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	<title>Comments on: Photopia</title>
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	<link>http://www.rockpapershotgun.com/2008/03/31/photopia/</link>
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		<item>
		<title>By: cleaner reviews</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/photopia/comment-page-1/#comment-358965</link>
		<dc:creator>cleaner reviews</dc:creator>
		<pubDate>Wed, 18 Nov 2009 07:17:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1440#comment-358965</guid>
		<description>Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing.</p>
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		<title>By: insurance</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/photopia/comment-page-1/#comment-348935</link>
		<dc:creator>insurance</dc:creator>
		<pubDate>Thu, 05 Nov 2009 16:21:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1440#comment-348935</guid>
		<description>Meh. I thought Photopia *had* beautiful prose. And the interactivity (limited though it was) made for a more profound impact (for me, obviously). Adam Cadre has written a novel, btw. It’s called Ready, Okay! and is one of the best things I had ever read at the time. (Haven’t read it recently enough to say “period”.)</description>
		<content:encoded><![CDATA[<p>Meh. I thought Photopia *had* beautiful prose. And the interactivity (limited though it was) made for a more profound impact (for me, obviously). Adam Cadre has written a novel, btw. It’s called Ready, Okay! and is one of the best things I had ever read at the time. (Haven’t read it recently enough to say “period”.)</p>
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		<title>By: Club Penguin Cheats</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/photopia/comment-page-1/#comment-312256</link>
		<dc:creator>Club Penguin Cheats</dc:creator>
		<pubDate>Wed, 07 Oct 2009 08:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1440#comment-312256</guid>
		<description>It amplifies the feeling of helplessness, and of inevitability. In the form of a short story Photopia would have had far less impact. But this isn’t a case of games being able to get away with poorer storylines, but one in which the gameplay itself is an intergral part of the readers reaction to the story..</description>
		<content:encoded><![CDATA[<p>It amplifies the feeling of helplessness, and of inevitability. In the form of a short story Photopia would have had far less impact. But this isn’t a case of games being able to get away with poorer storylines, but one in which the gameplay itself is an intergral part of the readers reaction to the story..</p>
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		<title>By: laptop battery</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/photopia/comment-page-1/#comment-121196</link>
		<dc:creator>laptop battery</dc:creator>
		<pubDate>Mon, 08 Dec 2008 02:45:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1440#comment-121196</guid>
		<description>it felt somehow uplifting to realize that I had only failed because I made limiting assumptions about myself. After all, at that point you know you’re an astronaut on a strange planet in a children’s story, why should you assume you’re a normal human being? It’s not that you should have been able to solve the “puzzle”, but that it shows you you might have more freedom and abilities than you think.</description>
		<content:encoded><![CDATA[<p>it felt somehow uplifting to realize that I had only failed because I made limiting assumptions about myself. After all, at that point you know you’re an astronaut on a strange planet in a children’s story, why should you assume you’re a normal human being? It’s not that you should have been able to solve the “puzzle”, but that it shows you you might have more freedom and abilities than you think.</p>
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		<title>By: Therum</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/photopia/comment-page-1/#comment-44803</link>
		<dc:creator>Therum</dc:creator>
		<pubDate>Sun, 04 May 2008 19:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1440#comment-44803</guid>
		<description>Holy shit. I got linked on Rock, Paper, Shotgun? How did I miss this?</description>
		<content:encoded><![CDATA[<p>Holy shit. I got linked on Rock, Paper, Shotgun? How did I miss this?</p>
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		<title>By: MedO</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/photopia/comment-page-1/#comment-35714</link>
		<dc:creator>MedO</dc:creator>
		<pubDate>Tue, 01 Apr 2008 19:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1440#comment-35714</guid>
		<description>It&#039;s really interesting that a lot of what people don&#039;t like about this game were the things I found very good. It&#039;s not very interactive, yes, but that means you won&#039;t get stuck in frustrating puzzles as much, which would distract from exploring the story.

--- spoilers below ---

I liked the maze escape a lot. It&#039;s crappy if you think about it as a puzzle. You try to solve it, only to have the game give you the completely unpredictable solution when you fail after a while. But that&#039;s not what I experienced at the point. Instead, it felt somehow uplifting to realize that I had only  failed because I made limiting assumptions about myself. After all, at that point you know you&#039;re an astronaut on a strange planet in a children&#039;s story, why should you assume you&#039;re a normal human being? It&#039;s not that you should have been able to solve the &quot;puzzle&quot;, but that it shows you you might have more freedom and abilities than you think.

--- spoilers above ---</description>
		<content:encoded><![CDATA[<p>It&#8217;s really interesting that a lot of what people don&#8217;t like about this game were the things I found very good. It&#8217;s not very interactive, yes, but that means you won&#8217;t get stuck in frustrating puzzles as much, which would distract from exploring the story.</p>
<p>&#8212; spoilers below &#8212;</p>
<p>I liked the maze escape a lot. It&#8217;s crappy if you think about it as a puzzle. You try to solve it, only to have the game give you the completely unpredictable solution when you fail after a while. But that&#8217;s not what I experienced at the point. Instead, it felt somehow uplifting to realize that I had only  failed because I made limiting assumptions about myself. After all, at that point you know you&#8217;re an astronaut on a strange planet in a children&#8217;s story, why should you assume you&#8217;re a normal human being? It&#8217;s not that you should have been able to solve the &#8220;puzzle&#8221;, but that it shows you you might have more freedom and abilities than you think.</p>
<p>&#8212; spoilers above &#8212;</p>
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		<title>By: roBurky</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/photopia/comment-page-1/#comment-35686</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Tue, 01 Apr 2008 17:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1440#comment-35686</guid>
		<description>I didn&#039;t like this at all. Although I don&#039;t understand the purpose of the early non-coloured scenes, so maybe I&#039;m missing something.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t like this at all. Although I don&#8217;t understand the purpose of the early non-coloured scenes, so maybe I&#8217;m missing something.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/photopia/comment-page-1/#comment-35683</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Tue, 01 Apr 2008 17:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1440#comment-35683</guid>
		<description>Meh. I thought Photopia *had* beautiful prose. And the interactivity (limited though it was) made for a more profound impact (for me, obviously). Adam Cadre has written a novel, btw. It&#039;s called Ready, Okay! and is one of the best things I had ever read at the time. (Haven&#039;t read it recently enough to say &quot;period&quot;.)</description>
		<content:encoded><![CDATA[<p>Meh. I thought Photopia *had* beautiful prose. And the interactivity (limited though it was) made for a more profound impact (for me, obviously). Adam Cadre has written a novel, btw. It&#8217;s called Ready, Okay! and is one of the best things I had ever read at the time. (Haven&#8217;t read it recently enough to say &#8220;period&#8221;.)</p>
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		<title>By: Guy</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/photopia/comment-page-1/#comment-35654</link>
		<dc:creator>Guy</dc:creator>
		<pubDate>Tue, 01 Apr 2008 15:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1440#comment-35654</guid>
		<description>Well, I went back and finished it, then ran through again to see if you can change anything (spoiler: nope). It&#039;s irritating to read and to play, but it was interesting to figure it out once you&#039;ve finished it. It&#039;s definitely better than the first impression it gives, but considering you can get the same positive experience from a book and also have a pleasant minute-to-minute time reading beautiful prose I wouldn&#039;t recommend this.</description>
		<content:encoded><![CDATA[<p>Well, I went back and finished it, then ran through again to see if you can change anything (spoiler: nope). It&#8217;s irritating to read and to play, but it was interesting to figure it out once you&#8217;ve finished it. It&#8217;s definitely better than the first impression it gives, but considering you can get the same positive experience from a book and also have a pleasant minute-to-minute time reading beautiful prose I wouldn&#8217;t recommend this.</p>
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		<title>By: Smee</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/photopia/comment-page-1/#comment-35652</link>
		<dc:creator>Smee</dc:creator>
		<pubDate>Tue, 01 Apr 2008 15:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1440#comment-35652</guid>
		<description>Just finished it, am seriously depressed. Thanks, I guess.</description>
		<content:encoded><![CDATA[<p>Just finished it, am seriously depressed. Thanks, I guess.</p>
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/photopia/comment-page-1/#comment-35629</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Tue, 01 Apr 2008 14:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1440#comment-35629</guid>
		<description>Try the shorter games first, perhaps. I find IF can work at its best in short quarter of an hour doses. The main issue with IF is that it takes some time to get into, especially if not written properly. &lt;a href=&quot;http://www.inform-fiction.org/I7/&quot; rel=&quot;nofollow&quot;&gt;Inform 7&lt;/a&gt; elegantly tries to make writing IF natural, but it&#039;s still clearly a work in progress.</description>
		<content:encoded><![CDATA[<p>Try the shorter games first, perhaps. I find IF can work at its best in short quarter of an hour doses. The main issue with IF is that it takes some time to get into, especially if not written properly. <a href="http://www.inform-fiction.org/I7/" rel="nofollow">Inform 7</a> elegantly tries to make writing IF natural, but it&#8217;s still clearly a work in progress.</p>
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		<title>By: mrrobsa</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/photopia/comment-page-1/#comment-35622</link>
		<dc:creator>mrrobsa</dc:creator>
		<pubDate>Tue, 01 Apr 2008 14:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1440#comment-35622</guid>
		<description>Really did not enjoy. Was like reading a book where every twenty words the author stops to ask &#039;Guess what word I&#039;m thinking of now!&#039;, &#039;Ermm...shovel?&#039;, &#039;Wrong it was pickaxe!&#039;.
Listing this as interactive is an oversell, I was given next to no choices, and the ones I did get to make made no difference to anything.
Some of the emotive language seemed a little heavy handed too, and I found it hard to build any attachment to anything in the story because half the time I didn&#039;t know who I was, or what my relationship to anyone else was. If I ever did start to figure out who I was- PRESTO-CHANGE-O now I&#039;m someone else.
Also did not like maze escape.
Sorry for sounding like a whinging bastard. I do have a heart. Promise.</description>
		<content:encoded><![CDATA[<p>Really did not enjoy. Was like reading a book where every twenty words the author stops to ask &#8216;Guess what word I&#8217;m thinking of now!&#8217;, &#8216;Ermm&#8230;shovel?&#8217;, &#8216;Wrong it was pickaxe!&#8217;.<br />
Listing this as interactive is an oversell, I was given next to no choices, and the ones I did get to make made no difference to anything.<br />
Some of the emotive language seemed a little heavy handed too, and I found it hard to build any attachment to anything in the story because half the time I didn&#8217;t know who I was, or what my relationship to anyone else was. If I ever did start to figure out who I was- PRESTO-CHANGE-O now I&#8217;m someone else.<br />
Also did not like maze escape.<br />
Sorry for sounding like a whinging bastard. I do have a heart. Promise.</p>
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