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	<title>Comments on: Boxhead: The Zombie Wars</title>
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	<link>http://www.rockpapershotgun.com/2008/03/26/boxhead-the-zombies-wars/</link>
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		<title>By: JoJO TheclowN</title>
		<link>http://www.rockpapershotgun.com/2008/03/26/boxhead-the-zombies-wars/#comment-116187</link>
		<dc:creator>JoJO TheclowN</dc:creator>
		<pubDate>Sun, 23 Nov 2008 08:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1406#comment-116187</guid>
		<description>Well.. being an AVID zombie awareness peasant,... My arsenal which consists of nothing less than a .44 . 45. a 12G a 22, a 7.62x54 russian. 8mm Mauser, .22Lr. and M17s bullpup assaul rifle; with  several hundred rounds in retainer for each respective weapon....  Yes, I do consider the day when I WILL have to mow down a few thousand Zombies in order to secure a well stocked fortress to stemm the finance my next wave of ZOmbie Slaughter... HEHEH!..  I found this game very VERY full of potential, and in all respects it is a wonderful basis for a more potent and longer lasting render that should be considered by the producer..  Short of which should consist of larger (extremely) larger levels.  terrain such as urban and rural countryside settings.   Old castles and whatnot to barricade and defend.  perhaps a mall or small Anytown amerika town overrun with zombies.  And a few vehicles would do wonders too.  such as a dirt bike, and a jeep..  and a multiplayer COOP of up to like 10 players would be exquisite...  however, the number of zombies would need to increase accordingly.  And as far as the controls are concerned, I need to be able to run one way and shoot another, or at least, a button that allows me to stand in one place AND shoot in different directions- like Super Contra for the SNES allowed.  Happy Hunting..!</description>
		<content:encoded><![CDATA[<p>Well.. being an AVID zombie awareness peasant,&#8230; My arsenal which consists of nothing less than a .44 . 45. a 12G a 22, a 7.62&#215;54 russian. 8mm Mauser, .22Lr. and M17s bullpup assaul rifle; with  several hundred rounds in retainer for each respective weapon&#8230;.  Yes, I do consider the day when I WILL have to mow down a few thousand Zombies in order to secure a well stocked fortress to stemm the finance my next wave of ZOmbie Slaughter&#8230; HEHEH!..  I found this game very VERY full of potential, and in all respects it is a wonderful basis for a more potent and longer lasting render that should be considered by the producer..  Short of which should consist of larger (extremely) larger levels.  terrain such as urban and rural countryside settings.   Old castles and whatnot to barricade and defend.  perhaps a mall or small Anytown amerika town overrun with zombies.  And a few vehicles would do wonders too.  such as a dirt bike, and a jeep..  and a multiplayer COOP of up to like 10 players would be exquisite&#8230;  however, the number of zombies would need to increase accordingly.  And as far as the controls are concerned, I need to be able to run one way and shoot another, or at least, a button that allows me to stand in one place AND shoot in different directions- like Super Contra for the SNES allowed.  Happy Hunting..!
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		<title>By: ian</title>
		<link>http://www.rockpapershotgun.com/2008/03/26/boxhead-the-zombies-wars/#comment-54171</link>
		<dc:creator>ian</dc:creator>
		<pubDate>Thu, 05 Jun 2008 08:07:05 +0000</pubDate>
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		<description>lmao!!</description>
		<content:encoded><![CDATA[<p>lmao!!
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		<title>By: Jimi Hendrix</title>
		<link>http://www.rockpapershotgun.com/2008/03/26/boxhead-the-zombies-wars/#comment-34559</link>
		<dc:creator>Jimi Hendrix</dc:creator>
		<pubDate>Sat, 29 Mar 2008 00:54:49 +0000</pubDate>
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		<description>these games are simple yet fun, and better than some of the trash that gets sold these days!</description>
		<content:encoded><![CDATA[<p>these games are simple yet fun, and better than some of the trash that gets sold these days!
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		<title>By: Dagda</title>
		<link>http://www.rockpapershotgun.com/2008/03/26/boxhead-the-zombies-wars/#comment-34239</link>
		<dc:creator>Dagda</dc:creator>
		<pubDate>Thu, 27 Mar 2008 19:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1406#comment-34239</guid>
		<description>It&#039;s interesting how the gameplay evolves-from tensely thinning the enemy&#039;s numbers to carving a swath through the masses to running around plopping down an expanded network of barricades and turrets until every last enemy is getting wiped out as soon as they set foot onscreen. Not necessarily fun all the way through, but neither does it ever quite break itself, so I have to respect that.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting how the gameplay evolves-from tensely thinning the enemy&#8217;s numbers to carving a swath through the masses to running around plopping down an expanded network of barricades and turrets until every last enemy is getting wiped out as soon as they set foot onscreen. Not necessarily fun all the way through, but neither does it ever quite break itself, so I have to respect that.
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		<title>By: Cigol</title>
		<link>http://www.rockpapershotgun.com/2008/03/26/boxhead-the-zombies-wars/#comment-34213</link>
		<dc:creator>Cigol</dc:creator>
		<pubDate>Thu, 27 Mar 2008 18:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1406#comment-34213</guid>
		<description>It&#039;s too easy to get stuck in your barricades. Wish someone would take these Zombie games and make a fully fleshed out version.</description>
		<content:encoded><![CDATA[<p>It&#8217;s too easy to get stuck in your barricades. Wish someone would take these Zombie games and make a fully fleshed out version.
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		<title>By: matt</title>
		<link>http://www.rockpapershotgun.com/2008/03/26/boxhead-the-zombies-wars/#comment-34089</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Thu, 27 Mar 2008 13:34:25 +0000</pubDate>
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		<description>Boxhead is so nice, i&#039;ve been playing it a lot since i found it over at &lt;a href=&quot;http://www.crazymonkeygames.com&quot; rel=&quot;nofollow&quot;&gt;CrazyMonkeyGames&lt;/a&gt;, and it&#039;s being developped into new versions even funnier, more creeps, more guns.. Pretty well done also.
Lots of people right now seem to be asking for coop mode, that&#039;d be some fun too.</description>
		<content:encoded><![CDATA[<p>Boxhead is so nice, i&#8217;ve been playing it a lot since i found it over at <a href="http://www.crazymonkeygames.com" rel="nofollow">CrazyMonkeyGames</a>, and it&#8217;s being developped into new versions even funnier, more creeps, more guns.. Pretty well done also.<br />
Lots of people right now seem to be asking for coop mode, that&#8217;d be some fun too.
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/03/26/boxhead-the-zombies-wars/#comment-34050</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 27 Mar 2008 12:12:49 +0000</pubDate>
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		<description>Great game i think i got a score of about 36 million before giving up. Looking at the high score table some people have 36 billion so I feel quite self controlled today!</description>
		<content:encoded><![CDATA[<p>Great game i think i got a score of about 36 million before giving up. Looking at the high score table some people have 36 billion so I feel quite self controlled today!
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		<title>By: c-Row</title>
		<link>http://www.rockpapershotgun.com/2008/03/26/boxhead-the-zombies-wars/#comment-34022</link>
		<dc:creator>c-Row</dc:creator>
		<pubDate>Thu, 27 Mar 2008 10:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1406#comment-34022</guid>
		<description>Is it just me or does it take some seconds to shoot the pistol? Movement controls are fluid, but whenever I press the space bar, nothing happens at first, and by the time I have to get away from the zombies, the player finally shoots but hits nothing but dead air.</description>
		<content:encoded><![CDATA[<p>Is it just me or does it take some seconds to shoot the pistol? Movement controls are fluid, but whenever I press the space bar, nothing happens at first, and by the time I have to get away from the zombies, the player finally shoots but hits nothing but dead air.
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		<title>By: Andrew Doull</title>
		<link>http://www.rockpapershotgun.com/2008/03/26/boxhead-the-zombies-wars/#comment-34011</link>
		<dc:creator>Andrew Doull</dc:creator>
		<pubDate>Thu, 27 Mar 2008 09:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1406#comment-34011</guid>
		<description>And in trivia news, a lot of the art from this game, particularly the larger tile designs, is actually free tile art from &lt;a HREF=&quot;http://www.lostgarden.com/&quot; rel=&quot;nofollow&quot;&gt;the Lost Garden&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>And in trivia news, a lot of the art from this game, particularly the larger tile designs, is actually free tile art from <a HREF="http://www.lostgarden.com/" rel="nofollow">the Lost Garden</a>.
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		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/03/26/boxhead-the-zombies-wars/#comment-34007</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Thu, 27 Mar 2008 09:09:03 +0000</pubDate>
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		<description>&lt;i&gt;Boxhead: More Rooms&lt;/i&gt; stole a large part of my productivity back then. Guess I&#039;d better not click on that link..</description>
		<content:encoded><![CDATA[<p><i>Boxhead: More Rooms</i> stole a large part of my productivity back then. Guess I&#8217;d better not click on that link..
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		<title>By: Pwnzerfaust</title>
		<link>http://www.rockpapershotgun.com/2008/03/26/boxhead-the-zombies-wars/#comment-34005</link>
		<dc:creator>Pwnzerfaust</dc:creator>
		<pubDate>Thu, 27 Mar 2008 09:02:34 +0000</pubDate>
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		<description>It&#039;s certainly a good way to waste a few hours that are better spent doing important homework assignments.</description>
		<content:encoded><![CDATA[<p>It&#8217;s certainly a good way to waste a few hours that are better spent doing important homework assignments.
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/03/26/boxhead-the-zombies-wars/#comment-34002</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Thu, 27 Mar 2008 08:50:51 +0000</pubDate>
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		<description>Can you type &#039;COOPER TEAM&#039; at any time to get all the power ups?</description>
		<content:encoded><![CDATA[<p>Can you type &#8216;COOPER TEAM&#8217; at any time to get all the power ups?
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