
Okay, we blogged about it yesterday before we had a chance to actually play it. Now, I have and can only concur with the excited people in the comments threads. This is brilliant, and a perfect example of how a modern approach can rejuvenate even the most venerable of arcade games. But before I talk about that, something about my bladder.
Now, I tend to go and piss a lot. Not a weak-bladder in a leaking urine on my seat kind of way, but in the pub, I wander toilet-wards more often than most. Now, crawling out of bed at about one – I was up until five, as is a freelancer’s wont – I started playing Trials 2 again. Despite consuming the usual endless cups of tea that Jim provides, I don’t leave my seat – or, indeed, my dressing gown – for three hours. At which point I realise I probably should do some work. And get dressed. And eat. And – hey! – probably do something about this sense of fullness in my abdomen. It’s that compulsive.
(As an aside, ignoring of bodily needs is something which characterises genuinely great games for me. Most recently, Armageddon Empires has a similar effect. I live in fear that one day a game’s going to arrive that’s so brilliant that I’ll be trapped, and Jim will wander down in the morning to find me lying dead in my room, body horribly ruptured from gut-pressure.)
Anyway – RedLynx Trials 2: Second Edition scores high in aceosity.

It’s – as I said – a neat example of how modern tech and a focused design can do for an old-boy. The basic game has been around since eight-bit days – you as the bike, moving across an obstacle course. Rather than true simulator-style control, the game moves on a single plane. Up and down accelerate and break. Left and right moves your weight forward and back. Bar the reset controls, that’s it. Which is fine, because that’s all it needs. The absolute precision is absolutely the point; when you fuck up, there’s the element of “How on earth did I do that wrong”.
Obvious changes to the formula are the embracing of modern technology – as you can see, it looks great. More relevantly, it lobs in a load of real-time physics, which both elevates the control of your bike and the resulting bone-crashing impacts. Expect your first fifteen minutes to result in the most real-physics-powered laughs since Sumotori Dreams. Alec, over at our place for an RPS-lunch and Munchkin game, ended up playing with it in turns, laughing at each others constant errors. And, really, there’s nothing but constant errors when you play.
(One day someone will actually apply Mortal Kombat’s style gore to something like this, at which point I will shake a designer manfully by the hand)
Which kind of shines a light on one of the pieces of really precise, genuinely brilliant design. The problem with this sort of game is that, inevitably, it’s a game of trial and error. A slight loss of balance, head meets floor and you’re back to the last checkpoint on the course (Actually, in passing, they place Checkpoints particularly well too). Hammer back-space, and you’re instantly back in the world. And the instantly is important – there’s many arcade games which put a delay between the failure and the start. For something like – to choose the first example which comes to mind, even if it’s console one – Stuntman: Ignition, it’s just as trial/restart, but the loading pause breaks the rhythm. Not so here. In tricky bits, that hammering becomes part of your rhythm of play rather than a break of it.
Or, in short, it’s an arcade game. You’re playing it to play it, and anything that stops that reduces it.
(That’s probably too precise reason, but I’m kind of hoping some developer’s reading and will go “Oh yeah!” and remove anything which stops people playing.)

Oh, obvious one: The courses are awesome. Some are really basic. Others are ludicrously complicated, with loops, back flips and similar. Hell, there’s even courses where rather than making the levels static, they make it dynamic. So you end up sending things rolling and… oh, here’s a user video to show some of it off.
Actually, the user video leads us to another of its stronger points. That is, how it works with its users. Following on from Audiosurf, this is really reintroducing high-scores to PC gaming, by embracing the whole internet age. Everyone who buys the game has a username. All of the 40 levels has its own leaderboard, logging everyone in the world’s best score (Which is based on time, number of errors, tricks and similar. I think). Which is great, except it goes further. Beside everyone’s score, there’s a link you can press which immediately shows you a replay of their run, with the key-presses visible in the bottom right. This allows you to i) Admire the crazy skills of those ultra-players immediately ii) learn from them, so acting as an ever-expanding tutorial. More so, there’s another button which drops them into your course as a ghost for you to compete against. I stress, this isn’t just the top players. This is everyone in the world. The main problem is that wihle you can form a team, and narrow down the full list to anyone who joins your team, there’s no separate friendslist function. In other words, as far as I can make out, it’s really tricky for people outside the team to play a rivalry. Which is something of a shame.
Bar that, this is awesome. Basically.
(In fact, so awesome that I wonder how its servers are going to hold off when this inevitably takes off more than it has already)
Oh – and there’s unlockable achievements too. Perhaps inevitably, the only ones I have are involving killing and generally mutilating my driver. The poor guy.

That’s enough rambling for now. Hopefully this is enough to make you try it, as it’s one of the most infuriating and brilliant arcade games of the year so far. You can download it from here, and then unlock the full version for twenty dollars if it takes your fancy. I’m not sure if it’s in the trial version, but Where’s the Ground is the most obviously spectacular of the Easy-graded courses.
Oh – and I’ve made a RPS team. If you have a username, feel free to join and laugh at my incompetence. The Team name is RPS and the password to get in is also RPS. I’m simple like that.
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I still break out Elastomania (nee Action Supercross) every once in a while. This appears to be a suitably “next-gen” replacement.
But you have to admit, the pees that you have when you’ve been holding it for a while are always the best, aren’t they?
I suddenly really need the loo…
Also, a snippet from RPS chat as I reached the first paragraph of this article:
Seniath: why is Kieron talking about going for a piss
The_B: This /is/ Kieron we’re talking about here
True story.
nabeel
I somehow knew this would become a thread about urine.
PLAY THE GAME.
KG
Baldur’s Gate 2 used to remind you to go and eat something during load screens, which was very thoughtful of Bioware IMO.
I forgot how it was to feel exited for a videogame. This game is going to fill more bottles than WOW.
oooh! it’s possibly coming to steam too,
from their forums:
“Good idea. We didn’t even think about Steam. It seems like a perfect distributing channel for PC. I will talk about our management, and see what they think about the idea.”
It so should be on steam. Integrate it with the friends list somehow – be able to go to their latest Ghost level on that track, etc.
KG
Or have a room next to the bathroom and use a series of pipes.
(I am playing this by the way, stop shouting at me! :( )
- Surely Steamworks is pretty much made for this?
Yes, I’m surprised the developers hadn’t already thought of using Steam. As The_B said, online high score tables and achievements just scream Steamworks.
I’ve been considering using “time gone without peeing” as a quantifiable measure of game addictiveness for some time, as a companion to the old “seconds to crate” measure for creativity.
Unfortunately, I’ve run into some problems of how to best normalize and measure it (e.g. hours between first noticing the need to actually going vs. simply measuring how badly you need to go once you do), especially across genre barriers, and with games with built in downtime like loading screens.
Have I thought about this far too much? Yes. I have.
Must be doing a lot of flops to work out all the physics. It got my CPU and GPU up to ‘really quite toasty’ in record time.
The game has its own in-game archivements. Yeah, archivements are not that fun when they are not integrated into a network.
The level that Kieron mentions is not in the demo. It is like Line Rider on crack.
The Fiery one on Easy is pretty hardcore too, if that’s in.
KG
The RPS team is currently the 131st best Trials 2 team in the wurrald. Go KG!
NO MAN CAN BEAT ME.
KG
FightClub can still beat you :P
Nice review!
And I concur, it is an awesome little game.
Hello Zakor :)
btw Gametrailers is also adding Trials videos as we speak:
http://www.gametrailers.com/platformlist/pc/index.html
They would get a lot of extra exposure by being on Steam as well. The game deserves that exposure, to be honest! It’s a lot of fun, even though I suck at it :P
Going slightly off topic here; does anyone know of a good site that has indie game news and reviews? There’s a lot of hidden gems out there, and I’m sure I’ve missed a lot of them. RPS has acted as my primary source of indie game news lately, but I’m looking for a site that is a bit more narrow in scope (i.e. a site whose sole subject is indie games)
Razerious: well, you could try indiegames.com which should provide you with some linkage.
Razer: I’d also recommend paying attention to Tigsource (tigsource.com) and Play This Thing (playthisthing.com) for news and reviews respectively.
KG
Great review of a great game!
Hi Anba and Zakor :)
Kieron, this is the second time the sheer and unbriddled enthusiasm of your writing has convinced me to buy a game I’d never even thought of looking at otherwise. (First time was Armageddon Empires)
This looks like a really fun game, and if your two writeups hadn’t sold me on it, the footage of all the painful wipeouts certainly would have. :p
Too bad it won’t run on an Intel 915. I hate intel GPUs. With a passion. :(
I have edited and uploaded a video featuring a duel between Mr.T one of the most skilled players and me. :P
http://www.gametrailers.com/player/usermovies/195251.html
Hi!
I installed the game.
But when I try to play with it, a message is come up on my computer.
“openAL32″ something.
What’s the problem?
Please help me!
I downloaded the game from bittorrent.
Haha, great vid Bidermaier! That Mr T surely can motor along.
If I practise, I’ll soon be at your level! :D (Started playing 2 nites ago, and have been in hysterics every time I crash. Must be delaying my learning curve. Yeah, that’d be it)
Ah… But it doesn’t have the batshit announcer going over the top with “That was REAL hard!” or the classic “Monday MONDAY MONDAY!”
Hmm, I need a new PC. I can’t run this even on the lowest settings. Stalker and TF2 are fine, but this is so slow it’s unplayable :(
Tried new drivers?
/default
Haha. That Monday monday was actually my voice :) maybe we should add Monday on/off to settings. If on you’ll hear “monday monday” shit really loud :D
God I love the Monday Monday MOOOOOOOOOOOOONDAYYYY!
Wasn’t there some kind of strangled yell, too?
Played the demo and loved it, now I have the full version and will soon be loving that :D
Oh yeah, bring back the voices! MONDAY NITRO TIME!
Also, I (as stiggah) dominate RPS group, bwarharhar! The challenge is ON.
I have joined the group (Evo) and yes I suck…but I will get better :D
That we’re a top 20 team already, shows that more people should be playing Trials!
KG
Thank you for pointing this out. It’s fantastic. Oh, and great blog. And I joined the team, if that’s OK.
All are welcome in Team RPS.
KG
I can’t run the game properly either, except that I can run Crysis quite well on high so I really don’t know why. I have the latest drivers, but the graphics are just screwed, totally. All you can see is a mess of color and artifacting. :(
Top game! Nice find, ta v. much. I’ve added myself to the RPS team – my profile name is Stoatboy.
I’ve decided to try my hand at some of the more difficult tracks and I’m getting that psycho murderer red mist descending in front of my eyes. It can be quite painful if you’re trying to be competitive :D
So… some sort of shiny update of an incredibly simple internet flash game. Yeah, that sounds passable.
*downloads demo and starts up*
…
*half an hour later*
WHERE DID THOSE 30 MINUTES GO? THIS IS MOST FUN AGES! MUST BUY
MUST PROPEL PHYSICS BIKE THROUGH COURSES! AAAAA
Thanks Jim, new drivers did the trick.
This is worse than N and Trackmania combined. It brings out incredible moments of masochism. Trying one jump for the 100th time. Argh.
Antti Ilvessuo says:
“Haha. That Monday monday was actually my voice”
-ROFL, It should be in Trials2 SE, maybe as an easter egg. Also, there should be something like a vocal interjection when you beat your own time. It should be based on your position: below top 5000 it shouts, “good effort but you still suck, haha” Top 100: “YEEHAW!”, Top 10: “You bastard!” or something like that. Also, on any track, if you achieve a perfect run and you crash after the last checkpoint it should shout something like “aarrgghh!, noooooo, or !@#$%^
The second this turns up on Steam, i’ll buy it…
(aISource3i) can’t find in the DLL (OpenAL32.DLL)
WHAT SHOULD I DO TO PLAY THE GAME??
PLS HELP ME!!!!
Try this; http://www.openal.org/
Of course you’ll get more help on the official forums than in a comments section of a news blogging website :D