By Kieron Gillen on March 26th, 2008 at 11:41 pm.
Bouncing mails with Paul Barnett last night and Boxhead turns up in conversation. Now, I’d heard of it, but never played any of the series. Clearly, it prompted me and – lo! – it’s neat. Now, we’d be terribly behind the times linking to it now, but thankfully developer Sean Cooper has saved my indie cred by only releasing the latest version, Boxhead: The Zombie Wars a couple of weeks back. Phew. It’s basically a Robotron derived shooter with a splash of Tower Defence stuff. It’s had a splash of that previously, with walls and crates you can drop and similar, but now there’s turrets and walls and… well, it plays really quickly. There’s a mass of Zombies. There’s you. And then the screen is red. Go play!
And, yes, if you’re thinking the name rings a bell, it’s the Ex-Bullfrog Sean Cooper who you may know from things like Syndicate, Dungeon Keeper and Magic Carpet. And after being deep in the belly of EA, he’s clearly having a lot of fun with this. Or you have to presume he is, as he’s done five Boxheads in less than a year and a half.