By John Walker on March 31st, 2008 at 11:35 pm.
Writing about interactive fiction is always dangerous, because the hardcore IF crowd immediately appear to abuse you for liking something that’s merely a derivative of Galtaria VI or something that you’re supposed to have played if you want to be in their gang. Well guys, I’m not in your gang, and if I appreciate playing a game, then you can all live with that. There – I told them.

With that established, I strongly recommend you put aside forty-five minutes to play Photopia. Adam Cadre’s game won first place in the 1998 Interactive Fiction Competition, and comes to my attention now thanks to the ever excellent Play This Thing. It may well have come to your attention when it was mentioned in Kieron’s IF feature. Also, it features space, and this is SPACE WEEK!
However, to describe it is to destroy it, so forgive the vagueness and assume I’m right about its being good. You play as various characters, initially a frat boy, later a mother, at times an astronaut filtering through rubble on Mars, a father, a daughter, a driver. Each piece tells the story, and it’s in its construction that Photopia really shines. As the pieces come together, and you construct its narrative, the impact is quite remarkable.

While there’s a lack of things to do beyond be drawn down its inevitable path, your actions do make a difference to how a scene will play out, even if it’s to reach the same destination. Often, inspired ideas within scenes have been thought of, meaning there’s room to try things out and the game will often respond accordingly. (Whatever you do, when you’re trying to get Alley to come in to the house, talk to her about astrophysics. Trust me.)
It’s a really lovely piece of storytelling, designed in a way that simply wouldn’t work in any other media, with some truly inspired moments. The use of colour is just splendid, and the moment where you realise the way out of the crystal labyrinth… Just perfect. Have a look.



01/04/2008 at 00:46 Mike Russo says:
Seconded, thirded. Lovely, lovely game. Go play.
[and as someone who's dabbled with being an IF-nerd: yes, in many ways Photopia is less original, less open, less what-have-you than you might initially think. But the way it brings things together and just *works* renders all of that utterly moot]
01/04/2008 at 01:17 guy says:
Only 5 or so screens of text (text meaning a series of writing symbols comprising language) in and I’ve quit because the writer keeps defining (defining – explaining the meaning of) words in brackets (brackets, also known as parentheses – a grammatical construction for introducing a sub-clause into a sentence).
As you see, it’s really annoying and breaks the flow. If I don’t know a word I’ll use a dictionary, thanks.
16/01/2013 at 11:15 janni says:
telefonkatalogen.biz
Cool! I love your site. Very well done. Thanks for organizing everything to where I can find it easier. Keep up the good work! I love it! Regards
01/04/2008 at 01:19 Cycle says:
Brilliant game.
Though I felt cheated in the crystal maze, because I typed “look self” and it told me I know what I look like, why would I want to know that, and then yeah.
But other than that, one of the greatest pieces of interactive media I’ve ever experienced.
Guy: it’s been a long time since I’ve played it, but I’m pretty sure the definitions were there for a reason (related to the character you inhabited), and aren’t there the entire game.
Give it another chance!
01/04/2008 at 01:40 Gregory says:
Oh, yes, “Photopia” is a piece some folks like to rag on, but I’d venture that it did more to change the art of IF than any other piece in the post-Infocom era.
Also, don’t be afraid of the IF crowd. You make us out to be like a biker gang, but if we are, we’re a Japanese one. Not the Akira kind. The kind with flags and costumes.
01/04/2008 at 01:59 Mike Russo says:
@ Guy: Cycle is correct, the parens are there for a reason (a good reason! …sorry, couldn’t help myself). They do go away, and the author isn’t patronizing you.
01/04/2008 at 02:24 TychoCelchuuu says:
I’d give it a 7 out of 10, I guess. It would have scored higher if it didn’t bug out a couple times and skip a bunch of text after like a second. I wanted to read that stuff! I was getting interested! It left me rather confused. Still, pretty good. And yes, the parentheses annoyed me for a bit, but they are there for a reason.
01/04/2008 at 02:54 Filipe says:
One of my favourite IF games, but I’m a story over gameplay type myself, so take that for what it’s worth.
01/04/2008 at 03:37 PleasingFungus says:
I remember trying it some time ago. Liked it.
01/04/2008 at 04:23 Dogun says:
Wonderful. Short, sweet. Sad. I miss stories like this. The same sort of vibe as The Longest Journey, except, you know, short.
01/04/2008 at 04:36 Pace says:
This was my first go at interactive fiction. I really enjoyed it, but it wasn’t quite as meaningfully interactive as I would’ve thought. I was expecting something where I had some degree of control over where the story went. Is that not how IF usually works? I suppose the story may have suffered if it were more open-ended, so I’m not complaining in this case, but is this typical of the genre?
01/04/2008 at 04:59 Sonance says:
@Pace: There’s a huge variation in the degrees of interactivity offered by different works of interactive fiction. Photopia lies more on the “fiction” side of things than it does the “interactive”.
My best advice for anyone wanting to see the best the IF scene has to offer but doesn’t know which of the thousands of titles to go for, head along to http://ifcomp.org/ and download some of the winners from each year.
01/04/2008 at 05:14 Pace says:
Cheers, thanks Sonance, I’ll check that out.
01/04/2008 at 05:31 inle says:
If you’re looking to explore specific kinds of IF, the IFDB is a great resource for people new to the scene. Entries have ratings, subject tags, and recommendation blurbs. Find it at
http://ifdb.tads.org/ –Emily Short’s lists are always a good starting point.
01/04/2008 at 05:35 brainwashed says:
A year or two ago I played Photopia and a few other works of IF. Another one I quite enjoyed – maybe more so – was Shade.
01/04/2008 at 08:50 John Walker says:
Guy – did you not think that it might be for a reason? How it didn’t happen in some scenes, but did in others? Go back and play it again!
01/04/2008 at 10:01 Dracko says:
Now this is what I’m talking about. :)
When it comes to Adam Cadre, be sure also to give Shrapnel and 9:05 a look. The former made me feel like my computer was maliciously laughing at me, and that’s a feeling hard to come by anywhere else.
Also worth checking out are Andrew Plotkin’s Spider and Web, which plays like an Æon Flux short, as well as Hunter, in Darkness, a loose adaptation of Hunt the Wumpus. Shade has already been mentioned, and it is excellent. Also, be sure to check out the works of Emily Short. I’d say newcomers should give her Galatea a try first, as it can be played in less than 10 minutes a go and is very open-ended in how it plays out, with multiple outcomes to discover.
01/04/2008 at 11:01 James G says:
I love Photopia, one of my favourite games of all time. It took until my second play through to piece everything together, and realise what happened. It then took another few play throughs to realise that there was absolutely nothing I could do to prevent events from happening.
In many ways I think the linearity of Photopia is one of the situations in which gameplay is controled to be in service of storyline. It amplifies the feeling of helplessness, and of inevitability. In the form of a short story Photopia would have had far less impact. But this isn’t a case of games being able to get away with poorer storylines, but one in which the gameplay itself is an intergral part of the readers reaction to the story..
01/04/2008 at 11:28 Jonas says:
I also strongly recommend reading the Photopia PHAQ where Adam discusses some of his design choices. There’s some good stuff in there:
http://adamcadre.ac/content/phaq.txt
01/04/2008 at 14:06 mrrobsa says:
Really did not enjoy. Was like reading a book where every twenty words the author stops to ask ‘Guess what word I’m thinking of now!’, ‘Ermm…shovel?’, ‘Wrong it was pickaxe!’.
Listing this as interactive is an oversell, I was given next to no choices, and the ones I did get to make made no difference to anything.
Some of the emotive language seemed a little heavy handed too, and I found it hard to build any attachment to anything in the story because half the time I didn’t know who I was, or what my relationship to anyone else was. If I ever did start to figure out who I was- PRESTO-CHANGE-O now I’m someone else.
Also did not like maze escape.
Sorry for sounding like a whinging bastard. I do have a heart. Promise.
01/04/2008 at 14:20 Dracko says:
Try the shorter games first, perhaps. I find IF can work at its best in short quarter of an hour doses. The main issue with IF is that it takes some time to get into, especially if not written properly. Inform 7 elegantly tries to make writing IF natural, but it’s still clearly a work in progress.
01/04/2008 at 15:21 Smee says:
Just finished it, am seriously depressed. Thanks, I guess.
01/04/2008 at 15:21 Guy says:
Well, I went back and finished it, then ran through again to see if you can change anything (spoiler: nope). It’s irritating to read and to play, but it was interesting to figure it out once you’ve finished it. It’s definitely better than the first impression it gives, but considering you can get the same positive experience from a book and also have a pleasant minute-to-minute time reading beautiful prose I wouldn’t recommend this.
01/04/2008 at 17:33 malkav11 says:
Meh. I thought Photopia *had* beautiful prose. And the interactivity (limited though it was) made for a more profound impact (for me, obviously). Adam Cadre has written a novel, btw. It’s called Ready, Okay! and is one of the best things I had ever read at the time. (Haven’t read it recently enough to say “period”.)
01/04/2008 at 17:40 roBurky says:
I didn’t like this at all. Although I don’t understand the purpose of the early non-coloured scenes, so maybe I’m missing something.
01/04/2008 at 19:41 MedO says:
It’s really interesting that a lot of what people don’t like about this game were the things I found very good. It’s not very interactive, yes, but that means you won’t get stuck in frustrating puzzles as much, which would distract from exploring the story.
— spoilers below —
I liked the maze escape a lot. It’s crappy if you think about it as a puzzle. You try to solve it, only to have the game give you the completely unpredictable solution when you fail after a while. But that’s not what I experienced at the point. Instead, it felt somehow uplifting to realize that I had only failed because I made limiting assumptions about myself. After all, at that point you know you’re an astronaut on a strange planet in a children’s story, why should you assume you’re a normal human being? It’s not that you should have been able to solve the “puzzle”, but that it shows you you might have more freedom and abilities than you think.
— spoilers above —
04/05/2008 at 20:41 Therum says:
Holy shit. I got linked on Rock, Paper, Shotgun? How did I miss this?
08/12/2008 at 02:45 laptop battery says:
it felt somehow uplifting to realize that I had only failed because I made limiting assumptions about myself. After all, at that point you know you’re an astronaut on a strange planet in a children’s story, why should you assume you’re a normal human being? It’s not that you should have been able to solve the “puzzle”, but that it shows you you might have more freedom and abilities than you think.
07/10/2009 at 09:31 Club Penguin Cheats says:
It amplifies the feeling of helplessness, and of inevitability. In the form of a short story Photopia would have had far less impact. But this isn’t a case of games being able to get away with poorer storylines, but one in which the gameplay itself is an intergral part of the readers reaction to the story..
05/11/2009 at 16:21 insurance says:
Meh. I thought Photopia *had* beautiful prose. And the interactivity (limited though it was) made for a more profound impact (for me, obviously). Adam Cadre has written a novel, btw. It’s called Ready, Okay! and is one of the best things I had ever read at the time. (Haven’t read it recently enough to say “period”.)
13/09/2010 at 18:03 Mat says:
Forthed! Worth the time. Go get some.
01/11/2010 at 15:55 สถานที่ท่องเที่ยว says:
ท่องเที่ยว ท่องเที่ยว ท่องเที่ยว
Hi guys, long time that I didn’t come to check your website for a while.
Just wanna say Hi! So how are u guys? Your website is looking better.
สถานที่ท่องเที่ยว สถานที่ท่องเที่ยว สถานที่ท่องเที่ยว
I like the way is have a lot of space that nice and clean. I’ll come by to say hi again, soon. See ya.
06/11/2010 at 19:45 สถานที่ท่องเที่ยว says:
it felt somehow uplifting to realize that I had only failed because I made limiting assumptions about myself. After all, at that point you know you’re an astronaut on a strange planet in a children’s story, why should you assume you’re a normal human being? It’s not that you should have been able to solve the “puzzle”, but that it shows you you might have more freedom and abilities than you think.
17/11/2010 at 19:32 Bacterial Vaginosis says:
Quite useful write-up. I simply stumbled upon your web site and desired to say that I’ve especially favored learning your weblog posts. Any implies I’ll be subscribing with your feed and I hope you publish as soon as extra soon.
22/11/2010 at 06:50 รถยนต์มือสอง says:
While there’s a lack of things to do beyond be drawn down its inevitable path, your actions do make a difference to how a scene will play out, even if it’s to reach the same destination.
07/12/2010 at 08:28 เกมส์ says:
I’d have to give blessing with you on this. Which is not something I typically do! I love reading a post that will make people think. Also, thanks for allowing me to comment!
10/12/2010 at 02:07 Canada Goose Jacke says:
Designed specifically for cold Canada Goose Jacket weather mountain climbing, the Men’s Mountain Hardwear Sub Zero Down Jacket has 650-fill goose down, which guarantees Canada Goose Parka you warmth and comfort.
03/04/2011 at 19:49 pyricha says:
I’d have to give blessing with you on this. Which is not something I typically do! I love reading a post that will make people think. Also, thanks for allowing me to comment!
รถยนต์มือสอง รถมือสอง รถมือ2
14/11/2011 at 09:10 larrymayson says:
Interesting post and thanks for sharing. Some things in here I have not thought about before. Thanks for making such a cool post which is really very well written. Will be referring a lot of friends about this. Keep blogging. I am looking for a aircon water leaking solution online.
20/12/2011 at 08:09 hopeengrg_us says:
I realize something of the same interest and will also be taking to be aware of that. Thank you aircon services
20/12/2011 at 08:15 hopeengrg_us says:
I hope you can continue this type of hard work to this site in future also..Because this blog is really very informative and it helps me lot leaking aircon
20/12/2011 at 08:19 hopeengrg_us says:
I just love it ….. well i don’t have any doubt about your articles… your articles are awesome… Honestly you are simply the best.Thanks for sharing this with us aircon not cold
24/01/2012 at 17:02 billmary says:
I really enjoy simply reading all of your weblogs. Simply wanted to inform
you that you have people like me who appreciate your work. Definitely a great
post. Hats off to you! The information that you have provided is very helpful.
buy lortab online
23/12/2012 at 05:23 lululu says:
broan range hood reviews
02/01/2013 at 08:31 ice0105 says:
What about your total storage capacity and daily input quantity of the goods you want to store? Do you have detail requirement on the size and measurement of cold storage?
ice making machine
08/01/2013 at 14:14 saleslrj says:
http://www.truereligionjeanstroutlet.com
Cheap True Religion jeans
True Religion jeans outlet