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	<title>Comments on: Armageddon Empires: Cults of the Wasteland</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/03/20/armageddon-empires-cults-of-the-wasteland/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/03/20/armageddon-empires-cults-of-the-wasteland/</link>
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		<title>By: themanclaw</title>
		<link>http://www.rockpapershotgun.com/2008/03/20/armageddon-empires-cults-of-the-wasteland/comment-page-1/#comment-320216</link>
		<dc:creator>themanclaw</dc:creator>
		<pubDate>Tue, 13 Oct 2009 03:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1375#comment-320216</guid>
		<description>The first image is totally a warhammer 40k ripoff</description>
		<content:encoded><![CDATA[<p>The first image is totally a warhammer 40k ripoff</p>
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		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2008/03/20/armageddon-empires-cults-of-the-wasteland/comment-page-1/#comment-33307</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Tue, 25 Mar 2008 18:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1375#comment-33307</guid>
		<description>&#039;Tis a pity indeed, but let&#039;s just forestall the usual suggestion/request by noting that the game&#039;s fundamental design uses certain interrupt mechanics which can&#039;t be done reasonably in any form of multiplayer.

Also, that Mr. Davis&#039; next game is designed from the ground up for multiplayer!</description>
		<content:encoded><![CDATA[<p>&#8216;Tis a pity indeed, but let&#8217;s just forestall the usual suggestion/request by noting that the game&#8217;s fundamental design uses certain interrupt mechanics which can&#8217;t be done reasonably in any form of multiplayer.</p>
<p>Also, that Mr. Davis&#8217; next game is designed from the ground up for multiplayer!</p>
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	<item>
		<title>By: The Greatest Game In the World, Ever (Today) &#124; Rock, Paper, Shotgun: We Will Rise Again</title>
		<link>http://www.rockpapershotgun.com/2008/03/20/armageddon-empires-cults-of-the-wasteland/comment-page-1/#comment-33264</link>
		<dc:creator>The Greatest Game In the World, Ever (Today) &#124; Rock, Paper, Shotgun: We Will Rise Again</dc:creator>
		<pubDate>Tue, 25 Mar 2008 16:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1375#comment-33264</guid>
		<description>[...] (The fact there&#8217;s so much fan-service is the reason why I haven&#8217;t played the new Smash Bros yet. I just can&#8217;t be bothered. And - y&#8217;know - I have two more Armageddon Empires cults to defeat.) [...]</description>
		<content:encoded><![CDATA[<p>[...] (The fact there&#8217;s so much fan-service is the reason why I haven&#8217;t played the new Smash Bros yet. I just can&#8217;t be bothered. And &#8211; y&#8217;know &#8211; I have two more Armageddon Empires cults to defeat.) [...]</p>
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	<item>
		<title>By: fluffy bunny</title>
		<link>http://www.rockpapershotgun.com/2008/03/20/armageddon-empires-cults-of-the-wasteland/comment-page-1/#comment-32874</link>
		<dc:creator>fluffy bunny</dc:creator>
		<pubDate>Sat, 22 Mar 2008 23:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1375#comment-32874</guid>
		<description>Can this game be played in hotseat mode?

Edit: Nevermind, I see there&#039;s no multiplayer. A pity, I like to play turn based strategy games with a friend of mine, and this one seemed very interesting.</description>
		<content:encoded><![CDATA[<p>Can this game be played in hotseat mode?</p>
<p>Edit: Nevermind, I see there&#8217;s no multiplayer. A pity, I like to play turn based strategy games with a friend of mine, and this one seemed very interesting.</p>
]]></content:encoded>
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	<item>
		<title>By: Omnibus: March 16th - 22nd &#124; Rock, Paper, Shotgun: Pretentious, moi?</title>
		<link>http://www.rockpapershotgun.com/2008/03/20/armageddon-empires-cults-of-the-wasteland/comment-page-1/#comment-32833</link>
		<dc:creator>Omnibus: March 16th - 22nd &#124; Rock, Paper, Shotgun: Pretentious, moi?</dc:creator>
		<pubDate>Sat, 22 Mar 2008 14:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1375#comment-32833</guid>
		<description>[...] Graveyard. Poignant art &#8220;game&#8221;. Free Armageddon Empires expansion. Just deserts. The Hangover Sick-making indie game. Questionaut. Ace [...]</description>
		<content:encoded><![CDATA[<p>[...] Graveyard. Poignant art &#8220;game&#8221;. Free Armageddon Empires expansion. Just deserts. The Hangover Sick-making indie game. Questionaut. Ace [...]</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/03/20/armageddon-empires-cults-of-the-wasteland/comment-page-1/#comment-32757</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sat, 22 Mar 2008 01:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1375#comment-32757</guid>
		<description>Managed to play another game. Plague Mother = Totally Monstrous.

KG</description>
		<content:encoded><![CDATA[<p>Managed to play another game. Plague Mother = Totally Monstrous.</p>
<p>KG</p>
]]></content:encoded>
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	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/03/20/armageddon-empires-cults-of-the-wasteland/comment-page-1/#comment-32719</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 21 Mar 2008 20:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1375#comment-32719</guid>
		<description>Vic: Blimey.

Segal: Played the demo. Quite fun, was my impression.

KG</description>
		<content:encoded><![CDATA[<p>Vic: Blimey.</p>
<p>Segal: Played the demo. Quite fun, was my impression.</p>
<p>KG</p>
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		<title>By: Segal</title>
		<link>http://www.rockpapershotgun.com/2008/03/20/armageddon-empires-cults-of-the-wasteland/comment-page-1/#comment-32718</link>
		<dc:creator>Segal</dc:creator>
		<pubDate>Fri, 21 Mar 2008 20:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1375#comment-32718</guid>
		<description>On TBS note: have you guys tried Fantasy Wars? It is actually best TBS of the 2007 :)

Haven&#039;t played Armageddon Empires though, thanks for link.</description>
		<content:encoded><![CDATA[<p>On TBS note: have you guys tried Fantasy Wars? It is actually best TBS of the 2007 :)</p>
<p>Haven&#8217;t played Armageddon Empires though, thanks for link.</p>
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		<title>By: Vic Davis</title>
		<link>http://www.rockpapershotgun.com/2008/03/20/armageddon-empires-cults-of-the-wasteland/comment-page-1/#comment-32693</link>
		<dc:creator>Vic Davis</dc:creator>
		<pubDate>Fri, 21 Mar 2008 18:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1375#comment-32693</guid>
		<description>Soren has it correct.  The sniffer is a one hex anti covert ops type special ability.  I actually play the game like Kieron move and pray.  But there is a rule set to the whole thing like Soren was describing based on dice rolls for &quot;observation checks.&quot;  One good strategy is to make an army with a single recce capable card and patrol him around your HQ.  The AI has a whole series of patrol goals to do this so he can spot your units.  

Just a bit of trivia as well.  The Palace of Love aka The Love Cult was modeled on RPS. :)</description>
		<content:encoded><![CDATA[<p>Soren has it correct.  The sniffer is a one hex anti covert ops type special ability.  I actually play the game like Kieron move and pray.  But there is a rule set to the whole thing like Soren was describing based on dice rolls for &#8220;observation checks.&#8221;  One good strategy is to make an army with a single recce capable card and patrol him around your HQ.  The AI has a whole series of patrol goals to do this so he can spot your units.  </p>
<p>Just a bit of trivia as well.  The Palace of Love aka The Love Cult was modeled on RPS. :)</p>
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	<item>
		<title>By: Sören Höglund</title>
		<link>http://www.rockpapershotgun.com/2008/03/20/armageddon-empires-cults-of-the-wasteland/comment-page-1/#comment-32691</link>
		<dc:creator>Sören Höglund</dc:creator>
		<pubDate>Fri, 21 Mar 2008 18:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1375#comment-32691</guid>
		<description>alco75: I was being unclear. Stealthed units units usually get the amount of die in observation checks against them cut in half, but they don&#039;t have that advantage against a sniffer. They still have a chance of going undetected obviously, but it&#039;s a straight roll of recc vs. stealth level.</description>
		<content:encoded><![CDATA[<p>alco75: I was being unclear. Stealthed units units usually get the amount of die in observation checks against them cut in half, but they don&#8217;t have that advantage against a sniffer. They still have a chance of going undetected obviously, but it&#8217;s a straight roll of recc vs. stealth level.</p>
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	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/03/20/armageddon-empires-cults-of-the-wasteland/comment-page-1/#comment-32683</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 21 Mar 2008 17:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1375#comment-32683</guid>
		<description>God, I want to play another game, but have to review a rubbish FPS.

GROWLS.

KG</description>
		<content:encoded><![CDATA[<p>God, I want to play another game, but have to review a rubbish FPS.</p>
<p>GROWLS.</p>
<p>KG</p>
]]></content:encoded>
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	<item>
		<title>By: alco75</title>
		<link>http://www.rockpapershotgun.com/2008/03/20/armageddon-empires-cults-of-the-wasteland/comment-page-1/#comment-32681</link>
		<dc:creator>alco75</dc:creator>
		<pubDate>Fri, 21 Mar 2008 17:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1375#comment-32681</guid>
		<description>Sniffer doesn&#039;t negate stealth (unless Vic&#039;s changed it since I last played). &#039;Sniffer&#039; merely provides the equivalent of a unit&#039;s &#039;Recce&#039; ability to facility HQs and outposts. Whenever a hostile stealthed unit moves into a hex with a facility HQ or outpost with the Sniffer ability, that facility gets an Observation check against the stealthed unit. The facility may fail this check leaving the stealthed unit undetected. (If Sniffer were a binary switch in the way you&#039;re talking about, then it wouldn&#039;t have different levels of ability.)</description>
		<content:encoded><![CDATA[<p>Sniffer doesn&#8217;t negate stealth (unless Vic&#8217;s changed it since I last played). &#8216;Sniffer&#8217; merely provides the equivalent of a unit&#8217;s &#8216;Recce&#8217; ability to facility HQs and outposts. Whenever a hostile stealthed unit moves into a hex with a facility HQ or outpost with the Sniffer ability, that facility gets an Observation check against the stealthed unit. The facility may fail this check leaving the stealthed unit undetected. (If Sniffer were a binary switch in the way you&#8217;re talking about, then it wouldn&#8217;t have different levels of ability.)</p>
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