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	<title>Comments on: New Wave: Dylan Fitterer on Audiosurf</title>
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	<link>http://www.rockpapershotgun.com/2008/03/21/new-wave-dylan-fitterer-on-audiosurf/</link>
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		<title>By: Cigol</title>
		<link>http://www.rockpapershotgun.com/2008/03/21/new-wave-dylan-fitterer-on-audiosurf/#comment-32884</link>
		<dc:creator>Cigol</dc:creator>
		<pubDate>Sun, 23 Mar 2008 01:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1378#comment-32884</guid>
		<description>I think it&#039;s something they should look at, I mean it wouldn&#039;t hurt to increase the track limit to something like 10 or so. I&#039;m pretty impulsive when buying on Steam so whilst my purchase was fine I can imagine some people being put off.

I guess the numbers so low to encourage buying to continue playing.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s something they should look at, I mean it wouldn&#8217;t hurt to increase the track limit to something like 10 or so. I&#8217;m pretty impulsive when buying on Steam so whilst my purchase was fine I can imagine some people being put off.</p>
<p>I guess the numbers so low to encourage buying to continue playing.
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		<title>By: Brokenbroll</title>
		<link>http://www.rockpapershotgun.com/2008/03/21/new-wave-dylan-fitterer-on-audiosurf/#comment-32880</link>
		<dc:creator>Brokenbroll</dc:creator>
		<pubDate>Sat, 22 Mar 2008 23:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1378#comment-32880</guid>
		<description>The demo is too limited. I got into the game from playing the beta, and you really need to play a whole handful of tracks to start getting the feel of what works and doesn&#039;t. The demo, offering only four tries, doesn&#039;t give one enough play time to build an appreciation for the game.

I bought it based on the beta. Had my decision only been based on the demo, I might not have.</description>
		<content:encoded><![CDATA[<p>The demo is too limited. I got into the game from playing the beta, and you really need to play a whole handful of tracks to start getting the feel of what works and doesn&#8217;t. The demo, offering only four tries, doesn&#8217;t give one enough play time to build an appreciation for the game.</p>
<p>I bought it based on the beta. Had my decision only been based on the demo, I might not have.
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		<title>By: Omnibus: March 16th - 22nd &#124; Rock, Paper, Shotgun: Pretentious, moi?</title>
		<link>http://www.rockpapershotgun.com/2008/03/21/new-wave-dylan-fitterer-on-audiosurf/#comment-32829</link>
		<dc:creator>Omnibus: March 16th - 22nd &#124; Rock, Paper, Shotgun: Pretentious, moi?</dc:creator>
		<pubDate>Sat, 22 Mar 2008 14:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1378#comment-32829</guid>
		<description>[...] did games teach you to expect from the future? What a complex question. Kieron interviews Audiosurf&#8217;s creator Dylan Fitterer. He made a few bob. The RPS verdict on Dawn of War: Soulstorm. We mostly like it, but meh. [...]</description>
		<content:encoded><![CDATA[<p>[...] did games teach you to expect from the future? What a complex question. Kieron interviews Audiosurf&#8217;s creator Dylan Fitterer. He made a few bob. The RPS verdict on Dawn of War: Soulstorm. We mostly like it, but meh. [...]
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		<title>By: Down Rodeo</title>
		<link>http://www.rockpapershotgun.com/2008/03/21/new-wave-dylan-fitterer-on-audiosurf/#comment-32756</link>
		<dc:creator>Down Rodeo</dc:creator>
		<pubDate>Sat, 22 Mar 2008 01:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1378#comment-32756</guid>
		<description>I have been meaning to get it; I have a few weeks of free time now so I might just add it to my Steam list. People seem to like it, and I like my musics, so why not I figure.</description>
		<content:encoded><![CDATA[<p>I have been meaning to get it; I have a few weeks of free time now so I might just add it to my Steam list. People seem to like it, and I like my musics, so why not I figure.
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		<title>By: K</title>
		<link>http://www.rockpapershotgun.com/2008/03/21/new-wave-dylan-fitterer-on-audiosurf/#comment-32744</link>
		<dc:creator>K</dc:creator>
		<pubDate>Fri, 21 Mar 2008 23:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1378#comment-32744</guid>
		<description>I really need to get around to trying Audiosurf out. It&#039;d be interesting to see if it compliments or clashes with my natural synesthesia. Could be my perfect game, or a mental crash.</description>
		<content:encoded><![CDATA[<p>I really need to get around to trying Audiosurf out. It&#8217;d be interesting to see if it compliments or clashes with my natural synesthesia. Could be my perfect game, or a mental crash.
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		<title>By: Cigol</title>
		<link>http://www.rockpapershotgun.com/2008/03/21/new-wave-dylan-fitterer-on-audiosurf/#comment-32741</link>
		<dc:creator>Cigol</dc:creator>
		<pubDate>Fri, 21 Mar 2008 23:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1378#comment-32741</guid>
		<description>I played the demo and thought little of it to be honest. It needs the full version to be appreciated, it takes time to get to grips with (or at least it did in my experience) and the unlocking of all features helps the experimentation/learning process.</description>
		<content:encoded><![CDATA[<p>I played the demo and thought little of it to be honest. It needs the full version to be appreciated, it takes time to get to grips with (or at least it did in my experience) and the unlocking of all features helps the experimentation/learning process.
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		<title>By: andreas</title>
		<link>http://www.rockpapershotgun.com/2008/03/21/new-wave-dylan-fitterer-on-audiosurf/#comment-32736</link>
		<dc:creator>andreas</dc:creator>
		<pubDate>Fri, 21 Mar 2008 22:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1378#comment-32736</guid>
		<description>i just got it.
ive tried the demo when it came out and did not think too much of it.
most of my music is on my ipod and i had no real music to try the game.

well i installed it again today, copied some the go team and amon tobin to my laptop and BANG! it worked and was awesome.
i bought the game and ive been playing it so much.. i kinda feel dizzy now =)</description>
		<content:encoded><![CDATA[<p>i just got it.<br />
ive tried the demo when it came out and did not think too much of it.<br />
most of my music is on my ipod and i had no real music to try the game.</p>
<p>well i installed it again today, copied some the go team and amon tobin to my laptop and BANG! it worked and was awesome.<br />
i bought the game and ive been playing it so much.. i kinda feel dizzy now =)
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		<title>By: Scandalon</title>
		<link>http://www.rockpapershotgun.com/2008/03/21/new-wave-dylan-fitterer-on-audiosurf/#comment-32735</link>
		<dc:creator>Scandalon</dc:creator>
		<pubDate>Fri, 21 Mar 2008 21:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1378#comment-32735</guid>
		<description>Plus, didn&#039;t Jeff Minter recently (within the last year or so) release a new game that tanked?

Now, I don&#039;t want to become the grumpy demo curmudgeon, but I think that&#039;s part of why I didn&#039;t &quot;get&quot; audiosurf. I guess there was a limited # of plays or something? I just tried a couple of the built-in ones (my music collection is on a different box than my gaming rig), so I got to try, like, one of the TF2 songs, part of the &quot;unplugged&quot; version of PortalCredits and a couple partials of others. (That were terrible, horrible, no-good, very bad audiosurf tracks - and one that wouldn&#039;t start, my car just sat there.) Then I was locked out and told to buy the thing. I deleted it immediately.

Seriously, I really like music and (depending on my mood/stage in life) often actually just sit/lay there and listen. I really wanted to like AudioSurf...but couldn&#039;t.

Is it worth another try? (Will the steam monster let me if I re-install the demo?) I actually have $10 of &quot;fun&quot; money available, but I don&#039;t want to waste it...</description>
		<content:encoded><![CDATA[<p>Plus, didn&#8217;t Jeff Minter recently (within the last year or so) release a new game that tanked?</p>
<p>Now, I don&#8217;t want to become the grumpy demo curmudgeon, but I think that&#8217;s part of why I didn&#8217;t &#8220;get&#8221; audiosurf. I guess there was a limited # of plays or something? I just tried a couple of the built-in ones (my music collection is on a different box than my gaming rig), so I got to try, like, one of the TF2 songs, part of the &#8220;unplugged&#8221; version of PortalCredits and a couple partials of others. (That were terrible, horrible, no-good, very bad audiosurf tracks &#8211; and one that wouldn&#8217;t start, my car just sat there.) Then I was locked out and told to buy the thing. I deleted it immediately.</p>
<p>Seriously, I really like music and (depending on my mood/stage in life) often actually just sit/lay there and listen. I really wanted to like AudioSurf&#8230;but couldn&#8217;t.</p>
<p>Is it worth another try? (Will the steam monster let me if I re-install the demo?) I actually have $10 of &#8220;fun&#8221; money available, but I don&#8217;t want to waste it&#8230;
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		<title>By: fluffy bunny</title>
		<link>http://www.rockpapershotgun.com/2008/03/21/new-wave-dylan-fitterer-on-audiosurf/#comment-32734</link>
		<dc:creator>fluffy bunny</dc:creator>
		<pubDate>Fri, 21 Mar 2008 21:47:33 +0000</pubDate>
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		<description>Fair enough. But unlike Space Giraffe for instance, Audiosurf is very &quot;clean&quot; - both in terms of gameplay and presentation.

Anyway, I hear Minter wasn&#039;t very happy with the sales of Space Giraffe on the 360. Maybe he should go the Steam-route as well?</description>
		<content:encoded><![CDATA[<p>Fair enough. But unlike Space Giraffe for instance, Audiosurf is very &#8220;clean&#8221; &#8211; both in terms of gameplay and presentation.</p>
<p>Anyway, I hear Minter wasn&#8217;t very happy with the sales of Space Giraffe on the 360. Maybe he should go the Steam-route as well?
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		<title>By: Bidermaier</title>
		<link>http://www.rockpapershotgun.com/2008/03/21/new-wave-dylan-fitterer-on-audiosurf/#comment-32714</link>
		<dc:creator>Bidermaier</dc:creator>
		<pubDate>Fri, 21 Mar 2008 20:35:43 +0000</pubDate>
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		<description>i see audiosurf as the best realization of Minters ideas on videogames so far.

music visualization used as a base for a very 80&#039;s gameplay
2D gameplay using 3D perspective
Use of synergy and psychodelia in games

IMO the game screams Minter.</description>
		<content:encoded><![CDATA[<p>i see audiosurf as the best realization of Minters ideas on videogames so far.</p>
<p>music visualization used as a base for a very 80&#8242;s gameplay<br />
2D gameplay using 3D perspective<br />
Use of synergy and psychodelia in games</p>
<p>IMO the game screams Minter.
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		<title>By: Rook</title>
		<link>http://www.rockpapershotgun.com/2008/03/21/new-wave-dylan-fitterer-on-audiosurf/#comment-32708</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Fri, 21 Mar 2008 19:59:58 +0000</pubDate>
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		<description>Are there any numbers on exactly how well Audiosurf did?</description>
		<content:encoded><![CDATA[<p>Are there any numbers on exactly how well Audiosurf did?
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		<title>By: fluffy bunny</title>
		<link>http://www.rockpapershotgun.com/2008/03/21/new-wave-dylan-fitterer-on-audiosurf/#comment-32703</link>
		<dc:creator>fluffy bunny</dc:creator>
		<pubDate>Fri, 21 Mar 2008 19:14:30 +0000</pubDate>
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		<description>Nice interview. It&#039;s great to see this game getting the success it deserves.

Bidermayer: What does Jeff Minter have to do with Audiosurf, and why would it suck being him right now?</description>
		<content:encoded><![CDATA[<p>Nice interview. It&#8217;s great to see this game getting the success it deserves.</p>
<p>Bidermayer: What does Jeff Minter have to do with Audiosurf, and why would it suck being him right now?
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