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	<title>Comments on: Making Of: IL-2 Sturmovik</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/03/28/making-of-il-2-sturmovik/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/03/28/making-of-il-2-sturmovik/</link>
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		<title>By: Paul Adsett</title>
		<link>http://www.rockpapershotgun.com/2008/03/28/making-of-il-2-sturmovik/comment-page-1/#comment-86731</link>
		<dc:creator>Paul Adsett</dc:creator>
		<pubDate>Mon, 08 Sep 2008 16:36:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1421#comment-86731</guid>
		<description>Forgotten Battles, the best flight sim ever made. How can one product give so much enjoyment and put you on a steep learning curve?  The man is a genius.</description>
		<content:encoded><![CDATA[<p>Forgotten Battles, the best flight sim ever made. How can one product give so much enjoyment and put you on a steep learning curve?  The man is a genius.</p>
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		<title>By: Cigol</title>
		<link>http://www.rockpapershotgun.com/2008/03/28/making-of-il-2-sturmovik/comment-page-1/#comment-36652</link>
		<dc:creator>Cigol</dc:creator>
		<pubDate>Fri, 04 Apr 2008 20:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1421#comment-36652</guid>
		<description>I&#039;m amazed people have so much difficulty with the game... you increase power, lift off, fly about, press the fire button. That&#039;s essentially what it boils down to if you turn on the beginner aids. Bit perplexed by some of the comments here actually.</description>
		<content:encoded><![CDATA[<p>I&#8217;m amazed people have so much difficulty with the game&#8230; you increase power, lift off, fly about, press the fire button. That&#8217;s essentially what it boils down to if you turn on the beginner aids. Bit perplexed by some of the comments here actually.</p>
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		<title>By: DK-nme</title>
		<link>http://www.rockpapershotgun.com/2008/03/28/making-of-il-2-sturmovik/comment-page-1/#comment-36647</link>
		<dc:creator>DK-nme</dc:creator>
		<pubDate>Fri, 04 Apr 2008 20:25:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1421#comment-36647</guid>
		<description>The il-2 sturmovik (and all the add ons) is the best the best game ever - no doubt about it!
No other sim has brought so much joy into the world of fligt simmers - ask any guy flying online (combat sim/il-2 game).
it&#039;s awesome, even for todays standard...

As a matter of fact, I&#039;ll go fly right away - see u all online in the virtual sky...

(Can&#039;t wait for the SoW)</description>
		<content:encoded><![CDATA[<p>The il-2 sturmovik (and all the add ons) is the best the best game ever &#8211; no doubt about it!<br />
No other sim has brought so much joy into the world of fligt simmers &#8211; ask any guy flying online (combat sim/il-2 game).<br />
it&#8217;s awesome, even for todays standard&#8230;</p>
<p>As a matter of fact, I&#8217;ll go fly right away &#8211; see u all online in the virtual sky&#8230;</p>
<p>(Can&#8217;t wait for the SoW)</p>
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		<title>By: Thiefsie</title>
		<link>http://www.rockpapershotgun.com/2008/03/28/making-of-il-2-sturmovik/comment-page-1/#comment-35189</link>
		<dc:creator>Thiefsie</dc:creator>
		<pubDate>Mon, 31 Mar 2008 02:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1421#comment-35189</guid>
		<description>this game seriously was fantastic... I&#039;ve never been so utterlyt furious and ecstatic about doing something in a game as i have with IL2. Learning to fly properly with a particular aircraft was fantastic. All the missions played out differently EVERY SINGLE TIME... and dogfighting was a challenge! in fact I totally sucked at dogfighting in single player.. but multiplayer with the realism up was hilariously awesome.

Some unforgettable weeks have come from IL2.

And wow, what fantastic graphics it had at the time!</description>
		<content:encoded><![CDATA[<p>this game seriously was fantastic&#8230; I&#8217;ve never been so utterlyt furious and ecstatic about doing something in a game as i have with IL2. Learning to fly properly with a particular aircraft was fantastic. All the missions played out differently EVERY SINGLE TIME&#8230; and dogfighting was a challenge! in fact I totally sucked at dogfighting in single player.. but multiplayer with the realism up was hilariously awesome.</p>
<p>Some unforgettable weeks have come from IL2.</p>
<p>And wow, what fantastic graphics it had at the time!</p>
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		<title>By: Sum0</title>
		<link>http://www.rockpapershotgun.com/2008/03/28/making-of-il-2-sturmovik/comment-page-1/#comment-35010</link>
		<dc:creator>Sum0</dc:creator>
		<pubDate>Sun, 30 Mar 2008 12:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1421#comment-35010</guid>
		<description>A new front end would be nice, but why let a clunky interface put you off an incredible game? I don&#039;t play games for their menu screens. It works well enough.

I think the sheer beauty of Il-2 is that practically anyone can pick it up and have fun with it, because it comes from the days when planes had two fire buttons and a yoke. As much as I like modern flight sims, there&#039;s just such a huuuge difficulty curve in learning every single button and every single instrument.</description>
		<content:encoded><![CDATA[<p>A new front end would be nice, but why let a clunky interface put you off an incredible game? I don&#8217;t play games for their menu screens. It works well enough.</p>
<p>I think the sheer beauty of Il-2 is that practically anyone can pick it up and have fun with it, because it comes from the days when planes had two fire buttons and a yoke. As much as I like modern flight sims, there&#8217;s just such a huuuge difficulty curve in learning every single button and every single instrument.</p>
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		<title>By: Fates</title>
		<link>http://www.rockpapershotgun.com/2008/03/28/making-of-il-2-sturmovik/comment-page-1/#comment-34825</link>
		<dc:creator>Fates</dc:creator>
		<pubDate>Sat, 29 Mar 2008 23:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1421#comment-34825</guid>
		<description>It&#039;s an incredible series.  We have nearly 400 mod files for the series....from Skins, Campaigns, and utilities.  Enjoy them all

http://www.Combatace.com</description>
		<content:encoded><![CDATA[<p>It&#8217;s an incredible series.  We have nearly 400 mod files for the series&#8230;.from Skins, Campaigns, and utilities.  Enjoy them all</p>
<p><a href="http://www.Combatace.com" rel="nofollow">http://www.Combatace.com</a></p>
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	<item>
		<title>By: Buur</title>
		<link>http://www.rockpapershotgun.com/2008/03/28/making-of-il-2-sturmovik/comment-page-1/#comment-34603</link>
		<dc:creator>Buur</dc:creator>
		<pubDate>Sat, 29 Mar 2008 09:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1421#comment-34603</guid>
		<description>I&#039;d love to see this series take off (see what I did there?). 
I should point out actually that I made those comments after a 4+ hour coop / dogfight iL2 session with 3 of my regular gaming friends :)
There is an *amazing* game in there ...getting to it however is a world of unnecessary ball ache.</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see this series take off (see what I did there?).<br />
I should point out actually that I made those comments after a 4+ hour coop / dogfight iL2 session with 3 of my regular gaming friends :)<br />
There is an *amazing* game in there &#8230;getting to it however is a world of unnecessary ball ache.</p>
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		<title>By: Lightbulb</title>
		<link>http://www.rockpapershotgun.com/2008/03/28/making-of-il-2-sturmovik/comment-page-1/#comment-34600</link>
		<dc:creator>Lightbulb</dc:creator>
		<pubDate>Sat, 29 Mar 2008 09:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1421#comment-34600</guid>
		<description>Buur you should see the interfaces on engineering software.

When you are trying to make a simulation you get so locked in to make the simulation working as you want it that you don&#039;t give the time to the interface that it needs.

I think this is a problem with having an engineer in charge - the simulation takes over and the game is almost secondary.

I think what the series needs is a new front end and a totally redesigned mission system - preferably a dynamic campaign thats actually engaging.</description>
		<content:encoded><![CDATA[<p>Buur you should see the interfaces on engineering software.</p>
<p>When you are trying to make a simulation you get so locked in to make the simulation working as you want it that you don&#8217;t give the time to the interface that it needs.</p>
<p>I think this is a problem with having an engineer in charge &#8211; the simulation takes over and the game is almost secondary.</p>
<p>I think what the series needs is a new front end and a totally redesigned mission system &#8211; preferably a dynamic campaign thats actually engaging.</p>
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	<item>
		<title>By: Buur</title>
		<link>http://www.rockpapershotgun.com/2008/03/28/making-of-il-2-sturmovik/comment-page-1/#comment-34561</link>
		<dc:creator>Buur</dc:creator>
		<pubDate>Sat, 29 Mar 2008 01:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1421#comment-34561</guid>
		<description>I find it totally astonishing that any game developer can spend *so* much effort on simulating *so* many different variants of different planes in the minutest detail and then bolt on an amateurish frustrating interface and not even take the trouble to map most of the keys you need to fly the planes. 
Utterly moronic choices made on an otherwise brilliant engine ...just a massive wasted opportunity - had it been a little bit more accessible I&#039;m positive it would have been a much bigger title than it was. 
...And don&#039;t get me started on that menu music.</description>
		<content:encoded><![CDATA[<p>I find it totally astonishing that any game developer can spend *so* much effort on simulating *so* many different variants of different planes in the minutest detail and then bolt on an amateurish frustrating interface and not even take the trouble to map most of the keys you need to fly the planes.<br />
Utterly moronic choices made on an otherwise brilliant engine &#8230;just a massive wasted opportunity &#8211; had it been a little bit more accessible I&#8217;m positive it would have been a much bigger title than it was.<br />
&#8230;And don&#8217;t get me started on that menu music.</p>
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		<title>By: Erik Novales</title>
		<link>http://www.rockpapershotgun.com/2008/03/28/making-of-il-2-sturmovik/comment-page-1/#comment-34552</link>
		<dc:creator>Erik Novales</dc:creator>
		<pubDate>Fri, 28 Mar 2008 23:41:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1421#comment-34552</guid>
		<description>Interesting interview, particularly the bits about the (demanding) community.

Nitpick: Focke-Wulf.</description>
		<content:encoded><![CDATA[<p>Interesting interview, particularly the bits about the (demanding) community.</p>
<p>Nitpick: Focke-Wulf.</p>
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		<title>By: Mustache</title>
		<link>http://www.rockpapershotgun.com/2008/03/28/making-of-il-2-sturmovik/comment-page-1/#comment-34547</link>
		<dc:creator>Mustache</dc:creator>
		<pubDate>Fri, 28 Mar 2008 23:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1421#comment-34547</guid>
		<description>I wish this was about his next project...oh well

I&#039;m going to reinstall too. I just wish that there was a better way to speed up time for some of the missions especially for pacific fighter</description>
		<content:encoded><![CDATA[<p>I wish this was about his next project&#8230;oh well</p>
<p>I&#8217;m going to reinstall too. I just wish that there was a better way to speed up time for some of the missions especially for pacific fighter</p>
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		<title>By: Coyote</title>
		<link>http://www.rockpapershotgun.com/2008/03/28/making-of-il-2-sturmovik/comment-page-1/#comment-34544</link>
		<dc:creator>Coyote</dc:creator>
		<pubDate>Fri, 28 Mar 2008 22:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1421#comment-34544</guid>
		<description>I don&#039; know - I love the single-player game, too. Granted, the &lt;i&gt;presentation&lt;/i&gt; is a little flat. But after flying a full campaign in a single plane, I feel like I REALLY know that aircraft - how it performs relative to other aircraft in the sim, what its quirks are, and what NOT to do in a dogfight.

Then I go online and get totally schooled.</description>
		<content:encoded><![CDATA[<p>I don&#8217; know &#8211; I love the single-player game, too. Granted, the <i>presentation</i> is a little flat. But after flying a full campaign in a single plane, I feel like I REALLY know that aircraft &#8211; how it performs relative to other aircraft in the sim, what its quirks are, and what NOT to do in a dogfight.</p>
<p>Then I go online and get totally schooled.</p>
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