 2008 15:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1341#comment-31803</guid>
		<description>I too liked the level design, shame though that it was slightly tainted by the generic-dark-and-gritty-and-gorey-oh-we&#039;re-so-evil visual side.

And fixing that would be my largest hope for the sequel...

So if this is gonna be set on Earth, what&#039;s going to happen to 1) the ending of the first game and 2) the gravity and portal gimmicks of the first Prey&#039;s levels?</description>
		<content:encoded><![CDATA[<p>I too liked the level design, shame though that it was slightly tainted by the generic-dark-and-gritty-and-gorey-oh-we&#8217;re-so-evil visual side.</p>
<p>And fixing that would be my largest hope for the sequel&#8230;</p>
<p>So if this is gonna be set on Earth, what&#8217;s going to happen to 1) the ending of the first game and 2) the gravity and portal gimmicks of the first Prey&#8217;s levels?</p>
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2008/03/17/prey-2-3d-realms-0/comment-page-1/#comment-31799</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Mon, 17 Mar 2008 15:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1341#comment-31799</guid>
		<description>&lt;i&gt;If you mean the bit where you’re looking at a model of a planet inside a box, and then you go through a portal and you’re on this huge planet before realising you are now inside the box then I’m in full agreement.&lt;/i&gt;

Yeah that was very good, especially when the now gigantic looking alien came in the room and peered down at you through the glass.

The portals were cool but I thought the excellent use of gravity in the levels was a much neater trick.</description>
		<content:encoded><![CDATA[<p><i>If you mean the bit where you’re looking at a model of a planet inside a box, and then you go through a portal and you’re on this huge planet before realising you are now inside the box then I’m in full agreement.</i></p>
<p>Yeah that was very good, especially when the now gigantic looking alien came in the room and peered down at you through the glass.</p>
<p>The portals were cool but I thought the excellent use of gravity in the levels was a much neater trick.</p>
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		<title>By: Billy King</title>
		<link>http://www.rockpapershotgun.com/2008/03/17/prey-2-3d-realms-0/comment-page-1/#comment-31797</link>
		<dc:creator>Billy King</dc:creator>
		<pubDate>Mon, 17 Mar 2008 15:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1341#comment-31797</guid>
		<description>According to a similar Kotaku post the concept art up there is from the original game, not Prey 2. Nonetheless, the game&#039;s confirmed and they said they&#039;ll releases some stuff next week.</description>
		<content:encoded><![CDATA[<p>According to a similar Kotaku post the concept art up there is from the original game, not Prey 2. Nonetheless, the game&#8217;s confirmed and they said they&#8217;ll releases some stuff next week.</p>
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		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2008/03/17/prey-2-3d-realms-0/comment-page-1/#comment-31787</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Mon, 17 Mar 2008 14:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1341#comment-31787</guid>
		<description>&lt;blockquote&gt;Prey had some of my favourite level-design of all time.&lt;/blockquote&gt;

If you mean the bit where you&#039;re looking at a model of a planet inside a box, and then you go through a portal and you&#039;re on this huge planet before realising you are now inside the box then I&#039;m in full agreement.</description>
		<content:encoded><![CDATA[<blockquote><p>Prey had some of my favourite level-design of all time.</p></blockquote>
<p>If you mean the bit where you&#8217;re looking at a model of a planet inside a box, and then you go through a portal and you&#8217;re on this huge planet before realising you are now inside the box then I&#8217;m in full agreement.</p>
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		<title>By: Mooey Poo</title>
		<link>http://www.rockpapershotgun.com/2008/03/17/prey-2-3d-realms-0/comment-page-1/#comment-31767</link>
		<dc:creator>Mooey Poo</dc:creator>
		<pubDate>Mon, 17 Mar 2008 11:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1341#comment-31767</guid>
		<description>The last time I saw Prey it was £3 in Game in Bristol.</description>
		<content:encoded><![CDATA[<p>The last time I saw Prey it was £3 in Game in Bristol.</p>
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/03/17/prey-2-3d-realms-0/comment-page-1/#comment-31765</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 17 Mar 2008 11:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1341#comment-31765</guid>
		<description>There was a bigish article in the current Edge on this whole thing too.</description>
		<content:encoded><![CDATA[<p>There was a bigish article in the current Edge on this whole thing too.</p>
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		<title>By: Sucram</title>
		<link>http://www.rockpapershotgun.com/2008/03/17/prey-2-3d-realms-0/comment-page-1/#comment-31764</link>
		<dc:creator>Sucram</dc:creator>
		<pubDate>Mon, 17 Mar 2008 11:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1341#comment-31764</guid>
		<description>Yeah, Portal games are dead, nobody wants Portals any more, there is just nothing lefts to be done with Portals. We&#039;ve had enough of Portals since &lt;strike&gt;Portal&lt;/strike&gt; I mean Prey was released.</description>
		<content:encoded><![CDATA[<p>Yeah, Portal games are dead, nobody wants Portals any more, there is just nothing lefts to be done with Portals. We&#8217;ve had enough of Portals since <strike>Portal</strike> I mean Prey was released.</p>
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		<title>By: Kareem</title>
		<link>http://www.rockpapershotgun.com/2008/03/17/prey-2-3d-realms-0/comment-page-1/#comment-31763</link>
		<dc:creator>Kareem</dc:creator>
		<pubDate>Mon, 17 Mar 2008 11:23:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1341#comment-31763</guid>
		<description>I agree about the level design being spectacular, but to me that was the entire point of the game. The gunplay was hilariously bad. It was like the game was designed as a wrapper around the insane level design.

The question for me is whether they can stretch out the interesting portal work into another 6 hour game without being boring.</description>
		<content:encoded><![CDATA[<p>I agree about the level design being spectacular, but to me that was the entire point of the game. The gunplay was hilariously bad. It was like the game was designed as a wrapper around the insane level design.</p>
<p>The question for me is whether they can stretch out the interesting portal work into another 6 hour game without being boring.</p>
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