Nothing Compared To Dark Crusade!

By Jim Rossignol on March 18th, 2008 at 9:38 am.


I went and reviewed Soulstorm over on Eurogamer. This is one of those reviews that someone is going to fiercely disagree with, isn’t it?

The normal Eldar might be a bit emo, but they’ve got some class. The Deldar are awkward pubescent posers, like they did Chaos but didn’t inhale.

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23 Comments »

  1. sigma83 says:

    LOL! You meanie

    Off to read the article now, thanks for link

  2. LongFred says:

    I agree with 97,4% of the review. Still, I find the Emo Elfs more interesting than the boobie marines, in terms of game mechanics.

  3. sigma83 says:

    I’m trying to lay hands on this game just for the boobie marines.

    …what. Don’t look at me like that.

  4. Optimaximal says:

    People need to stop slating DoW for its lack of Tyranids.

    Relic have repeatedly stated they’re saving them for the sequel because they don’t feel the capabilities of the engine will do the Swarm justice (I think its like 99.9% certain they will be in the sequel, else there will be a mutiny!).

  5. Alex says:

    “Deldar” made me laugh, ha.

  6. arqueturus says:

    I’m still disappointed you didn’t get the Halo 3 review, that’s always a laugh.

  7. Phil says:

    ‘Expandalone’ – Please say you made this up, it would cause me physical pain to imagine someone in marketing being paid to come up with it.

  8. moromete says:

    You were a bit mean. Not a lot, but a bit…

  9. wcaypahwat says:

    I’m actually somewhat certain it was claimed to be an ‘expandalone’ on the box.

  10. LongFred says:

    What the article missed was that as soon as you have 4-5 honour guard, no map except the Strongholds will pose any threat to you. Just rush at the start, at the time where the enemy has 2 bases, you will probably have enough honour guard to crush both at once. Note that people do normally not realize this is a downside, because skirmishing until you arrive at the Stronghold actually feels so much like a chore.

  11. Frosty840 says:

    Well… Turd-of-a-game’s review delayed until after turd-of-a-game’s release. Shocking. And unexpected. And stuff.
    I’m not blaming either Jim or Eurogamer, here, but eventually people are just going to stop buying games on their release date…

  12. Sucram says:

    Agree with review, except, umm… err… Eldar have lots of class.

  13. Jim Rossignol says:

    Expandalone was THQ’s term, I believe.

  14. Beefeater says:

    Yup, seems about right. OK but unexciting game. Move along please, nothing to see here.

    I enjoyed it despite its limitations, but that may be due to the scarcity of WH40K games out there. With Games Workshop still haemorrhaging money, you would think they could squeeze a bit more cash out of their IP licensing operations – get a carve out from the exclusivity clauses for the odd RPG, or start licensing stuff from their back catalogue to start-up outfits (imagine what Vic Davis’s take on “the Horus Heresy” boardgame might look like).

    But maybe it’s all in development and DoW2 and the much-touted 40K MMORPG will make it all good. No more missing Tyranids. No more aged graphics and colour-by-numbers gameplay. No more pigs trotting along the ground when they could take wing and fly.

  15. Geoff says:

    “This is one of those reviews that someone is going to fiercely disagree with, isn’t it?”

    Actually, Tom Chick’s review in GfW said pretty much the same stuff. It seems a reasonable consensus. I love RTS games in general, and Dawn of War in particular. But this *is* the third expansion, and the races *are* just flavored versions of the existing races, and the Risk/Rise-of-Nations campaign thing *was* already done in the last one, so…

    I don’t think it’s particularly harsh or controversial to label this as:
    Might be fun if you love Dawn of War and want to add anything you can to it, and can get it cheap. But not really a stand-out big hit.

  16. mrkstphnsn says:

    I agree with the review. I tried out the new races and didn’t really get on with them. Played the camapign as Imperial Guard and took all but one planet then realised I was only going to take the last planet to get a cutscene I wasn’t really interested in so I stopped playing.

  17. neoanderthal says:

    Yay! Now I can play Sisters of Battle and not feel certain I’d either lose or end up with a Pyrrhic victory! No doubt the satisfaction of confounding an opponent with the lovely Faith Points will be missed, though, but at least the Penitent Engines and the Exorcist tank. I might have to pick this up, to see how the Sisters made the transition from tabletop to electronic game.

    I haven’t really played DoW since Winter Assault, but I have to admit that at least with WA, you didn’t feel like you absolutely had no chance in defeating the Chaos Marines with regular ‘guardies, as has so often been the case with tabletop 40K.

  18. Scott says:

    Totally agree with that review. I picked this up on the weekend on a whim, and felt rather ripped off. At $20 it would’ve been a reasonable budget title, but there is no excuse for charging $40 for it.

  19. Tak says:

    Eh, can’t read your review from work, but I’d put it in the 70-ish percentile, saying buy it if you want, but you’re not missing anything if you don’t.

    I only bought it and kept it because of the Sisters of Battle. I’m a huge Sisters fan since 2nd edition TT, and I wanted my battle-broads officially sanctioned in the game. Bought it, took it back after reading it was crap, caved a week later and bought it for keeps. I’m week willed for 40k when it involves the SoBs :(

    @neoanderthal – They’re alright. Less flamey than in the TT, but battle sisters are still your meat and potatoes. All the units have pretty much the exact same stats (like the TT) you just outfit them differently, and they have different costs. Knowing that an exact transition to PC isn’t possible in DoW as it exists now, I feel they did a pretty good job.

    The faith points system is…odd. I get why they implemented it like they did (scaling, scaling, scaling!) but it could easily be left out completely and just replaced with timer-and-tier limited powers like the other races (seeing as all the abilities have timers anyway).

  20. wcaypahwat says:

    I’d say it’s not really worth it if you own the previous games already (or even just dark crusade). But its quite a decent deal if your a newcomer to the series.

    I was most disappointed by the distinct lack of voiceover guy saying “INDEED” every other paragraph.

  21. Stromko says:

    I’m not a fan of expandalones. So far I’ve yet to see one where that extra 10 – 20$ they’re charging for it was duly represented by actually better production values.

    I can see how it’s more profitable, but there was a time when one could pay extra for a ‘gold edition’ with both original expansion, OR, just get the expansion for much less.

    But they’ve figured out that if they hook a new person with a 40$ ‘expandalone’, they’ll want to get the original which has far more content, and so they rake in 80$ instead of the 50 – 75$ that a ‘gold’ edition would’ve made.

    And then you have games that never have ‘package deal’ versions until they’re obsolete, like The Sims series on PC. The Sims 2 has a great deal of content for 50$, but when that gets old, you have to pay 30$ a pop to add more gameplay in 1 – 5 hour increments*. Evil. They pump out new console titles, each very tight in scope and unsatisfying(The Sims Series’ expandalones) about as often as they pump out actual expansions, probably using the same creative mill. More evil. Now they’ve announced The Sims 3 for PC, which will surely add a decent amount of content while no doubt cutting back 90% of what the expansions added. See a pattern?

    (*guestimate as to how long it’d take to play with the narrowly focused gameplay or items that each expansion adds)

    But I digress, EA’s decision to repeatedly hold back their cashcow series in order to ensure they can easily mint more money later, is a tad off-topic. Or maybe not.. It’s nice to see a game you like coming out sooner, but I wonder how many man-hours are spent making sure a game is just addictive enough you’ll shell out for an expansion or expandalone, but just unsatifying enough that it’s never ‘complete’ and always needs more. That must be a very delicate balance.