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	<title>Comments on: Requiem: Bloodymare</title>
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	<link>http://www.rockpapershotgun.com/2008/03/24/requiem-bloodymare/</link>
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		<title>By: PoC</title>
		<link>http://www.rockpapershotgun.com/2008/03/24/requiem-bloodymare/#comment-746844</link>
		<dc:creator>PoC</dc:creator>
		<pubDate>Thu, 21 Jul 2011 20:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1391#comment-746844</guid>
		<description>I know that three years later, the decision on this game has probably already been made (and since I never heard of it before now, it probably wasn&#039;t very good), but I really think the fantasy/magic approach is wrong for a horror mmo.  In order to get the lasting power of an MMO, I think the most obvious direction open for a horror game would be some survival approach, one that focuses on scarcity of resources.  And while magic powers can be used for scarcity of resources, what they generally suggest is uber power and confidence in that power, which is kind of a mood killer for a horror theme.</description>
		<content:encoded><![CDATA[<p>I know that three years later, the decision on this game has probably already been made (and since I never heard of it before now, it probably wasn&#8217;t very good), but I really think the fantasy/magic approach is wrong for a horror mmo.  In order to get the lasting power of an MMO, I think the most obvious direction open for a horror game would be some survival approach, one that focuses on scarcity of resources.  And while magic powers can be used for scarcity of resources, what they generally suggest is uber power and confidence in that power, which is kind of a mood killer for a horror theme.
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		<title>By: Having a Bloodmare &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/03/24/requiem-bloodymare/#comment-42425</link>
		<dc:creator>Having a Bloodmare &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Fri, 25 Apr 2008 10:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1391#comment-42425</guid>
		<description>[...] talked the adolescentier-than-thou Requiem: Bloodmare before, but there&#8217;s a new trailer that promises to show how we can &#8220;Unleash the beast as you [...]</description>
		<content:encoded><![CDATA[<p>[...] talked the adolescentier-than-thou Requiem: Bloodmare before, but there&#8217;s a new trailer that promises to show how we can &#8220;Unleash the beast as you [...]
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		<title>By: RPS Omnibus: March 23 - 29 &#124; Rock, Paper, Shotgun: Pagans repent! The Endless Bear is your true God</title>
		<link>http://www.rockpapershotgun.com/2008/03/24/requiem-bloodymare/#comment-34681</link>
		<dc:creator>RPS Omnibus: March 23 - 29 &#124; Rock, Paper, Shotgun: Pagans repent! The Endless Bear is your true God</dc:creator>
		<pubDate>Sat, 29 Mar 2008 11:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1391#comment-34681</guid>
		<description>[...] Flashpoint 2 - Assaulting Armed Assault Requiem: BloodyMare - Horror memurporging Overclocked. Nothing to do with phat rigs. Mythos, free MMO from the makes of [...]</description>
		<content:encoded><![CDATA[<p>[...] Flashpoint 2 &#8211; Assaulting Armed Assault Requiem: BloodyMare &#8211; Horror memurporging Overclocked. Nothing to do with phat rigs. Mythos, free MMO from the makes of [...]
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		<title>By: Down Rodeo</title>
		<link>http://www.rockpapershotgun.com/2008/03/24/requiem-bloodymare/#comment-33354</link>
		<dc:creator>Down Rodeo</dc:creator>
		<pubDate>Wed, 26 Mar 2008 00:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1391#comment-33354</guid>
		<description>When I saw the name of this post I assumed it was another one of those funny, taking-the-piss titles. Apparently not.

Really this looks pretty much the same as any other of its type.</description>
		<content:encoded><![CDATA[<p>When I saw the name of this post I assumed it was another one of those funny, taking-the-piss titles. Apparently not.</p>
<p>Really this looks pretty much the same as any other of its type.
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		<title>By: KBKarma</title>
		<link>http://www.rockpapershotgun.com/2008/03/24/requiem-bloodymare/#comment-33342</link>
		<dc:creator>KBKarma</dc:creator>
		<pubDate>Tue, 25 Mar 2008 22:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1391#comment-33342</guid>
		<description>Dear RPSites: I wasn&#039;t scared. Help, I think there&#039;s something wrong with me.

:D

As everyone&#039;s said, that trailer was only scary due to the amount of boredom it imposed on me. Seriously, that&#039;s just stupid.

Of course, they might try for some horror in the quests. Something like &quot;Kill 20 of these SPOOOOOOOOKY monsters! OOOOOO, SPOOOKY!!!&quot; or &quot;Go save my cousin from those SPOOOOOOOOKY evil Generic Enemies! They&#039;re so SPOOOOOOKY!!!&quot; or something.

Stow &lt;i&gt;that&lt;/i&gt; chant. I&#039;m not even going near it. Though I WILL enjoy the review.</description>
		<content:encoded><![CDATA[<p>Dear RPSites: I wasn&#8217;t scared. Help, I think there&#8217;s something wrong with me.</p>
<p>:D</p>
<p>As everyone&#8217;s said, that trailer was only scary due to the amount of boredom it imposed on me. Seriously, that&#8217;s just stupid.</p>
<p>Of course, they might try for some horror in the quests. Something like &#8220;Kill 20 of these SPOOOOOOOOKY monsters! OOOOOO, SPOOOKY!!!&#8221; or &#8220;Go save my cousin from those SPOOOOOOOOKY evil Generic Enemies! They&#8217;re so SPOOOOOOKY!!!&#8221; or something.</p>
<p>Stow <i>that</i> chant. I&#8217;m not even going near it. Though I WILL enjoy the review.
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		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2008/03/24/requiem-bloodymare/#comment-33176</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Tue, 25 Mar 2008 02:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1391#comment-33176</guid>
		<description>So a horror MMO is sort of like a regular fantasy MMO only spikier.
I&#039;d like to see a real horror mmo though.  Maybe you start in a dingy mental asylum cell and you can&#039;t get out.  You try and talk to other inmates but the only thing that comes out is unintelligible &#039;l33t speak.  Periodically you are assailed by schizo visions and voices and sometimes you even think you&#039;ve been allowed out for a walk... but it&#039;s another halucination! Muhahaha
The subscriptions will be rolling in I tell ya.</description>
		<content:encoded><![CDATA[<p>So a horror MMO is sort of like a regular fantasy MMO only spikier.<br />
I&#8217;d like to see a real horror mmo though.  Maybe you start in a dingy mental asylum cell and you can&#8217;t get out.  You try and talk to other inmates but the only thing that comes out is unintelligible &#8216;l33t speak.  Periodically you are assailed by schizo visions and voices and sometimes you even think you&#8217;ve been allowed out for a walk&#8230; but it&#8217;s another halucination! Muhahaha<br />
The subscriptions will be rolling in I tell ya.
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		<title>By: sbs</title>
		<link>http://www.rockpapershotgun.com/2008/03/24/requiem-bloodymare/#comment-33160</link>
		<dc:creator>sbs</dc:creator>
		<pubDate>Tue, 25 Mar 2008 00:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1391#comment-33160</guid>
		<description>damn when i saw the headline i thought this is some kind of a sequel to requiem: avenging angel</description>
		<content:encoded><![CDATA[<p>damn when i saw the headline i thought this is some kind of a sequel to requiem: avenging angel
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		<title>By: Cruz</title>
		<link>http://www.rockpapershotgun.com/2008/03/24/requiem-bloodymare/#comment-33133</link>
		<dc:creator>Cruz</dc:creator>
		<pubDate>Mon, 24 Mar 2008 21:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1391#comment-33133</guid>
		<description>I think Noc makes a great point. I think of games that have given me the creeps, F.E.A.R. being among them. You really don&#039;t get to &quot;fight&quot; Anna throughout the whole game, rather you are scared by her periodically. I think having to fight her off throughout the game would be detrimental to the creepiness factor.</description>
		<content:encoded><![CDATA[<p>I think Noc makes a great point. I think of games that have given me the creeps, F.E.A.R. being among them. You really don&#8217;t get to &#8220;fight&#8221; Anna throughout the whole game, rather you are scared by her periodically. I think having to fight her off throughout the game would be detrimental to the creepiness factor.
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		<title>By: Matthew Gallant</title>
		<link>http://www.rockpapershotgun.com/2008/03/24/requiem-bloodymare/#comment-33118</link>
		<dc:creator>Matthew Gallant</dc:creator>
		<pubDate>Mon, 24 Mar 2008 19:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1391#comment-33118</guid>
		<description>&quot;Blandscape&quot; sums it up pretty well.</description>
		<content:encoded><![CDATA[<p>&#8220;Blandscape&#8221; sums it up pretty well.
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		<title>By: Colton</title>
		<link>http://www.rockpapershotgun.com/2008/03/24/requiem-bloodymare/#comment-33103</link>
		<dc:creator>Colton</dc:creator>
		<pubDate>Mon, 24 Mar 2008 17:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1391#comment-33103</guid>
		<description>Great news for everyone that has ever wanted to play an Undead but didn&#039;t want to be Horde on World of Warcraft !

Um, I&#039;ll pass.  Noc said it better:  &quot;endless repetition&quot; and &quot;horror&quot; are mutually exclusive.</description>
		<content:encoded><![CDATA[<p>Great news for everyone that has ever wanted to play an Undead but didn&#8217;t want to be Horde on World of Warcraft !</p>
<p>Um, I&#8217;ll pass.  Noc said it better:  &#8220;endless repetition&#8221; and &#8220;horror&#8221; are mutually exclusive.
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/03/24/requiem-bloodymare/#comment-33102</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Mon, 24 Mar 2008 17:36:47 +0000</pubDate>
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		<description>Yeah, Fileplanet bothered me about this one and I took one look and went right back to what I was doing beforehand.</description>
		<content:encoded><![CDATA[<p>Yeah, Fileplanet bothered me about this one and I took one look and went right back to what I was doing beforehand.
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		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/03/24/requiem-bloodymare/#comment-33093</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Mon, 24 Mar 2008 16:34:05 +0000</pubDate>
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		<description>The biggest thing that struck me as I was watching this &lt;i&gt;wasn&#039;t&lt;/i&gt; the silly übergoth character models, or the silly name, or the silly armor.  

What struck me was how mutually exclusive &quot;endless repetition&quot; and &quot;horror&quot; are.  Part of what makes a situation scary is the fact that it&#039;s tremendously unfair . . . college girl with a pillow versus 6&#039;8 man with chainsaw, fellow with shotgun versus about seventy zombies, SWAT operative with a gun versus psychic ghost children, etc.  

You know, the sort of hilariously unbalanced encounters that make you start thinking about &lt;i&gt;survival&lt;/i&gt; rather than how quickly you can kill that monster so you can go grind through fifteen more.  In conclusion, I feel that this game needs at least 60-70% more running away from things and/or hiding from things that will quickly and mercilessly kill you in a spectacular manner.  And about 80% less monotonously farming monsters that might otherwise be scary if they weren&#039;t there to be farmed.</description>
		<content:encoded><![CDATA[<p>The biggest thing that struck me as I was watching this <i>wasn&#8217;t</i> the silly übergoth character models, or the silly name, or the silly armor.  </p>
<p>What struck me was how mutually exclusive &#8220;endless repetition&#8221; and &#8220;horror&#8221; are.  Part of what makes a situation scary is the fact that it&#8217;s tremendously unfair . . . college girl with a pillow versus 6&#8217;8 man with chainsaw, fellow with shotgun versus about seventy zombies, SWAT operative with a gun versus psychic ghost children, etc.  </p>
<p>You know, the sort of hilariously unbalanced encounters that make you start thinking about <i>survival</i> rather than how quickly you can kill that monster so you can go grind through fifteen more.  In conclusion, I feel that this game needs at least 60-70% more running away from things and/or hiding from things that will quickly and mercilessly kill you in a spectacular manner.  And about 80% less monotonously farming monsters that might otherwise be scary if they weren&#8217;t there to be farmed.
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