The RPS Verdict: Dawn of War – Soulstorm

By Jim Rossignol on March 21st, 2008 at 2:45 pm.


It’s verdict time again and we’ve all been playing Warhammer 40k: Dawn Of War – Soulstorm. It’s Real Time Strategy in that distant universe where the warring space folks are all vaguely analogous to fantasy archetypes. Hmm. Let’s see what we thought of it.

John : Jim. I’ve heard something about a game called Warhammer: 40,000,000,000 Mark of Chaos: Dawn of War: Soulstorm. Tell us about it.
Jim : Ok, Soulstorm is the ninety fifth expansion pack for Dawn of War, I think? And it’s ONLY WAR in there. No making friends, no talking to the monsters. It’s RTS explosions n stuff, with nine races from the Games Workshop codices of miniature armament. Imagine that!
Kieron : (Count ‘em!)

Alec : But no freakin’ Tyranids.
Jim : Shh. The new races are, as RTS expansions tend to be, the Big Deal, plus there’s a rehashed expanded conquest map thing from Dark Crusade, which means you can play as any of the races to conquer a solar system.
Alec : I’ve spent quite some time with Soulstorm. But the vast bulk of that was not with the new races.
Kieron : I dived straight into the Sisters of Battle, who I actually quite like. About half way through the campaign. I have a weakness for flamers and purging.
John : I got halfway through the tutorial and wanted to not only kill myself, but every cute bunny in the world. I tried measuring my response on the RPS Care-o-Meter, but it fell through a hole in the ground.
Jim : I played a full Sisters campaign, and fiddled with the Dark Eldar. But then I found myself playing as undead robo-evils, the Necron, which was much more satisfying than either
Alec : I’d have enjoyed the Sisters much more if they weren’t initially up against the Imperial Guard in the campaign, who prove to be a monstrously tough, and monstrously tedious opponent
Jim : I didn’t think they were too tough though, the scripted mission i got round on my second attempt.
Jim : Which is something else we should talk about: those stronghold maps…
Kieron : I heard the Imperial Guard mission was so rubbish that I ended up just moving directly away from them, just leaving them alone.

John : We’re getting a bit ahead of ourselves – let’s talk a bit more about what the game actually is.
Alec : I suspect the people may already know that
Kieron : It’s a real-time-strategicalism.
Alec : Did anyone actively enjoy the campaign? I waver on it
Kieron : We were arguing about this at length in the pub; I see the idea. The scripted stronghold missions are basically what would be the campaign. The skirmish stuff holds it together.
John : But this is a game based on skirmish maps, right? But with 72 endings.
Jim : Yeah, I got bored very quickly. And I think it’s something I wanted to like – I *want* the 40k: Total War thing, but i just didn’t feel any impetus to go onward into that campaign. It’s an attempt to make skirmishes string together, really.
Kieron : IN THE GRIM FUTURE OF THE 41ST MILLENNIA THERE IS ONLY WAR
Jim : Anyway, we all feel that the unlinear campaign was a bit wishywashy? but why? It should be MAXIMAL.
Kieron : I think it’s better than the old-school linear campaigns, for Dawn of War. The thing, John, is that rather than the traditional string of missions, this follows what they Relic did in Dark Crusade, and puts you on one corner of a big space map. And you move your army around, wherever you want. And fight whoever you find there – ultra simplified Total War, basically. The strongholds are scripted, like a trad mission, while the majority of the map are skirmish ones, against whatever side’s holding it.
Jim : I still feel like it’s over-simplified. I think the conquest thing needed more detail, like, say, Empire At War, that Star Wars RTS. it had a simple empire-level metagame, and that made me want to continue because I had built stuff. With Soulstorm I really might as well just play skirmishes (which I did, in the end), rather than give a damn about the map, or the loot my hero was getting.

John : What makes the skirmishes in SS different from the previous 230 expansions?
Kieron : Nothing.
Alec : Nothing. The skirmish missions are the real howlers. They’re massively uninteresting, the AI’s very stupid, and you’re forced to come back to the same zones time and again to fend off attackers.
Kieron : Has anyone played it above Normal? I’m playing on Normal, and I agree with Alec, but there was talk about hard being more than a little punishing.
Jim : Arguably Soulstorm is only valuable because it’s now the entire toolbox of skirmishes – you’ve got nine races. (NINE!) Also, I did play some hard missions, but I got AI spack out bugs where they didn’t base build properly.
Kieron : This really can’t be underestimated. In terms of a box, there’s a lot of stuff inside it.
Alec : Yeah, a lot our ennui with the missions is based on three years of familiarity with Dawn of War. For someone totally new to it, Soulstorm’s a fat pile of wonders.
Kieron : That spack-out is worth mentioning, I think. I mean, this was the last work of Iron Lore before they go under. It’s just not as polished as – say – Dark Crusade.
Alec : I’m really surprised Relic didn’t want to sort that out themselves.
John : I have a question about someone new approaching. I realise the engine is old, but I was astonished by how awful it is. You can’t zoom out to fit more than two buildings on screen, the keyboard layout is horrendous, requiring a third hand – and I couldn’t find a place to map keys – and the animations made me want to cry. Do you think a new player is going to put up with that?
Kieron : IT IS NOTHING COMPARED TO STARCRAFT 2
Alec : I think that may be your own RTS dislike projecting on to it, I still find it joyful to observe. Though the zoom is infuriating. That’s kind of a Relic thing, unfortunately.
Kieron : Yeah, I think the battle animation is great, still. (As did Polish guy.)
Alec : Same problem with COH.
Jim : I don’t agree about the animations, I think they still stand up, but it’s always been too tight with the camera.
Kieron : But you mean the cut-scene stuff, yeah?
John : Actually it was the building that got to me. This big thing flies in, then some cranes get to work, and then – ping – it vanishes leaving a building about 1/16 the size. It looked so shoddy.
Kieron : I honestly don’t think the construction looks that shoddy.
John : Seriously – the way the stuff doesn’t fly away again, but just vanishes? It reminded me of Soldner.
Jim : Just out of interest, John, have you played World In Conflict yet?
John : You know – I haven’t. And I really want to because Ground Control was so great.
Alec : One thing in terms of DOW’s look that’s always bothered me slightly is that it never really nails a 40K atmosphere. It’s just a kind of greatest hits approach. I don’t get a genuine sense of the universe.
Jim : Yeah, it’s perhaps not quite dark enough as a game.
Kieron : I think that they tend to be a bit of a primary-colour take on 40K, but… well, the Dark Crusade stuff where they execute the Imperial guardsmen who surrendered to the Space marines was ace. Of course, this isn’t in here, but there’s a mass of text for each province. Which is very 40Kish…
Alec : The Sisters/Deldar are emblematic of that. There isn’t a decent sense of where they fit in. They’re just there, shouting catchphrases.

Kieron : What did people make of them?
Alec : I quite like the Sisters, but the Deldar really feel like a fairly generic RTS side. They lack a defined character of their own.
Jim : The Deldar are incredibly lightweight, really, even if their powers and such are more esoteric than usual.
Kieron : Yeah. I concur actually.
Kieron : Wow. WORRYING AGREEMENT.
Jim : The Sisters don’t just fit the universe, the embody 40k’s attitude – I think it’s easy to lose sight of the fact that this is a game about ultra-zealot religious nutters.
Kieron : I wish they had lobbed an Inquisitor in with them. But yeah – the priests shouting “WE THANK THE EMPEROR FOR DELIVERING USTHIS POINT” make me smile.
Alec : We were talking about arranging some six-man multiplayer games last night and the idea of fielding Space Marines + Imperial Guard + Sisters versus Chaos, Orks and Necron is incredibly geek-exciting.
Kieron : [Geekmode] Necron would not fight with Chaos!
Alec : That idea really feels seems it could nail the 40K feel.
Kieron : /me cries softly to himself.
Alec : Yeah, but I didn’t wanna make anyone play Deldar
Jim : To be honest I think this was a bit of an “easiest option” expansion pack.
Kieron : Yeah
Jim : They should have finished with an over-the-top Inquisitor/Grey Knights adventure or something.
John : What effect does it have that this was Iron Lore, and not Relic?
Jim : Well it’s hard to know what was going on with Iron Lore, the noises were all bad from Titan Quest’s failure to sell.
Kieron : If they’d released it for thirty dollars, we’d give it a lot more time.
Alec : Yeah, the full price is faintly obscene
Kieron : It was $40 on release.
Alec : There’s a real sense of cheapness to the cutscenes and text screens, which is the only place where I really got a sense that a more inexperienced third party was involved.
Jim : You’re going to be able to pick it up for £10 in no time though, and that’s probably ok
Alec : The voiceover guy who’s clearly been given his lines of space-jargon mere seconds before recording them is hilarious.
John : The tutorial voice was clearly a developer. That really surprised me.
Jim : I think Voiceover Guy did ok given the script
Alec : Anyway, criticising a game for price is increasingly becoming academic.
Kieron : Alec: I couldn’t disagree more. You may as well say “It doesn’t matter what games cost – people can always pirate it.”

Jim : Which is true…
Alec : No I mightn’t, I might as well say “every new game is heavily discounted within a month of release.”
Alec : Look at your PJ transcript, and the Relic guy says that himself.
Kieron : Yes. But starting at 30 and going to 20… Starting at 40 and going to 30 and going to 20 is longer.
Alec : It isn’t if Soulstorm doesn’t sell well
Jim : But, expandalone!
Alec : Do people think it will sell well?
Jim : It is selling well.
John : I think it deserves to sell for the word “expandalone” alone.
Kieron : Yeah. Wasn’t Dark Crusade the best selling or something>?
Jim : DoW has clearly been the giganto-game for Relic.
Kieron : I mean, I don’t begrudge them releasing it – it’s the sort of thing which makes you realise the new-spec chasing PC game, especially in RTS, tends to be a bit of a waste.
Alec : The low-end system requirements are quite a big deal, I believe.
Kieron : I bet when DOW2 is announced, it won’t be pushing the graphics as hard as DoW or CoH did on release.
Jim : It’s the Impossible Creatures engine, which is like two hundred years old now… Anyway, conclusions gentlemen?
John : Well, I want to ask a last question.
Kieron : My theory is that while the strategy map is actually abstractly better than Dark Crusade’s, it’s still not right. And even better skirmish AI wouldn’t help. The problem with everyone trying these open world stuff is… well, RTS is a completely fake genre. So there’s nothing you can do to make there appear to be any logical connection on the higher map to the lower map. Total War works because it separates it. It becomes natural. SWOS worked because a season of football makes sense.
Alec : I can’t talk too much because I’m reviewing it elsewhere, but the C&C3 expansion genuinely does interesting stuff with the higher map. It makes it its own game.
Kieron : It’s difficult to stick a higher level on because /there is no higher level/. It’s a perfect structure. But I look forward to being proved wrong.
John : Well, that matches my question. What is the next step forward for the RTS? Because with my *extremely* limited experience, they’re all the bloody same (I realise I’m wrong). What’s the evolutionary step the genre needs to take?
Jim : Play World In Conflict, to be honest. The multiplayer anyway. The single player is a bit of an abortive attempt.
Alec : I suspect there’ll be some Team Fortress 2 of RTS eventually. I’m increasingly worried when reviewing an RTS about the gulf between what we notice and talk about for a wide audience, and the sort of imbalances and tiny detail the devoted players get up in arms about. For instance, when we posted about Company of Heroes: Opposing Fronts going gold back in the day, and someone turns up to start shouting about imbas and how it’s killed the game. Whereas our take was “well, we enjoyed it”
Kieron : Absolutely, there’s the sense that some people are into the explosions, and some people notice the exact number of damage points that explosion does.
Jim : That’s kind of the same with all games though. Impressionism of general observation vs the acute hyper-attention of the fan. It’s only going to get worse.
Alec : Some RTS will turn up where those voices become the most minor ones, because it’s obvious to everyone what’s going on and what’s important, not just the to fiercest observers.
Kieron: I have no idea, basically. I suspect SC2 isn’t it though.
Jim : SC2 IS NOTHING TO THE UNREALISED FUTURE POTENTIAL OF THE RTS!
Kieron : Truth!
John : I worry that like the adventure before and the FPS now, the genre has become about refining itself, rather than evolving.
Alec : I dunno. Just a little while back we’ve got Company of Heroes genuinely refreshing the form.
Kieron : Things have kind of moved past that a bit now – but, yeah, another time.
Jim : Conclude! Would you buy The Soulstorm game, yay or nay?
Alec : If I had no other DOW game, definitely. If I had Dark Crusade and the original, probably not.
Kieron : You know, if I hadn’t actually played them all, I suspect I may vote a yes here. There’s a fuck of a lot of content. But even then, I’d advise me to get Dark Crusade on the cheap rather than buy this now. So no.
John : I tried, I actually did, but lordy, no way.
Jim : Yep, I’d still say original game plus Dark Crusade. The two new races aren’t enough

And so, our scores, with help from expert robothumb, Optimus Prime. Your votes, gentlemen please:


Our verdict: No sale.

John : And to conclude: If you had a warhammer, who would you hit?
Jim : Anyone who came within range. I’m quite lazy.
Kieron : Everyone, really. In the morning. In the evening. All over this land.
John : I’d hit anyone who failed to point out I should have said “whom”.
Alec : I’d hit any of the readers who post grammatical corrections in our comments threads. Though I might say “thank you” first.
Kieron : WEAK

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45 Comments »

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  1. dhex says:

    this kind of roundtable format makes for a far more compelling review – especially in terms of transmitting information on the pros and cons of a title – than a straight-ahead review ever could.

    i’m sure it’s a pain in the ass to do, though.

  2. Rook says:

    I actually though the WiC single player was very well done, whilst the multiplayer just doesn’t have enough to draw me in (I suspect linked conquest maps might have helped to bring more flow to the online rather than just the endless single skirmishes).

  3. Jim Rossignol says:

    I plan to post about WiC soon, but I think the main problem with the WIC single player was that the “drama” didn’t necessarily reflect what was happening on the field. The scripted orders to retreat, for example, often came at a time when you were easily defeating the pointless waves of enemies. Basically, allowing the reinforcement system from the multiplayer to have sway in large sections of single player broke the storytelling. They should have gone for limited-reinforcement, small-unit challenges as in Ground Control.

  4. Solrax says:

    Agreed, these are awesome!

  5. matt says:

    “no freakin’ Tyranids” says it all for me.

  6. Tak says:

    Well said. I love Soulstorm because I’m a junky for the Sisters, but ultimately I think thumbs down is the right decision. I would, however, recommend a ‘ultraplatinumdiamondlike!’ pack featuring them all on one disc. Nice bonus content, and encouraged to anyone who is a fan of the originals, but would be better suited to a different delivery than a near full price expandalone.

    Well done RPS :)

  7. K says:

    I thought the voice-over guy was fantastic. I HOPE he SPEAKS like that ALL the TIME.

  8. Frosty840 says:

    Tak: I popped into a not-a-Virgin-Megastore (whatever they’re now called) and found that there is one. It was priced at £25 there, so only a fiver more than any one of the packs inside it.
    Classy.

  9. Seniath says:

    Aye, it’s all a little too much of the same. They saw DC sold bajillions but just didn’t run anywhere with it.

    Necron Armies of Doom are still a sight to behold, however (even if a large Necron Honour Guard makes skirmishes a game of guessing where the enemy base is and attack-moving).

  10. SwiftRanger says:

    edit: nm, corrected already. :)

    Waiting for the price to drop on this as well, I actually like the Dark Eldar a bit more than the Sisters of Battle but the campaign just screws the game up. Winter Assault was imo still the best DoW sp experience.

  11. Jochen Scheisse says:

    I may laugh derisively at you for saying the game’s too easy but not having played above normal.

  12. Jim Rossignol says:

    I played it on hard, normal, and another one.

  13. John Walker says:

    I need to write a big old rant about this at some point. I firmly believe that a game *should* be played on Normal, and definitely should be reviewed on Normal. If a game is too easy on Normal, then it is poorly balanced. Easy is for easy, Hard is for har (try and stay with me here), and Normal should be the game as it is designed to be played.

  14. Kieron Gillen says:

    And no-one said it was too easy anyway.

    (“Uninteresting” is a different thing)

    KG

  15. Dean says:

    The campaign was nearly there but makes a few awful mis-steps. First, they added in the capture and hold missions which makes things more interesting, but then they removed the 5 different objective based maps you had in DC (rescuing servitors, killing a certain number of the enemy etc.). Had they just copy-pasted those on new maps you’d rarely have more than one Skirmish in a row.

    Secondly, it’s a bigger map, but it doesn’t scale right. You keep getting more Honor Guard units and the Wargear requirements are the same so you get a massive force and almost all the Wargear once you’re halfway through. Kieron, if you’re halfway there you may aswell finish it as you can beat every skirmish in 5 minutes by rushing thier bases with your Honour Guard then play the more interesting Strongholds.
    There’s less plot for each race too, in DC when you visited a stronghold the commanders would trash talk each other and you’d get a feel of WHY the Space Marines were killing the IG too.

    The whole battle map concept though is fatally flawed. The fact is this isn’t Civ where a game takes 8 hours. It’s certainly not Weird Worlds where a game takes 30 minutes. Playing through the campaign is something like a 20hr+ investment. As such, you can’t have a ‘losing state’ – it’s no fun for the player to spend hours getting cornered in, losing lots of skirmishes and eventually being defeated. That happens they probably never bother again (okay that does work in something like GalCiv but that’s because next time you play you can take an utterly different approach to the game).

    So since the game is basically balenced so that you win every skirmish (lets face it, if you lose you re-load and try again, not try to re-cap the territory next turn) it really is just a linear campaign with a collection of skirmishes breaking up the fun bits. So the whole concept of the enemy attacking your provinces and having to defend (often re-playing a map you just won) is dull and utterly pointless, as at the end of the day you never actually ‘lose’ the campaign.

    Oh and as for cost, it was £17.99 here from Play, same as DC was in the UK. RRP for both was £25. The American prices are misleading as Relic are Canadian, and the US is in a recession. If you convert the US retail prices to CAD or GBP at exchange rates at launch they’re around the same. It’s just the Yanks paying more for this one.

  16. Radiant says:

    I used to play games on hard /all the time/ [because I thought I was leet] but what ended up happening was after a while I hated all games with various levels of passion depending on how good the balance testing was.

    Eventually after a a good bout of THIS GAME IS SHIT AND LET ME TELL YOU WHY someone suggested I play it on normal; after which it suddenly became the best game ever made.

    Expect for Prey… that really was shit.

  17. Anon says:

    What do you guys think of Universe at War? It looks to have some really dynamic gameplay mechanics for its different factions and the world-campaign layer seemed addressed in a pretty interesting way?

    I agree with you that sc2 is probably going to be a “more of the same” affair. They don’t want to upset the Koreans too much by doing something particularly original. Blizzard seems in a rut as of late.

  18. Jimi Hendrix says:

    Bland graphics, uninteresting campaign but also coupled with ridiculous loading times makes for a poor purchase O and
    METTEL BOXES!

  19. Acosta says:

    This way of reviewing a game through discussions is fantastic. More please.

    I reviewed Soulstorm for a Spanish online magazine (in fact, I had to buy it first given the lack of review version in time, wich actually means I have lost money doing my job, yay me). I am mostly agree, the metamap is improved and creating regions communicated through a single point was clever in order of a more effective and less tedious defense, but I certainly miss a lot more. I really believe there is room for a great metagame using Warhammer 40.000, the ammount of stablished content is insane and it’s always sad to think in all the potential gone (even if Dawn of War it’s such an awesome game, which it is).

  20. unclebulgaria says:

    re “Reviews as discussion”

    It sounds more like a pub conversation than an actual written review. This is a good thing as you can throw in things you wouldn’t get past PCG’s editor of the hour.

    As an aside, it’s probably on the order of about 15 minutes of your time in an IM window over around an hour or two putting together screenies and writing it all up so probably more economical for you as well.

  21. Grill says:

    John: “I realise the engine is old, but I was astonished by how awful it is. You can’t zoom out to fit more than two buildings on screen, the keyboard layout is horrendous, requiring a third hand – and I couldn’t find a place to map keys – and the animations made me want to cry.”

    John, bit of a surprise this, but I AGREE. TBH, it looked rubbish on release, the interface is old-hat, and the available strategies with the limited 2D funnelling of the maps and crappy rock-paper-scissors of the units is sub-Total Annihilation in every way. When’s someone going to make a game better than TA?!

  22. Jon says:

    Who’s Optimus was used for the pictures?

  23. caesarbear says:

    I love RPS Verdicts. Better than reviews. Hope Kieron gets his capslock key fixed.

    I couldn’t disagree more about RTS games starting to reiterate rather than evolve. We’ve had maybe too many Age of Empires, and C&C is certainly nothing new, but with recent titles like DEFCON, Rise of Legends, Supreme Commander, World in Conflict, and Sins of a Solar Empire, it’s shocking to make such a statement now. If anything, RTS gaming is as innovative as it’s ever been right now, and the innovative games are also the best games of the genre.

  24. Jim Rossignol says:

    That’s Alec’s Optimus.

    Also John is immune to RTS games, and can’t tell the difference between any of them.

  25. Nick says:

    What’s the stupid and lazy reason for the imperium to be fighting itself this time?

  26. Kieron Gillen says:

    Boredom.

    To be fair, the Imperium fights itself all the bloody time.

    KG

  27. Acosta says:

    Yes, is not like Impirium is a coherent force with itself at all, they need few excuses to accuse of heretics, impure and mutants to other organizations inside of the Impirium (probably having the example of Horus is enough to keep the paranoia).

  28. Jochen Scheisse says:

    Yeah, and to be honest, the crappiness of the campaign is probably mostly due to the fact that they needed some SP modus you can play with every army you can choose. Which is a sub optimal idea, but really if you look at the miniature version, they have the exact same problem.

  29. The_B says:

    I’d hammer out danger. I’d hammer out a warning. I’d hammer out the love between my brothers and my sisters. Wo-oah.

    What saddens me is that even the internet cannot provide me with the video to the Handy Andy (of Changing Rooms fame) version. This makes me both sad and relieved.

  30. SuperNashwan says:

    I thought the lack of “proper” narrative in the last expansion really missed the point of what was good in DoW’s single player up to that point, or else it was just a lazy way to cobble another pack around some new races; seems nothing changed for this latest one.
    Incidentally, I hope one of you guys gets to ask Relic at some point why they restrict the camera to be so uselessly close. I saw the other week a tiny mod I made for Company of Heroes to increase the zoom level had sparked a massive argument over whether actually being able to see what was going on was “cheating”…

  31. malkav11 says:

    I think the single most disappointing thing about this conquest campaign is that it no longer preserves the structures you built on maps you’re defending. A proper defense built when invading meant defending was only mildly annoying, instead of a full-on chore.

  32. Kieron Gillen says:

    I was going to bring that up in the article Malkav11: I disagree. I think both methods are imperfect, but the one they’ve gone with at least makes the maps play like maps. Having you keep all your structures means that rather than completing a level, every time you moved into a new area, you were encouraged to drag out a level to build a load of stuff to make it impossible to anyone to invade. Which was even *more* tedious, because it happened every time.

    (It’s stuff like this which makes me feed into my theory)

    KG

  33. Boris says:

    I’m with Kieron. With the Dark Crusade system you could spend 45 minutes putting together the right defence so that when two enemy bases emerge fully formed you can wipe them out in less than 20 minutes.

    With the new system you spend a few hundred big map req on garrison units and you can end the match with a rush in five minutes.

    So much quicker, easier and fun. It’s just a shame they feel the need to include tiresome defence missions in the first place. I realise it’s supposed to make it feel like you’re fighting against an enemy who’s also trying to take over the system, but when they uselessly throw their armies against the same province time and time again it’s a little pointless.

  34. FaceOmeter says:

    I’m gonna say this just one more time. And someone at THQ had better be listening…

    TYRANIDS

  35. Fumarole says:

    While the cutscenes do look mostly bad, I just cannot see how anyone thinks the in game animations are terrible. I certainly have not seen another RTS with such varied and terrific sync kills. Sure, maybe the engine is starting to look dated, but the game does a lot with what it has, methinks. Purging the star system with flames as the Boobie Marines was a great hoot.

    Also – no mention of the flying units? For shame!

  36. Alec Meer says:

    That’s because they’re almost entirely inconsequential.

  37. MU the liability says:

    I love me some DoW, bought Soulstorm and am having a ball with it. Refuse to touch the campaign, only playing multiplayer. A shame about the game breaking sisters resource bug but hey, whaddya gonna do? Any hints on the exclusive in the forthcoming PC Gamer – gotta be Dow2…

  38. minus says:

    Have to agree with many points. Mainly, that $40 is too much for me. I have recently purchased DoW:Platinum for $30 or so on steam. It’s not an issue of not having the money.

    I’m not really going to bend over and pay £10 per race. TBH, they’re milking it too much now and I really hope this is their last expansion pack before DoW2

    What we need is Total War: WH 40k, not Total War:Men in tights with poo guns, in a pretty un-exciting period of history that no one outside the USA really even cares about.

  39. Kieron Gillen says:

    Minus: You sure you don’t mean the other way around? I presumed the US people wouldn’t care about the Napoleonics whatsoever.

    I’m also unconvinced the Total War approach would work with 40k. 40k isn’t a realistic universe, and Total War’s always been about an almost wargame-esque like devotion to simulating something.

    That said, I’ve been telling anyone I know at Creative Assembly for the best part of a decade that they should do a Fantasy game of some sort.

    KGF

  40. minus says:

    Aha, I could edit that part out of my post, but i’m well behaved so i won’t.

    It seems that I mistook Napoleonic era for the Colonization period, but my general point still stands. I’m not really looking forward to the next Total War Game due to the setting. I will probably change my mind when I play it.

    40K isn’t realistic but AFAIK it has a seriously huge amount of information, back story etc. it may work if they approached the fiction as history?

  41. Kieron Gillen says:

    I think 40k, just because it’s not one world, is a lot trickier than – say – Warhammer Fantasy or any other fantasy. Amongst other reasons.

    KG

  42. vinraith says:

    DoW has always been saved by its mods. The camera zoom is easy to fix, and the Dawn of Skirmish AI is fantastic (while the vanilla AI is crap), and in Soulstorm’s case the community even released a bugfix mod (incorporating the DoS AI mod) that fixes almost every problem with the game. There’s no reason, as an old DoW player, not to move on to Soulstorm at this point IMO.

  43. evilestGem says:

    I think the review wasn’t accurate. The animations are still good, but its not all about graphics. The gameplay is as tight as a nun’s cunt and to me thats where it counts.
    Every race has strengths + weaknesses and its how you exploit this which makes the game very enjoyable. It seems to me that you guys haven’t had much experience online, and I’m probablt right in saying that at hardcore mode (1v1 auto) none of you have had any experience. You could even go as far as to suggest that you only play the campaign and actually have no competitive experience of the game whatsoever.
    If I am honest online is where this game earns its crust. Who plays 1 player these days, apart from some areas of Russia?
    Ohh and you don’t need a “third hand”, the key bindings are as follows: “B” = Build and then “A.B,C.D.E…” = the building you want to build. Hardly playing Bach with your feet now is it?
    On the point you made about DE being weak, thats exactly what a noob would say. DE are one of thee best 1v1 races going, thoughlike Eldar you need a brain and some skill to play them well. After all they are a hit and run race, but you fail to mention this. You could also have mentioned that some races really shine in mass FFA, but again your scope doesn’t seem to go beyond your ego for wit and the campaign missions.
    Maybe you three should stop trying to sound funny and wildy gay and actually get off each other’s dicks and write a decent review.
    5 Years running and its still going strong, I think that speaks for iteself, whereas DOW II has already died on its ass.